Build Guide
Greetings!
This is just me messing around trying to come up with something outside of the meta game that could be viable and fun. As with most LoN builds you could go with whatever you have available for some of the item lots. That being said the weapons are essential, this means even non-ancient versions should be used. I am yet to test some other item compositions in order to decide what works best, but I wanted to share this build in advance. If you have tried something similar your feedback is most welcome.
I should also mention that I am doing just fine playing T10 and I don't have ancient weapons and I am still criting for 4 bil damage. I still can't give info for the GRift capabilities since I am still undergeared.
Profile: http://eu.battle.net/d3/en/profile/Doomscream-2429/hero/838350
Gameplay:
- Try to keep 10 stacks of Frenzy for the damage buff
- Charge every 8 seconds to get the damage reduction buff from the Band of Might. Also gives some needed mobility for messy situations.
- Use Bash to dump your Fury (This skill deals the most damage)
- Cast Threatening Shout on Elites
- Keep Battle Rage up all the time
- Pop Ignore Pain on "oh shit" moments
Active Skill Varations:
- If you feel squishy or you have Chilanik's Chain equipped, you could swap Threatening Shout for Battle Cry
Passive Skill Variations:
- Brawer, Bloodthirst and Animosity are viable. If you are using a Hellfire Amulet you should aim at there three or the original four passives
Legendary Gem Variations:
- I can't comment much on those since I haven't tried any other gem combos. In my opinion Simplicity's Strenght is the only mandatory one, the
others depend on whether you lack damage or survivalbility
Kanai's Cube Variations:
- If you have Depth Diggers equipped than you could cube The Undisputed Champion to get some more AoE, or Leoric's Crown or String of Ears. It comes down to filling the gaps and personal taste.
- Unity is a solid option for solo play
Gems:
- Diamond for the helm. You should bring Furious Chage's cooldown close to 8 seconds in order to keep the buff all the time and on demand.
- Again depending on your squishiness or lack of damage go with either Diamons or Rubies.
CHD, CC, AS and Fire Skill Damage:
- This is something that needs more research. Since we have a decent life steal, AS help our survivalbility, but you need to balance it with Fire Skill Damage (don't get this on every single possible items, because of the diminishing returns) and Vitality.
- Area Damage testing is on the list.
I will keep this build updated when I manage to make some progress!
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