Build Guide
Group Damage Buffs:
- MFD - 15% extra damage taken by mobs in the area of effect (additive)
- MS:Wind Chill - 8% extra crit chance
- Entangling shot with Odessey's End - 25% additive damage
- Strongarm Bracers - 30% additive damage (not sure how effective it is with the new CC cap)
- Wolf Companion - 15% multiplicative damage
Group Toughness/Monster Debuffs:
- Guardian Turrets - 25% damage reduction for allies inside
- Numbing traps - 25% less damage from monsters hit by sentries/caltrops/spike trap (Entangling Shot actually also works with Numbing Traps)
Playstyle:
- Shoot mobs with Entangling Shot and try to keep the chains on as many as possible, especially elites
- Fire Multishot as much as is needed to reset the CD of Wolf companion to keep 100% uptime on the buff (this is where CDR and RCR rolls help a lot)
- Drop MFD under the main group of mobs
- Vault through the main group of mobs approximately every 5 seconds to proc your Strongarms and keep your Elusive buff up
- Drop your Guardian turrets where your DPS's are standing, can always ask where they want it beforehand, often its useful to drop a turret on an Oculus circle as the DPS characters generally try and stand there for the damage buff
Alternatives:
- Run Grenades with Boyarskys to taunt mobs, better for doing long range pulling if there is no zBarb
- Run Bolas:Freezing Strike with Leonine bow of Hashir cubed for grouping and proccing Strongarms - if there is no monk for grouping this can be useful. If you run this drop Danetta's Revenge for Rucksack as the Bola pulls will proc Strongarms
- Can drop Strongarm bracers for Wraps of Clarity if you need more toughness, or drop Nemesis for Strongarms + Wraps if another support is running Nems
- If another support is running iceblink you can switch iceblink out for a gogok
Notes:
- The Strongarms buff will not have much uptime in 4 player groups due to the zbarb/zmonk/zwiz getting mobs to the cc resistance threshold very quickly. This is more useful for 2 player groups with a wizard for example. There isn't too much else to run in this slot other than toughness items in an already tanky build, so the odd strongarm proc is decent.
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