Generate: 12 Essence per enemy hitSlash with a summoned Scythe in front of you dealing 150% weapon damage as Physical.
Enemies hit by the scythe have a 15% chance to be inflicted with a random curse.Grim Scythe's damage turns into Poison.
Cost: 40 EssenceRaise a skeleton from the ground to attack your foes dealing 400% weapon damage as Physical over two attacks. Lasts 0 seconds.
Raise a contaminated mage that channels an aura of decay for 100% weapon damage as Poison for its duration.
Cost: 25% HealthCooldown: 120 secondsCreate a Simulacrum made of blood that will duplicate your Secondary skills for 15 seconds.
Now also creates a Simulacrum of Bone, but the duration is reduced to 10 seconds.
Cooldown: 10 secondsRip bones from nearby enemies, dealing 125% weapon damage as Physical, and create armor that reduces damage taken by 3% per enemy hit up to a maximum of 10 enemies. Lasts for 60 secs.
Enemies hit are also stunned for 2 seconds.Bone Armor's damage is turned into Poison.
Cooldown: 45 secondsActive: Command the Golem to the targeted location where it collapses into a pile of 5 corpses.Passive: Raise a Flesh Golem to fight for you. Flesh Golem deals 450% weapon damage as Physical per attack.
Active: The Golem consumes corpses at the targeted location increasing its damage by 30% per corpse.Command Golem's damage turns into Poison.
Cost: 50 EssenceActive: Command your skeletal minions to attack the target and increase their damage against it by 50%.Passive: Raise skeletons from the ground every 2 seconds to a max of 7 skeletons. Skeletal minions deal 50% weapon damage as Physical per attack.
Now commands your skeletons to explode, dealing 215% weapon damage as Poison to enemies within 15 yards.
Increase the attack speed of Bone Spikes, Siphon Blood, and Grim Scythe by 15%.
Increase your maximum Essence by 40.
When you take lethal damage, you are sustained preventing all damage for 4 seconds. In addition, you consume minions to heal for 10% of your Life per minion. This effect cannot occur more than once every 60 seconds.
Increase armor by 100%, reduced by 10% for each active minion.
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage