Rating
+3

ScytheFury Necromancer (2.6.1 - 2.6.4 Grace of Inarius Build)

Seasonal
Solo
BBCode Link
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Skills

  • Grim Scythe Frost Scythe
  • Skeletal Mage Singularity
  • Bone Armor Dislocation
  • Frailty Aura of Frailty
  • Blood Rush Potency
  • Devour Cannibalize
  • Draw Life
  • Overwhelming Essence
  • Stand Alone
  • Swift Harvesting

Items

More Details
  • Legendary Gems

    • Simplicity's Strength
    • Bane of the Trapped
    • Invigorating Gemstone

Kanai's Cube

  • Reilena's Shadowhook
  • Steuart's Greaves
  • Briggs' Wrath

Full 6 piece Grace of Inarius set, with a Diamond in the Helm, all Topazes in the Torso and either all Topazes or all Diamonds in the Legs for offense or defense respectively. Secondary affix priority is on additional Maximum Essence total, as well as Gold Pick-Up aura where able to expand the radius of Aura of Frailty. Cooldown Reduction for Bone Armor would help cast its Stun effects more often as well.


Wisdom of Kalan is the best Amulet choice, though a Hellfire Amulet with a suitable defensive passive would work as well. For Rings, Convection of Elements and Krysbin's Sentence work to highlight all the outgoing damage via elemental types and Slow and Stun effects, though in the case of needing better defensive power, Unity is as always an option.


For Legendary Gems, Simplicity's Strength adds another damage boost to Grim Scythe, and the 4% heal per hit helps greatly with keeping the build going. Bane of the Trapped stacks with Krysbin's Sentence and procs the base 100% damage increase from it in a perfect radius to overlap the Inarius' bone storm from Bone Armor, and Invigorating Gemstone boosts healing from all sources, stacking up to 10 times while attacking and granting Crowd Control immunity. Given the boosts from Convection of Elements and Krysbin's Sentence at base, Bane of the Trapped could be swapped for a utility gem like Gogok of Swiftness for more attack speed, dodge chance and cooldown reduction, or Molten Wildebeest's Gizzard for more healing and granting health shielding.


Nemesis Bracers are a shoe-in, as there aren't any others that benefit the build directly.


Dayntee's Binding works for damage reduction, as Aura of Frailty ensures all enemies in range are cursed, though Witching Hour works as a more well rounded offensive boost. Sash of Knives is a last viable option since it triggers on all attacks, and benefits from the Physical rotation of Convection of Elements, the damage boost from Krysbin's Sentence, and against close range enemies, the bone storm damage increase from the 6 piece set bonus.


For Weapons, Trag'Oul's Corroded Fang works for the 200% damage boost to cursed enemies, and Leger's Disdain is the keystone to Grim Scythe's massively increased damage, granting an additional 80% per point of Essence restored on use (960% increase against a single enemy given that Grim Scythe generates 12 Essence per single hit, though hits against multiple enemies at once proc more Essence and thus more damage). Both are required to make the build work as it does.


For the Cubed items, Reilena's Shadowhook grants a 0.5% damage boost for every point of total Essence (so say, 150% at a 300 Essence total), Steuart's Greaves granting a 100% movement speed increase for 10 seconds after using Blood Rush, and Briggs' Wrath drawing enemies in when cursed, drawing them right into the Necromancer with Aura of Frailty and right into the Inarius' bone storm and Grim Scythe range.

Paragon Priorities

Core

Primary Stat
Vitality
Movement Speed
Maximum Resource

Offense

Attack Speed
Cooldown Reduction
Critical Hit Chance
Critical Hit Damage

Defense

Life
Armor
Resist All
Life Regeneration

Utility

Area Damage
Resource Cost Reduction
Life on Hit
Gold Find

Paragon of 1000 and above is recommended for pushing past GR65 range, with priority on Movement Speed for mobility, Intelligence for damage, Vitality for Life total, and Maximum Essence for Reilena's Shadowhook in the Cube.


Attack Speed for damage utility, Cooldown Reduction for Bone Armor and Blood Rush, and Critical Hit Chance and Damage for damage capability.


Life Regeneration for basic healing, Armor and All Resist for defense, and then Life total.


Life on Hit for improved combat healing, Area Damage for overlapping damage capability, and Resource Cost Reduction to better benefit Skeletal Mage with Singularity. Gold Find isn't applicable to the build.

Build Guide

This build has been tested in patch 2.6.1 on the PS4 and is viable for Season 16 in 2.6.4. As the Season of Grandeur it allows a free Ring of Royal Grandeur effect (not stacking with the actual Ring worn or in the Cube) so for this build it would allow the Steuart's Greaves to be worn directly and Frostburn or Depth Diggers still used in the Cube.


This build incorporates the key aspects of my two main Inarius Necromancer builds NovaStorm and RotScythe and streamlines their usage down to a faster moving, faster hitting version suitable for speedrunning but still being more than capable of Rift pushing if desired. Where NovaStorm focused on increasing defensive power and using AoE radius damage in all three of the Necromancer's elements, this build uses mobility to maneuver around enemies and deal with them with direct attacks in smaller groupings, not quite an elite hunter but not quite just trash mob focused either. And while RotScythe used Poison skill stacking to overwhelm enemies with multiple attacks and higher boosted damage, this build highlights attack speed on Grim Scythe supplemented only by the Inarius' bone storm damage and some from the Skeletal Mage used to dump Essence.


The build retains the elemental damage focus from NovaStorm, using Frost Scythe on Grim Scythe for attack speed as Cold damage for the primary means of attack, whereas the Skeletal Mage with the Singularity rune works as Physical damage and dumping built up Essence for full use of Leger's Disdain and Bone Armor with Dislocation works as Poison damage and an on-demand Stun effect for Krysbin's Sentence proccing its full damage bonus, the bone storm it generates repeatedly hits enemies for 1000% damage per second and benefiting from its own 3750% damage boost to all damage sources.This allows the other skills to focus on utility support, Aura of Frailty working to ensure all enemies with striking radius are cursed for maximum damage against them. Blood Rush for for direct mobility and increased movement speed boosting, with the Potency rune granting a 100% Armor boost for 2 seconds after use for better defensive potential, and lastly Devour with Cannibalize works for healing and Essence restoration.


While RotScythe did have a focus on Grim Scythe as a potent damage dealer with Leger's Disdain, the need to rotate through the other Poison skills to maintain the additional damage boost from Nayr's Black Death in the Cube meant it could only be used in shorter spurts. Reilena's Shadowhook in the Cube and use of Convection of Elements for a sustained 200% damage bonus for each element is slightly weaker than the 500% damage boost from Nayr's with RotScythe's build set up, but the sheer attack speed and single focus on Grim Scythe for damage dealing picks up a fair amount of the slack.


The passives are spread all across the board, Draw Life working for healing utility, Overwhelming Essence boosting Essence total for better use of Reilena's Shadowhook in the Cube and Skeletal Mage damage with Singularity, Stand Alone for another 100% Armor increase, though usually 90% or 80% with the Skeletal Mage summoning, and Swift Harvesting for another 15% attack speed boost. Dark Reaping could work as a viable subsittute for Swift Harvesting, or to be added on via a Hellfire Amulet.


In terms of variations, swapping Blood Rush for the Command Golem with the Bone Golem rune and using Golemskin Breeches in the Cube would allow for a more direct damage source for Physical damage besides the Skeletal Mage, working as another means of Stunning enemies to proc Krysbin's Sentence and granting damage reduction for the Necromancer. The Bone Golem's command attack is also able to overlap with the bone storm radius to be boosted it it as well. While this makes the build slower, it doesn't outright eliminate or change its attack methodology. Also Steuart's Greaves could be swapped for Depth Diggers in the Cube if attack power is more of a priority than mobility, and Frostburn to increase Frost Scythe damage and give it a 50% Freeze chance for much more use of Krysbin's Sentence.


Due to the single focus on mobility and attack speed to cut through enemies and keep moving onwards, the build is viable for solo play only.