Smite enemies up to 30 yards away with holy chains that deal 175% weapon damage as Holy. The chains break off and strike up to 3 additional enemies within 20 yards for 150% weapon damage as Holy.
Shackle
Enemies hit by the chains have a 20% chance to be Immobilized in place for 1 second.
Taunt all nearby enemies and instantly generate an additional 5 Wrath for every enemy taunted. Taunted enemies will focus their attention on you for 4 seconds.
Charged Up
For 4 seconds after casting Provoke, any damage you deal will also deal 50% weapon damage as Lightning.
Summon powerful avatars who charge forward to the targeted destination. Enemies caught in the charge path take 490% weapon damage.
Bowmen
The summoned avatars no longer march forward, but will wield bows and attack enemies, dealing 185% weapon damage. These bowmen follow you as you move for 5 seconds.
The Bowmen can only be summoned once every 15 seconds.
Damage you deal is increased by 4% for every 10 yards between you and the enemy hit. Maximum 20% increase at 50 yards.
Kanai's Cube
The Furnace
Legendary Two-Handed Mace
15.75 Damage Per Second
Secondary Stats
Increases damage against elites by 40 - 50%.
One of 7 Magic Properties (varies)
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
+ 3 Random Magic Properties
The Furnace
Warhelm of Kassar
Legendary Helm
21 - 24 Armor
Primary Stats
Sockets (1)
Secondary Stats
Reduce the cooldown and increase the damage of Phalanx by 45 - 60%.
+ 3 Random Magic Properties
Warhelm of Kassar
Convention of Elements
Legendary Ring
Primary Stats
Critical Hit Chance Increased by 3.5%
Sockets (1)
Secondary Stats
Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
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