Rip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Each attack you make against an enemy increases the damage it takes from your attacks by 0.80%.
Gain 25% increased damage against bosses and Rift Guardians. (Requires Rank 25)
Kanai's Cube
Reilena's Shadowhook
Legendary Two-Handed Scythe
1687.4 Damage Per Second
Secondary Stats
Every point of Maximum Essence increases your damage by 0.5% and Bone Spikes generates 2 - 5 additional Essence for each enemy hit.
One of 2 Magic Properties (varies)
+66 - 132 Minimum Damage
+88 - 176 Maximum Damage
+ 3 Random Magic Properties
Reilena's Shadowhook
Gelmindor's Marrow Guards
Legendary Bracers
8 - 10 Armor
Primary Stats
Critical Hit Chance Increased by 1%
Secondary Stats
Bone Spears cast from Simulacrums deal 300 - 400% increased damage.
+ 3 Random Magic Properties
Gelmindor's Marrow Guards
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 3.5%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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