Skills
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Storm Armor Shocking Aspect
- Storm Armor
Cost: 25 Arcane Power
Bathe yourself in electrical energy, periodically shocking a nearby enemy for 175% weapon damage as Lightning. Lasts 10 minutes.
Only one Armor may be active at a time.- Shocking Aspect
Critical Hits have a chance to electrocute a nearby enemy for 425% weapon damage as Lightning.
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Black Hole Spellsteal
- Black Hole
Cost: 20 Arcane Power
Cooldown: 12 seconds
Conjure a Black Hole at the target location that draws enemies to it and deals 700% weapon damage as Arcane over 2 seconds to all enemies within 15 yards.- Spellsteal
Enemies hit by Black Hole deal 10% reduced damage for 5 seconds. Each enemy hit by Black Hole grants you 3% increased damage for 5 seconds.
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Wave of Force Arcane Attunement
- Wave of Force
Cost: 25 Arcane Power
Discharge a wave of pure energy that deals 390% weapon damage as Arcane to nearby enemies.- Arcane Attunement
Each enemy hit increases the damage of your next Arcane spell by 4%.
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Electrocute Forked Lightning
- Electrocute
This is a Signature spell. Signature spells are free to cast.
Lightning arcs from your fingertips, dealing 138% weapon damage as Lightning. The lightning can jump, hitting up to 2 additional enemies.- Forked Lightning
Critical Hits release 4 charged bolts in random directions, dealing 44% weapon damage as Fire to any enemies hit.
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Meteor Star Pact
- Meteor
Cost: 40 Arcane Power
Summon an immense Meteor that plummets from the sky, crashing into enemies for 740% weapon damage as Fire. The ground it hits is scorched with molten fire that deals 235% weapon damage as Fire over 3 seconds.- Star Pact
Expend all remaining Arcane Power. Each point of extra Arcane Power spent increases the impact damage of Meteor by 20% weapon damage as Arcane.
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Disintegrate Convergence
- Disintegrate
Cost: 18 Arcane Power
Channel a beam of pure energy, dealing 390% weapon damage as Arcane.
Disintegrate damage is increased by 250% weapon damage every second, up to a maximum total of 890% weapon damage as Arcane.- Convergence
Increase the width of the beam allowing it to hit more enemies.
Disintegrate's damage turns into Fire.
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Arcane Dynamo
- Arcane Dynamo
When you cast a Signature spell, you gain a Flash of Insight. After 5 Flashes of Insight, your next non-Signature spell deals 60% additional damage.
The following skills are Signature spells:
Magic Missile
Shock Pulse
Spectral Blade
Electrocute -
Audacity
- Audacity
You deal 30% additional damage to enemies within 15 yards.
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Astral Presence
- Astral Presence
Increase your maximum Arcane Power by 20 and Arcane Power regeneration by 2.5 per second.
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Unwavering Will
- Unwavering Will
Standing still for 1.5 seconds increases the following attributes:
Armor: 20%
All Resistances: 20%
Damage: 10%
Items
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- Firebird's Plume
Set Helm- Primary Stats
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- +626–750 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Firebird's Pinions
Set Shoulders- 59 - 68 Armor
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Firebird's Breast
Set Chest Armor- Primary Stats
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- +416–500 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Strongarm Bracers
Legendary Bracers- 200 - 220 Armor
- Primary Stats
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- Critical Hit Chance Increased by 1%
- +201 - 230 Vitality
- Secondary Stats
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- Enemies hit by knockbacks suffer 20 - 30% increased damage for 6 seconds.
- + 2 Random Magic Properties
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- Firebird's Talons
Set Gloves- Primary Stats
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- +626–750 Intelligence
- Critical Hit Chance Increased by 8.0–10.0%
- +4 Random Magic Properties
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- The Shame of Delsere
Legendary Belt- 6 - 7 Armor
- Secondary Stats
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- Your Signature Spells attack 50% faster and restore 9 - 12 Arcane Power.
- + 4 Random Magic Properties
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- Firebird's Down
Set Pants- Primary Stats
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- +416–500 Intelligence
- +4 Random Magic Properties
- Empty Socket
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 120% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
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- Firebird's Tarsi
Set Boots- 30 - 35 Armor
- Primary Stats
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- +78 - 83 Vitality
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- Firebird's Finery
- Firebird's Plume
- Firebird's Pinions
- Firebird's Breast
- Firebird's Down
- Firebird's Tarsi
- Firebird's Talons
- Firebird's Eye
- (2) Set: When you die, a meteor falls from the sky and revives you. This effect has a 60 second cooldown.
- (4) Set: Dealing Fire damage with one of your skills causes the enemy to take 1000% weapon damage as Fire per second for 3 seconds. This effect can be repeated a second and third time by different skills. If an enemy is burning due to three different skills simultaneously the enemy will Ignite, taking 3000% weapon damage per second until they die.
- (6) Set: Your damage is increased by 200% and damage taken reduced by 3% for each enemy that is Ignited. This effect can stack up to 20 times. You always receive the maximum bonus whenever a nearby Elite monster is Ignited.
- + 4 Random Magic Properties
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- Convention of Elements
Legendary Ring- Primary Stats
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- Critical Hit Chance Increased by 3.5%
- Sockets (1)
- Secondary Stats
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- Gain 150 - 200% increased damage to a single element for 4 seconds. This effect rotates through the elements available to your class in the following order: Arcane, Cold, Fire, Holy, Lightning, Physical, Poison.
- + 2 Random Magic Properties
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- The Compass Rose
Set Ring- Primary Stats
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- +416 - 500 Strength
- +416 - 500 Dexterity
- +416 - 500 Intelligence
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- Endless Walk
- The Traveler's Pledge
- The Compass Rose
- (2) Set: While moving, damage taken is reduced by up to 50%.While standing still, damage dealt is increased by up to 100%.
- + 4 Random Magic Properties
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- Deathwish
Legendary Sword- 4.2 Damage Per Second
- Secondary Stats
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- While channeling Arcane Torrent, Disintegrate, or Ray of Frost for at least 1 second, all damage is increased by 250 - 325%.
- One of 2 Magic Properties (varies)
- +66 - 132 Minimum Damage
- +88 - 176 Maximum Damage
- + 3 Random Magic Properties
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- Etched Sigil
Legendary Source- Primary Stats
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- +1.471363E-43 Maximum Damage
- Critical Hit Chance Increased by 1%
- Secondary Stats
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- While channeling Arcane Torrent, Disintegrate, or Ray of Frost, the damage of your Arcane Power Spenders is increased by 125 - 150% and you also cast one of your other damaging Arcane Power Spenders every second.
- One of 1 Magic Properties (varies)
- +1.443337E-43 Minimum Damage
- + 3 Random Magic Properties
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Head
- Firebird's Plume
- Stat Priority: None
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Shoulders
- Firebird's Pinions
- Stat Priority: None
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Amulet
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Torso
- Firebird's Breast
- Stat Priority: None
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Wrists
- Strongarm Bracers
- Stat Priority: None
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Hands
- Firebird's Talons
- Stat Priority: None
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Waist
- The Shame of Delsere
- Stat Priority: None
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Legs
- Firebird's Down
- Stat Priority: None
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Feet
- Firebird's Tarsi
- Stat Priority: None
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Rings
- Convention of Elements
- The Compass Rose
- Stat Priority: None
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Weapon
- Deathwish
- Stat Priority: None
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Offhand
- Etched Sigil
- Stat Priority: None
Kanai's Cube
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- The Grand Vizier
Legendary Staff- 1062.5 Damage Per Second
- Secondary Stats
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- Reduces the Arcane Power cost of Meteor by 50% and increases its damage by 300 - 400%.
- One of 7 Magic Properties (varies)
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+(132 - 308) Physical Damage
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+(132 - 308) Fire Damage
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+(132 - 308) Lightning Damage
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+(132 - 308) Cold Damage
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+(132 - 308) Poison Damage
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+(132 - 308) Arcane Damage
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+(132 - 308) Holy Damage
- + 3 Random Magic Properties
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- Nilfur's Boast
Legendary Boots- 309 - 366 Armor
- Primary Stats
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- +51 - 60 Resistance to All Elements
- Secondary Stats
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- Increase the damage of Meteor by 600%. When your Meteor hits 3 or fewer enemies, the damage is increased by 675 - 900%.
- + 3 Random Magic Properties
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- Halo of Karini
Legendary Ring- Primary Stats
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- Sockets (1)
- Secondary Stats
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- You take 60 - 80% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away.
- + 3 Random Magic Properties
Paragon Priorities
Primary Stat |
Vitality |
Movement Speed |
Maximum Resource |
Attack Speed |
Cooldown Reduction |
Critical Hit Chance |
Critical Hit Damage |
Life |
Armor |
Resist All |
Life Regeneration |
Area Damage |
Resource Cost Reduction |
Life on Hit |
Gold Find |
Comments