Skills
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Electrocute Lightning Blast
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Lightning Blast
Create streaks of lightning that pierce through enemies for 140% weapon damage as Lightning.
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Teleport Calamity
- Teleport
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.- Calamity
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
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Explosive Blast Chain Reaction
- Explosive Blast
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.- Chain Reaction
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
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Frost Nova Frozen Mist
- Frost Nova
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.- Frozen Mist
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
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Diamond Skin Prism
- Diamond Skin
Cooldown: 15 seconds
Transform your skin to diamond for 3 seconds, absorbing up to 40% of your Life in damage from incoming attacks.- Prism
Reduce the Arcane Power cost of all skills by 9 while Diamond Skin is active.
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Storm Armor Scramble
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Scramble
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
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Conflagration
- Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
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Glass Cannon
- Glass Cannon
Increase all damage done by 15%, but decrease Armor and resistances by 10%.
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Elemental Exposure
- Elemental Exposure
Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.
Elemental damage from your weapon contributes to Elemental Exposure. -
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
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- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Homing Pads
Legendary Shoulders- 144 - 164 Armor
- Primary Stats
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- +15 - 16% Extra Gold from Monsters
- Secondary Stats
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- Your Town Portal is no longer interrupted by taking damage. While casting Town Portal you gain a protective bubble that reduces damage taken by 50 - 65%.
- + 3 Random Magic Properties
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- Tal Rasha's Allegiance
Set Amulet- Primary Stats
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- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Goldskin
Legendary Chest Armor- Primary Stats
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- +21–30 Resistance to All Elements
- +2 Random Magic Properties
- Secondary Stats
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- +100% Extra Gold from Monsters
- Chance for enemies to drop gold when you hit them.
- One of 3 Magic Properties (varies)
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+160–179 Dexterity
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+160–179 Strength
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+160–179 Intelligence
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- Nemesis Bracers
Legendary Bracers- 8 - 10 Armor
- Secondary Stats
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- Shrines and Pylons will spawn an enemy champion.
- + 4 Random Magic Properties
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- Tal Rasha's Grasp
Set Gloves- Primary Stats
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- Critical Hit Chance Increased by 6.0–10.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Goldwrap
Legendary Belt- Primary Stats
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- +3 Random Magic Properties
- Secondary Stats
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- +9–10% Extra Gold from Monsters
- On gold pickup: Gain armor for 5 seconds equal to the amount picked up.
- One of 3 Magic Properties (varies)
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+18–23 Dexterity
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+18–23 Strength
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+18–23 Intelligence
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- Tal Rasha's Stride
Set Pants- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Ice Climbers
Legendary Boots- Primary Stats
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- +81–85 Resistance to All Elements
- Reduces damage from Cold attacks by 7–10%.
- +3 Random Magic Properties
- Secondary Stats
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- Gain immunity to Freeze and Immobilize effects.
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Avarice Band
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- +29 - 31% Extra Gold from Monsters
- Secondary Stats
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- Each time you pick up gold, increase your Gold and Health Pickup radius by 1 yard for 10 seconds, stacking up to 30 times.
- + 2 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- Critical Hit Chance Increased by 3.5%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- Wand of Woh
Legendary Wand- Primary Stats
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- +128–163 Intelligence
- Increases Explosive Blast Damage by 75–100% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
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- 3 additional Explosive Blasts are triggered after casting Explosive Blast.
- One of 7 Magic Properties (varies)
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+(32–39)–(39–49) Arcane Damage
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+(32–39)–(39–49) Poison Damage
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+(32–39)–(39–49) Lightning Damage
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+(32–39)–(39–49) Holy Damage
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+(32–39)–(39–49) Cold Damage
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+(32–39)–(39–49) Fire Damage
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+(32–39)–(39–49) Damage
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- Tal Rasha's Unwavering Glare
Set Source- Primary Stats
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- +(94–118)–(95–142) Damage
- +330–524 Intelligence
- Critical Hit Chance Increased by 6.0–10.0%
- Increases Meteor Damage by 20–25% (Wizard Only)
- +3 Random Magic Properties
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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Head
- Tal Rasha's Guise of Wisdom
- Stat Priority: None
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Shoulders
- Homing Pads
- Pauldrons of the Skeleton King
- Stat Priority: None
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Amulet
- Tal Rasha's Allegiance
- Stat Priority: None
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Torso
- Goldskin
- Stat Priority: None
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Wrists
- Nemesis Bracers
- Stat Priority: None
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Hands
- Tal Rasha's Grasp
- Stat Priority: None
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Waist
- Goldwrap
- Stat Priority: None
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Legs
- Tal Rasha's Stride
- Stat Priority: None
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Feet
- Ice Climbers
- Stat Priority: None
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Rings
- Avarice Band
- Convention of Elements
- Stat Priority: None
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Weapon
- Wand of Woh
- Stat Priority: None
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Offhand
- Tal Rasha's Unwavering Glare
- Stat Priority: None
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Legendary Gems
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Wreath of Lightning
- Wreath of Lightning
Gem- Secondary Stats
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- 15% chance on hit to gain a Wreath of Lightning, dealing +1250% weapon damage as Lightning every second to nearby enemies for 3 seconds.
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Boon of the Hoarder
- Boon of the Hoarder
Gem- Secondary Stats
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- +25% chance on killing an enemy to cause an explosion of gold.
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Wreath of Lightning
Kanai's Cube
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- In-geom
Legendary Sword -
- Gloves of Worship
Legendary Gloves- Primary Stats
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- Critical Hit Damage Increased by 10.0–12.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Shrine effects last for 10 minutes.
- One of 3 Magic Properties (varies)
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+36–44 Dexterity
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+36–44 Strength
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+36–44 Intelligence
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- Attack Speed Increased by 2.0–3.0%
- +27–60 Life per Hit
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- One of 3 Magic Properties (varies)
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+24–29 Dexterity
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+24–29 Strength
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+24–29 Intelligence
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments