Skills
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Disintegrate Convergence
- Disintegrate
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 640% weapon damage every second, up to a maximum total of 1670% weapon damage as Arcane.- Convergence
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire. -
Arcane Orb Scorch
- Arcane Orb
Cost: 30 Arcane Power
Hurl an orb of pure energy that explodes on contact, dealing 435% weapon damage as Arcane to all enemies within 15 yards.- Scorch
Launch a burning orb that deals 221% weapon damage as Fire. The orb leaves behind a wall of Fire that deals 734% weapon damage as Fire over 5 seconds.
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Black Hole Blazar
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Blazar
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Fire over 2 seconds to all enemies within 15 yards.
After the Black Hole disappears, an explosion occurs that deals 725% weapon damage as Fire to enemies within 15 yards. -
Magic Weapon Conduit
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Conduit
Enemies hit by your attacks restore up to 3 Arcane Power.
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Familiar Arcanot
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Arcanot
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
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Energy Armor Force Armor
- Energy Armor
Cost: 25 Arcane Power
Focus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.
Only one Armor may be active at a time.- Force Armor
Incoming attacks that would deal more than 35% of your maximum Life are reduced to deal 35% of your maximum Life instead.
The amount absorbed cannot exceed 100% of your maximum Life.
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Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
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Conflagration
- Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
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Unwavering Will
- Unwavering Will
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10% -
Power Hungry
- Power Hungry
You deal 30% additional damage to enemies farther than 30 yards.
Items
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- Firebird's Plume
Set Helm- 21 - 24 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Mantle of Channeling
Legendary Shoulders- 59 - 68 Armor
- Primary Stats
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- +201 - 230 Vitality
- Secondary Stats
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- While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20 - 25% increased damage and take 25% reduced damage.
- + 3 Random Magic Properties
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- The Traveler's Pledge
Set Amulet- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Damage Increased by 51 - 100%
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While moving, damage taken is reduced by up to 50%.While standing still, damage dealt is increased by up to 100%.
- + 4 Random Magic Properties
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- Firebird's Breast
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Strongarm Bracers
Legendary Bracers- 200 - 220 Armor
- Primary Stats
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- Critical Hit Chance Increased by 1%
- +201 - 230 Vitality
- Secondary Stats
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- Enemies hit by knockbacks suffer 20 - 30% increased damage for 6 seconds.
- + 2 Random Magic Properties
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- Firebird's Talons
Set Gloves- 42 - 55 Armor
- Primary Stats
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- Critical Hit Chance Increased by 6 - 6.5%
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Hergbrash's Binding
Legendary Belt- 6 - 7 Armor
- Secondary Stats
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- Reduces the Arcane Power cost of Arcane Torrent, Disintegrate, and Ray of Frost by 50 - 65%.
- + 4 Random Magic Properties
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- Firebird's Down
Set Pants- 33 - 38 Armor
- Primary Stats
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- Sockets (1)
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Firebird's Tarsi
Set Boots- 30 - 35 Armor
- Primary Stats
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- +78 - 83 Vitality
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- The Compass Rose
Set Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While moving, damage taken is reduced by up to 50%.While standing still, damage dealt is increased by up to 100%.
- + 4 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- Unstable Scepter
Legendary Wand- Primary Stats
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- +27–35 Intelligence
- Increases Arcane Orb Damage by 50–65% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
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- Arcane Orb's explosion triggers an additional time.
- One of 7 Magic Properties (varies)
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+(6–7)–(8–9) Arcane Damage
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+(6–7)–(8–9) Poison Damage
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+(6–7)–(8–9) Lightning Damage
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+(6–7)–(8–9) Holy Damage
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+(6–7)–(8–9) Cold Damage
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+(6–7)–(8–9) Fire Damage
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+(6–7)–(8–9) Damage
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- Etched Sigil
Legendary Source- Primary Stats
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- +(6–7)–(7–8) Damage
- +128–163 Intelligence
- Critical Hit Chance Increased by 3.0–4.0%
- +3 Random Magic Properties
- Secondary Stats
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- Your Arcane Torrent, Disintegrate, and Ray of Frost also cast one of your other damaging Arcane Power Spenders every second.
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Head
- Firebird's Plume
- Stat Priority: None
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Shoulders
- Mantle of Channeling
- Stat Priority: None
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Amulet
- The Traveler's Pledge
- Stat Priority: None
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Torso
- Firebird's Breast
- Stat Priority: None
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Wrists
- Strongarm Bracers
- Stat Priority: None
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Hands
- Firebird's Talons
- Stat Priority: None
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Waist
- Hergbrash's Binding
- Stat Priority: None
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Legs
- Firebird's Down
- Stat Priority: None
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Feet
- Firebird's Tarsi
- Stat Priority: None
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Rings
- The Compass Rose
- Convention of Elements
- Stat Priority: None
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Weapon
- Unstable Scepter
- Stat Priority: None
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Offhand
- Etched Sigil
- Stat Priority: None
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Legendary Gems
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Taeguk
- Taeguk
Gem- Secondary Stats
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- Gain 2% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
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Zei's Stone of Vengeance
- Zei's Stone of Vengeance
Gem- Secondary Stats
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- Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
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Bane of the Trapped
Kanai's Cube
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- Deathwish
Legendary Sword- Primary Stats
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- +3 Random Magic Properties
- Secondary Stats
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- While channeling Arcane Torrent, Disintegrate, or Ray of Frost, all damage is increased by 30–35%.
- One of 3 Magic Properties (varies)
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+626–750 Dexterity
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+626–750 Strength
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+626–750 Intelligence
- One of 7 Magic Properties (varies)
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+(981–1199)–(1175–1490) Arcane Damage
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+(981–1199)–(1175–1490) Poison Damage
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+(981–1199)–(1175–1490) Lightning Damage
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+(981–1199)–(1175–1490) Holy Damage
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+(981–1199)–(1175–1490) Cold Damage
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+(981–1199)–(1175–1490) Fire Damage
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+(981–1199)–(1175–1490) Damage
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- Cindercoat
Legendary Chest Armor- Primary Stats
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- Fire skills deal 5–10% more damage.
- +3 Random Magic Properties
- Secondary Stats
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- Reduces the resource cost of Fire skills by 23–30%.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
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+24–29 Dexterity
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+24–29 Strength
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+24–29 Intelligence
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Cooldown Reduction |
Resist All |
Armor |
Life |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
Comments