6 piece Inna Static Charge 80+ Grfit (UPDATED)
Skills
Items
-
Head
- Inna's Radiance
- Stat Priority: None
-
Shoulders
- Mantle of the Upside-Down Sinners
- Stat Priority: None
-
Amulet
- Hellfire Amulet
- Stat Priority: None
-
Torso
- Inna's Vast Expanse
- Stat Priority: None
-
Wrists
- Spirit Guards
- Stat Priority: None
-
Hands
- Inna's Hold
- Stat Priority: None
-
Waist
- Inna's Favor
- Stat Priority: None
-
Legs
-
Feet
- Eight-Demon Boots
- Stat Priority: None
-
Rings
-
Weapon
- Shenlong's Fist of Legend
- Stat Priority: None
-
Offhand
- Shenlong's Relentless Assault
- Stat Priority: None
-
Legendary Gems
Kanai's Cube
It is the new Inna 6 piece + 2 piece Rainment that I'm currently testing on the PTR. Just did 75 with ease, will try 80+ soon. It is pretty much the same old static charge build except we take advantage of the nice new 6 piece inna set which gives you 50% dmg for each Mystic Ally you have out. I play with Spirit guards as usual for dmg reduction and diamonds in all slots except for the helm, where I put a vit gem. This is due to the fact that we can't use unity in the cube or any of the other new dmg reduction items. But for the moment I have 200+ mil toughness passively which goes up to 500 mil with all buffs on.
Update:
I have added the blinding flash new run for 40% less dmg taken from mobs and switched in beacon of ytar with alacrity passive and I'm using the dodge rune on the dashing strike. It is a very good defensive buff. In order to use it you need around 50% cooldown. It will help you also use more often the dashing strike and epiphany. So I went with cdr on the shoulders and gloves and ofc a diamond in the helmet. With this you will have just below 50% cooldown which IMO is enough. Survivability is much better and you can still keep the trifecta focus and restrain for more dmg.
So far this is the best set up I've found for 80+.
Paragon Priorities
Movement Speed |
Maximum Resource |
Primary Stat |
Vitality |
Critical Hit Chance |
Attack Speed |
Critical Hit Damage |
Cooldown Reduction |
Resist All |
Armor |
Life |
Life Regeneration |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
What stats you rolling on gear?