Build Guide
This is my "ExGirlfriend" an ExPetDoctor.more details soon.
Cost: 300 Mana
Unleash a plague of locusts that swarms an enemy, dealing 1040% weapon damage as Poison over 8 seconds.
The locusts will jump to additional nearby enemies.
Locust Swarm has a 100% chance to jump to two additional enemies instead of one.
Cost: 50 Mana
Haunt an enemy with a spirit, dealing 4000% weapon damage as Cold over 12 seconds. If the enemy dies, the spirit will haunt another nearby enemy.
An enemy can only be affected by one Haunt at a time.
Release two spirits with every cast.
Cooldown: 10 seconds
Leave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered.
This ability does not start its cooldown until after its effects expire.
Increase the duration of Spirit Walk to 3 seconds.
Cost: 250 Mana
Cooldown: 8 seconds
Summons a pool of deadly piranhas that deals 400% weapon damage as Poison over 8 seconds. Affected enemies will also take 15% increased damage.
The pool of piranhas becomes a tornado of piranhas that lasts 4 seconds. Nearby enemies are periodically sucked into the tornado.
Increases the cooldown to 16 seconds.
Cooldown: 120 seconds
Summon an army of 5 dagger-wielding Fetishes to fight by your side for 20 seconds. The Fetishes attack for 180% of your weapon damage as Physical.
Increase number of dagger-wielding Fetishes summoned by 3.
Cooldown: 12 seconds
Feed on the life force of enemies within 18 yards. Gain 3% Intelligence for 30 seconds for each affected enemy. This effect stacks up to 5 times.
Gain 32185 Life for every harvested enemy.
Your Haunt, Locust Swarm and the damage amplification from Piranhas last almost forever.
When you receive fatal damage, you automatically enter the spirit realm for 2 seconds and heal to 50% of your maximum Life.
This effect may occur once every 60 seconds.
Gain 1% of your maximum Life and Mana and reduce the cooldown of all of your skills by 1 second when an enemy dies within 20 yards.
The range is extended by items that increase your gold pickup radius.
All of your damage is increased by 20%, but your Mana costs are increased by 30%.
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+416–500 Dexterity
+416–500 Strength
+416–500 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(32–39)–(39–49) Arcane Damage
+(32–39)–(39–49) Poison Damage
+(32–39)–(39–49) Lightning Damage
+(32–39)–(39–49) Holy Damage
+(32–39)–(39–49) Cold Damage
+(32–39)–(39–49) Fire Damage
+(32–39)–(39–49) Damage
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