Build Guide
Patch 2.6.1 buffs the 6p of Unhollowed Essence from 40% to 100% damage per point of Discipline that you have. This buff increases the power of UE by approximately 2.5x. With the buff to UE, this build should be able to clear approximately 6 tiers higher than before this patch. This build is made possible by the Hellcat Waistguard. The belt give's roughly a 50% chance to bounce up to 5 times, gaining damage on each bounce. I tested and can confirm that the damage bonus of 50% on each bounce and final bonus of 800% is indeed MULTIPLICATIVE with the original grenade damage of skill. The location of where the grenades bounce is random, but the resulting damage is huge.
This build uses Danetta's instead of Fortress Ballista with offhand. As a result you will have nearly permanent vault for extreme mobility. Also Danetta's leaves clones, stuns and knocks back mobs as you vault through them. This provides a great defensive benefit. Also since vaults will now cost hatred instead of discipline it will be possible to have max discipline at all times for more damage from the UE 6p bonus. As another benefit, vault will proc Focus/Restraint because it consumes hatred and the action shot rune deals damage. Just make sure to vault enough to keep up the F/R buff.
Gearing/Game Play - (The How)
Make sure to have at least 36.7% cdr for permanent Vengeance. Tactical Advantage passive is desirable to use for speed runs. If there is a reliable source of slowing then cull the weak can be a better choice than ambush in higher GR's. A hellfire amulet is preferred but a well rolled immunity amulet (especially arcane) is a fine choice too. For speed rifting Nemesis bracers are recommended if toughness allows. For pushing GR's use Wraps of Clarity. For bounties there is no better choice than the Warzechian Armguards. As with all UE builds, more discipline means more damage, therefore strive for maximum discipline on both weapons and cloak. There are break points for grenades, which can be found here: Grenade Break Points. Adjust gear/paragon/enchantress skills to make sure your attack speed is just on the high side of a Break Point. The 21 frame Break Point means the grenades will attack at a rate of 60/21 (In this game there are 60 frames a sec for actions) or 2.86 attacks per sec.
An alternative for pushing higher tier GR's would be to use a Traveler's Pledge, Compass Rose and Convention of Elements instead of Focus, Restraint and Hellfire Amulet. The advantage of using Endless Walk & CoE over F/R & HF would be potentially more damage while staying in place, more damage reduction while moving and not having to vault to proc F/R. I have found that using F/R & HF is superior for speed runs due to more consistent damage from the always up F/R buffs and to there being very little time spent stationary in these runs, which would lower the damage output of Endless Walk.
It goes w/o saying that it is imperative to keep up UE's 4p bonus thereby maintaining 2.5x toughness and 60% more damage (which is multiplicative with 6p bonus).
Make sure to spam Vengeance, bladed armor and wolf when off cooldown. The constant activation of these skills can be achieved by num locking them. Beyond that, all that is required is to vault for mobility and fire grenades to attack and regenerate hatred for more vaults. Its really that simple. You do need to be aware of your position relative to mobs and place yourself at least 10 yd away from mobs every 8 sec to keep up UE 4p. I personally use vault actively to stun elites and RG's to interrupt their special attacks. This can be be extremely helpful in surviving nasty fights. Note that while vaulting you enter into a smoke screen like state that renders you invulnerable to incoming damage for the brief time you're traveling from point to point.
Summary/Wrap Up - (The Results)
The build is very simple to play and a hell of a lot of fun. It gives insane mobility, good damage and high survivability. This build will not be used to compete for pushing the highest GR's, but its more than capable of clearing well into the 90's with no problem. For speed farming it is superb. GR 80's are taking 3-4 min to clear. Normal rifts are fast and fun. Split farming 4man T13 bounties is very efficient. In short, outside of bleeding edge GR pushing, this build can and will do everything you need and want within Diablo 3.
I have thoroughly enjoyed playing and testing out this build and I hope you will find as much enjoyment with it as I have. Please leave a comment below if you have any questions. Please Upvote if you find this guide useful. Thanks.
Beotrix,
yeah it sounds like you're missing some key pieces. All the better that you seem to be doing well in spite of that. Once you get the full setup and try it out, let me know how it does for you.
BTW, any suggestions on avoiding forearm fatigue from mashing 1 repeatedly? LOL. I've shift locked everything except for grenades and vault obv, I decided to bind vault to right click and grenades to 1 which seems to be working out fairly well, other than fatigue after prolonged play. I did start holding down 1 in between buff recasts but I didn't know if you maybe knew something I don't (which is fairly likely, haha).
Beotrix,
If you have a programmable keyboard its possible to have it set to spam left click. By placing grenades on left click it will cast them w/o causing undue fatigue.
I am currently using an MSI gaming laptop, so I will have to check it out to see if there are any options for programming it.
I am assuming I would have to unbind move from left click for this to work and simply use the force move on mouse wheel to move? (I should have done this long ago anyway but hey, old habits)
I am begginer so It will sound a bit stupid for you. But how can i get 36.7% cdr ??
In the guide he suggests getting it from Paragon, Weapon, Shoulders and Gloves which would be 36% with perfect rolls. ( Good enough for the girls I date). If you are new, and your gear and paragon are limited, you can get them on the other pieces I mentioned. Its important to have 100% up time on Vengence for both damage and survival.
Okey thanks i tried everything but i have 33% Cd ... But there is one bigger problem i dont have dmg with this build .. Idk what to do ( I have all items)
I don't know what else to tell you, I cleared a T67 last night without a few pieces and some severely poorly itemized pieces. I'm sure I'll be pushing into the 70s pretty soon and hopefully hit that 80 mark. If you have all of the recommended gear, and skills, you shouldn't really have a damage issue honestly.
If you haven't watched the video I suggest that you do to get an idea for how the build should be played, and ensure you keep an eye on the 4 piece bonus and vault away to refresh it as needed.
How about Shadow Grenade?Do the damage can higher than UE Grenade?
With 86 discipline and 4p bonus active, the UE damage multiplier is 56.64x. With shadow mantle the multiplier is 13x. 56.64 vs 13, UE has over 4 times the damage of shadow.
Thanks for replied
GL HF
First - LOVE this build! My buddy and I are both running it and it's hilariously fun and effective.
Second - One quick question. I'm really bad about right clicking for wolf and have a 10-keyless keyboard so I can't do the Numlock thing. What are your thoughts on using Rain of Vengeance - Anathema instead of the wolf for periodic damage spam OR is the consistent wolf attack + occasional damage really worth the slot?
Rain of Vengeance isn't buffed in any way by this set, so its damage output would be extremely low. Some people do opt for Caltrops: bait the trap for its increased crit chance. I prefer the wolf, since you have to stand still to benefit from caltrops, or recast it every time you move.
Thanks guys! Had not realized Rain of Vengeance would be so gimped.
One other quick one I'm debating. Haunt of Vaxo seems like a good amulet for this build. I've got one what is about a 50K Weapon Damage difference vs my Hellfire Amulet. Hellfire Amuiet has Ambush... Aside from the weapon damage difference, do the shadow clones from that, which would always be up from vaulting, be worth it?
Love this build its a lot of fun, but I'm having trouble clearing rifts which i assume shouldn't be too hard considering what you have said for the build. I have all the gear, and cleared grift 68 with about 1 minute 30 seconds left, but I can't push anything higher than that. Im sure some of the stats on my gear could be rolled better but i fell like that won't make up for much.
is it better to have 3 or 5 bounces on the hellcat waistguard? ive noticed that with 5 it kinda seems like theyre bouncing so long that the reliability of the last bounce being somewhere that matters might not be as good as if it were only at 3. thoughts?