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Generate: 12 Spirit per attackUnleash a series of large sweeping attacks that deal 155% weapon damage as Physical to all enemies in front of you.Every third hit also dazes enemies within 11 yards, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
Increase damage to 255% weapon damage as Fire.
Cooldown: 15 secondsA blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.Heal amount is increased by 30% of your Health Globe Healing Bonus.
Gain 14 additional Spirit from Spirit generating attacks for 5 seconds after using Breath of Heaven.
Cooldown: 20 secondsCreate a runic circle of protection on the ground for 6 seconds that reduces all damage taken by 55% for all allies inside.
Enemies inside Inner Sanctuary have their movement speed reduced by 80%.
Cost: 1 ChargeQuickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Gain 15% increased attack speed for 4 seconds after using Dashing Strike.Dashing Strike's damage turns into Fire.
Cooldown: 60 secondsHave an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Infuse yourself with sand, reducing damage taken by 50%.
Cost: 50 SpiritActive: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.Only one Mantra may be active at a time.
Passive: Mantra of Salvation also increases Dodge Chance by 35%.
Reduce all cooldowns by 20%.
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.This effect may occur once every 60 seconds.
Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
40% of your single elemental resistances from items instead increases your resistance to all elements.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+(732–894)–(877–1111) Arcane Damage
+(732–894)–(877–1111) Poison Damage
+(732–894)–(877–1111) Lightning Damage
+(732–894)–(877–1111) Holy Damage
+(732–894)–(877–1111) Cold Damage
+(732–894)–(877–1111) Fire Damage
+(732–894)–(877–1111) Damage
+85–108 Dexterity
+85–108 Strength
+85–108 Intelligence
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