Build Guide
Dendi build
Cost: 50 Spirit
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.
Enemies are Frozen for 1.5 seconds after being pulled in.
Cyclone Strike's damage turns into Cold.
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.
Enemies within 20 yards take an additional 135% weapon damage as Lightning every second.
Tempest Rush's damage turns into Lightning.
Cost: 1 Charge
Quickly dash up to 50 yards, striking enemies along the way for 370% weapon damage as Physical.
You gain a charge every 8 seconds and can have up to 2 charges stored at a time.
Gain 20% increased movement speed for 4 seconds after using Dashing Strike.
Dashing Strike's damage turns into Holy.
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.
As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.
Sweeping Wind's damage turns into Holy.
Cooldown: 30 seconds
Active: Your mystic ally has its damage increased by 50% for 10 seconds.
Passive: A mystic ally fights by your side. The ally deals 130% of your weapon damage as Physical per swing. When the ally dies, it is reborn after 5 seconds.
Active: You gain 100 Spirit.
Passive: A mystic ally fights by your side that increases your Spirit Regeneration by 4.
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.
Infuse yourself with sand, reducing damage taken by 50%.
40% of your single elemental resistances from items instead increases your resistance to all elements.
Reduce all cooldowns by 20%.
You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.
This effect may occur once every 60 seconds.
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1199 - 1490) Physical Damage
+(1199 - 1490) Fire Damage
+(1199 - 1490) Lightning Damage
+(1199 - 1490) Cold Damage
+(1199 - 1490) Poison Damage
+(1199 - 1490) Arcane Damage
+(1199 - 1490) Holy Damage
+(1439 - 1788) Physical Damage
+(1439 - 1788) Fire Damage
+(1439 - 1788) Lightning Damage
+(1439 - 1788) Cold Damage
+(1439 - 1788) Poison Damage
+(1439 - 1788) Arcane Damage
+(1439 - 1788) Holy Damage
Movement Speed |
Primary Stat |
Vitality |
Maximum Resource |
Cooldown Reduction |
Attack Speed |
Critical Hit Chance |
Critical Hit Damage |
Resist All |
Life |
Armor |
Life Regeneration |
Resource Cost Reduction |
Area Damage |
Life on Hit |
Gold Find |
Dendi build
Why captains waist? When only 1 of the set is equipped you dont get buff even with rorg. Wouldnt it be more useful to have witchiing hour equipped instead?