Build Guide
So here's the build guys. Watch the video please where i demonstrate how it works, run through GR80 and go in full detail about gear and tactics.
Overall it's a very solid build, which performs almost as good a Helltooth variant, but with more damage. And has around 9% more damage reduction with 23 fetishes up.
Gameplay-wise It's a bit more "work" to do, but in the end results are mostly identical to HT. Some high-paragon steroid player would absolutely do 90+ here, no problems.
Try to go for elites ONLY and skip all minor trash packs.
Some comments:
1)Gruesome Feast/Pierce the Veil can also be switched to Swampland Attunement for more toughness. You can also use Corruption instead of Pauldrons, as Corruption can be crafted and also rolls with 7 yards pickup radius.
2)I completely forgot that to proc Bane of the Powerful you need to kill ALL MINIONS, as well as the elite.
Thank you!
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Convention of Elements or maybe The Short Man's Finger in the second slot?
But if you don't use Endless Walk set, then COE instead of Compass Rose. No doubts here. -50% potential damage though
In the video - The Short Man's Finger.
In the build here - Convention of Elements.
Mistake or variations?
Taeguk doesn't work with the physical firebats rune. Taeguk reads "when you spend resources on a channeling skill." Vampire Bat rune gets rid of the channeling cost, and therefore only procs taeguk on the initial cast. I am literally ingame doing it as I type this.
Zunimassa = 1500x multuplier. LON = 1300x multuplier.
How do you keep mana up to continually channel then? I see no regen mechanics in your theoretical build. 125 per second with smk equipped, along with all the attack speed you want on your gear will run you dry pretty quickly. Once you run out of mana your defense suffers greatly.
I love this build, but I'm stuck in gr 68. Any tips for more Dps?
Question: does it just not math out better to have 2 piece arachyr's on (shoulder/gloves) and/or ring of emptiness. I'm currently using both bonuses with this setup and without the pledge/rose bonus. ring of emptiness just seems like a no brainer. I use pirahnado, lanquish, legion of daggers, humongoid, poisoned spirit and cloud of insects. No, I am currently not using spirit walk but I've found I haven't really needed it much if I don't screw up. I use kulle-aid for walls as well (pink pot).
PLEASE someone respond to this and let me know since I cannot seem to get the simulation correct on d3planner. Wish there was a actual tutorial on the sim portion. THX.
Spirit of Arachyr 2 pc is also pointless, you need taskers
If i have wpn dmg, dmg%, int, and vitality on my wpn, am I supposed to swap out the regular wpn dmg for AD? Then use an Rgift for a socket? Swapping out the regular damage is gonna hurt the wpns output damage badly isn't it?
you only need to swap Vit to something useful: dms, ias, ad, LoH
how can i spawn dogs?
You can use Zombie Dogs skill but i don't recommend it, since they are pretty useless for this build.
Really you could just scrap RRoG for a SMF and the slot could go to Zuni ring. Depending on how it rolls, you could just keep whatever was best and cube the lesser.
I have seen 2 variations of this build on the top 20 leaderboards this season. Both have similar gear, notably the mantle of channeling. Both also have identical skill sets but do not have a channeling spell. Can anyone explain this?
Skills - Haunt: Poisoned Spirit; Fetish Army: Legion of Daggers; Piranhas: Piranhado; Soul Harvest: Languish; Spirit Walk: Honored Guest; Gargantuan: Humongoid
Gear - 6 Piece Zuni swapping gloves or ring depending on preference; Tasker and Theo if using zuni ring. Belt of Trans, Lakumbas, Sacred Harvester, Mantle of Channeling
Jewelry - Endless walk set w/ SMF or Zuni depending on 6 piece variation
Cube - Furnance, Jeram, SMF or COE