Do not forget that the Diablo III Beta ends tonight, Tuesday, May 1st at 3am PDT.
Originally Posted by Blue Tracker / Official Forums)
(With the #D3 beta ending tonight at 3am, what do you plan to do for the two weeks leading to May 15? #FeelsLikeanEternity (Source)
Inferno Unbeaten By Internal Test Team
Inferno mode has been added to give us an even harder challenge in Diablo III. But just how hard is this difficulty?
Originally Posted by Blue Tracker / Official Forums)
(Was anyone in the internal test team able to beat D3 Inferno difficulty?
No (Source)
No (Source)
Blue Posts
Originally Posted by (Blue Tracker / Official Forums)
Rune Graphic Colors
Please make the runes different colors.
coloring them implied categories of function that did not exist. Many people found this very confusing in internal tests. (Source)
Ladders
With no ladder resets, don't you think the replayability will be crippled in a few months due to abundance of epic gear?
If/When this problem occurs we'll address it. Its a long way off, let's enjoy release. but when it does happen I'd rather not solve it with a system that arbitrarily insists everyone re-roll there characters. (Source)
Low HP Toggle
Hey Jay, while you're answering Diablo 3 questions -- any chance that we can get a toggle option for the low hp "red alert"?
not likely. If we added every option requested we'd have hundreds and the options screen would be impossible to navigate. (Source)
Soon
Ok folks, officially overwhelmed with questions. It will be out soon and all will be revealed. (Source)
Please make the runes different colors.
coloring them implied categories of function that did not exist. Many people found this very confusing in internal tests. (Source)
Ladders
With no ladder resets, don't you think the replayability will be crippled in a few months due to abundance of epic gear?
If/When this problem occurs we'll address it. Its a long way off, let's enjoy release. but when it does happen I'd rather not solve it with a system that arbitrarily insists everyone re-roll there characters. (Source)
Low HP Toggle
Hey Jay, while you're answering Diablo 3 questions -- any chance that we can get a toggle option for the low hp "red alert"?
not likely. If we added every option requested we'd have hundreds and the options screen would be impossible to navigate. (Source)
Soon
Ok folks, officially overwhelmed with questions. It will be out soon and all will be revealed. (Source)
Portrait of a Champion Contest Closed
Blizzard's art contest to draw one of the heroes is now closed for submissions. Many of our own members entered into the contest. You can see some of the entries below the blue post. If you have one of your own, please feel free to share it with the rest of the community.
Originally Posted by Blue Tracker / Official Forums)
(The Portrait of a Champion contest has drawn to a close. Thank you to everyone who submitted original artwork depicting the barbarian, demon hunter, monk, witch doctor, and wizard! Your talent and creativity have served Santcuary well.
Winners will be announced following the release of Diablo III on May 15. Stay tuned for the results, and be sure to check out the contest gallery in the meantime to "Like" your favorite pieces!
Winners will be announced following the release of Diablo III on May 15. Stay tuned for the results, and be sure to check out the contest gallery in the meantime to "Like" your favorite pieces!
Curse Weekly Roundup
Catch up on everything going on in the Curse gaming community.
Same lol. What do you mean the beta is 'tonight at 3am, may 15th' ?
Originally Posted by (Blue Tracker / Official Forums)
coloring them implied categories of function that did not exist. Many people found this very confusing in internal tests. (Source)
...
"..." was my reply as well. The fact that they are NOT colored is what makes them confusing atm.
I miss being able to say "Oh yeah, Bash with Crimson" or "Frost Nova with Indigo" and poeple knew right away..
Now its "Bash with... w/e that rune spell name is or Rune with the funky twist at the top"
dont care for it much.
By the way Blizzard are losing a lot of quality in gameplay, SCBW was brilliant demanding game that did KOREA the capital of "E-SPORTS" they change the vision of videogames....SC2 its OK too easy even for casual-noob players they still have time to fix this with HOTS or next expansion, Diablo2 was epic with his original colors,gothic STYLE, gore...D3 looks like another OK but not impressed, there are lot of games with that shinny shitty color style,....ppl need to be more demanding with blizz new games, remember one game StarCraft did in SOUTH KOREA...if your pleased with D3 Beta gameplay style you are mediocre!! who never playhard scbw or d2
Farm easier content and buy better gear on the AH and you'll be able to progress through Inferno with less deaths if the traditional method is too frustrating for you.
Haha yeah.
And SIIIGHHH at the canned response for UI options. If that's the issue, give us an ini file with a complete list of options to turn anything in the UI off and so many people will be happy to go edit that file and turn off stupid annoying things. The "friendly UI" can remain untouched because those people don't care about the more advanced options anyway.
I couldn't agree more, Duck. Oh well, the game will still be epic. -shrug-
Cannot wait for may 15th.
Hope Inferno is as difficult as they picture it, that they will not nerf it and that there will never be a "ladder reset" (otherwise they should provide a "single player" option for slow players like me)
Let's wait!
Are you kidding me?!
I played D2 for years and SC and I loved D3. I think you sir have a different opinion than most of the people here.
edit: changed to happy face
Oh yeah? To me, it sounds like they made it too hard which is also not fun. It's a fine line between making something that is difficult but beatable with skill and simply not beatable. It's not fun if you walk into Inferno and get 1 shot. Any unskilled company can make a difficulty that simply isn't beatable. It takes skill to design something that is difficult and takes skill to defeat. Back in WoW, Cthun used to be mathamatically impossible. I'm sorry but that's not fun. I really hope that quote was a lie. How can you balance a difficulty that no one has ever defeated?
They just redid Inferno's difficulty. It's likely he's saying nobody has beaten the newest incarnation of its difficulty. Obvious reason nobody's beaten that is that they wouldn't have had enough time to gather the gear for it.
It seems to me the people complaining about Inferno's difficulty are under the impression the steps to playing this game are: