Though patch 1.0.3b will not be hitting servers this week, we will be seeing some of its features hotfixed into the game tomorrow.
Originally Posted by (Blue Tracker / Official Forums)
In general we tend to not provide release dates or specific timeframes for patches due to the complexity of the updates, and the possibility that we’ll discover an issue that keeps us from releasing it on time. We discovered a few such issues late into the testing of 1.0.3b, which means it won’t hit this week as previously mentioned.
However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.
However, we know that a number of changes in 1.0.3b have been highly anticipated, and so we spent the better part of today pulling specific changes that did not run into testing issues out of 1.0.3b, and turning them into hotfixes. These include the Inferno drop increases among a couple others, and will be applied with off-peak rolling restarts tomorrow morning. We’ll also be updating the June hotfix blog with specific changes (including new drop rates) tomorrow morning after we manage to wrangle up a cup of coffee.
200k Gold Inferno Act 2 Challenge - Monk Edition
Jipptomilly has taken on a rather interesting challenge, clear Act 2 Inferno as a monk with only 200k gold worth of gear. Not only is he able to clear Act 2 this way, he does it while only skipping three elite packs and killing 27 others. He also ends with a rather nice sized profit at the end.
Natalya's Wrath to Remain Untouched
Bashiok hits the forums to give an update on the
Natalya's Wrath bug we reported a few days ago. After some serious discussions they have decided to keep the bonus as is.
Originally Posted by (Blue Tracker / Official Forums)
We're not going to change/correct the set bonus of Natalya's. It will remain as-is.
It's one of a few cases recently that made us really sit and look at how we were approaching a game system, have some serious discussions about what they mean for the game, and where we want it to go. Sure it's one set and set bonus, but allowing it to continue existing, and even now beginning some work to embrace the concept, probably wouldn't have happened if the unintended change to Natalya's hadn't occurred, and maybe more importantly if you didn't offer your feedback (constructively and in calm and reasonable tones, of course).
We are working on Legendary item changes for a future patch, as I'm sure you know, which could change the set in any variety of ways. I don't know what those changes could be yet, but I do know there's no desire to "fix" the set, even in the updated version. But regardless those changes will only affect items that drop after that patch. They aren't retroactive. Any Natalya's items that drop before that patch (ie the ones dropping now), and the set bonus, will remain unchanged regardless of future Legendary item updates.
It's one of a few cases recently that made us really sit and look at how we were approaching a game system, have some serious discussions about what they mean for the game, and where we want it to go. Sure it's one set and set bonus, but allowing it to continue existing, and even now beginning some work to embrace the concept, probably wouldn't have happened if the unintended change to Natalya's hadn't occurred, and maybe more importantly if you didn't offer your feedback (constructively and in calm and reasonable tones, of course).
We are working on Legendary item changes for a future patch, as I'm sure you know, which could change the set in any variety of ways. I don't know what those changes could be yet, but I do know there's no desire to "fix" the set, even in the updated version. But regardless those changes will only affect items that drop after that patch. They aren't retroactive. Any Natalya's items that drop before that patch (ie the ones dropping now), and the set bonus, will remain unchanged regardless of future Legendary item updates.
Blue Posts
Originally Posted by
Developer's Blog
Magic Find Gear Switching
I wanted to jump in quickly to say that this is one of many topics we’ve been discussing with the developers recently, and that we have a juicy blog post coming up that will delve a bit more into some of the MF swapping solutions we’re considering. (Blue Tracker / Official Forums)
Fanboys
One of the worst things currently going on in these forums as far as I'm concerned is seeing anyone with anything positive to say about the game being labelled a fanboy.
These forums are here for people to dicsuss our games, and for that you need differing opinions. Seeing people shut down and dismissed as a fanboy for saying they actually like an aspect of the game is, quite honestly, pretty low. If you don't have a valid argument other than resorting to name-calling, please refrain from posting.
We're all for people having their say on the game, good or bad, but petty behaviour has no place here. (Blue Tracker / Official Forums)
Any ETA on the developer's blog on 1.0.4 or information on the Act 3/4 loot adjustment? Thanks
Drop rates are being increased in 1.0.3b, and ... SOON. (Source)Magic Find Gear Switching
I wanted to jump in quickly to say that this is one of many topics we’ve been discussing with the developers recently, and that we have a juicy blog post coming up that will delve a bit more into some of the MF swapping solutions we’re considering. (Blue Tracker / Official Forums)
Fanboys
One of the worst things currently going on in these forums as far as I'm concerned is seeing anyone with anything positive to say about the game being labelled a fanboy.
These forums are here for people to dicsuss our games, and for that you need differing opinions. Seeing people shut down and dismissed as a fanboy for saying they actually like an aspect of the game is, quite honestly, pretty low. If you don't have a valid argument other than resorting to name-calling, please refrain from posting.
We're all for people having their say on the game, good or bad, but petty behaviour has no place here. (Blue Tracker / Official Forums)
Curse Weekly Roundup
Mists of Pandaria opens heir doors for raiding, ArenaNET wants us to break their servers, LoL players get a bonus, and Abraham Vampire Hunter comes to 8 bit; all on this weeks Curse Weekly Roundup.



Comments
#1 FreddyBenson
Hierophant
Posted 28 June 2012 - 04:16 AM
#2 Savages
Cantor
Posted 28 June 2012 - 04:22 AM
PS loot buff!! Can't wait!
#3 shootingbull
Zealot
Posted 28 June 2012 - 04:25 AM
#4 Slayerviper
Hierophant
Posted 28 June 2012 - 05:11 AM
Thank you that is all.
#5 Maerlimi
Sexton
Posted 28 June 2012 - 05:18 AM
#6 DanteCaelum
Zakarumite
Posted 28 June 2012 - 05:25 AM
#7 Molster
Corrupted Chat Gem
Posted 28 June 2012 - 05:32 AM
How can a 200K challenge even exist? Gear prices change constantly 200K in a week could only be 100K.
[/quote]
what the cost a week from now is not the point. He took to this challenge now, at the current prices.
[quote name='DanteCaelum' timestamp='1340861145' post='967483']
Sorry for troubling, but i want to confirm, what if we keep the legendary item and legendary item sets (Natalya,...) unidentified until the future patch come out? Will they get an upgrade as well?
[/quote]
no
[url="http://www.diablofans.com/news/1250-ranged-barbarian-build-witch-doctor-inferno-guide-demon-hunter-dps-calculator-unidentified-items-and-patch-11/"]http://www.diablofans.com/news/1250-ranged-barbarian-build-witch-doctor-inferno-guide-demon-hunter-dps-calculator-unidentified-items-and-patch-11/[/url]
[blizzquote][i]are existing un identified legendaries going to be upgraded?[/i]
[color=#33A7FF][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(19, 24, 30)]No, identifying doesn't roll items. The item is rolled when it drops. Identifying it is just the 'opening a present' ritual. ([/background][/size][/font][/color][url="http://twitter.com/Bashiok/statuses/213474406507356160"]Source[/url][color=#33A7FF][font=Verdana, Geneva, Tahoma, sans-serif][size=3][background=rgb(19, 24, 30)])[/blizzquote][/background][/size][/font][/color]
#8 zaxio2
Zakarumite
Posted 28 June 2012 - 05:41 AM
#9 grudgeoms
Diablo Fan
Posted 28 June 2012 - 06:21 AM
#10 grudgeoms
Diablo Fan
Posted 28 June 2012 - 06:23 AM
wonder will the % be doubled, & will act 1 be included. i hope so. i hope they remove lvl 52-55 loot from infero, 56-59 is fine, we vendor that shit
[/quote]
I vendor like anything thats below item lvl 63 and 62 .... it gets annoying when it's 3 crap rares of lvl 55 lol
#11 XDrizztPwnsX
Zealot
Posted 28 June 2012 - 06:25 AM
#12 pikke
Diablo Fan
Posted 28 June 2012 - 06:40 AM
oh, well, need more patience.
Thanks for sharing, Molster!
Legendaries: 43 Set: 0 lvl 60 char: 10/10 99.9% SP
http://eu.battle.net...ile/pikke-2100/
#13 Pax
Zakarumite
Posted 28 June 2012 - 06:50 AM
#14 Ashbjorn
Faithful
Posted 28 June 2012 - 07:02 AM
#15 Molster
Corrupted Chat Gem
Posted 28 June 2012 - 07:05 AM
200k Act 2 inferno clear - lol. Now do it on a Wizard, F'er.
[/quote]
a user already did act 1 for 120k on a wizard, and will be doing act 2 later
#16 Eme2610
Advanced Member
Posted 28 June 2012 - 08:51 AM
#17 Klusterboy
Zealot
Posted 28 June 2012 - 08:59 AM
#18 csense
Faithful
Posted 28 June 2012 - 10:40 AM
#19 Roger
Diablo Fan
Posted 28 June 2012 - 11:25 AM
So they try to beat Inferno like that, fail, try again, fail again, go to the forums to whine, find more people whining and then conclude that the game is impossible.
I'm all for raising the difficulty of the other 3 difficulties so people will have to think about the gear they use earlier in the game, so they will learn that the game is not about only DPS.
#20 Barael
Zakarumite
Posted 28 June 2012 - 12:43 PM