Items
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Head
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Shoulders
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Amulet
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Torso
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Wrists
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Hands
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Waist
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Legs
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Feet
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Rings
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Weapon
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Offhand
Kanai's Cube
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The Ninth Cirri Satchel
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Depth Diggers
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Convention of Elements
Items
Gears of Dreadlands is a new set introduced in Patch 2.6.9, so it's likely that the best way to push for solo will evolve and change throughout Season 21 and beyond. Check back for updates!
Most items are mandatory, but there are some choices you can make. I talk over some of the scenarios below.
Rings: This is more in regards to the Cube, where we have Convention of Elements. If you want to add more Toughness to the build, you can change this to an Elusive Ring. You will lose a significant amount of damage as a tradeoff.
Weapons & Quivers: Right now, there is a weird interaction with the 4-piece power of the set and Valla's Bequest. It would seem that the projectiles from Strafe being able to pierce allows them to further proc the 4-piece set bonus and allows for more Hungering Arrows to come out in particularly dense pulls, so it has the potential increase your damage quite significantly. If this gets patched or bug fixed, if it's actually a bug and not intended, then you have several options. One alternate setup is to equip The Ninth Cirri Satchel and that opens up your Cube slot, so you can then Cube the newly improved Odyssey's End and play a dual generator version of the build with Entangling Shot. Another option is to simply swap Valla's Bequest for Fortress Ballista, which gives you more defense to play around with.
Legendary Gems: Bane of the Stricken and Simplicity Strength are staples of the build, but some versions run Taeguk instead of Bane of the Trapped. The advantage to this is giving up some offense in order to gain some defense. Cull the Weak also gets more difficult to reliably proc with Bane of the Trapped, but you can put a Thunderfury on your follower to help with providing additional slows.
Sockets: Flawless Royal Diamonds in helm, chest, and pants and Flawless Royal Emerald in weapons.
For more detailed stat rolls, check out the D3Planner link here.
Paragon Priorities
Core
Movement Speed
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Primary Stat
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Vitality
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Maximum Resource
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Offense
Cooldown Reduction
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Critical Hit Damage
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Critical Hit Chance
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Attack Speed
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Defense
Resist All
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Armor
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Life
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Life Regeneration
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Utility
Area Damage
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Life on Hit
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Resource Cost Reduction
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Gold Find
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Build Guide
The video covers the playstyle with example gameplay, skill and gear choices, and variations. Gears of Dreadlands is a new set introduced in Patch 2.6.9, so it's likely that the best way to push for solo will evolve and change throughout Season 21 and beyond. Check back for updates!
Timestamps:
General Discussion: 0:02
Gears of Dreadlands Set, Skills, & Options: 2:07
Kanai's Cube: 12:49
Gear Affixes & Options: 13:55
Legendary Gems: 20:24
Conclusion: 22:01
Gameplay: 22:37
D3Planner
Valla's having a extra main stat line so you can roll the strafe to something else. so you could technically get the CDR there and get a dif stat on the Dawn!!
I have an advanced question here. The quiver gives it 100% to pierce. so i should be able to shoot 1 hungering arrow at a single target and watch it hit him endlessly until he dies. but the arrow does not.
In diablo 2, guided arrow would pierce endlessly which made it amazing single target damage because every one you shot would continue piercing forever. Hungering arrow does not appear to act that way. but it should.. right ? is there a pierce cap in place ?
without taeguk, is it more dps to spam hungering arrow on a target (with still strafing every 5 seconds to keep the 4pc dmg bonus up) or let my auto hungerings while strafing do most of my dmg (they seem like they might stray off and not hit anything a lot)?
I'll answer both of your questions. You still want to Strafe because Strafe will fire more Hungering Arrows per second than you ever could manually. You will lose a significant amount of DPS if you're not consistently Strafing, regardless of whether your build includes Taeguk or not.
As for the mechanics of Hungering Arrow, each individual arrow has a cap on how much distance it can travel. It will disappear once it reaches that cap, so yes, it pierces forever as long as there is a target, but it will eventually reach a maximum travel distance.