Skills
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Shock Pulse Piercing Orb
- Shock Pulse
This is a Signature spell. Signature spells are free to cast.
Release a medium range pulse of 3 unpredictable charges of electricity that deal 194% weapon damage as Lightning.- Piercing Orb
Merge the bolts in a single giant orb that oscillates forward dealing 214% weapon damage as Lightning to everything it hits.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
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Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
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Diamond Skin Sleek Shell
- Diamond Skin
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.- Sleek Shell
Increases your movement speed by 30% while Diamond Skin is active.
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Magic Weapon Conduit
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Conduit
Enemies hit by your attacks restore up to 3 Arcane Power.
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Evocation
- Evocation
Reduce all cooldowns by 20%.
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Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds. -
Illusionist
- Illusionist
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- 398 - 472 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 4.5 - 6%
- Sockets (1)
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 3 Random Magic Properties
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- Homing Pads
Legendary Shoulders- 144 - 164 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +29 - 31% Extra Gold from Monsters
- Secondary Stats
-
- Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 50 - 65%.
- + 3 Random Magic Properties
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51 - 100%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Vitality
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 2 Random Magic Properties
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
-
- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Tal Rasha's Grasp
Set Gloves- 309 - 366 Armor
- Primary Stats
-
- Critical Hit Chance Increased by 7 - 10%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Captain Crimson's Brace
Set Belt- 68 - 87 Armor
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- Captain Crimson's Attire
- Captain Crimson's Deck Boots
- Captain Crimson's Brace
- Captain Crimson's Codpiece
- (2) Set: Regenerates 20 Life per Second
- (3) Set: +20 Resistance to All Elements
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- Tal Rasha's Stride
Set Pants- 398 - 472 Armor
- Primary Stats
-
- Sockets (1)
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 2000% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
- + 4 Random Magic Properties
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- Captain Crimson's Deck Boots
Set Boots- 68 - 83 Armor
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- Captain Crimson's Attire
- Captain Crimson's Deck Boots
- Captain Crimson's Brace
- Captain Crimson's Codpiece
- (2) Set: Regenerates 20 Life per Second
- (3) Set: +20 Resistance to All Elements
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- Focus
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
-
- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Restraint
Set Ring- Primary Stats
-
- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
-
+416–500 Dexterity
-
+416–500 Strength
-
+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- In-geom
Legendary Sword- 4.2 Damage Per Second
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- Your skill cooldowns are reduced by 8 - 10 seconds for 15 seconds after killing an elite pack.
- One of 8 Magic Properties (varies)
- +5 - 8% Damage
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 2 Random Magic Properties
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- Orb of Infinite Depth
Legendary Source- Primary Stats
-
- +1.471363E-43 Maximum Damage
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
- Secondary Stats
-
- Each time you hit an enemy with Explosive Blast your damage is increased by 8 - 10% and your damage reduction is increased by 20% for 6 seconds. This effect can stack up to 4 times.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: CHC Int
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Shoulders
- Homing Pads
- Stat Priority: Skill: EB CDR
-
Amulet
- Tal Rasha's Allegiance
- Stat Priority: CHD CHC Fire % CDR
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Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: Skill: EB
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Wrists
- Nemesis Bracers
- Stat Priority: Fire % CHC
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Hands
- Tal Rasha's Grasp
- Stat Priority: CHD CHC CDR Reduced Resource Cost
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Waist
- Captain Crimson's Brace
- Stat Priority: Armor + Life
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Legs
- Tal Rasha's Stride
- Stat Priority: Armor +
-
Feet
- Captain Crimson's Deck Boots
- Stat Priority: Armor +
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Rings
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Weapon
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Offhand
- Orb of Infinite Depth
- Stat Priority: Skill: EB CDR APoC CHC
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Legendary Gems
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Bane of the Powerful
- Bane of the Powerful
Gem- Secondary Stats
-
- Gain 20% increased damage for 30 seconds after killing an elite pack.
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Bane of the Trapped
- Bane of the Trapped
Gem- Primary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15.00%.
- Gain an aura that reduces the movement speed of enemies within 15 yards by 30%. (Requires Rank 25)
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Gogok of Swiftness
- Gogok of Swiftness
Gem- Primary Stats
-
- Gain Swiftness with every attack, increasing your Attack Speed by 1% and Dodge by 0.50% for 4 seconds. This effect stacks up to 15 times.
- Gain 1% Cooldown Reduction per stack of Swiftness. (Requires Rank 25)
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Bane of the Powerful
Kanai's Cube
-
- Wand of Woh
Legendary Wand- 9.8 Damage Per Second
- Primary Stats
-
- +626 - 750 Intelligence
- Secondary Stats
-
- The damage of Explosive Blast is increased by 300 - 400% and 3 additional blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
-
+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
-
+(1199 - 1490) Lightning Damage
-
+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
-
+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Leoric's Crown
Legendary Helm- 72 - 89 Armor
- Primary Stats
-
- Sockets (1)
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
-
- Increase the effect of any gem socketed into your helm by 100%. This effect does not apply to Legendary Gems.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
You can find all my builds on the website: https://www.bluddshed.com/work/studio-vega-mh9zx
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
How would you change this up for hardcore players? I have to use unstable anomaly, firebird set for the 2 piece, and grab blur. But i'm up for suggestions.
I feel like it would be better to use Cindercoat instead of magefist.
nice guide but was wondering why you have None on Stat Priority ?
Yo boi, just wondering, have you ever considered running pox faulds on your hardcore characters. IMO tit is the most underrated item in all of Diablo lore and play, for the sole reason that you literally fart your enemies and friends to death. Like HOLY MOLY! YOu don't even have to try. Forget about pressing buttons, this item lets you just walk on up, sit on their face, and blow them out of this realm. Anyways, hmu if you are interested in any more of my underrated strats. Great Build btw duuuuuuuuuuuuuude.
In terms of HC... I'd just change Illusionist for Unstable. There's no real need, other than paranoia, to just stack toughness. You're already benefiting a lot from boon of the hoarder + goldwrap, so your focus would essentially be to get going with the first few kills. The passive would provide that secondary lift if you happen to proc. You could also (arguably, although I wouldn't do it) change Audacity for Blur... but I wouldn't just due to the nature of how Flash-Fire works. You need high initial damage to get your gold drops started and then you can just chain them from there.
Have you thought about running Tal Rasha gloves, that way you don't need RoRG in cube and can swap that for avarice band? Avarice band makes clears much faster by being able to pick up globes faster, more survivability paired with gold wrap, and more gold overall for empowering rifts since you can pick it all up then without giving up clear speed.
Orb of infinite Depth is bugged with the Wand of Woh. Fix is coming in patch 2.4.2.38682
I love this build!
So I had everything you recommended except the Wand of Woe. Then I had an Ancient Aether Walker drop for me. The movement is somehow even more fluid. Flowing around the screen like bubbling lava floes.
Fun build, thanks for posting it! I wasn't too impressed with the Homing Pads, so I cubed the Nemesis Bracers and crafted 2 pieces of Aughild's for the damage reduction and damage vs elites. Works pretty well in season 13.