Build Guide
2.4 DB farming setup
This is a Signature spell. Signature spells are free to cast.
Summon a spectral blade that strikes all enemies up to 15 yards in front of you for 168% weapon damage as Arcane.
With each cast, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
Cooldown: 11 seconds
Blast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost that deals 915% weapon damage as Cold over 8 seconds.
Cooldown: 11 seconds
Teleport through the ether to the selected location up to 50 yards away.
Cast a short range Wave of Force upon arrival, dealing 175% weapon damage as Arcane to all nearby enemies and stunning them for 1 second.
Cost: 20 Arcane Power
Cooldown: 6 seconds
Gather an infusion of energy around you that explodes after 1.5 seconds for 945% weapon damage as Arcane to all enemies within 12 yards.
Instead of a single explosion, release a chain of 3 consecutive explosions, each dealing 520% weapon damage as Fire.
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Enemies hit by your attacks restore up to 3 Arcane Power.
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.
Increase your movement speed by 25% for 3 seconds when you are hit by melee or ranged attacks.
You deal 30% additional damage to enemies within 15 yards.
When you take more than 15% of your maximum Life in damage within 1 second, the cooldowns on Mirror Image, Slow Time, and Teleport are reset.
When you use Mirror Image, Slow Time, or Teleport, your movement speed is increased by 30% for 3 seconds.
Reduce all cooldowns by 20%.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+(32–39)–(39–49) Arcane Damage
+(32–39)–(39–49) Poison Damage
+(32–39)–(39–49) Lightning Damage
+(32–39)–(39–49) Holy Damage
+(32–39)–(39–49) Cold Damage
+(32–39)–(39–49) Fire Damage
+(32–39)–(39–49) Damage
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Resist All |
Life |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
2.4 DB farming setup
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