Hotfixes for June 28th
With the hotfix going live today, not only will we be seeing an increase of high-end items, but bosses will now drop one guaranteed rare with 4 stacks of NV and two with 5 stacks.
Originally Posted by Blue Tracker / Official Forums)
(June 28
Items
Items
- General
- The drop rates for high-end items (items level 61-63) have been increased for Acts III and IV of Hell difficulty and Acts I – IV of Inferno difficulty:
- The new approximate drop rates are as follows:
- Hell – Act III and Act IV
- iLvl 61: 9% to 13.9%
- iLvl 62: 1.9% to 3.45%
- iLvl 63: 0% (no change)
- Inferno – Act I
- iLvl 61: 17.7% to 23.9%
- iLvl 62: 7.9% to 12.6%
- iLvl 63: 2.0% to 4.8%
- Inferno – Act II
- iLvl 61: 18.6% to 23.3%
- iLvl 62: 12.4% to 18.6%
- iLvl 63: 4.1% to 9.3%
- Inferno – Act III and Act IV
- iLvl 61: 24.1% to 27.1%
- iLvl 62: 16.1% to 21.7%
- iLvl 63: 8.0% to 16.3%
- Bug Fixes
- Fixed a bug with several items that would allow those items to block pathing when dropped on the ground
- General
- Bosses are now guaranteed to drop at least 1 Rare item for players with 4 stacks of Nephalem Valor and at least 2 Rare items for players with 5 stacks of Nephalem Valor
- General
- Fixed a crash that could sometimes occur when a player was interacting with environment objects (e.g. opening chests or clicking on a lectern)
- Fixed several additional game and service crashes
I dunno. I see this run and I counter you with:
Quest 9 (enter the cursed hold).
Clear out weeping hollow. (4-6 elites and a goblin)
3 crypts (up to 6 elites and 3 goblins).
Festering woods (4 elites, 2 dungeons 2 elites, random event 1 elite and a goblin)
Fields of Misery (only if you get the mine or the scavenger's den) - 4 elites each and a possible goblin
southern highlands : 4 elites, up to 2 dungeons (up to 10 elites!), and 2 goblins
northern highlands : 2 elites and a dungeon (up to 4 elites) and a goblin
leoric's manor (1 elite, possible 1 inside)
HoA: maybe 10 elites? - 2 goblins
Cursed halls: 2-3 elites, and a boss and maybe a goblin
Butcher
Maybe even finish off with cathedral 1-4 (around 10 more elites and up to 3 goblins)
I think it might come down to a time/efficiency (and boredom) thing. Act 1 sucks cuz it's so boring and near impossible to die when you overgear it. Act 2 sucks cuz, well, it sucks. Too many ninja mobs. And those act 2 dungeons are miserable.
What dont you get ? its more than doubled.
up to 6 actually (plus it usually has a res chest)...watch tower is insanely lucrative for such a tiny map
also leorics can have 2 outside
I just edited your post as to what D2 is like and yet that never stopped it. If you want to farm expect easy content. If you want a challenge play later acts but expect to lose efficiency (this is common sense).
Farming Act 1 is fun for me when I get an awesome piece of gear (for money or upgrade).
Playing higher acts is fun for me for the challenge. You have to pick one. You can't have your cake and eat it too. Blizzard kind of took away "play any act for farming" in Inferno by changing it to have higher difficulty in later acts. However, over a long enough time you'll overgear the later acts and they'll be just as easy as Act I is for most people now but not necessarily as efficient until Blizzard adds more static elite/gob spawns.
Everyone is going to Farm Act 1 now... at least I know I will. I think they went a bit overboard with the Act 1 rates... Act 1 is so easy that I wouldn't even call it Inferno, it's more like Hell+.
Yeah, my mind was boggled with that change, but I guess that's the best way to get people to play again.
Loot rate should've been
2% act 1
9% act 2
16% act 3/4
but whatever
ZOMG, I got a new epic farming route!!!
Beautiful and to the point nice!
Sure you see a little more ilvl 63 in Act 2, but in those 10-15min it takes you to get 5 NV stacks in Act 2 I have finished my Act 1 run killing 15-20 elites (including Warden and Butcher).