Build Guide
Hello, DatModz here! Introducing the Strongest Solo Static Charge Monk Build. The build revolves around secondary CC effects to stun/freeze mobs to proc APD's granting you HUGE survivability boost.
Basic Overview
- Ancient Parathan Defenders are activated by secondary stun/freeze on hit effects on your gloves,belt & weapons (DO NOT ATTEMPT THIS BUILD WITHOUT THOSE ROLLS) you want to have 10%+ CC Effects combined on your gear to get the full benefit of this build.
- You need 1.85 Sheet APS without active buffs How to Calculate Flying Dragon Uptime
- Apply your Static Charge debuff on mobs, attack with Way of the Hundred Fist to proc the static charge effect
- Breath of Heavens on Cooldown
- Activate Epiphany: Desert Shroud when encountering big density or sketchy elites, it can also be used as a O-SHIT teleport if you use all your Dashing Strike Charges
- Dash every 4 seconds to activate the attack speed buff & Restraint Ring
- When in sketchy situations or you need added toughness use your mantra activation
- Preferred Stacking Resist: Physical
- On single target use Fist of Thunder over WotHF
- Make sure to have unity on your follower or you will not get the 50% Damage Reduction
- + Spirit = Damage & +% Stun/Freeze on Hit = Survivability
Stat Priorities (Secondary Slots in Red are MANDATORY)
- Helmet- Socket, Dexterity, Critical Hit Chance, Vitality Secondary Stats: +15 Max Spirit
- Shoulders- Dexterity, Vitality, 15% Life, Resist All Secondary Stats: Health Globe Bonus & Pick-up Radius
- Amulet- Socket, Critical Hit Chance, Critical Hit Damage, % Lightning Skill Increase or Dexerity Secondary Stats: Stacking Resist
- Chest- Socket X 3, Dexterity, Vitality, 11% Reduction from Elites or 15% Life Secondary Stats: Stacking Resist & Reduction from Ranged Attacks
- Belt- 7% Attack Speed,Critical Hit Damage, Dexterity, Vitality or Fist of Thunder Damage Secondary Stats: 4%+ Freeze on Hit & Stacking Resist
- Legs- Socket x2, Dexterity, Vitality, Armor Secondary Stats: Life after Kill
- Bracers- Critical Hit Chance, Dexterity, % Lightning Skills Increase, Vitality Secondary Stats: Stacking Resist
- Boots- Dexterity, Vitality, 12% Movement Speed, Armor Secondary Stats: Stacking Resist
- Gloves- Dex, Vitality, Critical Hit Chance, Critical Hit Damage Secondary Stats: 4%+ Stun on Hit & Stacking Resist
- Ring 1- Socket, Critical Hit Chance, Dexterity, xxx-xxx Damage Rolls Secondary Stats: Stacking Resist & % Reduction to CC Effects
- Ring 2 - Socket, Critical Hit Chance, xxx-xxx Damage Rolls & Critical Hit Damage Secondary Stats: Stacking Resist & % Reduction to CC Effects
- Weapons- Socket, Dexterity, Life on Hit, Vitality Secondary Stats: +15 Max Spirit & 2%+ Freeze or Stun on Hit
Follower Setup
Follower: Enchantress
Skills:
- Level 15 Skill: Charm (Charms a enemy for 6 seconds)
- Level 20 Skill: Missle Ward (6% Range Damage Reduction)
- Level 25 Skill: Disorient (Disorients Enemies for 2 seconds)
- Level 30 Skill: Mass Control, however if Focused Mind(3% Attack Speed) allows you to hit another APS Breakpoint go with APS.
Gear:
- Enchantress Token: Smoking Thurible - Intellect, Critical Hit Damage
- Weapon: Thunderfury - Intelligence, 10% Damage, 10% Cooldown Reduction & Socket
- Ring 1: Oculus Ring - Intelligence, Double Attack Speed Roll(16%)
- Ring 2: Unity - Intelligence, Attack Speed, Cooldown Reduction
- Amulet: The Ess of Johan - Intelligence, Critical Hit Chance, Cooldown Reduction, Attack Speed & 80% Pull Chance
Alternative Gems/Skills/Items
- Pain Enhancer - If you are on non seasons you will use this instead of bane of the stricken
- Serenity: Ascension - Use in place of Ephiphany: Desert Shroud
- Guardians Path - Your 5th passive that you will use, make sure to get a decent Hellfire Amulet!
Kanai Cube Variants
- Eye of Peshkov - If you don't have the secondary Freeze/Stun rolls needed for the main build, use Eye of the Storm and cube Eye of Peshkov for the Basic Static Charger Monk Build
Gemming
- Helmet: Experience Runs: Flawless Royal Ruby(41% XP) Ranking: Flawless Royal Amethyst
- Armor - Flawless Royal Emeralds (More Damage and Armor!)
Ideal Stats
- Health: 900K+
- Armor: 16K+
- Resist All: 1000+
- Critical Hit Chance: 40%+
- Critical Hit Damage: 450%+
- Cooldown Reduction: 0%
Happy Farming in Season 4! If you have any questions, leave a comment below or you can catch me live @ http://www.twitch.tv/datmodz. Shout-out to the Chinese Fap-Man for innovating this build.
I don't think it's supposed to be three 7% items but only the one from the witching hour as that puts you at 1.85 without the enchantress. That should be enough to make the first break point you want. You could go for the next break point but you would lose the use of those other two slots and good luck on the gloves with the secondary as well.
It is ridiculously hard for me to get the secondary to roll on the gloves. I've almost given up.
That is what I was thinking as well. I was also caught off guard by the difficulty of re-rolling stun/freeze chance on the gloves/belt. Those secondary rolls are clearly MUCH more rare than any other. I re-rolled my witching hour ~100 times and saw chance to freeze literally twice. I have re-rolled my gloves ~80 times and have also seen chance to stun only twice. I am only up to 9% total CC on hit but I can definitely feel the APDs kicking in. This build is seriously awesome!
BEWARE: re-rolling for stun/freeze is going to cost you!!!
Hi - great guide. Two questions:
1. Why xxx-xxx Damage on a Ring instead of Critical Hit Damage?
2. Why Armor on Pants instead of Fists of Thunder Damage? You thought Fists of Thunder Damage was potentially more valuable than Vitality on Belt, and I'd definitely say up to 650 Vitality is more valuable than up to 775 Armor.
He means the sum of all CC effects should be >10%. Freeze does proc APD's despite the description.
Perhaps I am not familiar enough with the mechanics, but why wouldn't Zei's Stone of Vengeance be a better choice instead of Bane of the Trapped? I know Trapped is a lot of damage, 35%+ for most, however Zei's isn't completely void of damage buff % buf and wouldn't the stun work really well with the Ancient Parthenon Defenders?
This is a melee build. Zei's stone scales based on how far away you are from your targets. Zei's is more oriented towards ranged builds. The stun would be nice but overall you would sacrifice way too much damage if you swapped it for Bane of the Trapped.
Trying to gather gear for this build. I have all the items required for the standard static charge monk, but gathering gear with freeze/stun rolls is a pain) I had a question regard the Shenlong Relentless Assault - I'm checking the re-rolls available, but I can't see LOH roll on it. It has the life per spirit spent, is that the roll that I need on it? I have a untouched SRA with a 2.2% freeze roll, so I want to figure out what I need to re-roll. Overall I currently have 3.4% stun on gloves, and 2.2% freeze on the shenlongs. Second fist has 1.4% chill :/