Build Guide
Tips and Gear/Skill Tuning
- Check your sweeping wind stacks and try to keep it as 3 stacks. If you don't have enough spirit to restore stacks, just wait for your spirit generator, no need to run out of spirit cause of it. But keeping sweepiing wind stacks are really important also. You should get used to after some time.
- Epiphany and Mystic Ally is our best spirit generators. So you need some timing to use those when you run out of spirit. For example once you run out of spirit check your skill bar and use Mystic Ally First, (which gives you instant 200 spirits.) . Then you can use Epihany after some time. This is the circle. Don't use both at the same time.
- Keeping Sweeping Wind stacks can be easier with dashing strike. So try to use dashing strike whenever it's free. But don't waste.
- Care about reflect packs.
- If your defense is more than fine, but you are lacking the damage or mobility you can use Determination passive for more damage or Fleet Footed for more monility instead of Harmony.
- If you just having problem about your defense, you can switch Insight rune to the Desert Shroud (Epiphany).
- If you want to use Hellfire Amulet for adding another passive skill (Determination, Sixth Sense, Fleet Footed, Transcendence, Guardian's Path etc.) use Tyrael's Might as chest to complete the gearset. Couldn't add Hellfire Amulet to amulet section. It should also work well enough.
- If you got Stone of Jordan with Crit Chance (Lightning One) You can just roll main stat to socket. Since More crit chance means more Cyclones.
- Amulet stats are important aswell, if you got decent Lightning Damage, Crit Chance, Crit Hit Damage and socket amulet, instead of Dex, Crit Hit Chance, Crit Hit Damage Socket, it will perform better overall.
Variations
Pros: Faster elite kills, more crowd control.
Cons: Less mobility
Gear change requirement: No
2- http://eu.battle.net/d3/en/calculator/monk#cSkjYd!gibf!YcYbca (All in One spin) - My prefer
Pros: Faster elite kills, more crowd control
Cons: Spirit Management little bit hard.
Gear change requirement: No
3- http://eu.battle.net/d3/en/calculator/monk#cSkjVP!gibf!YcYbYY (Palm boys - Shocking spin)
Pros: Less gear depended, less spin, for those who wants to one shot.
Cons: Less mobility
Gear change requirement: No
4 - http://eu.battle.net/d3/en/calculator/monk#cSkjeP!gibf!YcYbcY (Wave of light - Spin of Ancients)
Pros: Faster elite kills, more active gameplay, Less gear depended, less spin.
Cons: Less mobility
Gear change requirement: No
Other variations faster will be added later.
So here is the key for Dashing - Tempest Rush Hybrid Move;
Shift + Left mouse click only when you are surrounded by mobs. And do closest circle around the mobs there. It will spawn cyclones effectively for that area. And will do highest damage with this way. If you need to jump another place use dashing strike and suddenly stop shift + left mouse click combo for avoiding from little delay. After you land your dash/ stopping tempest rush then you can start with going Shift + Left mouse button again. So this is like smoothest gameplay for Dash + Tempest Rush hybrid move.
There are 3 strong mechanics for maintaining spirit in this build;
1 - Mystic Ally Skill - Passive - 8 Spirit per second - Also Gives you instantly 200 spirit when you press it.
2 - Epiphany - Insight 45 Spirit per second when you activate. (15 seconds long)
3 - Health Globes - Reaper's Wraps (Bracer) effect. (you won't need this , just use this bracers if your gear has high attack speed. Since attack speed consumes extra spirit/second and you need to avoid from getting attack speed on your gear. But this is kinda fix for it if you can't get use recomended gear)
Also Hexing Pants of Mr Yan effect.
Crudest boots doubles the spirit regeneration of mystic ally.
Templar as follower gives you spirit regen aswell.
Testings for Improvements
Test 1: Scheafer's Hammer versus The Furnace as Weapon Choice. (Done - Furnace is better overall)
Test 2: More mobility improvements. (Done - Significantly movement speed increase)
Test 3: Rolling Tempest Rush Damage on Helm instead of Vitality (Done - Significantly dps increase)
Test 4: Toxin Gem instead of Bane of the Trapped - (Done - Bane of the Trapped better overall)
Test 5: Area Damage affix adjustment to the gearset. (Not done)
Test 6: The Eye of the Storm as Helm (Not done)
Test 7: More spirit regeneration (Not done)
Test 8: Krelm's Buff Bracers for avoiding knocbacks. (Done)
If you want to use stabilized gear pieces. Use first choices on gear section.
Don't forget to checkout variations aswell, every build can be changed for playstyle.
Changes
- Dashing Strike rune change, New rune: Way of the Falling Star (Movement Speed Improvement)
- Warzechian Armguards moved to Recommended bracers instead of Adaquate. (Movement Speed Improvement)
- Added Tempest Rush damage stat on helm piece. (Significantly! Dps improvement)
- Legendary gem changes (More stabilized)
- Witching Hour also moved to Recommended section instead of Adaquate. (You won't have spirit problem with close to %50 cooldown reduction)
- Inna set combination has added. (You will feel comfortable but you will lose significant dps, i dont recommend it)
Can we compare with Hexwuko? Well i can say yes with the right stats/gear/variations that we put together in the first place (optional stats effects dps significantly, still open for improvement didn't add stats for other hybrid builds yet) after the patch, completely your choice. Playstyles and stats are different. You need to stop with Hexwuko to proc cold rune. But you need to spin with this spec. So this is fast phase (more aoe - more damage over) Hexwuko is move stop, move stop kinda. So time won't matter that much.
Like i said, Sunwuko set changes gives us some several choices to play what we want. At the end this build was created for fun with fellow monk's tastes-choices. And now with changes/variations it's much stronger. And capable to do fast-efficient T6 rifts. (not the fastest) Update ended for a while. Have fun!
Thanks.
Changes:
- Changed Dashing Strike Quicksilver rune to Way of the Falling Star.
- Warzechian Armguards moved to Recommended section instead of Adaquate.
- Added Tempest Rush damage on Helm stats.
I'm really happy from your positive feedbacks! Thank you.
So your question is actually important question. Cause most of players (including me before) were wondering what kind of control impairing effects can trigger Bane of the Trapped. Actually this is a bit tricky since it trigger itself.
Cause slowing aura (level 25 bane of the trapped effect) is kind of control impairing effect. I guess you were wondering this.
So thanks to Diablofans for sharing the fun!
Well i thought inna replacements over and over again before stabilizing the build.
But here are the reasons why we are not using Inna set;
1 - We only need 1 mantra-rune for this build. (Inna gives 4 mantras, other 3 mantras are irrevelant)
2 - We'll lose %15 elite damage from getting rid of aughild set, and also will lose %15 lightning damage from getting rid of Thundergod's Vigor. (It got small proc efficiency aswell) So total damage lose is huge in my opinion.
3 - We can replace Aughild Set with Bracers, but with this way we will lose movement speed buff from our bracers then. (Also still %15 damage lose from belt.)
4 - After trying out a lot of times, i just realized spirit is not even the issue if we can manage mystic ally - epiphany timing.
5 - Only problem can be Sweeping Wind refreshment. With movement speed and mobility, this problem also fixes itself when we reach other mobs fast enough. Just in so bad density rifts we need to refresh sometimes..
So overall we'll lose stats that we needed for this build, but will gain spirit second and free sweeping wind stacks.
Not worth it in my opinion.
But if you can feel more comfortable with inna set, i can add those items for players who wants to use inna set.
Have a nice monky!
Last focused thing is avoiding knocbacks/stuns (which is really annoying for this build, sometimes causes to death)
- Krelm's Buff Bracers, needed to compare with Warzechian Armguards.
- Inna set pieces on the way for testing/replacing without losing that much stats.
- Will add pros/cons, question section aswell.
- Different variations for more ofensive / defensive / spirit regeneration styles.
Build Updated: Legendary gem changes.
Now more easy to play.
Also thanks to DatModz for sharing the build. Was fun to watch with sonic music
have fun.
Amulet + Helm + Gloves as sunwuko set pieces are enough cause of Ring of Royal Grandeur (which decrease the set requirement by 1)
If you don't have Sunwuko Amulet (hard to find decent one, i know) you can use Helm + Shoulders + Gloves combo as sunwuko set. Second possible setup is this.
Another Comination for you, my Gold/XP-Variant:
I combined your build with Boon of Hoarder+Avarice Band instead of STJ and Goldwrap for more survivability.
Also with Custerian Wristguards (with +% Lightning dmg) instead of Warzechian Armguards for pushing Paragon-Points.
Also very funny, and often I get up to 2 Paragon-Points per Rift.
Changes;
- Also added Krelm's Buff Bracers to adaquate section for avoiding knocbacks/stuns.
- Witching Hour also moved to Recommended section instead of Adaquate.
- Inna set variation has added. (You will feel more comfortable but will lose significant dps with)
P.S: I know video needed, But i can't even record cause of lag with updated gear setup. It's so heavy laggy cause of lightning. I'm even having hard time when i play with high density without record. That's why i wanted to edit first video. Video that recorded was just first try and with the excitement i published in that day without even tuning the gear correctly when i came with the idea.
Now almost 2x faster with changes (dps- mobile)
Can we compare with Hexwuko? Now i can say definetely yes with the right stats/gear/variations that we put together in the first place (optional stats effects dps significantly, didn't add stats for other hybrid builds yet) after the patch, completely your choice. Playstyles and stats are different. You need to stop with Hexwuko to proc cold rune. But you need to spin with this spec. So this is fast phase (more aoe - more damage over time). Hexwuko is move stop, move stop kinda. Playing different specs most of the time, also playing melee classes since d3 vanilla. So if you are old player you will realize this type of build was one of the funniest build (which is whirlwind barb) So i don't think this feels weaker than hexwuko (played hexwuko enough before the patch also) Even cleared rift in 1:35 minutes with this, it is acceptable with my sadpanda gear i guess. Just animations are different, when you move you gain time, when you stop you lose time but you one shot some mobs in little area. So time won't matter that much compared to Hexwuko.
Like i said, Sunwuko set changes gives us some several choices to play what we want. At the end this build was created for fun with fellow monk's tastes-choices. And now with changes/variations it's much stronger. And capable to do fast-efficient T6 rifts. (not the fastest
So yeah,
That's it for now guys. Don't forget to checkout variations in guide aswell. Personally i dont even need epiphany and using all in one spin version which is gear depended and little bit hard to control spirit. Also exploding palm and Wave of Light version added for those who wants to one shot things with more active gameplay. It will be updated for playstyle later.
Also name is changed to sonic with community
Added video, didn't wanna edit since you can see walls, jails knocbacks are big problem for this build. It just destroys the efficiency. Once you stop you stop doing damage aswell. So epiphany can be better choice for your gameplay. I was just testing without epiphany and didn't have spirit problem that much. My weapon is stil bad tho.
Also once i hit the boss you can see 348 monster kill bonus. It shows you how efficient it is.
Depends on your gear sadly. My gear is like starter gear almost (not even have single ancient on gear)
Didn't have time to farm enough. (Excuses)
Any way to toughen the build for higher grifts? I'm running 33-34 grifts on average with this character but get one shot a lot. Have experimented with swapping different gems (regular), and have also recently tried replacing bane of the trapped with molten wildebeest's gizzard for life per sec regen.
Nice build, very similar to what I came up with. But I'm using the Pain Enhancer gem with this, it often tripples my sheet damage from increased attack speed, and the bleed ticking on huge groups is pretty sweet. Reaper's Wraps seems required with this variation, to handle the increased spirit consumption coming from the attack speed buff. I use Boon of the Hoarder (gem) and Warstaff of General Quang for mobility. Any thoughts on this variation?
Love the new Tempest build =)
This build was stupid fun, I swapped out the mantra for an exploding palm and used gundo for bracers. Was a huge help in my farming gear for quin's T6 fire monk build. I still lack a SoJ though. Even though the T6 fire build is "better" aka more efficient , I think this build is more fun. Great job, everyone should try this build out for fun at least once.