Rating
+3

Rathma necro mega xp guide gr 100-110 group softcore/HC

Seasonal
Group
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Skills

  • Frailty Scent of Blood
  • Bone Armor Harvest of Anguish
  • Devour Satiated
  • Blood Rush Potency
  • Simulacrum Reservoir
  • Skeletal Mage Singularity
  • Blood is Power
  • Life from Death
  • Overwhelming Essence
  • Final Service

Items

More Details
  • Legendary Gems

    • Bane of the Trapped
    • Zei's Stone of Vengeance
    • Enforcer

Kanai's Cube

  • Reilena's Shadowhook
  • Tasker and Theo
  • Circle of Nailuj's Evol

this is a rahtma 6 piece experience farming build for 2 -4 min rathma runs usually done in the range of gr 90 to as high as gr 110 plus depending on paragon and gear. You always want to make sure the runs are within 2-4 mins for maximum experience and at higher levels with pools for both rift and close for bonus experience. Note: experience is back loaded meaning most experience is on the close of the rift so pools are even more important on the rift closes. Cooldown is very important in this build for max uptime on similacrum which is where all of your damage comes from and getting to max essence as fast as possible to pump out more full essence mages for dps. Depending on which rathma necro you are in the group you may swap out scent of blood frailty for a different frailty or decrepify borrowed time for more cooldown or even land of the dead for more control and globes depending on your groups preference. No matter what make sure at least 1 necro is running a frailty of some kind tho it is important. you should also note depending on softcore or hardcore you should put as much points into vitality as you feel comfortable for survival, satiated will give you bonus life when you eat corpses so you will have to gauge it depending on comfort and having essence on your scythe of the cycle, off hand and paragon are imperative as this will effect your mage damage. this is a 3 player or 4 player spec and should only be used in groups with at least a z necro and z barb to make and pick up globes. if you are playing softcore witching hour is a better choice for more dps and if hardcore again its up to the player whether or not they feel like they want to risk extra damage by using witching hour for dps boost or go with dayntee's belt for reduction. Player can also switch the blood rush skill to metabolism for speed if comfortable for either hardcore or softcore depending on group speed (you get 1 extra teleport with metabolism vs armor for reduction with potency).


You want a cooldown gem in ur helm, and topaz in armors for dps.

Paragon Priorities

Core

Maximum Resource
Movement Speed
Primary Stat
Vitality

Offense

Cooldown Reduction
Critical Hit Damage
Attack Speed
Critical Hit Chance

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Life on Hit
Resource Cost Reduction
Gold Find

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Build Guide