Summon an immobile skeletal mage for 13 seconds that throws bolts of soulfire in a direction, each dealing 264 damage to all enemies in the bolt's path. You may not command more than 6 total skeletal champions and skeletal mages.
Summon a bone golem for 24 seconds. When summoned, it will deal 609 damage to all nearby enemies and Stun them for 2 seconds. While it is active, you can order the golem to leap to a nearby location, where it will deal 213 damage and force all nearby monsters to attack it for 6 seconds.
Increases all damage you deal by 3.00% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage.
Increases all damage you deal by 3.00% for each summon you control, up to a maximum increase of 18%. Additionally, your summons take 6% decreased damage.
Power and Command alternates states every 9 seconds. Power increases your Primary Attack damage by 24%. Command increases all other skill damage by 24%. Each time these states alternate, you have a 30% chance to dispel a harmful effect from yourself.
Your attacks have a 4% chance to poison enemies, inflicting 65% base damage + 263 every second over 6 seconds and decreasing Movement Speed by 24%. This poison spreads to nearby enemies if the victim dies. Cannot affect the same target more often than once every 20 seconds.
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