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WIP Frozen Horde Necromancer (2.6.4 Bones of Rathma Set Build)

Seasonal
Hybrid
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Skills

  • Siphon Blood Suppress
  • Skeletal Mage Skeleton Archer
  • Command Skeletons Freezing Grasp
  • Command Golem Ice Golem
  • Frailty Scent of Blood
  • Devour Cannibalize
  • Aberrant Animator
  • Commander of the Risen Dead
  • Dark Reaping
  • Grisly Tribute

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Molten Wildebeest's Gizzard
    • Zei's Stone of Vengeance

Kanai's Cube

  • Rimeheart
  • Tasker and Theo
  • Circle of Nailuj's Evol

5 of the 6 piece Bones of Rathma set, using Frostburn in place of Rathma's Macabre Vambraces with a Topaz in the Helm for Essence Cost Reduction, all Topazes in the Torso for damage and all Diamonds in the Legs for All Resist. Secondary affixes should focus on attack speed, with any viable use of Thorns and if possible a boosted Essence pool and/or Essence Cost Reduction.

For Legendary Gems, Zei's Stone of Vengeance works to boost damage at range and inflict Stun effects on enemies to trigger the full Krysbin's boost, Bane of the Trapped granting further damage and Molten Wildebeest's Gizzard for healing and health shielding.

For Amulets, Traveler's Pledge is the best for a good balance of offense/defense, or a Hellfire Amulet, recommended with the Final Service passive due to the number of pets the build uses. Ess of Johan is a good secondary choice since it helps group up enemies and Slows them to trigger Bane of the Trapped and the base damage boost for Krysbin's Sentence. For Rings, obviously Krysbin's, Compass Rose if using Traveler's Pledge or Unity would work for solo play.

Frostburn is used for increased Cold damage and a 50% Freeze chance on all Cold damage attacks, triggering the full boost for Krysbin's Sentence and a chance to trigger the 10,000% damage effect of Rimeheart in the Cube. Nemesis Bracers are the go-to option for Rifts. and Ancient Parthan Defenders for damage reduction from the Stun effects of Zei's Stone of Vengeance.

Dayntee's Binding works to boost damage reduction when using the Frailty curse on enemies.

The Jesseth Arms set for increased damage when using Command Skeletons and auto-triggering them upon enemy death.

Cubed items are Rimeheart for a 20% chance to trigger 10,000% Cold damage to a Frozen enemy, Tasker and Theo for a 50% attack speed boost for all pets and Circle of Nailuj's Evol for doubled Skeletal Mage summoning and a 4 second duration boost.

Paragon Priorities

Core

Primary Stat
Vitality
Maximum Resource
Movement Speed

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life Regeneration
Armor
Resist All
Life

Utility

Life on Hit
Resource Cost Reduction
Area Damage
Gold Find

Paragon of 1000 or above is required to push past GR 60 range, with a focus on Intelligence for damage and elemental resistances, Vitality for Life total and Maximum Essence for Skeletal Mage summoning. Movement Speed when able.

Attack Speed for pet attacks, Cooldown Reduction for Command Golem use and Critical Hit Chance and Damage for offense.

Life Regeneration for healing, Armor and All Resist for defense followed by Life total.

Life on Hit for further healing, Essence Cost Reduction for better Skeletal Mage casting, and Area Damage for pet attack overlap. Gold Find isn't applicable to the build.

Build Guide

This build has been tested in the 2.6.4 patch PTR and is subject to any finalized changes before the beginning of Season 16. This build will be updated as needed.

As Season 16 is the Season of Grandeur, all Seasonal characters automatically gain the effects of the Ring of Royal Grandeur to reduce the number of required Set items for Set effects by 1 (does not work for 2 piece Sets) and does not stack with equipped or Cubed Ring of Grandeur effects. This build is structured around the use of that effect and thus is not usable outside the duration of Season 16.

This build works on the use of Cold element damage to trigger Frostburn's high Freeze effect chance for constant Krysbin's Sentence proccing and triggering the damage effects of Rimeheart in the Cube. As such this build works on boosting attack speed for maximum chance to trigger Freezes and taking advantage of the output of Freeze effects to control the battlefield in offset to the lower damage range compared to the typical Rathma build that relies on Singularity Skeletal Mages.

The Skeletal Mages using the Skeleton Archer rune instead help boost attack speed, both their own and the Necromancer's, and this is furthered by Tasker and Theo in the Cube for a constant long ranged Cold damage barrage. Tasker and Theo also works to speed up the Command Skeletons and the Command Golem, the former having their own Freeze effect when activated but granted additional Freeze chances on any other attacks thanks to Frostburn, and the Golem's AoE Freeze effect still having a bit of a lengthy cooldown, so having its normal attacks be able to Freeze enemies is a considerable boon. All such pets gaining 1000% increased damage per each Skeletal Archer up to 4 from the 6 piece set bonus and another 400% damage bonus from the Jesseth Arms set when triggering Command Skeletons. With how much cheaper the Skeletal Archers are to maintain, keeping up the maximum 10 is easily managed.

The Necromancer's own attack power isn't quite as significant to the build, use of Siphon Blood with Suppress acting more as a health/Essence top-off to using Devour with Cannibalize, though the Cold damage with Frostburn does allow the Necromancer to contribute to dealing Freeze effects on enemies and thus trigger Rimeheart more often in turn. Use of the Frailty curse with Scent of Blood adds another 15% additional pet damage to the mix, with enemies dying at or below 15% health.

The passives work mainly around the pets themselves, Abherrant Animator granting them 200% of the Necromancer's Thorns since they'll be engaging enemies directly while the Necromancer remains at range, Gristly Tribute for all their outgoing damage to help heal the Necromancer, and Commander of the Risen Dead reducing Command Skeleton Essence cost and Command Golem cooldown by 30%. Dark Reaping adds an additional 2% heal and Essence gain for using the Jesseth Skullscythe.

The build's constant Freeze effects make it excellent for staggering mobs, and thus make it viable for group play as well as solo play.