Rating
+1

2.4.1 HC Monk - Inna/SWK Mystical Mugging

Seasonal
Solo
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Skills

  • Fists of Thunder Quickening
  • Mantra of Salvation Hard Target
  • Dashing Strike Way of the Falling Star
  • Cyclone Strike Implosion
  • Sweeping Wind Blade Storm
  • Serenity Ascension
  • Momentum
  • Unity
  • Harmony
  • Near Death Experience

Items

More Details
  • Legendary Gems

    • Bane of the Powerful
    • Bane of the Trapped
    • Wreath of Lightning

Kanai's Cube

  • Vengeful Wind
  • The Crudest Boots
  • Ring of Royal Grandeur

The core of this build is getting the 6pc Inna's + 4pc Sunwuko with Ring of Royal Grandeur in the cube, and then buffing your damage and toughness with mystic ally and clones by using Vengeful Wind and Crudest Boots. You get all 4 mantra passives, two of each mystic ally/passive, 50% permanent damage reduction with SW, and a clone every second that does 1000% weapon dmg for each SW stack (up to 11 with this build).


The biggest gearing decision comes down to whether you have a good Traveler's Pledge/Compass Rose set and if you want to manage your sweeping winds stacks. If you use Kyoshiro's Soul that gives your SW up to 125% additional damage which at 10+ stacks is already 1450% using the blade storm rune (before physical damage %). The positive is that you have 100% SW uptime and don't have to worry about refreshing stacks, the downside is you're locked into using SWK neck and can't use TP/CR. That means you end up needing Focus/Restraint for the 100% damage bump and you can't use Unity, so you end up trading a LOT of toughness away.


Up to GR 65~ I don't think it really matters which way you go, I like using Kyoshiro's because it's easy for speed runs, but later I think you will have to swap to Inna's belt so you can use the more optimal neck/rings. The good news is that even though most of the gear is pretty much required it is all fairly easy to obtain between shards and upgrading rares. Nothing is particularly rare here so you should be able to obtain it fairly quickly even on a fresh seasonal character.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Cooldown Reduction
Attack Speed

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Pretty standard stuff...


- MS to 25% then Dex

- CHC/CHD and then CDR and Atk Speed

- Resist All/Armor and then Life and LPS

- Area Dmg, then LoH, then Resource and GF

Build Guide

This build is pretty flexible in what passives and runes you run, but in my opinion this setup is the best combination of damage/survivability for HC with the gear setup I'm using. I like Fists of Thunder - Quickening because this is a physical oriented build and it provides a gap closer and good spirit generation. The mantra rune can be either armor or resist all depending on what you're lacking, or you can use Wind Through the Reeds for speed runs.


Dashing strike and cyclone strike are both preference on runes, but I like the added MS and range since this build is mostly about getting into the thick of it and grouping up mobs quickly to AoE them down. If you use Kyoshiro's then Blade Storm is required, but otherwise you can feel free to swap that rune as well. It should be no surprise to anyone to see serenity with ascension in a HC build so I'm not even going to discuss that further.


For passives I think these have the most synergy but again you can swap a couple of them if you want. I think Unity and NDE are really the required ones, Unity because it's permanent 20% damage with your allies and NDE because it's HC. Momentum I like because you can keep it up all the time and it works on both single target and groups (unlike Determination) and this isn't really a heavy AA build where seize the initiative is that useful. I also like harmony but you can feel free to swap to sixth sense or even another damage passive if you've got enough toughness. If you were running Unity with Traveler's Pledge and Compass Rose on top of 50% from SW I think Harmony is kind of overkill at that point.


The play style of this build is really straight forward:


- get up sweeping wind stacks

- dash into enemies and cyclone strike

- hit mantra and keep punching and hitting cyclone while everything explodes

- use serenity and dash to escape molten/frozen or as an "oh shit" button in case you get in too deep

- repeat


This is a great build because it has reasonable damage, can kite if needed but doesn't typically have to, and it has no problem clearing TX efficiently and seems like it has a pretty reasonable capability for higher GR's. I haven't really had the chance to test the limits because my gear sucks (no ancient weapon, no decent TP/CR, no augments, one trifecta, few ancients, etc) but despite that I have no problem speed farming TX and haven't even broken a sweat through GR 55 while I'm working on my season journey. I expect to have no trouble getting to 70+ but I'm only a little over two weeks into the season and my game time is pretty casual these days. I'll update as I progress though in case I make changes...