Rating
+3

Misstakeda Multishot DH

Regular
Hybrid
BBCode Link
Edit

Skills

  • Entangling Shot Chain Gang
  • Multishot Suppression Fire
  • Vault Tumble
  • Marked for Death Contagion
  • Preparation Invigoration
  • Sentry Polar Station
  • Ambush
  • Cull the Weak
  • Awareness
  • Custom Engineering

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Taeguk
    • Gem of Efficacious Toxin

Hello fellow Demon Hunters. This is my idea for a Demon Hunter build using the new Unhallowed set. First I'll give a brief explanation of my item choices and the synergy that I believe exists between them.


1) Odyssey's End:

I chose this weapon due to the damage bonus of Entangling Shot's snare component. I also chose Chain Gang to give this snare components additional damage to additional targets. This stacked with Bane of the Trapped, R25 Gem of Efficacious Toxin, Cull of the Weak and Discipline stack can make for some devastating Multishots.


2) Dead Man's Legacy:

This item almost goes without saying with this build. If you are using anything else then I think it's detrimental to your damage. This along with Ambush makes for some very quick killing. Considering if you get this rolled with the 60% restriction you only have 15% of the targets health where you are not doing some pretty severe additional damage.


3) Focus and Restraint:

I chose these 2 items for the 100% additional damage. It's quick, it's easy and it will be up 100% of the time while performing this build as you will need to cast Entangling Shots at minimum every 2 seconds to get maximum damage potential from the build.


4) Strongarm Bracers:

I would only recommend this item if you get the roll of "it specifically" allowing knockback (50% chance preferably). This along with Supression Fire Rune on Multishot is pretty severe. Not only for the increased damage but also for the defensiveness it will be providing to you with all the knockback.


5) Omryn's Chain:

This item is pretty self-explanatory. Caltrops per Vault, nuff said.


6) Hellfire Amulet:

Personally, I will continue until I get it, a Hellfire Amulet that gives me the Numbing Traps Passive. I really want to work Numbing Traps into this build but I need the Hellfire Amulet to proc it or one of the other ones I have chosen for the build.


7) Ambush:

This synergizes like nothing else with Dead Man's Legacy. The 15% (if max Dead Man's Legacy proc) of the mobs health that you do reduced damage is phenomenal.


8) Cull of the Weak:

Self-explanatory.


9) Awareness:

A must-have Passive. No matter where you are in your skill level, there will always be that "oh CRAP!" moment that this will nullify.


10) Custom Engineering:

Ain't nobody got time to be watching out for Sentries dropping. And in this build I use Sentries as a defensive tool rather than an offensive tool. I stack Sentries in a manner that puts an enormous circle on the ground that I kite mobs through. If anyone has played WoW on a Hunter you can relate with Freezing Trap and kiting players/mobs through it while moving normal speed.


11) Bane of the Trapped:

The additional damage from this is /win. Considering you will be in a 100% slowing/snaring situation with the exception of some Guardians and Elites this is pretty common sense. And the R25 effect is <3.


12) Taeguk:

I don't really think I know of a build without this?


13) Gem of Efficacious Toxin:

I like this gem for the mobility/damage component. Also with the damage increase at R25 I feel like this is the best gem to round out the build.

With every item you can, make sure you stack + Discipline. This build can get you where you want to go but the more Discipline you have the more potent it will be (obviously).


Well that's it, tell me what you think.


Misstakeda


Edit:

I played around with this build a bit last night (4/29/15) and noticed that it isn't very fast, but it's incredibly effective. With that being said, if you are going for Leaderboard stardome I wouldn't suggest this build, you won't make the time cut but for just out and out finishing the GR I was at 47 and had no problems finishing the Rift for Gem Upgrade.


This was without the Hellfire Amulet I want or Strongarm Bracers with 50% knockback (have Strongarm Bracers but no knockback on them). I also do not have Taeguk max'd out yet. Also I can't use the Focus/Restraint 2pc bonus yet due to only have 5 pieces of this set so instead I used a RoRG and a Restraint. I am only assuming that once all that gets in line I could manage low 50's easily (no Leaderboard Hero though).

Paragon Priorities

Core

Primary Stat
Movement Speed
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Resist All
Life
Life Regeneration

Utility

Resource Cost Reduction
Life on Hit
Area Damage
Gold Find

Build Guide