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Cooldown: 11 secondsBlast nearby enemies with an explosion of ice and freeze them for 2 seconds.
Reduce the cooldown to 7.5 seconds and increase the Freeze duration to 3 seconds.
Cost: 15 Arcane PowerSummon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 165% weapon damage as Fire.Only one Hydra may be active at a time.
Summon a Lightning Hydra that electrocutes enemies for 255% weapon damage as Lightning.
Cost: 25 Arcane PowerFocus your energies, increasing your Armor by 35% but decreasing your maximum Arcane Power by 20. Lasts 10 minutes.Only one Armor may be active at a time.
Energy Armor also increases your Critical Hit Chance by 5%.
Cost: 20 Arcane PowerSummon a Familiar that attacks your enemies for 240% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Lasts 10 minutes.
Summon a fiery Familiar that grants you 10% increased damage.
Cooldown: 11 secondsTeleport through the ether to the selected location up to 50 yards away.
For 5 seconds after you Teleport, you will take 25% less damage.
Cost: 25 Arcane PowerImbue your weapon with magical energy, granting it 10% increased damage. Lasts 10 minutes.
Increase the damage bonus of Magic Weapon to 20% damage.
Enemies chilled or frozen by you take 10% more damage from all sources for the duration of the chill or Freeze.
As long as you have not taken damage in the last 5 seconds you gain a protective shield that absorbs the next 60% of your Life in damage.
Increase all damage done by 15%, but decrease Armor and resistances by 10%.
Killing an enemy grants a shield that absorbs 2% of your Life in damage for 3 seconds. This effect can stack up to 10 times.Refreshing Dominance will set the shield to its maximum possible potency and each stack will increase its total duration by 0.5 seconds.
+18–23 Dexterity
+18–23 Strength
+18–23 Intelligence
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+24–29 Dexterity
+24–29 Strength
+24–29 Intelligence
+(981–1199)–(1175–1490) Arcane Damage
+(981–1199)–(1175–1490) Poison Damage
+(981–1199)–(1175–1490) Lightning Damage
+(981–1199)–(1175–1490) Holy Damage
+(981–1199)–(1175–1490) Cold Damage
+(981–1199)–(1175–1490) Fire Damage
+(981–1199)–(1175–1490) Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
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