Skills
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Serenity Ascension
- Serenity
Cooldown: 16 seconds
You are enveloped in a protective shield that absorbs all incoming damage for 3 seconds and grants immunity to all control impairing effects.
This ability does not start its cooldown until after its effects expire.- Ascension
Increase the duration of Serenity to 4 seconds.
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Tempest Rush Northern Breeze
- Tempest Rush
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.- Northern Breeze
Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.
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Blinding Flash Faith in the Light
- Blinding Flash
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.- Faith in the Light
You deal 29% increased damage for 3 seconds after using Blinding Flash.
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Breath of Heaven Blazing Wrath
- Breath of Heaven
Cooldown: 15 seconds
A blast of divine energy heals you and all allies within 12 yards for 69735 - 91192 Life.
Heal amount is increased by 30% of your Health Globe Healing Bonus.- Blazing Wrath
Breath of Heaven increases the damage of your attacks by 10% for 9 seconds.
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Sweeping Wind Cyclone
- Sweeping Wind
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.- Cyclone
While your vortex is at 3 or more stacks, Critical Hits have a chance to spawn a lightning tornado that periodically electrocutes nearby enemies for 95% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
Sweeping Wind's damage turns into Lightning. -
Mantra of Retribution Transgression
- Mantra of Retribution
Cost: 50 Spirit
Active: Increase the amount of damage dealt to 202% for 3 seconds.
Passive: You and your allies within 60 yards deal 101% of your weapon damage as Holy to attackers when blocking, dodging or getting hit.
Only one Mantra may be active at a time.- Transgression
Passive: Mantra of Retribution also increases attack speed by 10% for you and your allies.
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Harmony
- Harmony
40% of your single elemental resistances from items instead increases your resistance to all elements.
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Mythic Rhythm
- Mythic Rhythm
Every third hit from a Spirit Generator increases the damage of your next damaging Spirit Spender by 40%.
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Near Death Experience
- Near Death Experience
When receiving fatal damage, you instead restore 35% Life and 35% Spirit and are immune to damage and control impairing effects for 2 seconds.
This effect may occur once every 60 seconds. -
Seize the Initiative
- Seize the Initiative
Dealing damage to enemies above 75% Life increases your attack speed by 30% for 4 seconds.
Items
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- Decree of Justice
Set Helm- 21 - 24 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Mantle of Channeling
Legendary Shoulders- Primary Stats
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- +85–108 Vitality
- +3 Random Magic Properties
- Secondary Stats
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- While channeling Whirlwind, Rapid Fire, Strafe, Tempest Rush, Firebats, Arcane Torrent, Disintegrate, or Ray of Frost, you deal 20–25% increased damage and take 25% reduced damage.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
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+85–108 Intelligence
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- Squirt's Necklace
Legendary Amulet- Primary Stats
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- +26 - 30% Extra Gold from Monsters
- Critical Hit Damage Increased by 31 - 35%
- Secondary Stats
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- While not taking damage, damage dealt is increased by up to 100% and damage taken is increased by up to 50%.
- + 3 Random Magic Properties
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- Lamellars of Justice
Set Chest Armor- 51 - 68 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Cesar's Memento
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- Enemies take 600 - 800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
- + 3 Random Magic Properties
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- Bazubands of Justice
Set Gloves- 42 - 55 Armor
- Primary Stats
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- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- The Witching Hour
Legendary Belt- Primary Stats
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- Attack Speed Increased by 5.0–6.0%
- Critical Hit Damage Increased by 26.0–50.0%
- +4 Random Magic Properties
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- Mountains of Justice
Set Pants- 33 - 38 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Weaves of Justice
Set Boots- 30 - 35 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Stone of Jordan
Legendary Ring- Primary Stats
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- Increases damage against elites by 25.0–30.0%
- +2 Random Magic Properties
- One of 6 Magic Properties (varies)
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+8–10 Maximum Discipline (Demon Hunter Only)
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+7–8 Maximum Fury (Barbarian Only)
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+7–9 Maximum Arcane Power (Wizard Only)
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+105–119 Maximum Mana (Witch Doctor Only)
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+13–14 Maximum Spirit (Monk Only)
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+7–8 Maximum Wrath
- One of 3 Magic Properties (varies)
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+220–349 Dexterity
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+220–349 Strength
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+220–349 Intelligence
- One of 7 Magic Properties (varies)
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Physical skills deal 15–20% more damage.
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Lightning skills deal 15–20% more damage.
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Cold skills deal 15–20% more damage.
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Fire skills deal 15–20% more damage.
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Arcane skills deal 15–20% more damage.
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Poison skills deal 15–20% more damage.
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Holy skills deal 15–20% more damage.
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- Convention of Elements
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This non-static effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- Flying Dragon
Legendary Daibo- 971.3 Damage Per Second
- Primary Stats
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- +946 - 1125 Dexterity
- Secondary Stats
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- Chance to double your attack speed when attacking.
- One of 7 Magic Properties (varies)
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+(1439 - 1788) Physical Damage
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+(1439 - 1788) Fire Damage
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+(1439 - 1788) Lightning Damage
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+(1439 - 1788) Cold Damage
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+(1439 - 1788) Poison Damage
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+(1439 - 1788) Arcane Damage
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+(1439 - 1788) Holy Damage
- + 3 Random Magic Properties
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Head
- Decree of Justice
- Stat Priority: None
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Shoulders
- Mantle of Channeling
- Stat Priority: None
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Amulet
- Squirt's Necklace
- Stat Priority: None
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Torso
- Lamellars of Justice
- Stat Priority: None
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Wrists
- Cesar's Memento
- Stat Priority: None
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Hands
- Bazubands of Justice
- Stat Priority: None
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Waist
- The Witching Hour
- Stat Priority: None
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Legs
- Mountains of Justice
- Stat Priority: None
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Feet
- Weaves of Justice
- Stat Priority: None
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Rings
- Stone of Jordan
- Convention of Elements
- Stat Priority: None
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Weapon
- Flying Dragon
- Stat Priority: None
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Offhand
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Legendary Gems
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Taeguk
- Taeguk
Gem- Primary Stats
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- Gain 2.00% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
- Gain 2.0% increased Armor for every stack. (Requires Rank 25)
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Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
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- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
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- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Taeguk
Kanai's Cube
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- Balance
Legendary Daibo- 45.1 Damage Per Second
- Primary Stats
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- +946 - 1125 Dexterity
- Secondary Stats
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- The damage of Tempest Rush is increased by 450 - 600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- One of 7 Magic Properties (varies)
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+(1439 - 1788) Physical Damage
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+(1439 - 1788) Fire Damage
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+(1439 - 1788) Lightning Damage
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+(1439 - 1788) Cold Damage
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+(1439 - 1788) Poison Damage
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+(1439 - 1788) Arcane Damage
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+(1439 - 1788) Holy Damage
- + 3 Random Magic Properties
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- Hexing Pants of Mr. Yan
Legendary Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Your resource generation and damage is increased by 25% while moving and decreased by 20 - 25% while standing still.
- + 4 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
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- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
S19 RGK Theory crafting
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Critical Hit Damage |
Critical Hit Chance |
Attack Speed |
Cooldown Reduction |
Life |
Armor |
Resist All |
Life Regeneration |
Life on Hit |
Resource Cost Reduction |
Area Damage |
Gold Find |
Comments