Skills
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Blinding Flash Crippling Light
- Blinding Flash
Cooldown: 15 seconds
Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite enemies recover faster, but suffer a 30% chance to miss with attacks.- Crippling Light
Enemies that are Blinded deal 25% reduced damage for 5 seconds after the Blind wears off.
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Tempest Rush Northern Breeze
- Tempest Rush
Cost: 30 Spirit
Charge directly through your enemies, dealing 390% weapon damage while running.- Northern Breeze
Reduce the Spirit cost of Tempest Rush to 25 Spirit and increase its damage to 500% weapon damage as Holy.
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Cyclone Strike Implosion
- Cyclone Strike
Cost: 50 Spirit
Pull up to 16 enemies within 24 yards towards you, followed by a furious blast of energy that deals 261% weapon damage as Holy.- Implosion
Increase the distance enemies will be pulled towards you to 34 yards.
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Mantra of Salvation Agility
- Mantra of Salvation
Cost: 50 Spirit
Active: You and nearby allies gain an additional 20% increased resistance to all elements for 3 seconds.
Passive: You and your allies within 60 yards gain 20% increased resistance to all elements.
Only one Mantra may be active at a time.- Agility
Passive: Mantra of Salvation also increases Dodge Chance by 35%.
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Epiphany Desert Shroud
- Epiphany
Cooldown: 60 seconds
Have an Epiphany, increasing your Spirit Regeneration per Second by 20 and enabling your melee attacks to instantly dash to your target for 15 seconds.- Desert Shroud
Infuse yourself with sand, reducing damage taken by 50%.
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Sweeping Wind Inner Storm
- Sweeping Wind
Cost: 75 Spirit
Surround yourself in a vortex that continuously deals 105% weapon damage to all enemies within 10 yards. The vortex lasts 6 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit has a chance to increase the vortex effect up to 3 stacks for a total of 315% weapon damage.- Inner Storm
As long as your vortex is at 3 or more stacks, you gain 8 Spirit per second.
Sweeping Wind's damage turns into Holy.
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Determination
- Determination
Each enemy within 12 yards increases your damage by 4%, up to a maximum of 20%.
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Relentless Assault
- Relentless Assault
You deal 20% more damage to enemies that are Blind, Frozen or Stunned.
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Beacon of Ytar
- Beacon of Ytar
Reduce all cooldowns by 20%.
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Harmony
- Harmony
40% of your single elemental resistances from items instead increases your resistance to all elements.
Items
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- Decree of Justice
Set Helm- 21 - 24 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Lefebvre's Soliloquy
Legendary Shoulders- Primary Stats
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- +4 Random Magic Properties
- Secondary Stats
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- Cyclone Strike reduces your damage taken by 40–50% for 5 seconds.
- One of 3 Magic Properties (varies)
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+85–108 Dexterity
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+85–108 Strength
-
+85–108 Intelligence
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- The Traveler's Pledge
Set Amulet- Primary Stats
-
- Critical Hit Damage Increased by 51.0–100.0%
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+330–524 Dexterity
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+330–524 Strength
-
+330–524 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Lamellars of Justice
Set Chest Armor- 51 - 68 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Cesar's Memento
Legendary Bracers- 8 - 10 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Critical Hit Chance Increased by 4.5 - 6%
- Secondary Stats
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- Enemies take 600 - 800% increased damage from your Tempest Rush for 5 seconds after you hit them with a Blind, Freeze, or Stun.
- + 3 Random Magic Properties
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- Bazubands of Justice
Set Gloves- 42 - 55 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Critical Hit Chance Increased by 7 - 10%
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Kyoshiro's Soul
Legendary Belt- 6 - 7 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Secondary Stats
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- Increases 1 - 1.25 Damage by 100 - 125%
- Sweeping Wind gains 2 stacks every second it does not deal damage to any enemies.
- + 4 Random Magic Properties
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- Mountains of Justice
Set Pants- 33 - 38 Armor
- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Sockets (1)
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- Weaves of Justice
Set Boots- 30 - 35 Armor
- Primary Stats
-
- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- +416 - 500 Vitality
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- Patterns of Justice
- Decree of Justice
- Mirrors of Justice
- Lamellars of Justice
- Mountains of Justice
- Weaves of Justice
- Bazubands of Justice
- (2) Set: Sweeping Wind gains the effect of every rune.
- (4) Set: Each enemy within Sweeping Wind increases your movement speed by 5%. Stacks up to 10 times.
- (6) Set: Attacking with Tempest Rush while Sweeping Wind is active will temporarily increase the size of Sweeping Wind after hitting over 30 times within a short period. Sweeping Wind damage is also increased by 10000%.
- + 4 Random Magic Properties
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- The Compass Rose
Set Ring- Primary Stats
-
- +10–12% Movement Speed
- +4 Random Magic Properties
- One of 3 Magic Properties (varies)
-
+220–349 Dexterity
-
+220–349 Strength
-
+220–349 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While standing still, damage dealt is increased by up to 100%.While standing still, damage dealt is increased by up to 100%.
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- Obsidian Ring of the Zodiac
Legendary Ring- Primary Stats
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- Ignores Durability Loss
- Attack Speed Increased by 5 - 6%
- Critical Hit Chance Increased by 3.5%
- Secondary Stats
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- Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack.
- + 1 Random Magic Properties
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- Vengeful Wind
Legendary Fist Weapon- 7 Damage Per Second
- Primary Stats
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- +626 - 750 Dexterity
- Secondary Stats
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- Increases the maximum stack count of Sweeping Wind by 10 and increases the damage by 600 - 800%.
- One of 7 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
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+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
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+(1199 - 1490) Poison Damage
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+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- + 3 Random Magic Properties
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- Echoing Fury
Legendary Mace- 273.6 Damage Per Second
- Primary Stats
-
- 10 - 20% Chance to Fear on Hit
- Increases Attack Speed by 5 - 6%
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Secondary Stats
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- Slaying enemies engulfs the wielder into a Frenzy.
- One of 8 Magic Properties (varies)
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+(1199 - 1490) Physical Damage
-
+(1199 - 1490) Fire Damage
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+(1199 - 1490) Lightning Damage
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+(1199 - 1490) Cold Damage
-
+(1199 - 1490) Poison Damage
-
+(1199 - 1490) Arcane Damage
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+(1199 - 1490) Holy Damage
- +5 - 8% Damage
- + 1 Random Magic Properties
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Head
- Decree of Justice
- Stat Priority: Dex CHC
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Shoulders
- Lefebvre's Soliloquy
- Stat Priority: None
-
Amulet
- The Traveler's Pledge
- Stat Priority: None
-
Torso
- Lamellars of Justice
- Stat Priority: None
-
Wrists
- Cesar's Memento
- Stat Priority: None
-
Hands
- Bazubands of Justice
- Stat Priority: None
-
Waist
- Kyoshiro's Soul
- Stat Priority: None
-
Legs
- Mountains of Justice
- Stat Priority: None
-
Feet
- Weaves of Justice
- Stat Priority: None
-
Rings
- The Compass Rose
- Obsidian Ring of the Zodiac
- Unity
- Stat Priority: None
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Weapon
- Vengeful Wind
- Stat Priority: None
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Offhand
- Echoing Fury
- Stat Priority: None
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Legendary Gems
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Taeguk
- Taeguk
Gem- Secondary Stats
-
- Gain 2% increased damage for 1.5 seconds when you spend resource on a channeled skill. This effect stacks up to 10 times.
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Bane of the Stricken
- Bane of the Stricken
Gem- Secondary Stats
-
- Each attack you make against an enemy increases the damage it takes from your attacks by 0.8%.
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Bane of the Trapped
- Bane of the Trapped
Gem- Secondary Stats
-
- Increase damage against enemies under the effects of control-impairing effects by 15%.
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Taeguk
Kanai's Cube
-
- Balance
Legendary Daibo- 45.1 Damage Per Second
- Primary Stats
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- +946 - 1125 Dexterity
- Secondary Stats
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- The damage of Tempest Rush is increased by 450 - 600% and when your Tempest Rush hits 3 or fewer enemies, it gains 100% Critical Hit Chance.
- One of 7 Magic Properties (varies)
-
+(1439 - 1788) Physical Damage
-
+(1439 - 1788) Fire Damage
-
+(1439 - 1788) Lightning Damage
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+(1439 - 1788) Cold Damage
-
+(1439 - 1788) Poison Damage
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+(1439 - 1788) Arcane Damage
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+(1439 - 1788) Holy Damage
- + 3 Random Magic Properties
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- The Laws of Seph
Legendary Spirit Stone- 30 - 35 Armor
- Primary Stats
-
- +626 - 750 Strength
- +626 - 750 Dexterity
- +626 - 750 Intelligence
- Sockets (1)
- Secondary Stats
-
- Using Blinding Flash restores 125 - 165 Spirit.
- + 3 Random Magic Properties
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- Ring of Royal Grandeur
Legendary Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
- Attack Speed Increased by 5 - 6%
- +7737 - 9214 Life per Hit
- Secondary Stats
-
- Reduces the number of items needed for set bonuses by 1 (to a minimum of 2).
- + 2 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Hi!
I'm curious of your thought process behind using Cesar's Memento and Balance, as the set doesn't buff tempest rush in any way?
Also quite perplexed of the use of Echoing Fury here, I don't feel like that gives you anything. Correct me if I am wrong.
You are right it echoing fury doesn't do anything insane i am still a bit new to monk and builds for it the thought process for ceasars and balance is due to blinding as i figured you are using tempest rush anyway. aka more complex way of saying i didnt see any alternatives