Doctor Buzzsaw
Skills
Items
-
Head
- Arachyr's Visage
- Stat Priority: Int
-
Shoulders
- Arachyr's Mantle
- Stat Priority: None
-
Amulet
- The Traveler's Pledge
- Stat Priority: None
-
Torso
- Arachyr's Carapace
- Stat Priority: None
-
Wrists
- Coils of the First Spider
- Stat Priority: None
-
Hands
- Arachyr's Claws
- Stat Priority: None
-
Waist
- Sebor's Nightmare
- Stat Priority: None
-
Legs
- Arachyr's Legs
- Stat Priority: None
-
Feet
- Boots of Disregard
- Stat Priority: None
-
Rings
- Convention of Elements
- Stat Priority: None
-
Weapon
- Sacred Harvester
- Stat Priority: None
-
Offhand
- Homunculus
- Stat Priority: None
Kanai's Cube
I'm looking for constructive input on my first 'solo' GR build for the Witch Doctor.
I'm a new player, have only played about two months now. I have two Standard level 70 toons, and two Season 8 toons, the Witch Doctor and a Support Monk (who can run with a group in GR60+)
The goal that I am trying to set for the Witch Doctor is to be 'near invulnerable' and by that I mean with the passive skills constantly regenerating mana, insane Firebats damage, the ability to stand in place and become a literal buzz saw for the enemies that come charging towards me.
I use Archyr armor because it's literally the first set armor I was able to accomplish without having to craft it. I'm a bit sentimental that despite the collection of Helltooth that I have, I really want to stick with the Season 8 armor.
I use Hex since the armor provides the 'Huge Toad' which helps to reduce my damage, and amplify the damage that the mobs take.
Without going into too much detail ... any help on this is greatly appreciated.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments