Skills
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Electrocute Surge of Power
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Surge of Power
Gain 4 Arcane Power for each enemy hit.
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Arcane Torrent Cascade
- Arcane Torrent
Cost: 16 Arcane Power
Hurl a barrage of arcane projectiles that deal 400% weapon damage as Arcane to all enemies near the impact location.
Arcane Torrent damage is increased by 305% weapon damage every second, up to a maximum total of 1010% weapon damage as Arcane.- Cascade
Enemies hit by Arcane Torrent have a 12.5% chance to fire a new missile at a nearby enemy dealing 582% weapon damage as Arcane.
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Black Hole Spellsteal
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Spellsteal
Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
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Familiar Sparkflint
- Familiar
Cost: 20 Arcane Power
Summon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.- Sparkflint
Summon a fiery Familiar that grants you 10% increased damage.
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Magic Weapon Deflection
- Magic Weapon
Cost: 25 Arcane Power
Imbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.- Deflection
When you perform an attack, gain a protective shield for 3 seconds that absorbs 4% of your Life in damage.
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Storm Armor Power of the Storm
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Power of the Storm
Reduce the Arcane Power cost of all skills by 3 while Storm Armor is active.
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Unwavering Will
- Unwavering Will
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10% -
Arcane Dynamo
- Arcane Dynamo
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute -
Unstable Anomaly
- Unstable Anomaly
When you receive fatal damage, you instead gain a shield equal to 400% of your maximum Life for 5 seconds and release a shockwave that knocks enemies back and Stuns them for 3 seconds.
This effect may occur once every 60 seconds. -
Blur
- Blur
Decrease damage taken by 17%.
Items
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- Tal Rasha's Guise of Wisdom
Set Helm- Primary Stats
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- Critical Hit Chance Increased by 4.5–6.0%
- +3 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+330–524 Dexterity
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+330–524 Strength
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+330–524 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Aughild's Power
Set Shoulders- Primary Stats
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- +6 Random Magic Properties
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- Aughild's Authority
- Aughild's Power
- Aughild's Search
- Aughild's Rule
- Aughild's Spike
- (2) Set: Reduces damage from melee attacks by 7%Reduces damage from ranged attacks by 7%.
- (3) Set: Reduces damage from elites by 15%Increases damage against elites by 15%
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- Moonlight Ward
Legendary Amulet- Primary Stats
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- Arcane skills deal 20–25% more damage.
- Critical Hit Chance Increased by 1.0–2.0%
- +3 Random Magic Properties
- Secondary Stats
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- Hitting an enemy within 15 yards has a chance to ward you with shards of Arcane energy that explode when enemies get close, dealing 240–320% weapon damage as Arcane to enemies within 15 yards.
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- Tal Rasha's Relentless Pursuit
Set Chest Armor- Primary Stats
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- +220–349 Vitality
- Attack Speed Increased by 5.0–6.0%
- +2 Random Magic Properties
- Empty Socket
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Strongarm Bracers
Legendary Bracers- Primary Stats
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- +220–349 Vitality
- Critical Hit Chance Increased by 4.5–6.0%
- +2 Random Magic Properties
- Secondary Stats
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- Enemies hit by knockbacks suffer 20–30% increased damage for 6 seconds.
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Cain's Scrivener
Set Gloves-
- Cain's Destiny
- Cain's Insight
- Cain's Habit
- Cain's Scrivener
- Cain's Travelers
- (2) Set: Attack Speed Increased by +8%
- (3) Set: 50% Better Chance of Finding Magical Items+50% Experience. (0.5*10|1| % at level 70)
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- Tal Rasha's Brace
Set Belt- Primary Stats
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- +81–85 Resistance to All Elements
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
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- Tal Rasha's Elements
- Tal Rasha's Unwavering Glare
- Tal Rasha's Guise of Wisdom
- Tal Rasha's Relentless Pursuit
- Tal Rasha's Brace
- Tal Rasha's Allegiance
- Tal Rasha's Stride
- Tal Rasha's Grasp
- (2) Set: Damaging enemies with Arcane, Cold, Fire or Lightning will cause a Meteor of the same damage type to fall from the sky. There is an 8 second cooldown for each damage type.
- (4) Set: Arcane, Cold, Fire, and Lightning attacks each increase all of your resistances by 25% for 8 seconds.
- (6) Set: Attacks increase your damage by 750% for 8 seconds. Arcane, Cold, Fire, and Lightning attacks each add one stack. At 4 stacks, each different elemental attack extends the duration by 2 seconds, up to a maximum of 8 seconds.
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- Captain Crimson's Thrust
Set Pants- Primary Stats
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- +6 Random Magic Properties
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Reduces cooldown of all skills by +10%.Regenerates 6000 Life per Second
- (3) Set: Reduces all resource costs by 10%.+50 Resistance to All Elements
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- Captain Crimson's Waders
Set Boots- Primary Stats
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- +6 Random Magic Properties
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- Captain Crimson's Trimmings
- Captain Crimson's Waders
- Captain Crimson's Silk Girdle
- Captain Crimson's Thrust
- (2) Set: Reduces cooldown of all skills by +10%.Regenerates 6000 Life per Second
- (3) Set: Reduces all resource costs by 10%.+50 Resistance to All Elements
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- Stone of Jordan
Legendary Ring- Primary Stats
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- Increases damage against elites by 25 - 30%
- +90 - 104 Maximum Mana
- Secondary Stats
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- +10 - 12 Maximum Fury
- +7 - 8 Maximum Discipline
- +10 - 12 Maximum Arcane Power
- Increases Spirit Regeneration by 1 - 2.166667 per Second
- Adds 2 - 3% to Fire Damage
- Adds 1% to Cold Damage
- Adds 1% to Holy Damage
- Adds 1% to Lightning Damage
- Adds 1% to Poison Damage
- Adds 1% to Arcane Damage
- + 2 Random Magic Properties
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- Unity
Legendary Ring- Primary Stats
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- Increases damage against elites by 12 - 15%
- Critical Hit Chance Increased by 4.5 - 6%
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- All damage taken is split between wearers of this item.
- + 2 Random Magic Properties
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- Gesture of Orpheus
Legendary Wand- Primary Stats
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- +240–269 Intelligence
- +2 Random Magic Properties
- Secondary Stats
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- Reduces the cooldown of Slow Time by 30–40%.
- One of 7 Magic Properties (varies)
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+(150–184)–(180–229) Arcane Damage
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+(150–184)–(180–229) Poison Damage
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+(150–184)–(180–229) Lightning Damage
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+(150–184)–(180–229) Holy Damage
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+(150–184)–(180–229) Cold Damage
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+(150–184)–(180–229) Fire Damage
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+(150–184)–(180–229) Damage
- One of 4 Magic Properties (varies)
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Arcane skills deal 10–15% more damage.
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Lightning skills deal 10–15% more damage.
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Cold skills deal 10–15% more damage.
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Fire skills deal 10–15% more damage.
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- Triumvirate
Legendary Source- Primary Stats
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- +(94–118)–(95–142) Damage
- +330–524 Intelligence
- Critical Hit Chance Increased by 6.0–10.0%
- +3 Random Magic Properties
- Secondary Stats
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- Your Signature Spells increase the damage of Arcane Orb by 150–200% for 6 seconds, stacking up to 3 times.
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Head
- Tal Rasha's Guise of Wisdom
- Aughild's Spike
- Stat Priority: None
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Shoulders
- Aughild's Power
- Stat Priority: None
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Amulet
- Moonlight Ward
- Stat Priority: None
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Torso
- Tal Rasha's Relentless Pursuit
- Stat Priority: None
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Wrists
- Strongarm Bracers
- Reaper's Wraps
- Aughild's Search
- Stat Priority: None
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Hands
- Cain's Scrivener
- Stat Priority: None
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Waist
- Tal Rasha's Brace
- Stat Priority: None
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Legs
- Captain Crimson's Thrust
- Cain's Habit
- Stat Priority: None
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Feet
- Captain Crimson's Waders
- Stat Priority: None
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Rings
- Stone of Jordan
- Unity
- Ring of Royal Grandeur
- Stat Priority: None
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Weapon
- Gesture of Orpheus
- Thunderfury, Blessed Blade of the Windseeker
- Sun Keeper
- Stat Priority: None
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Offhand
- Triumvirate
- Tal Rasha's Unwavering Glare
- Stat Priority: None
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