Build Guide
All item options and Tier lists in this guide are based on my tests and opinions with both average and good rolls on all gear/weapons.
Feel free to point out if I've been overlooking something or if you don't agree. Constructive critism is appreciated!
I currently don't have much time to update this build, but I promise that I will keep adding details slowly but steady.
I will keep responding to comments however, so if you got any questions, feel free to ask and I'll usually reply within 48 hours.
Character Planner
https://www.d3planner.com/307078020
Cooldown Reduction or Attack Speed?
because you need as much as you can from both and we want to have as low cooldown on Wrath of the Berserker as possible.
Cooldown Reduction:
Aim for atleast a minimum of 32.5% Cooldown Reduction, because then you'll have 100% uptime on Furious Charge, Band of Might and Threatening Shout.
Our ideal amount of Cooldown Reduction we want is 50%, so we only have 25 seconds downtime on Wrath of the Berserker.
Attack Speed:
Aim for 32% (1.69 APS) Attack Speed to reach the first noticable breakpoint. You can find more info about this on the D3Planner link and then by hovering over the breakpoint category on the Frenzy SkilL
How does this build work? (W.i.P | Last updated: April 3rd)
Let's start by analyzing the Horde of the Ninety Savages set.
- (2 pieces) | "Double the effectiveness of all Shouts. Feared, Stunned and Frozen enemies take double damage." This is super strong and allows us for some crazy stuff which will be explained later in the text.
- (4 pieces) | "Each stack of Frenzy reduces damage taken by 6%, and Frenzy lasts twice as long." This will give us 30% damage reduction at max Frenzy stacks.
- (6 pieces) | "Frenzy deals 1000% increased damage per stack." This will give us 5000% more damage at max Frenzy stacks.
The required legendaries for the build.
- Bastion's Revered "Frenzy now stacks up to 10 times and hits an additional time per stack. Each additional hit will chain to any enemies within 15 yards, and the damage is split between all of the affected enemies."
- Oathkeeper "Your primary skills attack 50% faster and deal [150-200%] increased damage."
- The Undisputed Champion "Frenzy gains the effect of every rune and deals [300-400%] increased damage."
- Depth Diggers "Primary skills that generate resource deal [80–100%] additional damage."
This will make our 4 and 6 piece set bonuses double to 60% damage reduction and 10000% more damage.
However, due to our damage now being split between all of the affected enemies, this also means we will do less single target damage in Rifts with very high density / tightly packed monsters, so this build is focusing more on fast Elite/Boss kills.
This weapon will be used in the cube.
This is a damage multiplier for our main skill Frenzy.
This weapon will most likely be equipped in your Off-Hand.
Gaining effect of every rune is very strong but keep in mind that this doesn't mean you will deal all types of elemental damage though, the rune you manually choose on the skill will be the type of elemental damage every effect will deal.
This is a damage multiplier for our main skill Frenzy.
This doubles all of our damage multipliers on Frenzy.
These pants will be used in the cube.
Skills
- Frenzy | ? "Swing for 220% weapon damage. Frenzy's attack speed increases by 15% for 4 seconds with each swing. This effect stacks up to 5 times."
- Furious Charge | Merciless Assault "Recharge time is reduced by 2 seconds for every enemy hit. This effect can reduce the recharge time by up to 10 seconds."
- Battle Rage | Bloodshed "Enter a rage which increases your damage by 10%, Critical Hit Chance by 3% and deal bonus damage equal to 20% of your recent Critical Hits to enemies within 20 yards."
- War Cry | Veteran's Warning "Increases Armor for you and all allies within 100 yards by 20% for 120 seconds."
- Threatening Shout | Falter "Enemies within 25 yards take 25% increased damage for 6 seconds."
- Wrath of the Berserker | Insanity "Enter a berserker rage which raises several attributes for 20 seconds."
Stacks up to 10 times with our cube weapon: Bastion's Revered and It doesn't matter which rune we choose thanks to The Undisputed Champion, so we should just choose rune based on what type of elemental damage we have on our gear, but generally Cold or Physical the recommended one.
We are this for easier positioning and to keep Band of Might up at all times.
This helps with pack clearing a lot due to the Bloodshed passive will pretty much explode AoE damage constantly with our attack speed.
Thanks to our 2-piece set bonus from Horde of the Ninety Savages set, every white number on our Battle Rage, War Cry and Threathing Shout will be doubled.
"Increase Dodge Chance by 30% while affected by War Cry." Yup.. we'll gain 60% dodge, that's crazy good.
This is a huge damage buff, with the amount of CDR we stack we should be able to keep this up 100% of the time on enemies.
"Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20%"
"While active, gain 50% increased damage."
We won't be able to keep 100% uptime on this skill, but we can reach 50% and our minimum goal is 40% uptime.
This skill will mostly be used as a damage buffer when needed like Bosses, Elite Packs or mob packs with high hp monsters. It might serve as your lifeline aswell.
Stutterstep Demonstration [Short Video]
How to make your Templar a useful asset to your GRift pushing
Slot | Item | Stat Priority |
---|---|---|
Relic | Enchanting Favor | Block > Critical Hit Damage > Strength > Vitality |
Weapon | Thunderfury, Blessed Blade of the Windseeker or Eun-jang-do | Strength > Attack Speed > Cooldown Reduction > Socket |
Shield | Freeze of Deflection or Defender of Westmarch | Block > Cooldown Reduction> Socket > Strength |
Neck | The Ess of Johan or Overwhelming Desire | Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance |
Ring #1 | Wyrdward(If Thunderfury is equipped), Justice Lantern or Band of Hollow Whispers | Block(if Justice Lantern is equipped) > Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance |
Ring #2 | Oculus Ring | Attack Speed > Cooldown Reduction > Socket > Strength or Critical Hit Chance |
Block is the most important one, this increases the chances for your templar to proc his legendary shield affixes.
Attack Speed is the 2nd most important one, so the templar can proc his items as much as possible.
Cooldown Reduction is 3rd most important, more CDR on your templar can save your life more than you'd think.
Socket to increase your templars strength. You want Flawless Royal Ruby in every socket for your templar. For his weapon, If you can afford to use a Ramaladnis Gift on a good rolled weapon for your templar you should do it. You can opt for Gem of Ease in his weapon to increase your own xp gain a tiny bit.
Critical Hit Chance isn't very important but it still is a small buff to DPS.
Area Damage is only needed on one item, so try to squeeze it in somewhere.
Secondary stats to look out for:
% Extra Gold from Monsters and Monster kills grant +experience for a small increase in XP/Gold gain.Thorns or any Chance on Hit CC is good options aswell, but remember that CC has diminishing returns on all monsters so if you're unlucky, you might get the wrong type of CC applied on a elite/boss when you really need a Stun/Freeze, this means that your next Stun/Freeze won't be as effective.
If you really want to get into min/maxing your follower, take a look at this spreadsheet below, it contains the max amount of stats they can use.
Google Drive Spreadsheet
(Area Damage, Magic find, Gold find and Bonus XP is currently missing, but followers can use them)
Legendary Potions Tier List
Potion | Tier | Explanation |
---|---|---|
Bottomless Potion of Kulle-Aid | S | Allows you to walk through Waller Elites for 5 seconds. Extremely good if you find yourself getting trapped by Waller Elites a lot. |
Bottomless Potion of the Unfettered | S | Immunity against Crowd Control for 7 seconds. |
Bottomless Potion of Fear | S | Fears enemies within 12 yards up to 4 seconds. |
Bottomless Potion of the Leech | S | Grants you up to 20000 Life per Hit for 5 seconds, and with our attack speed this is really beneficial. |
Bottomless Potion of Amplification | A | Increases healing from all sources for 5 seconds including our Simplicity's Strength. |
Bottomless Potion of Regeneration | A | Restores up to 100000 Life over 5 seconds. |
Bottomless Potion of the Tower | B | Grants you up to 20% Armor for 5 seconds. At 20000 armor, it decreases our damage taken by ~2-3% |
Bottomless Potion of the Diamond | B | Grants you up to 100 All Resistance for 5 seconds. At 1000 resistance, it decreases our damage taken by ~2%. |
Bottomless Potion of Mutilation | C | Grants you up to 50000 Life per Kill for 5 seconds. |
Bottomless Potion of Chaos | C | Teleport to another location based on your missing health. This is too much russian roulette and can screw you over real hard. |
Bottomless Potion of Rejuvenation | D | Restores 20% of your primary resource when used below 25% Life. Which means this one is useless to us. |
GRift Pathing and monsters to kill.
This section will be more advanced and in depth in the future.
Use this http://www.warpath.eu/ in meantime,
Build and GRift pathing is still being studied. General rule of thumb though, avoid wasting time on killing stuff below 0.46%(Progress in %),
unless there is a huge pack of small mobs granting 4%+ progression in total if you can kill in one second.
Too high density with high health mobs is bad for us since our Bastion's Revered splits our Frenzy damage across the amount of monsters there are.
Fantastic work! Thank you very much, OP!
As a new player your post has provided more useful information than the countless guides I have looked at put together. Thank you so much!
Thank you guys for your kind words
I will keep adding more stuff soon, like good GRift densities and such but I'm going to test more before I add that since this build is a bit different than other builds when it comes to the "perfect grift".
It looks like i can't survive with a more than decent gear in GR120 :/
Have you tried removing Convention of Elements in the cube for Aquilas Cuirass? or using RoRG in cube + Aughilds bracer and shoulders?
That helped some people to reach 120 and over.
Augments also do a lot!
Are you paragon 1000+ ?
Are you keeping damage reduction buffs properly?
Are you moving enough to get a good balance between Damage Taken/Dealt with The Travelers Pledge?
Do you have enough CDR keep Wrath of the berserker up atleast 40% of the time?
If that didn't help, I think you need to revise your movement behaviours, pathing/kill strategy in the rifts since this build does that a bit differently after all.
Take a look at this list: http://www.warpath.eu/index.html
There you can find how much progression every monster in the game gives and which "mob set" they belong to, figure out which mobs and mob sets you can kill efficiently, which ones are harder to deal with and which ones is instantly killing you thus making it impossible.
I personally avoid high density and monsters that can spawn minions due to the way Frenzy works with the Bastion Revered in the cube work, the more mobs around you the less damage you will do leading to slow killing speed. I also rarely go for monsters giving less than 2.500,
and these f*ckers I avoid at all costs, I just run to the next floor or leave the game if I see them (Grotesques).
Great work! Thank you for all the effort!
Have a question. How would you find it to remover CoE from cube and replace it with Echoing Fury? For the dmg / AS boost. Would be worth it in your opinion ? Or else, what could you use instead of CoE in the cube?
I haven't done numbers or tested with Echoing Fury in the cube at all due to I don't think it would be worth it, especially at higher grifts when it'll be harder to keep the Echoing Fury up, but I think it wouldn't be far off from CoE in terms of DPS.
Sadly I can't think or see something that would be better damage wise than CoE.
if you really need more damage I wouldn't replace CoE at all.
But for toughness we have some choices like Aquila's Cuirass.
and Thank you for your kind words
Thanks so much for the guide. I was wondering if this build can perma wotb? I don't have all the CDR rolls yet and I find myself with downtime.
No it's not possible sadly, but CDR to keep it up atleast 40% of the time. On the character planner with perfect rolls we have 50% uptime
We activate WotB for Elites or when we need to survive high density packs (high density should usually be avoided tho).
Thank you for your kind words though
Just making sure, it felt pretty far away lol. It's sill great even without wrath up all the time. Thanks so much!
Such a cool guide! Great work!
Thank you, I really apprieciate it. I'm trying my best
Great work!
Thanks
Can you please comment on 2 things since it seems you have researched this build alot:
1) using echoing fury instead of an elemental weapon (in this case Azure)
2) using Aughilds set.
i am 2.5k paragon and looking to push.
Thanks!
1. Echoing Fury provides higher dps *IF* you're able to kill smaller mobs between every elite pack without losing time, but the difference is pretty small to be honest.
2. Aughilds is good if you need more defense but already got enough damage, the damage loss of CoE isn't impacting our overall damage too much.
Experiment around and see which one you prefer, they do provide a little bit different playstyles.
with 2.5k paragon you should be able to push over 120 easily.
Fantastic effort you have put into this guide, tyvm
Does "inspiring Presence" stack with the 2 set bonus of the savage set.
I have a Hellfire with that skill passive and was wondering if it was worth it since the darn Rose havent drop
Thanks in advance
If you're referring to the Inspiring Presence power then no it doesn't (or atleast shouldn't). But it's a good passive!
what a good build page. cool details. thanks for share sir.
Thank you