Disussion build - ZDPS Wizard
Skills
Items
-
Head
- Shrouded Mask
- Stat Priority: None
-
Shoulders
- Dashing Pauldrons of Despair
- Stat Priority: None
-
Amulet
- Countess Julia's Cameo
- Stat Priority: None
-
Torso
- Blackthorne's Surcoat
- Stat Priority: None
-
Wrists
- Krelm's Buff Bracers
- Nemesis Bracers
- Ranslor's Folly
- Stat Priority: None
-
Hands
- Fierce Gauntlets
- Stat Priority: None
-
Waist
- Blackthorne's Notched Belt
- Stat Priority: None
-
Legs
- Blackthorne's Jousting Mail
- Stat Priority: None
-
Feet
- Ice Climbers
- Stat Priority: None
-
Rings
- Oculus Ring
- Obsidian Ring of the Zodiac
- Stat Priority: None
-
Weapon
- Gesture of Orpheus
- Stat Priority: None
-
Offhand
- Etched Sigil
- Stat Priority: None
Kanai's Cube
Hi everyone! This is to help fuel a discussion on zdps wizards, and what their job is, and could they be used in higher rifts. The main goal of the wizard is to buff the groups elemental damage, which is unique. I also would like to know about Mirror Images and if they can aid the party in any way (like with WD's Grin Reaper)
D3Planner of the gear/abilities.
https://www.d3planner.com/971287838
The Gear
The gear consists of using immunities as your main source of reduction. Getting toughness on a wizard is difficult... even when trying to build for it. The way to solve this is to ignore the affixes thrown at you, which is what it's built for.
It uses Blackthorns to ignore ground effects.
You have slow time which makes it easier to dodge projectiles, while reducing enemy damage a ton.
You cant get knocked back because of Krelm's bracers or frozen because of ice climbers.
It uses elemental amulets so you can ignore 2 effects that you want.
This is one of the points I want to discuss... will these immunities be enough for higher end rifts?
I am still unsure about the legendary gems.
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments