Skills
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Meteor Molten Impact
- Meteor
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.- Molten Impact
Greatly increases the size and increases the damage of the Meteor impact to 1648% weapon damage as Fire and the molten fire to 625% weapon damage as Fire over 3 seconds.
Adds a 15 second cooldown. -
Disintegrate Convergence
- Disintegrate
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 640% weapon damage every second, up to a maximum total of 1670% weapon damage as Arcane.- Convergence
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire. -
Hydra Mammoth Hydra
- Hydra
Cost: 15 Arcane Power
Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.
Only one Hydra may be active at a time.- Mammoth Hydra
Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 330% weapon damage per second as Fire to enemies caught on the burning ground.
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Familiar Arcanot
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Arcanot
While the Familiar is active, you regenerate 4.5 Arcane Power every second.
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Storm Armor Power of the Storm
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
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Magic Weapon Ignite
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Ignite
Attacks have a chance to burn enemies, dealing 300% weapon damage as Fire over 3 seconds.
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Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds. -
Conflagration
- Conflagration
Fire damage dealt to enemies applies a burning effect, increasing their chance to be critically hit by 6% for 3 seconds.
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Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
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Unwavering Will
- Unwavering Will
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10%
Items
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- Firebird's Plume
Set Helm- Primary Stats
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- +626–750 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Firebird's Pinions
Set Shoulders- Primary Stats
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- +416–500 Intelligence
- Reduces all resource costs by 5.0–8.0%.
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Firebird's Breast
Set Chest Armor- Primary Stats
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- +416–500 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Krelm's Buff Bracers
Set Bracers- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- You are immune to Knockback and Stun effects.
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Krelm’s Buff Bulwark
- Krelm's Buff Belt
- Krelm's Buff Bracers
- (2) Set: +500 Vitality
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- Firebird's Talons
Set Gloves- Primary Stats
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- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Krelm's Buff Belt
Set Belt- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Gain 25% run speed. This effect is lost for 5 seconds after taking damage.
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Krelm’s Buff Bulwark
- Krelm's Buff Belt
- Krelm's Buff Bracers
- (2) Set: +500 Vitality
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- Firebird's Down
Set Pants- Primary Stats
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- +416–500 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Firebird's Tarsi
Set Boots- Primary Stats
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- +416–500 Intelligence
- +416–500 Vitality
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Focus
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Restraint
Set Ring- Primary Stats
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- +4 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+416–500 Dexterity
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+416–500 Strength
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+416–500 Intelligence
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- Bastions of Will
- Focus
- Restraint
- (2) Set: When you hit with a resource-generating attack or primary skill, deal 50% increased damage for 5 seconds.
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- Slorak's Madness
Legendary Wand- Primary Stats
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- +(610–745)–(731–926) Arcane Damage
- +330–524 Intelligence
- Increases Disintegrate Damage by 15–30% (Wizard Only)
- +3 Random Magic Properties
- Secondary Stats
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- This wand finds your death humorous.
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- Firebird's Eye
Set Source- Primary Stats
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- +(262–328)–(263–394) Damage
- Fire skills deal 15–20% more damage.
- +626–750 Intelligence
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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Head
- Firebird's Plume
- Stat Priority: None
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Shoulders
- Firebird's Pinions
- Stat Priority: None
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Amulet
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Torso
- Firebird's Breast
- Stat Priority: None
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Wrists
- Krelm's Buff Bracers
- Stat Priority: None
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Hands
- Firebird's Talons
- Stat Priority: None
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Waist
- Krelm's Buff Belt
- Stat Priority: None
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Legs
- Firebird's Down
- Stat Priority: None
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Feet
- Firebird's Tarsi
- Stat Priority: None
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Rings
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Weapon
- Slorak's Madness
- The Grand Vizier
- The Grand Vizier
- Stat Priority: None
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Offhand
- Firebird's Eye
- Stat Priority: None
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