Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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Flying Dragon
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Illusory Boots
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Rogar's Huge Stone
Equipment
Secondary Stats
Physical/Elemental Resist - Physical Resistance is preferred but any element is powerful too as it will be increased by the Harmony passive
Melee/Ranged Reduction - some slots can roll melee/ranged damage reduction
Healing from Health Globes - this is a secondary because it increases the shielding amount from your mantra
Head
Laws of Seph - I strongly recommend with Blinding Flash Soothing Light
Inna's or Raiment's - if you have a nice ancient piece, you could use these to complete your set
Leoric's Crown - not real good for pushing when you have Laws of Seph, Very good for exp power leveing.
Shoulders
Mantle of the Upside-Down Sinners - almost required if you are planning on 2 piece Raiments
Borne's Privilege - if you plan on using Borne's set, you can use shoulders
Amulet
Hellfire Amulet - a generator healing monk has so many good options for passives that Hellfire can help fill with
The Flavor of Time - a nice 5 stat amulet would be a nice alternative (Socket, LPS, CDR, Vit, Life%)
Eye of Etlich - the range damage reduction from this amulet is like another passive
Torso
Inna's or Raiment's - pick your best ancient piece for this slot
Wrists
Spirit Guards - dropping stormshield will make you squishier and spirit guards will give you better defense than you had with stormshield
Strongarm Bracers - if you don't have a zDPS barb with strongarms, you can use strongarms. Only one person in the group needs strongarms.
Hands
Inna's or Raiment's - pick your best ancient piece for this slot
Waist
Inna's Favor - required if you are running the Raiments/Innas/Seph combo
String of Ears - a defensive alternative if you are dying to melee attacks (Mallet Lords, Horned Chargers, ect)
Vigilante Belt - this belt can roll cooldown reduction if you don't have enough to keep perma-Sanctuary
Legs
Inna's or Raiment's - pick your best ancient piece for this slot
Feet
The Crudest / Illusory - pick your best ancient piece and cube the other
Ring - equip 2 and cube a 3rd
[required] Obsidian Ring of the Zodiac - required for keeping perma-Sanctuary and spamming Blinding Flash
[required] Ring of Royal Grandeur - required to complete your Inna's set
[optional] Rogar's Huge Stone - huge LPS boost if you snapshot
[optional] Oculus Ring - damage buff if your dps stands in them; Static Charge monks are suppose to dash around and apply their debuff to everything so they rarely stand in them
Why I prefer Rogar's Huge Stone is the boost in healing numbers as seen below
Weapons
Little Rogue/Slander - incredible Attack Speed for proccing those Static Charges
Born's Furious Wrath/Solanium - this combo is very powerful if you have a Dagger of Darts Witch Doctor and roll some critical hit chance in your gear. The globes will feed his Gruesome Feast
Born's Furious Wrath/Stormshield - you can use this combo if you are dying a lot or aren't using spirit guards
Set Bonuses
[4 piece] Inna's - increase healing and defense for the whole party
[2 piece] Raiment of a Thousand Storms - attack speed for more Static Charges
[complete] Rogue and Slanderer - attack speed for more Static Charges
[complete] Borne's - the optional set will give you increased cool down reduction, life, and experience. Very good for exp farming.
Legendary Gems
[required] Wildebeast's Gizzard - life per sec heals your entire team, primary gem as a healing monk
[required] Esoteric Alteration - easily the best defense gem
[optional] Gogok of Swiftness - cooldown reduction and attack speed
[optional] Efficacious Toxin - if the support barb isn't running this gem, you should run it yourself
[optional] Moratorium - reduces all burst damage against you, all damage becomes a DOT that you can easily heal off
[optional] Mutilation Guard - defense gem for melee damage (mallet lords, punisher, chargers)
Cube
[requried] The Flying Dragon - double attack speed for more Static Charges
[optional] Illusionary Boots - incredible amount of mobility so you won't get stuck when cycloning
[optional] The Crudest Boots - if you are using illulsionary boots, you can cube these
[optional] Rogar's Huge Stone - increases your healing by a lot. I recommend the Rogar's Stone so that you can get the full 100% increased effect
[optional] Ring of Royal Grandeur - if you aren't wearing it, cube it
Passives
[requried] Harmony - reduces a lot of damage if you have secondary resist on your gear
[requried] Resolve- reduces damage taken for the whole party
[requried] Beacon of Ytar - redown reduction
[optional] Near Death Experience - defense passive for another live
[optional] Chant of Resonance - very good for spamming your healing mantra
[optional] Sixth Sense - defense passive for elite affixes. I don't recommend this one if you have a good a Esoteric Alteration.
[optional] Seize the Initiative - offensive passive for more Static Charges
[optional] Alacricty - offensive passive for more Static Charge
Paragon Priorities
Core
Movement Speed
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Vitality
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Primary Stat
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Maximum Resource
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Offense
Cooldown Reduction
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Attack Speed
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Critical Hit Chance
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Critical Hit Damage
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Defense
Life Regeneration
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Resist All
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Life
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Armor
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Utility
Resource Cost Reduction
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Life on Hit
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Gold Find
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Area Damage
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25% Movement Speed cap then Vitality
Build Guide
This build is the healing monk with a Lightning Generator Monk. The build takes the traditional healing build and combines it with attack speed. It amplify the Lightning Generator Monk's damage by causing more Static Fists - Static Charge to proc with Way of a Hundred Fists. The build will requires more attack speed than the normal healing monk so that you can proc more Static Charges.
Hey why are you rolling Int on your weapons as a monk? and why dmg increase?
Int=allres. he got enough armor already i guess. And the damage increase is simple. Every member in the party proccs the lightning monks static charge. get it?
Wouldn't leorics Crown be better than Seph? There's no need to get extra spirit from blinding flash when you are running a generator.
I'd also personally swap blinding flash for dashing strike for mobility.
Thanks!
Is Coolfool from juice the originator of this build?
Why is everyone playing seph? I tried the build and seem to stay at perma 80%+ spirit ... seems like you could be more efficient doing something else in the helm slot?
What makes this build seasonal? As far as I can see it should perform in non-season as well.
Great build, however I would like to know a couple of things;
1) Since we're helping with dps do we roll with emerald in the weapons? Or do we remain with LoH?
2) Does it matter whether the weapons are ancient and what are the preferred stats?
Thanks
Also, you wont be able to see the dmg done, since its the SC monks dmg=/
Could someone please tell me, how do you snapshot Rogars Huge Stone? can't find info on it anywhere.
Is it using a potion like the stricken gem or something?
Also, is this the only generator healing build currently, as in, is this the best one?
Thanks in advance
great build. love it
One more thing: you do not need illusory boots. Just map "force move" to say mouse wheel up/down - it will work as illusory boots in most cases.