[2.3] Poison speed farming <6 minute T10 / GR45 (With Video)
Skills
Items
-
Head
-
Helltooth Mask
- Stat Priority: None
-
-
Shoulders
-
Helltooth Mantle
- Stat Priority: None
-
-
Amulet
-
Hellfire Amulet
- Stat Priority: None
-
-
Torso
-
Helltooth Tunic
- Stat Priority: None
-
-
Wrists
-
Jeram's Bracers
- Stat Priority: None
-
-
Hands
-
Helltooth Gauntlets
- Stat Priority: None
-
-
Waist
-
The Witching Hour
-
Belt of Transcendence
- Stat Priority: None
-
-
Legs
-
Helltooth Leg Guards
- Stat Priority: None
-
-
Feet
-
Helltooth Greaves
- Stat Priority: None
-
-
Rings
-
The Tall Man's Finger
-
The Short Man's Finger
-
Ring of Royal Grandeur
- Stat Priority: None
-
-
Weapon
-
SuWong Diviner
- Stat Priority: None
-
-
Offhand
-
Legendary Gems
Kanai's Cube
*Updated with new Kanai's cube 8/26
This Build focuses on Poison Damage and the Helltooth set for T10 / GR45 speed farming. I have found most of my T10 runs are 4-6 minutes and GR45 are around 6-10 minutes. This build utilizes gear that everyone should have starting off when 2.3 goes live accept for two of the new pieces. I think this build can only get stronger as I get more in tune with the play style. My target is T10 clears in <4 Minutes.
Gear:
Wrists - Jeram's Bracers
Wall of Death can be cast up to twice again within 2 seconds before the cooldown begins
Increases the attack speed of Wall of Death by 30% Note: This will not be reflected in the item's tooltip
Jeram's Bracers now roll with +75-100% Wall of Death damage
Weapon - SuWong Diviner
New Legendary Staff
Acid Cloud gains the effect of the Lob Blob Bomb rune
Rolls with +75-100% Acid Cloud damage
Hellfire Ammy
I am running Int, CHC, CHD, Spirit Vesel passive
Kanai's Cube
Weapon - The Furnace
Armor - Grin Reaper
Mimics' skill damage now gains bonuses from your items
Removed the cooldown on mimics' Acid Cloud and Zombie Charger skills
Mimics can now cast Wall of Death
Increased cast range of mimics' skills
Ring - Convention of Elements
Play style:
Cast your 3 wall of Death's around teh area
Keep Horrify up as often as possible
use Jaunt to escape or as a defensive measure. I also find it nice to use to get in the middle of a pack of mobs and cast horrify
Spam Acid cloud when possible - The point is to constantly be spawning mimics which boast damage insanely now.
Keep your Dogs and Garg up for more single target support
Changes I still want to test
I was using the paladin follower for the heal but I want to do some testing with the sorc to see how her confuse and cc can help.
Possibly using J_Maccs suggestion and try the in-geom for the cooldown reduction on Wall of Death.
Paragon Priorities
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Attack Speed |
Armor |
Life |
Resist All |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
I like this a lot I have been playing with something similar.
Differences are as follows:
Gem of Efficacious Toxin > Bane of the Powerful: Because the 10% + DOT + % Poison damage stacked on that DOT beats it out (in my setup, imo).
Short Man's Finger + Convention of Elements + RORG (in cube): Because the additional dogs work as a shield (+ see below why RORG).
Swamp Land Waders: + 20% Poison damage.
Furnace (in cube) + witching hour is what I am using as well; but, I am also wonder how Transcendence + SMK would work, because you could also run BBV instead of dogs, or possibly lose horrify and use Head Hunters + BBV (either slam dance for damage, or rain dance to spam more acid cloud).
Thanks for posting.
Edit* Also Bad medicine could easily replace horrify with this build. Going to try and test with pierce the veil + bad med + rain dance.