Build Guide
This build has been tested in patch 2.6.1 on the PS4 and is viable for Season 16 in 2.6.4. As the Season of Grandeur it allows a free Ring of Royal Grandeur effect (not stacking with the actual Ring worn or in the Cube) so for this build it would allow the Steuart's Greaves to be worn directly and Frostburn or Depth Diggers still used in the Cube.
This build incorporates the key aspects of my two main Inarius Necromancer builds NovaStorm and RotScythe and streamlines their usage down to a faster moving, faster hitting version suitable for speedrunning but still being more than capable of Rift pushing if desired. Where NovaStorm focused on increasing defensive power and using AoE radius damage in all three of the Necromancer's elements, this build uses mobility to maneuver around enemies and deal with them with direct attacks in smaller groupings, not quite an elite hunter but not quite just trash mob focused either. And while RotScythe used Poison skill stacking to overwhelm enemies with multiple attacks and higher boosted damage, this build highlights attack speed on Grim Scythe supplemented only by the Inarius' bone storm damage and some from the Skeletal Mage used to dump Essence.
The build retains the elemental damage focus from NovaStorm, using Frost Scythe on Grim Scythe for attack speed as Cold damage for the primary means of attack, whereas the Skeletal Mage with the Singularity rune works as Physical damage and dumping built up Essence for full use of Leger's Disdain and Bone Armor with Dislocation works as Poison damage and an on-demand Stun effect for Krysbin's Sentence proccing its full damage bonus, the bone storm it generates repeatedly hits enemies for 1000% damage per second and benefiting from its own 3750% damage boost to all damage sources.This allows the other skills to focus on utility support, Aura of Frailty working to ensure all enemies with striking radius are cursed for maximum damage against them. Blood Rush for for direct mobility and increased movement speed boosting, with the Potency rune granting a 100% Armor boost for 2 seconds after use for better defensive potential, and lastly Devour with Cannibalize works for healing and Essence restoration.
While RotScythe did have a focus on Grim Scythe as a potent damage dealer with Leger's Disdain, the need to rotate through the other Poison skills to maintain the additional damage boost from Nayr's Black Death in the Cube meant it could only be used in shorter spurts. Reilena's Shadowhook in the Cube and use of Convection of Elements for a sustained 200% damage bonus for each element is slightly weaker than the 500% damage boost from Nayr's with RotScythe's build set up, but the sheer attack speed and single focus on Grim Scythe for damage dealing picks up a fair amount of the slack.
The passives are spread all across the board, Draw Life working for healing utility, Overwhelming Essence boosting Essence total for better use of Reilena's Shadowhook in the Cube and Skeletal Mage damage with Singularity, Stand Alone for another 100% Armor increase, though usually 90% or 80% with the Skeletal Mage summoning, and Swift Harvesting for another 15% attack speed boost. Dark Reaping could work as a viable subsittute for Swift Harvesting, or to be added on via a Hellfire Amulet.
In terms of variations, swapping Blood Rush for the Command Golem with the Bone Golem rune and using Golemskin Breeches in the Cube would allow for a more direct damage source for Physical damage besides the Skeletal Mage, working as another means of Stunning enemies to proc Krysbin's Sentence and granting damage reduction for the Necromancer. The Bone Golem's command attack is also able to overlap with the bone storm radius to be boosted it it as well. While this makes the build slower, it doesn't outright eliminate or change its attack methodology. Also Steuart's Greaves could be swapped for Depth Diggers in the Cube if attack power is more of a priority than mobility, and Frostburn to increase Frost Scythe damage and give it a 50% Freeze chance for much more use of Krysbin's Sentence.
Due to the single focus on mobility and attack speed to cut through enemies and keep moving onwards, the build is viable for solo play only.
Comments