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Debo's Patch 2.2 Grin Reaper Build (Early Progression Seasons Build)

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Skills

  • Haunt Poisoned Spirit
  • Piranhas Piranhado
  • Spirit Walk Jaunt
  • Corpse Spiders Spider Queen
  • Acid Cloud Lob Blob Bomb
  • Hex Jinx
  • Pierce the Veil
  • Rush of Essence
  • Gruesome Feast
  • Spirit Vessel

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Bane of the Powerful
    • Gem of Efficacious Toxin

Hey guys I'm Debo, I Main the Witch Doctor class, ever since the beta for Diablo 3 Vanilla. Encouraging players to try out the Witch Doctor class, and enjoy Diablo 3 is my major focus. I started to do this by compiling my thoughts in guides, and streaming to provide information to those who seek it.



My Twitch Tag:


http://www.twitch.tv/spsdebo




My armory Profile:


http://us.battle.net/d3/en/profile/Debo-1782/hero/1274676




Diablo Fans Link to where I keep the growing list of all WD information:


http://www.diablofans.com/forums/diablo-iii-class-forums/witch-doctor-the-mbwiru-eikura/95384-debos-2-1-witch-doctor-compendium



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***SIDE NOTE, "Belt of Transcendence" is not a Belt Option select-able yet, this Build is based around this. This is why I left the belt option non selected***



**Grin Reaper (Poison) Guide Patch 2.2**


* General Witch Doctor Build Questions/Info about the build*



**What element does This Build Benefit the most from**


* Physical, and Poison Property


**What is the Dps prioritization?**


**For Stats on gear**


* Int > Crit Chance > Crit Dmg% > Attack Speed > Avg Dmg


* Increase to Poison/Physical



**What set pieces/item make the build work better?**


* Zunimassa 6 Piece Set, to make Summon Fetishes Army Last forever, increased toughness from Fetishes that are generated, and increased damage to monsters from your pets when you hit an enemy with a mana spender


* Aughild's Power + Aughild's Search + Royal Ring of Grandeur, Defense and increase Dmg to elites


* Cain's 2 Piece Set, to gain a 8% Attack Speed


* Jade's 2 Piece Set to Trigger the Additional haunt damage


* Swamp Land Waders: 20% Increased Poison Damage


* Doom Bringer: 20% Increased Physical Damage


* Witching Hour: Critical Hit damage, and Attack speed on Belt Slot


* Belt of Transcendence: Allows for a fetish to be generated every time we use a mana spender.


* Unity Ring- For solo play, used with your follower allows for 50% Damage mitigation


* 2 Piece Black Thorne's to help with toughness, and increased Elite damage






**Terminology: Key**


* Int= Intelligence

* Vit= Vitality

* Attack Speed= Increased Item Attack Speed

* Critical Chance= Increased Critical Chance

* Critical Damage= Increased Critical Damage

* Dmg%= Increased Weapon Damage

* All Res = all Resistance

* Elemental Damage= Increase Fire/Cold/Lighting/Holy/Poison/Physical Damage

* LOH= Life on hit

* Increase skill Damage= I.E.: "Increase Fetish Army Damage"

* CDR= Cool Down Reduction





**Gearing list:**



Helm: Grin Reaper


* Stats you want: Int, Vit, Crit Chance, Socket

* Chance to summon horrific Mimics when attacking

* Mandatory item



**Shoulders: Aughilds Power


* Stats wanted: Int, Vit, Armor/All Res, Increase Fetish Army Damage

* Part of a 3 Piece set combination

* 2 Piece set= 7% Decreased damage from melee/ranged attacks**

* 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



**Gloves: Tasker and Theo


* Stats wanted: Int, Attack Speed, Crit Chance, Crit Damage

* Stats wanted (Alternative): Int, Vit, Crit Chance, Crit Damage

* Increases pet attack speed up to 50%




**Rings: Ring of Royal Grandeur,Unity, or Stone of Jordan**



**Ring 1: Unity**


* Stats wanted: Int, Crit Chance, Elite Damage, Socket

* Stats wanted (alternative): Int, Crit Damage, Elite Damage, Socket

* Used for solo play to obtain 50% Damage mitigation with your follower


**Ring 1 (Alternative): Stone of Jordan**


* Stats wanted: Int, Socket, Elite Damage, Elemental Damage

* Stats wanted (alternative): Crit Damage/Crit Chance, Socket , Elite Damage, Elemental Damage

* Elite damage, Elemental Damage both on one ring. Excellent to increase fetish damage output

* You will only be using Stone of Jordan, when you are in a party however


**Ring 2: Royal Ring of Grandeur**


* Stats wanted:Int, Socket, Crit Chance, Attack Speed

* Stats wanted(Alternative):Int, Socket, Crit Damage, Attack Speed

* Love it, or Hate it this ring is your best friend. Reduces set cost of all set items by 1, but nothing permitted below 2 set pieces.




Worm Wood


* Stats wanted: Int, Increased Dmg%, Socket, Increased Poison Dmg% (Standard roll)

* Strongest weapon by far for this Build, works will with Haunt, and Locust Swarm




**Boots: Jade**


* Stats wanted: Int, Vit, Armor, All Res

* New 2 Piece set bonus makes it very powerful to incorporate into this build


*Whenever you cast haunt on a target, that is already affected by haunt, it deals 10 seconds worth of haunt damage in an instant*


This new change to the jade set 2 piece bonus, will help out a ton against elites, and rift guardians, expect to see alot of witch doctors using it in early farming builds when seasons start



**Pants: Swamp Land Waders**


* Stats wanted: Int, Vit, Socket(2)

* Increased Elemental Poison Damage (Up to 20%) on Pants slot

* Only Pants in game, that provide Poison Elemental Damage increase



**Belt: Belt of Transcendence**


* Stats wanted: Int, Vit, Life %, Armor


**In my opinion the new best in slot belt for the Jade Build for the following reasons:**


* Generate 15 Fetishes automatically, due to Haunt being a mana spender

* Provides us a lot of sustain, due to Fetishes tanking mobs for us

* Gives us consistent Damage on elites, and Rift Guardians



**Chest: Jade**


* Stats wanted: Int, Vit, Sockets (3),Increased Haunt Damage

* New 2 Piece set bonus makes it very powerful to incorporate into this build


*Whenever you cast haunt on a target, that is already affected by haunt, it deals 10 seconds worth of haunt damage in an instant*

This new change to the jade set 2 piece bonus, will help out a ton against elites, and rift guardians, expect to see alot of witch doctors using it in early farming builds when seasons start.



Bracer: Aughilds Power


* Stats Wanted: Int, Vit, Elemental Damage, Crit Chance

* Part of a 3 Piece set combination

* 2 Piece set= 7% Decreased damage from melee/ranged attacks**

* 3 piece set = 15% Increased Damage to elites, 15% Decreased Damage from elites.



**Necklace: Hell Fire Amulet, Any Legendary Amulet**



**Hell Fire Amulet**


* Stats wanted: Int, Crit Chance, Crit Damage, Socket

* Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket

* Provides an additional Passive bringing it up to 5 Passives running


**Acceptable Passives:**


* Pierce the Veil

* Fetish Sycophants

* Gruesome Feast

* Jungle fortitude

* Grave Injustice

* Spirit Vessel


**Any Legendary Amulet**


* Stats wanted: Int, Crit Chance, Crit Damage, Socket

* Stats wanted: Elemental Damage, Crit Chance, Crit Damage, Socket

* 2 Piece Black Thorn set = 10% Increased Elite damage, and 250 vit

Paragon Priorities

Core

Movement Speed
Primary Stat
Vitality
Maximum Resource

Offense

Critical Hit Chance
Critical Hit Damage
Attack Speed
Cooldown Reduction

Defense

Armor
Life
Resist All
Life Regeneration

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

**Paragon Setup:**



**Core Prioritization**


* 1.Movement Speed until max

* 2.Int



**Offensive Prioritization**


* 1.Crit Chance

* 2.Crit Damage

* 3.Attack Speed


**Defensive Prioritization**


* 1.Armor

* 2.Life %

* 3.All Resistance



**Utility Prioritization**


* 1.Resource Cost Reduction

* 2.Life on hit

* 3.Area Damage

Build Guide


The only really skills that I can see that can be altered are as follow:


**Jungle Fortitude ---> Spirit Vessel**



**Their is a lot of variations that can go into the Grin Reaper Build (Poison) , with being said I believe these skills are non Negotiable:**


**Skills**


* Haunt

* Spirit Walk

* Piranhas

* Hex


This leaves 2 Debatable skill open for your choosing.


**Passives**


* Pierce The Veil

* Rush of Essence

* Gruesome Feast


This leaves 1 Debatable passive for your choosing.



**Active Skills:**



**Spirit walk- "Jaunt"**


* Extended time in the spirit realm by 3 seconds, sounds, straight forward choice here no surprise

* Will give us the flexibility, when we go against mobs, with jailer, frozen, waller etc.



**Hex "Jinx"**


* Increases damage on any monsters hexed by 20%

* Provides us additional Crowd Control vs Elites, and trash mob packs

* With our CDR, Grave injustice, and Spirit Vessel this skill will be rarely off of cool down

* No mana cost

* Triggers out Bane of the Trapped Gem .



**Piranhas- "Piranhado"**


* 15% Damage increase on targets affected by Piranhas.

* Vortexes enemies into one area, enabling our harvest to hit maximum targets

* Also this triggers our Strong Arm Bracers effect, which makes enemies effected by knock back effects take additional damage.

* Triggers out Bane of the Trapped Gem



**Haunt- "Poisoned Spirit"**


* Allows for enemies affected by our haunt to take 20% Increased Damage

* Combos well with Jades 2 Set bonus

* Works well with Worm Wood


**Corpse Spider "Spider Queen"**


* Really strong Poison AOE damage

* Works well with Piranhado

* Mimics are not limited to only have 1 out at a time, it is quite common to see 10-15 Spider Queens running around dealing damage on the screen



**Acid Cloud "Lob Blob Bomb"**


* Solid AOE poison spell, that works well with Grin Reaper

* Works well with Piranhado

* Poison Property, scale off or Increased Poison Damage Gear

* Each individual Mimic, has its own "blobs" that deal AOE damage when cast



**Passive Skills**



**Pierce the Veil**


* 20% increased damage, Everyone pretty much runs it,

* Plus increase mana cost, won't affect this build what so ever.


**Rush of Essence**


* Will generate mana back on every cast of Haunt

* Will allow us not to out of mana ourselves while spamming haunt (And with the new Jade 2 piece set bonus we will be spamming it)


**Gruesome Feast**


* Additional Dps Increase for the Build

* The additional damage will work well with our Fetishes, and Skills Casted


**Spirit Vessel**


* Upon our Death, we enter a Spirit walk state, this can occur once ever 90 seconds

* Also reduces the cool down of our Horrify, Soul Harvest, and Spirit walk by 2 Seconds**Jungle Fortitude**

* Provides additional toughness for our pets, and ourselves

* Getting additional toughness through passive, opens up more DPS options in our gear.





For the gem Selection I will list only the most common Gems that Witch Doctors use with this build.

For the Grin Reaper (Poison) Build I have my own personal setup, and the more commonly used setup that Most Witch Doctors use.


**My Top 3 personal Gems**


* 3.Bane of Powerful

* 2.Bane of Trapped

* 1.Efficacious toxin Gem


**General Top 3 Gems used by most Witch Doctors**


* 3.Enforcer

* 2.Bane of the Trapped

* 1.Efficacious Toxic




**Gem of Efficacious Toxin**



* Base Effect: Poison all enemies hit for 2000% weapon damage over 10 seconds.

* Upgrade rank grants: +50% weapon damage over 10 seconds.

* Rank 25 unlocks: All enemies you poison take 10% increased damage from all sources.


Efficacious Toxin gem is as self sufficient as it gets. The dot can be applied by damage you preform, or caused by your pets. The Dot scales with Increase Poison% property items, and since the dot is poison property it auto triggers the secondary effect. This is the gem choice if you are running the Poison variant of this build.




**Bane of the Trapped**


* Base effect: Increase damage against enemies under control-impairing effects by 15%.

* Upgrade rank grants: +0.3% damage.

* Rank 25 unlocks: Gain an aura that reduces the movement speed of enemies within 15 yards by 30%.


Overall If your looking for a good standard gem that works in pretty much all WD builds, this is it. The gem self-activates just by being in close proximity of a monster, in combination with other impairing effects. Everyone knows this gem, its a solid gem that fits into most WD's Builds.



**Enforcer**


* Base Effect: Increases the damage of your pets by 15%.

* Upgrade rank grants: 0.3% more pet damage per level.

* Rank 25 unlocks: Your pets take 25% reduced damage.


Solid choice in any pet build. The secondary doesn't really make to big of a difference, but if you find your self running a build that uses Fetish Army, and Fetish Sycophants the 25% damage mitigation for pets really helps those builds especially through Greater Rifts. Solid Choice overall though, increases the mimic damage, when performing their spell casting.



**Bane of the Powerful**


* Base effect: Gain 20% increased damage for 30 seconds after killing an elite pack.

* Increase rank grants: +1 second buff duration.

* Rank 25 unlocks: 15% Increased Damage to Elites.


Overall I feel that this gem is the most well rounded out of all gem selections. At rank 25 the duration is extended 55 seconds, at rank 35 65 Seconds, and at rank 50 80 seconds of 20% increased damage. Not mention the secondary effect adds 15% elite damage. If your stuck on a 3rd option for a legendary gem choice, or want a gem that solid in any build this gem is defiantly it.




**Video of build in action:**



**Patch 2.2**


Grin Reaper 2.2 Update Video: https://www.youtube.com/watch?v=THmlr32G0vs)



**Patch 2.1 (Out Dated)**


Grin Reaper 2.1 Guide Part 1: https://www.youtube.com/watch?v=vv2R9C0O94s

Grin Reaper 2.1 Guide Part 2: https://www.youtube.com/watch?v=vGhufmwbCEk

Grin Reaper 2.1 Guide Part 3: https://www.youtube.com/watch?v=qBZYgZNJlhM


**Video of the Future Season 2 Grin Reaper Poison Variant (Out Dated)***


Grin Reaper 2.1.2 Season 2 Worm Wood Build: https://www.youtube.com/watch?v=ZtaQczFqys8



**These Videos are outdated, but interesting to see if you want to see pre-patch 2.1 Builds of Rhen'Ho**


Grin Reaper Physical (Out dated: https://www.youtube.com/watch?v=KjRSqXPin0Q


Grin Reaper Poison (Out dated): https://www.youtube.com/watch?v=aUOqX412oW8