Rating
+1

N6M4 Cold Variation GR114+ solo/GR116+ groups

Seasonal
Hybrid
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Skills

  • Cluster Arrow Maelstrom
  • Evasive Fire Focus
  • Companion Wolf Companion
  • Vault Tumble
  • Rain of Vengeance Flying Strike
  • Sentry Polar Station
  • Custom Engineering
  • Cull the Weak
  • Ballistics
  • Blood Vengeance

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Enforcer

Kanai's Cube

  • Manticore
  • Frostburn
  • Convention of Elements

As the name N6M4 would suggest, you need to make sure you have 5 pieces of Nats and 3 pieces of Marauder's equipped. With the Season of Grandeur this means you will have Nats 6 piece and Marauder's 4 piece. I have listed multiple pieces on the slots where you can use either set to meet these requirements, some slots are mandatory such as Nats ring and Weapon.

Paragon Priorities

Core

Movement Speed
Primary Stat
Maximum Resource
Vitality

Offense

Critical Hit Damage
Critical Hit Chance
Attack Speed
Cooldown Reduction

Defense

Resist All
Armor
Life
Life Regeneration

Utility

Resource Cost Reduction
Area Damage
Life on Hit
Gold Find

Ensure 25% movement speed, with the set bonuses you shouldn't need more than 15% additional movement speed to reach this goal as companion will provide 10%. Rest into primary stat, at extremely high paragon it may become useful to add into Max Resource, but I have not needed to do this yet.


Maintain a 10:1 ratio on CHD CHC as best as you can, you will probably have an excess of CHC due to helm bracers and quiver rolling with chc. For this reason I would prioritize other stats on these pieces of gear until you can find something that is optimal across the board.


Resource Cost reduction is extremely important in solo play, it directly translates to damage in situations when you either don't have any health globes or you are running awareness instead of blood vengeance. In group play I would recommend running blood vengeance with any class that can generate orbs as it will mean a nearly 100% uptime on hatred.


Attack speed is a nice to have, especially when you are high enough paragon to roll dex off pieces such as gloves, another stat that may be worth getting at that point is CDR for higher sentry uptime, but in more difficult content sentry uptime wont be what holds you back typically. I haven't tested AD yet, but it may also be useful when dex can be rolled off, although I think attack speed will come out ahead as the aoe damage is already quite high on this build.


This build needs plenty of resist all, I would favor it where possible over secondary resists.

Build Guide

This build can be quite squishy, stay at range and keep rain of vengeance up as often as possible (near 100% is best), use evasive fire to proc the defensive on your wraps of clarity, and force walk to build defensive stacks on endless walk set. With all defensive's proc'd you will be quite tanky, but this will drop quickly (as it should) when you stop to deal damage. To maintain damage stacks of endless walk use vault to move to a safe location. Your sentries deal a majority of your damage, but zei's is based off of your distance to the target, so feel free to lay your sentries as close to the enemies as possible.