Rating
+24

HC Rank One GR 72+ Fire Archon

Seasonal
Hybrid
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Skills

  • Arcane Torrent Static Discharge
  • Archon Combustion
  • Frost Nova Deep Freeze
  • Spectral Blade Flame Blades
  • Ice Armor Crystallize
  • Teleport Safe Passage
  • Blur
  • Audacity
  • Unstable Anomaly
  • Evocation

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Stricken
    • Pain Enhancer

Kanai's Cube

  • Aether Walker
  • The Swami
  • Unity

General idea in terms of itemisation is not different compared to pretty much any archon setup.


1 - Get a comfortable amount of CDR (around 55% works just fine for me).

2 - Get some pieces with LOH (Wep + Bracer)

3 - Get one item with +Fire Damage to turn ur archon into fire one.


If you struggle with proper rolls of your LOH Pieces you can actually swap out PE for Gizzard, and complensate lack of sustain,

Ii is a MAJOR DPS LOSS tho, so I only suggest this solution for super unlucky ppl.

I was able to clear 66 myself without PE, so you can give it a shot.


For ppl which prefer all-in damage builds there is an ajustment:


You can swap Walker out for Furnace or even Scourge, I personaly prefer Scourge tbh, as it's effective on everything, and sooner or later you will be forced to skip elites no matter what.


Unity can be replaced with CoE ofc, but honestly, the ring just doesn't do much in th end because most of the time your element proc will be out of synch with your "burst phase". Still a DPS gain and has a right to be mentioned here.

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Cooldown Reduction
Attack Speed
Critical Hit Damage
Critical Hit Chance

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

Video is a placeholder, if showcases a recent lvl71 HC clear using this build.

If there will be a demand, ill make a new one with detailed explanation.


I'm pretty sure this one can go 75+ even on HC with proper rift layout / mob type / RG combination

Like 1-2 levels higher on SC, I guess, because there is not that big of a DPS difference between these two nowadays.


General idea of the build is usage of on-demand damage multiplier before popping up archon, so we get 10 seconds of increased damage, which actually overlaps with our "burst phase" (Swani + Archon).


Damage increase can easily go 200%+ (the highest one i've seen so far in an actual rift environment was around 600) with decent density and you wont really do 65+ without good density anyways, so take it as a given.


All you need to do is a few swings of spectrals in a direction of a most clustered area and pop archon -> enjoy your damage increase.


If you're lazy - you can actually replace Spectrals with Black Hole / Absolute Zero and do teh same, it's not as potent as Spectrals, but it's infinitely easyer to use. Ofc this adjustment will require the change of you basic damage type, by swapping an element on your bracer to Cold.


If there is anything I missed here or you want to get an actual proper guide which describes an interactions betwen mechanics - post a comment.


Bonecrumbler