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Starpact Vyr (Solo GR120+) Season 16 only!

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Solo
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Skills

  • Magic Weapon Deflection
  • Arcane Torrent Static Discharge
  • Meteor Star Pact
  • Archon
  • Teleport Calamity
  • Storm Armor Power of the Storm
  • Galvanizing Ward
  • Audacity
  • Illusionist
  • Evocation

Items

More Details
  • Legendary Gems

    • Taeguk
    • Bane of the Trapped
    • Bane of the Stricken

Kanai's Cube

  • The Grand Vizier
  • Nilfur's Boast
  • Halo of Karini

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Chance
Attack Speed
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

Build Guide

Apoc 8 (very important to have it on both helm and offhand to even make that build work)

Max Crit

Max CDR

Area dmg on shoulders, weapon and gloves (quad gloves)


gather density and nuke it down during archon downtime (channel and cast starpact when your arcane power globe is full, which is like every other second. jump into oculus and repeat creating density when entering archon. most RGs are not that great, only those with adds. on single target RGs dont cast starpact yourself, just let etched sigil / channel do the work.

very high fishing potential.


I cleared several 112-114 solo @14k int (only have area dmg on gloves, not on shoulders and also not on my terrible deathwish - area dmg is very very important on this build but very hard to get since you need cdr as well)

with enough fishing probably either CoE or Orotz even is better than unity (but need to optimize alot of gear for Orotz, no cdr rolls, mainly area dmg instead)


lots of options, I wish someone would help me theorycraft since this build right here has very high potential. (halo of arlyse + apd combo?, I die every time I kill the density thats my issue with that, but it would free up a skillslot (spellsteal or arcane attunement)...