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Cost: 1 ChargeGenerate: 15 FuryRush forward knocking back and dealing 600% weapon damage to enemies along your path.You gain a charge every 10 seconds and can have up to 1 charge stored at a time.
Increase the damage to 1050% weapon damage as Fire.
Cost: 20 FuryCall forth a massive hammer to smash enemies directly in front of you for 535% weapon damage. Hammer of the Ancients has a 1% increased Critical Hit Chance for every 5 Fury that you have.
Smash for 640% weapon damage as Fire.
Cost: 20 FuryEnter a rage which increases your damage by 10% and Critical Hit Chance by 3%. Lasts 120 seconds.
Deal damage equal to 20% of your recent Critical Hits to enemies within 20 yards every 1 second.
Cost: 25 FuryThrow a spear that pierces enemies and deals 500% weapon damage.
Add a chain to the spear to throw all enemies hit behind you and Slow them by 60% for 1 second.
Cooldown: 30 secondsReduce all damage taken by 50% and gain Immunity to all control-impairing effects for 5 seconds.
While Ignore Pain is active, gain 5364 Life per Fury spent.
Cooldown: 120 secondsEnter a berserker rage which raises several attributes for 20 seconds. Critical Hit Chance: 10% Attack Speed: 25% Dodge Chance: 20% Movement Speed: 20%
While active, gain 50% increased damage.
You deal 25% additional damage while near maximum Fury.
Increase Strength by 1% for 8 seconds after killing or assisting in killing an enemy. This effect stacks up to 25 times.
You deal 40% additional damage to enemies below 30% health.
Fatal damage instead reduces you to 15% Life. For 3 seconds afterward, you take 95% reduced damage and are immune to all control-impairing effects.This effect may occur once every 60 seconds.
+330–524 Dexterity
+330–524 Strength
+330–524 Intelligence
+220–349 Dexterity
+220–349 Strength
+220–349 Intelligence
+(981–1199)–(1175–1490) Arcane Damage
+(981–1199)–(1175–1490) Poison Damage
+(981–1199)–(1175–1490) Lightning Damage
+(981–1199)–(1175–1490) Holy Damage
+(981–1199)–(1175–1490) Cold Damage
+(981–1199)–(1175–1490) Fire Damage
+(981–1199)–(1175–1490) Damage
+626–750 Dexterity
+626–750 Strength
+626–750 Intelligence
+(132 - 308) Physical Damage
+(132 - 308) Fire Damage
+(132 - 308) Lightning Damage
+(132 - 308) Cold Damage
+(132 - 308) Poison Damage
+(132 - 308) Arcane Damage
+(132 - 308) Holy Damage
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