Update - Patch 14 is now live
Updated Loading Screens
All acts received new loading screens in this patch.
Client Strings Changes
The client strings changes have new and juicy information for you!
DiabloFans Quote:
Champion Kills boosts Magic Find!
- Nephalem Valor - Defeating an Elite/Champion pack has increased your Magic Find and Gold Find.
- StaffOfCow_Nightmare - Nightmarish Staff of Herding - Only one bovine in all of Nightmarish Sanctuary could possibly have an use for this.
- StaffOfCow_Hell - Hellish Staff of Herding - Only one bovine in all of Hellish Sanctuary could possibly have an use for this.
- StaffOfCow_Inferno - Infernal Staff of Herding - Only one bovine in all of Infernal Sanctuary could possibly have an use for this.
- CraftingPlan_Smith_Smith_StaffofCow_Nightmare - Plan: Nightmarish Staff of Herding
- CraftingPlan_Smith_Smith_StaffofCow_Hell - Plan: Hellish Staff of Herding
- CraftingPlan_Smith_Smith_StaffofCow_Inferno - Plan: Infernal Staff of Herding
- A2_UniqueVendor_Fence_InTown_08 - Fence - Silmak the Fence
- A1_UniqueVendor_Miner_InTown_04 - Miner - Tilnan the Collector
- A1_UniqueVendor_Collector_InTown_04 - Collector - Lugo the Miner
- A2_UniqueVendor_Peddler_InTown_08 - Peddler - Squirt the Peddler
- Mind on the Metal - Teach a recipe that you have found in your adventure to the Blacksmith.
- TEST_BossWorld_IzualSTEP - A4, Ponies_TrotteredPath, AscendSpire
- Stength Item bonuses are multiplied by 2.5 for your follower.
- Dexterity Item bonuses are multiplied by 2.5 for your follower.
- Intelligence Item bonuses are multiplied by 2.5 for your follower.
- Unique_CombatStaff_2H_010 - A hard blow from Master Zakhyr's staff quickly focuses the mind of the undisciplined student.
- Unique_VoodooMask_005 - The Oaxazi tribe sends any child bitten by a snake into the deep jungle to be judged by the great feathered serpent. Those who return alive are trained in the sacred arts.
- Inferno Set 013 - Blackthorne's Regalia
- Unique_Amulet_016 - Blackthorne's Medal - The Duncraig Cross is awarded to those nobles who lead their knights to victory in defense of the realm.
- Unique_Boots_019 - Blackthorne's Boots - The leather and scale joints provide improved flexibility for better foot positioning in dueling and stability in mounted combat.
- Unique_ChestArmor_028 - Blackthorne's Jacket - Baron Blackthorne lead his knights to prevent the escape of King Leoric's forces during their defeat against Westmarch, forcing them to choose between surrender and die in the quagmire.
- Unique_Belt_015 - Blackthorne's Scabbard - A thick leather belt, notched once for each enemy noble captured in battle, each man ransomed back to his family for a hansom fee.
- Unique_Pants_013 - Blackthorne's Breeches - Tailored to exact specifications for comfort in riding, walking, fencing and jousting.
- Crafting_Training_Tome_Inferno - Tome of Secrets - Peering at the contents inside causes your head to throb with pain.
- Crafting_Training_Tome_Blacksmith_Hell - Tome of Blacksmithing - Diagrams, instructions and figures of exquisite precision adorn the page.
- Crafting_Training_Tome_Jeweler_Hell - Tome of Jewelcrafting - Diagrams, instructions and figures of exquisite precision adorn the page.
- ErrorBannedFromRMT - Your account has been banned from the Real Money Auction House. Please contact the Customer Service if you believe this was done in error.
- ErrorParentalControlsRMT - Your account has been blocked from using the Real Money Auction House by parental controls. Please contact the Customer Service if you believe this was done in error.
- ErrorAuthenticatorRequiredRMT - An Battle.net Authenticator is required to access the Real Money Auction House. Please visit the Battle.net website for more information.
- ErrorUnknownLicenseRestrictionRMT - Access to the Real Money Auction House is restricted. Please contact the Customer Service for more information.
- HardcoreNotInBeta - The Auction House is not available to hardcore heroes at this time. (This is a BETA ONLY restriction)
- ReportHeroName - Inappropriate Hero Name
- ReportInappropriateHeroName - Are you sure you want to report {s1} for an inappropriate hero name?
- RenameHeroDescription - Your hero has been flagged for rename. You will not be able to use this hero until you have entered a new name.
- HeroRenameLabel - Enter new hero name
- HardcoreTimePlayed - Time Played: {s1}
- HardcoreHeroLevelClass - Level {s1} {s2}
- HardcoreCreationDeathTime - {s1} - {s2}
New Diablo 3 Credit Screen
New Difficulty Markers
Diablo 3 Launcher Background For Updating
though this is not new to the files, you will now be seeing it a bit more.
BattleNetAuctionHouse_Class_Backgrounds
Though the graphics may look like ones we know, these were added under the name listed above. This means they may be part of a new Auction House UI.
Patch 14 Unofficial Changes
As always please let us know in the comments if anything seems way off!
DiabloFans Quote:
Barbarian
- Pound of Flesh "When the sky bleeds, the crops grow tall
, when. When our enemies bleed, we grow strong." ???Chant of the Harvest - Ruthless Critical
hit chanceHit Chance increased by 5%. Criticalhit damageHit Damage increased by 50%. / Many skills andrunestone effectsrunes rely oncritical hitsCritical Hits to trigger their effects. - Nerves Of Steel Your Armor is increased by
25100% of your Vitality. - Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 15% increased damage / Maces/Axes: 10%
chance to critical hitCritical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit - Inspiring Presence The duration of your shouts is doubled.
While benefiting from your War Cry or Battle RageAfter using a shout you regenerate21% of your maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatning Shout / *War Cry - Superstition Reduces all non-
physicalPhysical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury. - No Escape Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a
critical hitCritical Hit with Ancient Spearautomaticallyresets the cooldownand critical hitswhile Critical Hits with Weapon Throw have a chance to return 14 Fury. - Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever
you become stunneda Stun,fearedFear orcharmedCharm is cast on you, you have a chance to recover 15% of your maximum Life. - Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
- Bash Generate: 6 Fury per attack / Brutally smash an enemy for 150% weapon damage with a 20% chance
forto Knockback. - Punish :
Each attack increasesIncreases the damageof allof your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times. - Cleave
- Broad Sweep : Increase damage to 156% weapon damage
to enemies caught in the swing. - Gathering Storm : Enemies cleaved have their movement speed reduced by 80% for 1
secondssecond. - Reaping Swing : Generate 3 additional Fury per enemy hit.
- Rupture : Enemies slain by Cleave explode, causing
11085% weapon damage to all other enemies within 8 yards. - War Cry Generate: 30 Fury / Cooldown: 30 seconds / Unleash a rallying cry to increase Armor for you and all allies within 30 yards by
5020% for 60 seconds. - stat : Armor is increased to
5020%. - Hardened Wrath : Increases the Armor bonus to
10040%. - Veteran's Warning : War Cry also grants a 15%
dodgebonus to Dodge Chance. - Invigorate : Increases maximum Life by 10% and regenerates
890310 Life per second while affected by War Cry. - Threatening Shout
CostGenerate:2015 Fury / Cooldown: 15 seconds / Shout with great ferocity, reducing damage done by enemies within 25 yards by2520% for 15 seconds. - stat : Reducing damage done by enemies within 25 yards by -
2520% for 15 seconds. - Grim Harvest : Enemies are badly shaken and have a
515% chance to drop additional treasure. - Terrify : Enemies are severely demoralized. Each enemy has a
2035% chance to flee for 2.5 seconds. - Ground Stomp Shake the ground to inflict
01% weapon damage to all enemies within 12 yards andstunStun them for 4 seconds. - Trembling Stomp : Enemies in the area also take
7576% weapon damage. - Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a
155% increasedchance toCritical Hit Chance. - stat : Call forth a massive hammer to smash enemies around the target for 200% weapon damage and increases Critical Hit
chanceChance by155%. - Thunderstrike : Whenever you kill an enemy with Hammer of the Ancients every other
nearbyenemy within 10 yards is stunned for 3 seconds. - Ignore Pain Cooldown: 30 seconds / Reduces all damage taken by 65% for
35 seconds. - stat : Increases damage reduction to 65% for
35 seconds. - Iron Hide : Increases duration to
57 seconds. - Mob Rule : Extend the effect to nearby allies, reducing damage taken by 65% for
35 seconds. - Bravado : When activated,
knockbackKnockback all enemies within 12 yards and deal 50% weapon damage to them. - Sprint
- Rush :
Increase dodge chanceIncreases Dodge Chance by 12% while sprinting. - Run Like the Wind : Tornadoes rage in
theyour wakeof the Sprint, each one inflicting 60% weapon damage. - Ancient Spear Throw a spear with a maximum range of 45 yards, pulling an enemy back to the
barbarianBarbarian, slowing movement speed and dealing 213% weapon damage. - Furious Charge
- Juggernaut : Regain
68% of your maximum Life for each target hit by Furious Charge. - Stamina : Generate 8 additional Fury for each target hit while charging.
- Merciless Assault : Cooldown is reduced by 2
secondseconds for every target hit. This effect can reduce the cooldown by up to 10 seconds. - Battle Rage Cost: 20 Fury / Enter a rage which increases damage by 15% and
critical hit chanceCritical Hit Chance by 3% for 30 seconds. - stat : An intensified rage increases damage by 15% and
critical hit chanceCritical Hit Chance by 3% for 30 seconds. - Ferocity : While under the effects of Battle Rage,
critical hitsCritical Hits have a chance to increase the duration of Battle Rage by 2 seconds. - Swords to Ploughshares : While under the effects of Battle Rage,
critical hitsCritical Hits have up to a 5% chance to cause enemies to drop additional health globes. - Into the Fray : While under the effects of Battle Rage,
critical hitsCritical Hits have a chance to generate 15 additional Fury. - Bloodshed : While under the effects of Battle Rage,
critical hitsCritical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies. - Wrath of the Berserker Cost: 50 Fury / Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20%
- stat : Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
- Striding Giant :
Increase theIncreases bonusdodge chance grantedto Dodge Chance to 60%. - Slaughter :
Landing a critical hit whileWhile Wrath of the Berserker is activehas, Critical Hits have a chance to cause anexplosioneruption of blood dealing 155% weapon damage toallenemies within 15 yards. - Earthquake Cost: 50 Fury / Cooldown: 120 seconds / Shake the ground violently, dealing
16002000% weapon damage as Fire over 8 seconds to all enemies within 18 yards. - stat : Shake the ground violently dealing 0% weapon damage followed by an additional
200250% weapon damage over 8 seconds to all enemies within 18 yards. - Chilling Earth : Creates an icy patch, causing Earthquake's damage to turn Cold and
slowSlow the movement of enemies by 80]%. - Leap Attack Leap
Attack - desc : Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing
12585% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds. - stat : You leap into the air to inflict
12585% weapon damage to all enemies within 8 yards of the destination. - Toppling Impact : Send enemies hurtling
20 yards into other nearby enemies who suffer 15% weapon damage and are pushed back in a chain up to 2 timesaway from where you land. - Launch : Jump into the air with such great force that enemies within 8 yards of the origin of the jump
take 75% weapon damageare also slowed by 60% for 3 seconds. - Death from Above : Land with such force that enemies have a
50100% chance to be stunned for23 seconds. - Weapon Throw Cost: 10 Fury / Hurl a throwing weapon at an enemy for
145120% weapon damage andslowSlow the movement of the enemy by 60% for 2 seconds. - stat : Hurl a throwing weapon at an enemy for
145120% weapon damage and slowing the movement of the enemy by 60% for 2 seconds. - Mighty Throw : Increase thrown weapon damage to
189156% weapon damage. - Throwing Hammer : Hurl a hammer with a 75% chance to
stunStun the target for 2 seconds. - Stupefy : Aim for the head, gaining a 20% chance of causing your target to be
confusedConfused and attack other enemies for 6 seconds. - Rend Cost: 20 Fury / A sweeping strike causes all nearby enemies to
bleedBleed for 210% weapon damage as Physical over 3 seconds. - stat : Strike all enemies within
912 yards, dealing 70% weapon damage every second for 3 seconds. - Lacerate : Increase damage to
90271% weapon damage as Physicalevery second forover 3 seconds. - Ravage : Increase the range of Rend to hit all enemies within
1417 yards. - Blood Lust : Gain
69% of the damage done by Rend as Life. - Frenzy
- Triumph : Killing an enemy with Frenzy heals you for
128% of your maximum Life over 6 seconds. - Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient
barbariansBarbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill. - The Council Rises : The Ancients inflict 66% weapon damage with each attack and have 100% additional
armorArmor. - Talic's Anger : Talic gains the skill Leap
Attackwhich deals 250% of your weapon damage to enemies in the area of the leap. - Seismic Slam Cost: 30 Fury / Slam the ground
toand cause a wave of destruction that deals 155% weapon damage andknockbackKnockback to targets in a 45 yard arc. - Shattered Ground : Increase damage to 202% weapon damage and increases
the knockbackKnockback distance by 100%. - Whirlwind Cost: 16 Fury / Deliver multiple attacks to everything in your path for
100110% weapon damage. - stat : Inflict
100110% weapon damage every 3 seconds. - Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflicts
130143% weapon damage as Fire. - Hurricane :
IncreasesAllows you to move at your movement speedduringwhile using Whirlwindto your full run speed. - Eye of the Storm :
EveryGain 1 Fury for every enemyhit refunds 1 Furystruck. - Blood Funnel : Critical
strikesHits restore0.51% of your maximum Life. - Revenge Revenge has a 15% chance to become active each time you are hit. / Inflict 220% weapon damage to all nearby enemies. You heal
56% of your maximum Life for each enemy hit. - stat : Inflict 220% weapon damage to all enemies within 11 yards and gain
56% of your maximum Life for each enemy hit. - http://diablowiki.com/Vengeance
isIs Mine" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - VengeanceisIs Mine"/> VengeanceisIs Mine : Gain 5 Furyeach time Revenge is usedandimproveheal for 10% of your maximum Lifegained fromfor each enemy hitto 7.5%.. - Best Served Cold : After using Revenge, your
critical strike chanceCritical Strike Chance is increased by 10% for 12 seconds. - Overpower Cooldown: 15 seconds / Deal
260165% weapon damage to all targets within 9 yards.If Overpower critical hits,Landing a Critical Hit has a chance to lower the cooldownis automatically resetby 1 second. - Killing Spree : Your
chance toCritical Hit Chance is increased by 10% for 6 seconds. - Revel : Heal
710% of your maximum Life for every enemy hit. - Momentum :
Overpower generatesGenerate 12 Fury foreveryeach enemy hit by Overpower.
- Tactical Advantage Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
- Night Stalker Critical
hitsHits have a chance to restore 2 Discipline. / Discipline is used to fuel many of your tactical and defensive skills. - Brooding As long as you have not taken damage in the last
53 seconds you gain21% of your maximum Life per second. - Archery Gain a bonus based on the weapon type of your main hand weapon: / Bow: 15% increased damage / Crossbows: 50%
critical hit damageCritical Hit Damage / Hand Crossbows: 10%chance to critical hitCritical Hit Chance - Numbing Traps Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
- Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
- Sharpshooter Gain
a3%chance to critical hitCritical Hit Chance every second. This bonus is reset 1 second after you successfullycriticalcritically hit. - Ballistics Damage from rockets increased by
10050%. / Rockets are fired from certainsocketed skillskill rune effects. - Multishot
- http://diablowiki.com/
SupressionSuppression Fire" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com -SupressionSuppression Fire"/>SupressionSuppression Fire : Every enemy hit grants 1 Discipline. - Fan of Knives Cost: 20 Hatred / Cooldown: 10 seconds / Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also
slowSlow the movement of enemies by 60]% for 2 seconds. - stat : Throw knives out in a spiral around you, doing 5 - 5
physicalPhysical damage to all enemies within 10 yards of you. Your knives will alsoslowSlow themovmentmovement of enemies by 60]% for 2 seconds. - Fan of Daggers : Imbue your knives with a
8065% chance tostunStun enemies for 2 seconds. - Crippling Razors : Increase the
slowamount enemies are slowed to 80% for 2 seconds. - Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
- stat : Shoot out an explosive bola that wraps
itselfaround its target. After 1 second, the bola explodes, dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 7 yards. - Acid Strike : Shoot 3 bolas that each deal 130% weapon damage as Poison
each. The bolas no longer explode for area damage to nearby targets. - Thunder Ball : When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to
stunStun the primary target for 1.5 seconds. - Bitter Pill :
AfterWhen the bola explodes, you have a 35% chance to gain 3 Discipline. - Imminent Doom :
AugmentsAugment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds. - Spike Trap
GenerateCost:430 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does135275% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time. - Long Fuse : Increases the arming time to 2 seconds but increases damage to
182371% weapon damage. - Sticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the
trapbomb explodes dealing196404% weapon damage to all enemies within 8 yards. - Scatter : Simultaneously place all 3 traps
at once. - Lightning Rod : When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for
135275% weapon damage as Lightning. - Grenades
- Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and
leavesleave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area. - Cluster Grenades : Throw
Cluster Grenadescluster grenades that deal 112% weapon damage as Fire over an 8 yard radius. - Chakram Fire a swirling projectile that does 2 - 2
physicalPhysical damage to enemies along its path. - Caltrops Cost: 8 Discipline / Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops
slowSlow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds. - Hooked Spines : Increase the
slowslowing amount to 80%. - Carved Stakes :
ReduceReduces the cost of Caltrops to 6 Discipline. - Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10%
chance to critical hitCritical Hit Chance with all attacks. - Cluster Arrow Fire a Cluster grenade that explodes for
290230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage. - Cluster Bombs : Launch the cluster through the air, dropping
a series ofbombs in a straight line that each explode for 230% weapon damage as Fireeach. - Dazzling Arrow : Enemies hit by grenades have a
6555% chance to be stunned for 2 seconds. - Marked for Death Cost: 6 Discipline / Marks an enemy. The marked enemy will take
1512% additional damage for the next 30 seconds. - stat : The marked enemy will take
1512% additional damage. - Grim Reaper : An additional
1512% of damage done to the target is also divided among all enemies within 20 yards. - Valley of Death : Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take
1512% additional damage. - Death Toll : Heal attackers for 1% of the damage done to the marked target
heals the attacker. - Sentry
- Spitfire Turret : The turret will also fire homing rockets
every 1.5 secondsaimed at random nearby targets for408% weapon damage as Fire. - Guardian Turret : The turret also creates a shield that reduces damage taken by allies by
2015%. - Hungering Arrow Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a
5550% chance to pierce through targets. - http://diablowiki.com/
PiercingPuncturing Arrow" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com -PiercingPuncturing Arrow"/>PiercingPuncturing Arrow : Increase the chance for the arrow to pierce to5550%. - Spray of Teeth : Successful
critical hitsCritical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area. - Smoke Screen Cost:
1524 Discipline / Vanish behind a wall of smoke, becoming momentarily invisible for23 seconds. - stat : Vanish behind a wall of smoke, becoming momentarily invisible for
23 seconds. - Lingering Fog : Increase the duration of the effect to
34 seconds. - Special Recipe : Reduce the cost to
1221 Discipline. - Shadow Power
- Shadow Glide :
While active, gainGain 40% bonus to movement speed while Shadow Power is active. - Gloom :
While active, allReduce incoming damageis reducedby 65% while Shadow Power is active. - Well of Darkness :
ReducesDecreases the Discipline cost to 16. - Blood Moon : Increases
the amount of Life gained to 30% of alldamagedealtdone as Life to 30%. - Rain of Vengeance
Cost: 40 Hatred /Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing9175% weapon damage for 5 seconds to all enemies in the area. - stat : Fire a massive volley of arrows around you. Fires 1 waves of arrows that strike for
140115% weapon damage. - Beastly Bombs : Summon 20 Shadow Beasts to drop bombs on enemies, dealing
150125% weapon damage each. - Dark Cloud : Launch a massive volley of guided arrows that rain down on enemies for
4235% weapon damage forthe12 seconds. - Anathema : Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing
140115% weapon damage. - Flying Strike : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing
7560% weapon damage each and stunning enemies for 2 seconds. - Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing
10075% weapon damage each. - Elemental Arrow Cost: 10 Hatred / Shoot
an elemental chargeda fire arrow that deals 155% weapon damage as Fire to all targets it passes through. - Frost Arrow : Fire a
Frostfrost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second. - Ball Lightning : Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
- http://diablowiki.com/Screaming
SkulSkull" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - ScreamingSkulSkull"/> ScreamingSkulSkull : Grants a4035% chance to shoot a skull that willfearFear affected enemies for 2 seconds. - Nether Tentacles :
Unleash shadowShadow tentaclesthatdeal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you. - Lightning Bolts : Fire electrified bolts that
stunStun enemies for21.5 secondswhen they critically hiton a Critical Hit. - Rapid Fire
- Bombardment : Rapidly fire grenades
instead of arrowsthat explode for 276% weapon damage as Fire to all enemies within a 4 yard radius. - High Velocity : Fire
Poisonpoison arrows that have a 40% chance to pierce through enemies. - Web Shot : Slows the movement of affected targets by 80% for 1
secondssecond. - Preparation
- Punishment :
Removes cooldown. Skill now costsRestore all Hatred for 20 Disciplineto cast and restores all Hatred. Preparation has no cooldown. - Invigoration :
When activated, increases yourIncrease maximum Discipline by 10 for 5 seconds when using Preparation. - Focused Mind : Gain 45 Discipline over 15 seconds instead of
replenishing Disciplinerestoring it immediately. - Battle Scars :
RegainGain 60% Lifewhen usingwhile Preparation is active. - Backup Plan :
GrantsThere is a 30% chance thatthePreparation's cooldown will not be triggeredwhen used. - Impale
- Impact : Impale
willhas a 65% chance to knock the target back andstun themStun it for 1.5 seconds. - Chemical Burn : Your target will also Bleed for
100125% weapon damage as Physical over 2 seconds. - Awareness : After the
intialinitial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards. - Grievous Wounds :
GainCritical Hits cause 100% additional damageto critical hits. - Companion
- Spider Companion :
SummonsSummon a spider instead of a raven. The spider's attacks alsoslowSlow the movement oftargetsenemies by 60% for 2- 2seconds. - Boar Companion : Summon a boar instead of a raven. The boar's attacks hit all enemies in an area
with every swing. - Wolf Companion : Summon a
powerful but temporarywolfally rather than a long-term raven companion. The wolf will fight with youfor 25 secondsand attacks enemiesinstead of a raven. The wolf attacks for 60% of your weapon damage as Physical. - Bat Companion :
SummonsSummon a bat instead of a raven. The bat grants you 3 Hatred per second. - Ferret Companion :
SummonsSummon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%. - Strafe
- Equilibrium :
Increased rate of fire whileIncreases your attack speed by 20% when using Strafeby 30%. - Stinging Steel : Throw out knives rather than arrows that do an extra 100% damage on successful
critical hitsCritical Hits. - Evasive Fire Shoot for 125%
ofweapon damage.
- Fleet Footed
IncreaseIncreases movement speed by 10%. - Transcendence Every point of Spirit spent heals you for
118.662 Life. - Sixth Sense Your dodge chance is increased by an amount equal to 30% of your
chance to critical hitCritical Hit Chance. - Pacifism While
stunned, fearedyou are under a Stun, Fear orcharmedCharm effect, all damage taken is reduced by 75%. - Fists of Thunder Generate: 6 Spirit per attack / Unleash a series of extremely fast punches that deal
100110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other SpiritGenerators-generating skills due to the high attack speed. - stat : Damage increased to
100110% weapon damage as Lightning. - Thunderclap : Teleport to the target and
releasesrelease an electric shockwave witheachevery punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning. - Bounding Light : Every third punch releases chain
lightinglightning instead of knocking enemies back. Each lightning strike inflicts6773% weapon damage as Lightning. - Static Charge : Your primary target is charged with static electricity for 5 seconds
. Enemies with a static charge take 35and takes 37% weapon damage as Lightning when you attack othernearbyenemies with Fists of Thunder. - Lightning Flash :
Fists of Thunder increasesIncreases yourDodge chancechance to Dodge by 16]% for 2 seconds. - Deadly Reach Generate: 6 Spirit per attack / Project lines of pure force over a short distance for
100110% weapon damage. Every third hit extendsout25 yards. - stat : Damage increased to
100110% weapon damage. - Foresight : The third strike
of Deadly Reachincreases the damage of all attacks by 18% for 30 seconds. - Piercing Trident :
TheIncreases the area of effect of the second and thirdstrike of the skill have an increased area of effectstrikes. - Scattered Blows : The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for
150170% weapon damage as Lightning. - Strike from Beyond : Critical hits
with this skillgenerate an additional 10 Spirit. - Keen Eye : The third strike
of Deadly Reachincreasesthe armor of the Monkyour Armor by 50% for 4 seconds. - Breath of Heaven Cost: 25 Spirit / Cooldown: 15 seconds / A blast of
holydivine energy heals you and all allies within 12 yards for154216202 -201667442 Life. - stat : Heal increases to
154216202 -201667442 Life, and damage increased to 1 - 2 Holy damage. - Circle of Life : Increases the healing power of Breath of Heaven to
200478063 -262169675 Life. - Blazing Wrath : Breath of Heaven increases the damage of
allyour attacks by 15% for 45 seconds. - Infused with Light : Gain 6 additional Spirit from Spirit
generatorGenerator attacks for 5 seconds after using Breath of Heaven. - Penitent Flame : Enemies exposed to Breath of Heaven run away in
fearFear for 1.5 seconds. - Cyclone Strike
- Conflagration : Changes the blast into an explosion of fire that
causes affectedplaces a Fear effect on enemiesto be fearedfor21.5 seconds. - Implosion : Increases the distance enemies will be pulled
totowards you to 34 yards. - Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for
44482326 Life. - Eye of the Storm : Reduces the Spirit cost of Cyclone Strike to 45 Spirit.
- Wall of Wind : After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
- Serenity
- Peaceful Repose : When activated, Serenity heals you for
3558713954 -4151817055 Life. - Tranquility : Extends the protective shield
and immunity to control impairing effectsto allies within 45 yards for 3 seconds, and makes them immune to control impairing effects like Slow and Frozen. - Reap What Is Sown :
Unleash an explosion equal toWhen Serenity ends, the shield explodes, dealing 30% of the damageavoidedabsorbed by Serenitywhen Serenity expires, dealingas Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life. - Crippling Wave Generate: 6 Spirit per attack /
AUnleash a series of large sweeping attacks thatcauses 100cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds. - stat : Damage increased to
100110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds. - Mangle : Increase damage to
130143% weapon damage. - Rising Tide : Critical Hits
generatesgenerate 5 Spirit. - Mantra of Healing Cost:
2550 Spirit / Recite a Mantra that causes you andallyour allies within 40 yards to gain increased Life regeneration by593310 Life per second.LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to2372.51240.4 Life per second. / This is a Mantra. You can only have one Mantra active at a time. - stat : Life regeneration increased to
593310.1 Life per second. - Sustenance : Increases the Life regeneration granted by Mantra of Healing to
1186620 Life per second. - Boon of Protection : Mantra of Healing shrouds you and your allies with a mystical shield for 1
secondssecond that absorbs up to 10% of eachpersontarget's maximum Life in damage. - Circular Breathing : Mantra of Healing also
grants youregenerates 3 Spirit per second. - Time of Need : Mantra of Healing also increases
allresistances to all damage types by 20%. - Way of the Hundred Fists Generate: 6 Spirit per attack /
AUnleash a rapid series of punches that strikes enemies for125140% weapon damage. - stat : Damage increases to
125140% weapon damage. - Fists of Fury : Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also
enablesadds a short dash to the firsthit to dash a short distancestrike. - Hands of Lightning :
IncreaseIncreases the number of hits in the second strike from 7 to 10. - Blazing Fists : Critical
hitsHits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times. - Mantra of Conviction Cost:
2550 Spirit / Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage.LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / This is a Mantra. You can only have one Mantra active at a time. - Overawe : Increases
Mantrathe strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds. - Reclamation : You and your allies have
up toa 30% chance to be healed for534279 -652341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction. - Intimidation : Enemies affected by Mantra of Conviction
inflictdeal 10% less damage. - Dashing Strike Cost:
1525 Spirit /Dash quicklyQuickly dash at the targeted enemy or location,dealing 80striking for 100% weapon damage and rooting the target for 1 second. - stat : Damage increased to
80100% weapon damage. - Way of the Falling Star :
Increase your movement speed by 25% for 3 seconds afterAfter striking an enemy, your movement speed is increased 25% for 3 seconds. - Blinding Speed : Receive a 20% increased chance to
dodgeDodge for 3 seconds. - Quicksilver :
TheReduces the cost of Dashing Strikeis reducedto 10 Spirit. - Flying Side Kick : Perform a flying kick that has a 50% chance to
stunStun your target for 2 seconds. - Inner Sanctuary Cost: 30 Spirit / Cooldown: 30 seconds / Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
- Forbidden Palace :
Enemies withinYou and your allies standing in the area of effect of Inner Sanctuarywhen it is activated take 150deal 10%weaponadditional damageas Holy. - Consecration :
IncreaseIncreases the duration of Inner Sanctuary to 8 seconds. - Circle of Protection :
Allies, including yourself,You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage. - Safe Haven : You and
allyour allies standing in the area of effect of Inner Sanctuary regenerate29661550 Life per secondwhile inside the circle. - Sanctified Ground : When Inner Sanctuary expires, it becomes
Sanctified Groundsanctified ground for 6 seconds, slowing the movement of all enemiesonthat move through it by 60%. - Sweeping Wind
GenerateCost:675 Spiritper attack/Strike a target for 100% weapon damage. Every third hit createsSurround yourself in a vortexof airthatsurrounds you. The vortex of air lasts 5 seconds andcontinuously deals 15% weapon damage to all enemies within 10 yards.ThisThe vortex lasts 5 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit increases the vortex effectcan stackup to32 times for a total of 45% weapon damage to nearby enemies. - Blade Storm : Intensify the vortex, increasing the damage per stack to
2520% weapon damage. This increases the damage with 3 stacks to7560% weapon damage. - Fire Storm : Increases the radius of the vortex to 14 yards and
modifieschanges the damage dealt to Fire. - Cyclone : While your vortex is at the maximum stack count,
every third hit spawnsCritical Hits spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds. - Mantra of Retribution Cost:
2550 Spirit / Recite a Mantra that causes you andallyour allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained.LastsThe effect lasts for 3 minutes. / For 3 seconds after activation, the effect on youis increasedincreases to 80% of the damage sustained. / This is a Mantra. You can only have one Mantra active at a time. - Retaliation :
IncreaseIncreases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage. - Transgression :
Mantra of Retribution also increasesIncreases attack speed for you andallyour allies by 8%. - Indignation : When taking damage from the Mantra of Retribution, enemies have a
2010% chance to be stunned for 2 seconds. - Golden : Against All Odds / When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit
when reflecting damage done to you. - Collateral Damage : An attacker that
triggersis damaged by Mantra of Retribution hasup toa 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself andsurroundingnearby enemies. - Exploding Palm
GenerateCost:640 Spiritper attack/The first two strikes in the attack deal 100% weapon damage. The third strike causes theCause a target tobleedBleed for50% of220% weapon damage as Physicalper second forover 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to allothernearby enemiesnearby. - stat :
The first two strikes in the attack deal 100Cause a target to Bleed for 220% weapon damage. The third strike causes the target to bleed for 50% of weapon damageas Physical per second for 3 seconds. If the target dies while bleeding, it explodes, dealingand deals 30% of theenemytarget's maximum Lifeinas Physical damage to allothernearby enemiesnearby. - Impending Doom : Increases the duration of the
bleedBleed effect to 5 seconds. - Creeping Demise :
The bleed effect hits 2 targets standing in front of youAlso reduces your target's movement speed by 80%. - The Flesh is Weak :
The third hit alsoAlso causes the target to take 12% additional damage for 3 seconds. - Essence Burn :
The third strike causesInstead of bleeding, the targettowill burn for60250% weapon damage as Fire every secondforover 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for3060% weapon damage as Firefor 2over 3 seconds. This effect canchain repeatedlyhappen multiple times. - Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
- Sudden Assault : Teleport to the target
and increases, increasing damage done to 1007% weapon damage over 7hitsstrikes. - http://diablowiki.com/Several-Sided Strike" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Several-Sided Strike"/> Several-Sided Strike : Increases the number of strikes
madeto 9attacks. - Pandemonium : Enemies hit by
the barrageSeven-Sided Strike have a 25% chanceper hitto becharmed orstunned for 7 seconds by each hit. - Fulminating Onslaught : Each
impactstrike explodesto deal Holy, dealing 111% weapon damage as Holy in a 7 yard radius around the target. - Wave of Light Cost: 100 Spirit / Focuses
the powera wave ofLight to smitelight that crushes enemies for 150% weapon damage as Holy, followed by an additional 150% weapon damage as Holy to all enemies in a line. - Wall of Light : Increases damage of the initial
impactstrike to 240% weapon damage as Holy. - Explosive Light :
Shoot outRelease bursts of energy that deal 330% weapon damage as Holy to nearby enemies. - Empowered Wave :
Cost reducedReduces the cost of Wave of Light to 60 Spirit. - Blinding Light : Critical
hits stunHits Stun enemies for 3 seconds. - Mantra of Evasion Cost:
2550 Spirit / Recite a Mantra that grants you andallyour allies within 40 yards a 15% chance to dodge attacks. Lastsfor 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. / This is a Mantra. You can only have one Mantra active at a time. - stat : Aura increases dodge by
2550%. - Perseverance : Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
- Hard Target : Mantra of Evasion also
grants an increase in armorincreases Armor by3020%. - http://diablowiki.com/Wind
Throughthrough the Reeds" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - WindThroughthrough the Reeds"/> WindThroughthrough the Reeds : Mantra of Evasion alsogrants an increase inincreases movement speed by 5%. - Divine Protection : When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing
incomingdamage taken by 80% for 3 seconds. / Each target can be protected at most once every 90 seconds by this effect. - Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick
, knockingthat knocks enemies back anddealingdeals 200% weapon damage. - Vulture Claw Kick :
WithRelease a torrent of fire, strike allthat burns nearby enemies for 220% weapon damage as Fire andknock them backcauses Knockback. - Spinning Flame Kick : Hurl a column of fire that
piercesburns through enemies, causing 240% weapon damage as Fire to each enemy it strikes. - Hand of Ytar : Attack enemies at long range
and slow, slowing the movement speed of affected targets by 80% for 2 seconds. - Sweeping Armada :
All enemies around you are knocked backIncreases Knockback distance by 150%fartherandhave theirslows the movementslowedspeed of struck enemies by 60% for 2 seconds. - Scorpion Sting :
Instead of knocking enemies back, affected enemies areEnemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back. - Tempest Rush Cost: 15 Spirit plus an additional
1510 Spirit while channeling /RunCharge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running. - Slipstream :
Reduce theReduces damage taken while running by 25%. - Northern Breeze : Reduces the channeling cost of Tempest Rush to
108 Spirit. - Mystic Ally Cost: 25 Spirit / Summon
an elementala mystic allycapable of engaging enemies in combatto fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing. - Fire Ally : Imbue the ally with the essence of fire. The ally gains the ability to
fireunleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line. - Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
- Blinding Flash Cost: 10 Spirit / Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite
monsters willenemies recoverearlyfaster, butwillsuffer a 30% chance to miss with attacks. - Faith in the Light : For 3 seconds after using Blinding Flash, all of your attacks are
infusedempowered to deal 30% additional weapon damage as Holy. - http://diablowiki.com/
BlindBlinded and Confused" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com -BlindBlinded and Confused"/>BlindBlinded and Confused : Blinded enemies have a 25% chance to attack each other. - Searing Light : Increases the chance
Elite monsterselite enemies will miss attacks to 60%. - Beacon of Ytar Beacon of Ytar
- stat : Reduces all cooldowns by 15%.
- desc : It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.
- Vermin Your Plague of Toads, Corpse Spiders, Locust Swarm, and Firebats abilities do 20% more damage.
- Circle of Life Whenever an enemy dies within 12 yards, there is a 5% chance that a
zombie dogZombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius. - Gruesome Feast Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
- Zombie Handler You can have 4 Zombie Dogs
outsummoned atonceone time. The health of your Zombie Dogs and Gargantuan is increased by 20%. - Pierce the Veil All of your damage is increased by 20%, but your Mana costs are increased by 30%.
- Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the
Spirit Realmspirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds. - Fetish Sycophants Whenever you cast a
Physical Realmphysical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies - Vision Quest
AnytimeAny time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%. - Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
- Summon Zombie Dogs Cost: 30 Mana / Cooldown: 60 seconds / Summon 3
zombie dogsZombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit. - stat : Summon
zombie dogsZombie Dogs from the depths to fight by your side. / Dogs Summoned: 3 / Cooldown: 60 seconds - Burning Dogs :
Light your dogs on fire allowing them to burnYour Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire. - Life Link : Your Zombie Dogs absorb 10% of all damage done to you
is absorbed by your zombie dogs instead. - Rabid Dogs : Your
summoned zombie dogsZombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds. - Final Gift :
Upon death, yourYour Zombie Dogs have a 15% chanceof leavingto leave behind a health globe when they die. - Leeching Beasts : Your Zombie Dogs gain 50% of damage
dealtthey deal as Life, half of which heals you. - Poison Dart Cost:
246 Mana / Shoot a deadlypoison dartPoison Dart that deals 100% weapon damage as Poison and an additional8050% weapon damage as Poison over 2 seconds. - Flaming Dart : Ignite the dart
, allowingso that itto deal a full 195deals 170% weapon damage as Fire at once. - Splinters : Shoot 3
darts at oncePoison Darts that deal7060% weapon damage as Poison each. - Numbing Dart : Toxins in the
dart causePoison Dart reduce the targetto move slower's movement speed by 60% for 2 seconds. - Spined Dart : Gain 9 Mana every time a
dartPoison Dart hitsa targetan enemy. - Snake to the Face : Transform your
dartPoison Dart into a snake that has a3525% chance tostunStun thetargetenemy for 2 seconds. - Corpse Spiders Cost: 48 Mana /
SummonThrow a jar with 4 spiderstothat attack nearby enemies for 25% weapon damage as Physical before dying. - stat :
IncreaseIncreases damage done by spiders to 0 - 0physicalPhysical damage. - Spider Queen : Summon a
Spider Queenspider queen that births spiderlings, dealing 20% weapon damage as Poison to enemies in the area. Lasts 15 seconds. / You may only have oneSpider Queenspider queen summoned at a time. - Medusa Spiders : Summon paralyzing spiders that have a 25% chance to
slowSlow enemies' movement by 60% with every attack. - Haunt Cost:
159 Mana / Haunt an enemy with a spirit, dealing350360% weapon damage as Arcane over 15 seconds. If the target dies, the spirit willautomaticallyhaunt another nearby enemy. - stat :
Damage increasedIncreases damage to5354 Arcane damage over 15 seconds. - Consuming Spirit : The spirit returns
297155 Life per second. - Lingering Spirit : If there are no targets left, the spirit will linger for up to 10 seconds looking for new
targetsenemies. - Grasping Spirit :
SlowsSlow the movement of haunted targets by 30%. - Draining Spirit : The spirit returns 1.2 Mana per second.
- Resentful Spirit :
Modifies theSummon a vengeful spiritto do 175that does 180% weapon damage as Arcane over 3 seconds. - Grasp of the Dead Cost: 75 Mana / Cooldown: 8 seconds /
HandsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing4020% weapon damage as Physical for 8 seconds. - stat :
IncreaseIncreases damage dealt to 0physicalPhysical damage per second for 8 seconds. - Groping Eels : Increases the damage done to
5226% weapon damageper secondas Physical. - Rain of Corpses : Corpses fall from the sky, dealing
2576% weapon damage as Physical to nearby enemies. - Unbreakable Grasp :
IncreaseIncreases theslowSlow amount to 80%. - Desperate Grasp : Reduces the cooldown of Grasp of the Dead to 6 seconds.
- http://diablowiki.com/Death
isIs Life" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - DeathisIs Life"/> DeathisIs Life : Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe. - Hex Cost: 30 Mana / Cooldown: 10 seconds / Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take
1210% additional damage. - stat : Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take
1210% additional damage. - Unstable Form : Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
- Hedge Magic : The Fetish Shaman will periodically heal
friendly targetsallies for35591861 Life. - Jinx :
Targets transformed by Hex take 24Hexed targets take 20% additional damage. - Soul Harvest Cost: 36 Mana / Cooldown: 15 seconds / Feed on the life force of up to 5
nearbyenemies within1516 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds. - stat : Feed on the life force of nearby enemies. Gain 130 Attack for every enemy within
1516 yards. This effect lasts 30 seconds. / Cooldown: 15 seconds - Siphon : Gain
41522171 Life for everyaffectedenemy harvested. - Soul to Waste :
IncreasesIncrease the duration oftheSoul Harvest's effect to 60 seconds. - Languish : Reduces the movement speed of harvested enemies by 60% for 3 seconds.
- Swallow Your Soul : Gain 24 Mana for every
affectedenemy harvested. - Vengeful Spirit :
AffectedHarvested enemies also take 70% weapon damage as Physical. - Sacrifice
All ofBanish yourzombie dogsZombie Dogs and cause them to explode, each dealing 200]% of your weapon damage as Physical to all enemies within 12 yards. - stat : Deals 2 - 2
physicalPhysical damage to enemies within 12 yards. - Provoke the Pack :
Increase all damage done by 5% for everyEach sacrificeddogZombie Dog increases your damage by 5% for 30 seconds. - For the Master : Gain
118626202 Life for eachsacrificed dogZombie Dog you sacrifice. - Black Blood : Ichor
erruptserupts from the corpses of the Zombie Dogsthat slowsand Slows enemies by 60% for 8 seconds. - Pride :
RecoverRegain 180 Mana for eachsacrificed dogZombie Dog you sacrifice. - Next of Kin : Each
sacrificed dogZombie Dog you sacrifice has a 35% chance to resurrect as a newzombie dogZombie Dog. - Locust Swarm Cost: 75 Mana /
SummonUnleash a plague of locuststo assaultthat swarms enemies, dealing180150% weapon damage as Poison over 3 seconds. The locusts will jump to additional nearbytargetsenemies. - stat :
DealsDeal 1 Poison damage per second for 3 seconds. - Searing Locusts : Engulf the target with burning locusts that deal
234195% weapon damage as Fire over 3 seconds. - Pestilence :
The locust swarmLocust Swarm has a 25% chance to jump to two additional targets instead of one. - Cloud of Insects :
IncreaseIncreases the duration of the swarm to 4 seconds. - Devouring Swarm : Gain
1015 Mana for every enemy affected by the swarm. - Diseased Swarm : Enemies killed by
theLocust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds. - Spirit Barrage Cost: 66 Mana / Bombard a target with a spirit blast that deals
215190% weapon damage as Physical. - stat : Each bolt deals 1 - 16
physicalPhysical damage. / Cost: 66 Mana - Phlebotomize : Regain 3% of damage dealt with Spirit Barrage as Life.
- Well of Souls :
Fire anAn additional 3 spiritsthatseek out other targets and deal2530% weapon damage as Physical. - Phantasm :
SummonsSummon a spectre for 5 seconds that deals4045% weapon damage as Physical to all enemies within 10 yards. - http://diablowiki.com/The Spirit
isIs Willing" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - The SpiritisIs Willing"/> The SpiritisIs Willing : Gain 27 Mana every time Spirit Barrage hits. - Manitou :
SummonsSummon a spectre for 20 seconds that hovers over youconjuring, unleashing spirit bolts at nearby enemies for4628% weapon damage as Physical. - Horrify Cost: 23 Mana / Cooldown: 20 seconds / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in
fearFear for 4 seconds. - Frightening Aspect : Gain 100% additional
armorArmor for 8 seconds after casting Horrify. - Face of Death : Increases the radius of
the effectHorrify to 24 yards. - Phobia : Increases the duration
of the fearhorrified enemies run in Fear to 6 seconds. - Ruthless Terror : Gain 17 Mana for every
fearedhorrified enemy. - Stalker :
Gain 20% increasedIncreases movement speed by 20% for 4 seconds aftercastcasting Horrify. - Firebomb Cost:
246 Mana / Lob an explosive skull that deals10090% weapon damage as Fire to all enemies within 8 yards. - stat : Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost:
246 Mana - Conflagration : In addition to the base explosion,
createthe skull creates a larger blast that deals an additional3520% weapon damage as Fire to all enemies within 28 yards. - Fire Pit : The explosion creates a pool of fire that deals
129% weapon damage per second as Fire for 3 seconds. - Pyrogeist : Create a column of flame that spews fire at the closest enemy for
170150% weapon damage as Fire over 3 seconds. - Acid Cloud Cost: 120 Mana /
Acid rainsCause acid to rain down, dealing an initial12585% weapon damage as Poison, followed by2560% weapon damage as Poison over 3 seconds to enemies who remain in the areafor 3seconds. - stat : Initially deals 0 -
32 Poison damage followed by 0 - 1 Poison damage per second to enemies who remain in the area. - Corpse Bomb :
ARaise a corpseemergesfrom the groundandthat explodes for301204% weapon damage as Poison to enemies in the area. - Acid Rain :
TheIncreases the initialsplash is increasedarea of effect of Acid Cloud to 24 yards. - Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for
2520% weapon damage as Poison. The slimewill survive fordissipates after 5 secondsbefore dissipating. - Slow Burn : Increases the duration of the acid pools left behind to 6 seconds.
- Kiss of Death : Spit a cloud of acid that
inflict 138inflicts 94% weapon damage as Poison, followed by2822% weapon damage as Poison to enemies who remain in the area. - Gargantuan Cost: 90 Mana / Cooldown: 60 seconds / Summon a
largeGargantuan zombiefollowerto fight for you. The Gargantuan attacks for 25% of your weapon damage as Physicaldamage with every swing. - Restless Giant : When the Gargantuan encounters an
Eliteelite enemy or isfaced withnear 5 enemiesnearby, it enrages for 15 seconds gaining: / *20% movement speed / *35% attack speed / *200%physicalPhysical damage / This effect cannot occur more than once every 120 seconds. Elite enemies includeChampionschampions,Raresrares,Bossesbosses, and other players. - Indigo : Humongoid / The Gargantuan gains
athe Cleave ability, allowing its attacks to hit multiple targets for 33% of your weapon damage as Physical. - Big Stinker :
AThe Gargantuan is surrounded by a poison cloudsurrounds the Gargantuan, dealingthat deals 15%of yourweapon damage as Poison per secondas Poisonto nearby enemies. - Wrathful Protector :
TheSummon a more powerful Gargantuan that only lasts for 15 seconds, but isalsomore powerful. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire andknockingknocks enemies backwith every hit. - Bruiser : The Gargantuan gains the ability to
theperiodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds. - Mass Confusion Cost: 45 Mana / Cooldown: 60 seconds / Incite paranoia in enemies,
causingconfusing them and causing some to fight for you for 12 seconds. - Paranoia : All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
- Mass Hysteria : Up to 6
monstersenemies who aren'tconfused will be stunnedConfused are Stunned for 3 seconds. - Unstable Realm :
Cooldown reducedReduces the cooldown of Mass Confusion to 45 seconds. - Devolution :
TargetsEnemies killed whileconfusedConfused have a 50% chance of spawning azombie dogZombie Dog. - Spirit Walk Cost: 30 Mana / Cooldown: 15 seconds /
EnterLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage. - stat :
EnterLeave your physical body and enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage. - Severance :
EnemiesDamage enemies you walk through in spirit formtakefor 100% weapon damage as Physical. - Umbral Shock : When Spirit Walk ends, your
dopplegangerphysical body erupts for 85% weapon damage as Fire to all enemies within 10 yards. - Healing Journey : Gain
107% of your maximum Life every second while Spirit Walk is active. - Fetish Army Cooldown: 120 seconds / Summon an army of
Fetish creaturesdagger-wielding Fetishes to fight by your side for 20 seconds.Dagger-wieldingThe Fetishes attack for 20% of your weapon damage as Physical. - stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - 0
physicalPhysical damage. / Cooldown: 120 seconds - Fetish Ambush : Each Fetish deals 250% weapon damage as Physical to any nearby enemy
nearas itas they appearis summoned. - Legion of Daggers :
Adds 3Increases number of dagger-wielders to the armywielding Fetishes summoned by 3. - Tiki Torchers :
AddsSummon an additional 2 Fetish castersto the army. The casterswho breathe fire in a cone in front of them that deals 15% of your weapon damage as Firein a cone in front of them. - Devoted Following : Decreases the cooldown of Fetish Army to 90 seconds.
- Head Hunters :
AddsSummon an additional 2 Hunter Fetishesto the army. Hunter Fetishesthat shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison. - Zombie Charger Cost: 86 Mana / Call forth a reckless, suicidal zombie that deals
205165% weapon damage as Poison to all enemies in itswaypath before decomposing. - stat : Call forth a reckless, suicidal zombie deals 2 - 2 Poison damage to all enemies in its
waypath before decomposing. - Zombie Bears : Summon zombie bears that stampede towards your target. Each
onebear deals236190% weapon damage as Poison to enemies in the area. - Wave of Zombies : Summon 3
zombie chargersZombie Chargers that each deal7258% weapon damage as Poison. - Leperous Zombie : The
chargerZombie Charger leaves behind a cloud of noxious vapors that deals 20% weapon damageper secondas Poison to enemies caught in it. - Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for
205165% weapon damage as Poison. This effect can repeat up to 2 times. - Explosive Beast : Summon an explosive
zombie dogZombie Dog thatdeals 267streaks toward your target before exploding, dealing 215% weapon damage as Fire to all enemies within 9 yards. - Firebats Cost: 27 Mana /
ACall forth a swarm of fiery bats to burn enemies in front of you for 100% weapon damage as Fire. - stat :
ACall forth a swarm of fiery bats to burn enemies in front of you for 0 - 0 Fire damage per second. - Hungry Bats : Rapidly summon bats
tothat seek out nearbytargetsenemies and engulf them in flames for 200]% weapon damage per second as Fire. - Golden : Vampire Bats / Gain 2.5% of damage done by the bats
is gainedas Life. - Cloud of Bats : Call forth a swirl of bats
tothat damage nearby enemies for 130]% weapon damage as Fire. The damage of the bats increases by 10]% every second, up to a maximum of 50]%. - Plague of Toads
- Explosive Toads : Mutate to
Firefire bullfrogs that explode for 169% weapon damage as Fire. - Rain of Toads :
Hail a rain ofCause toadsdownto rain from the sky thatdeals 100deal 200% weapon damageper secondas Poison to enemies in the areaforover 2 seconds. - Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical.
/ This rune addsAdds a 5 second cooldown tothe skillPlague of Toads. - Addling Toads : Mutate to yellow frogs that deal 130% weapon damage as Poison and
confusehave a 15% chance to Confuse affected enemies for 4 seconds. - Big Bad Voodoo Cooldown: 120 seconds /
SummonConjure a Fetishto beginthat begins a ritual dance that increases the attack speed and movement speed of all nearby alliesin the areaby 20% for 20 seconds. - Slam Dance :
IncreaseThe Fetish increases the damage of all nearby alliesin the areaby 30%. - Ghost Trance :
HealThe ritual heals all nearby alliesin the areafor 5% of their maximum Life per second. - Rain Dance :
RecoverThe ritual restores 75 Mana per second while standing in the ritual area. - Boogie Man : Enemies who die in the ritual area have a 50% chance to resurrect as a
zombie dogZombie Dog. - Wall of Zombies Cost: 63 Mana / Cooldown: 25 seconds /
ARaise a line ofzombies emergeszombies from the ground, attackingthat attacks nearby enemies for8480% weapon damage as Physical for 5 seconds. - stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 0 - 2
physicalPhysical damage per second for 5 seconds. - Creepers : Up to 3 zombies will emerge
entirelyfrom the ground and attack nearby enemies for2625% of your weapon damage as Physical perswingattack. - Barricade :
IncreaseIncreases the width of thezombie wallWall of Zombies. Theline ofzombies will attack for4280% weapon damageper secondas Physical. - Dead Rush : Zombies
runcrawl out of the ground and run in all directions, dealing475445% weapon damage as Physical to nearby enemies. - Unrelenting Grip : Your Wall of Zombies will
slowSlow the movement of enemies by 60% for 5 seconds. - Pile On : Summon a tower of zombies that falls over, dealing
800765% weapon damage as Physical to any enemiesin the wayit hits and knocks them back. - Death Trance
Death Trance - stat :
Reduce damage taken by 50% whenever you are below 25% of your maximum Life. - desc :
A soul anchored in this world will not easily drift to the next.
- Critical Mass
Your critical hitsCritical Hits have a chance to reduce the cooldown duration of your spells by 1 second. - Glass Cannon Increases all damage done by 15%, but decreases
armorArmor and resistances by 10%. - Black Ice
Black IceCold Blooded - desc : "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch."
-???The Ice Queen's Tale - Conflagration
Dealing fireFire damage dealt to enemies applies a burning effect, increasing all damage done to them by1510% for 3 seconds. - Paralysis Lightning damage dealt to enemies has up to a 5% chance to
stunStun the target for 3 seconds. - Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain
890310 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor - Spectral Blade Increase damage to 1 - 1
physicalPhysical damage per hit. / Cost: 0 Arcane Power - Impactful Blades : Hits have a
155% chance to cause Knockback andslowSlow the movement of enemies by 60% for 1secondssecond. - Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice
causing 80% weapon damage as Cold to melee. Melee attackers, chilling themare either Chilled or Frozen for 2 seconds. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time. - stat : Surround yourself in a barrier of ice that increases armor by
01000%, causing10 -10 Cold damage to attackers, chilling them for20 second(s). / Duration: 120 seconds - Jagged Ice : Melee attackers also take
96100% weapon damage as Coldand are chilled for 3 seconds. - Crystallize : Whenever you are struck by a melee attack, your Armor is increased by
2515% for 10 seconds. This effect can stack up to 3 times. - Ice Reflect : Melee attacks have
up toa3525% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold. - Wave of Force Cost: 25 Arcane Power / Cooldown: 15 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals
220200% weapon damage as Physical. - stat : Increases damage to 2 - 2
physicalPhysical damage. - Forceful Wave : Increases damage to
286260% weapon damage as Physical, but reducesknockbackKnockback. - Exploding Wave : Enemies hit have a 40% chance to cause a smaller Wave of Force that deals
110100% weapon damage as Physical and knocks back enemies caught in its wake. - Teleporting Wave : Enemies caught in the
waveWave of Force have a 100% chance to be randomly teleported. - Force Affinity : Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
- Impactful Wave : Increases the distance enemies are knocked back and
stunsStuns all affected enemies for32 seconds. - Mirror Image
- Mirror Mimics : Spells
the images castcast by your Mirror Images will do 10% of the damageasof your own spells. - Simulacrum :
IncreasesIncrease the Life of yourimagesMirror Images to 100% of yourLifeown. - Extension of Will : The duration of
the imagesyour Mirror Images is increased to 10 seconds andincreases the Life of your imagestheir Life is increased to2529% of your Life. - Mocking Demise : When
an imagea Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance tostun enemies it hitsStun for 2 seconds. - Frost Nova Cooldown: 12 seconds /
AnBlast nearby enemies with an explosion of icefreezes nearby enemiesand freeze them for 3 seconds. - Obsidian : Frozen Mist /
TheFrost Nova no longer freezes enemies, but instead leaves behind a mist of frostdealingthat deals 160% weapon damage as Cold over 8 seconds. - Cold Snap : Reduce cooldown of Frost Nova to 9 seconds.
- Deep Freeze : If Frost Nova hits at least 5 targets, you gain a 15%
chancebonus tocritically hitCritical Hit Chance for 12 seconds. - Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing
250175% weapon damage as Arcane to all enemies within 10 yards. - stat : Increases damage to
32 -32 Arcane damage to all enemies in the blast area. / Cost: 35 Arcane Power - Obliteration : Increase the damage of the explosion to deal
325228% weapon damage as Arcane. - Arcane Nova : Modify the orb to deal
250175% weapon damage as Arcane to all enemies within 20 yards. - Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for
10070% weapon damage as Arcane when enemies get close. - Tap the Source : Reduce casting cost to
2320 Arcane Power. - Energy Twister Cost: 35 Arcane Power / Unleash a twister of pure energy that deals
435360% weapon damage as Arcane over 6 seconds to everything in its path. - Gale Force :
IncreaseIncreases the damage of Energy Twister to566468% weapon damage as Arcane. - Raging Storm : When two
twistersEnergy Twisters collide, they merge into a tornado with increased area of effect that causes435360% weapon damage as Arcane over 6 seconds. - Storm Chaser : Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals
10075% weapon damage as Arcane per Wind Charge. / The following skills are Signature spellsare: / *Magic Missile,/ *Shock Pulse,/ *Spectral Blade,/ *Electrocute - Mistral Breeze :
ReduceReduces casting cost of Energy Twister to2320 Arcane Power. - Wicked Wind :
TwisterTwisters no longertravelstravel butspinsspin in place, dealing305252% weapon damage as Arcane over 6 seconds to everything caught in them. - Explosive Blast Cost: 45 Arcane Power / Cooldown: 1 second / Gather an infusion of energy around you that explodes after 1.5 seconds, causing
175115% weapon damage as Physical toanyall enemies within 12 yards. - stat :
IncreaseIncreases damage done to21 -14 physical13 Physical damage. - Short Fuse :
ReleaseImmediately release the energyimmediatelyof Explosive Blast for175115% weapon damage as Physical. - Obliterate :
IncreaseIncreases the explosion radius to 18 yards for175115% weapon damage as Physical. - Time Bomb :
The blastExplosive Blast detonates from the point it was originally cast after 2.5 seconds for228150% weapon damage as Physical. - Unleashed : Reduces the casting cost of Explosive Blast to 35 Arcane Power.
- Alabaster : Chain Reaction / A chain of 3 consecutive explosions cascade off you
that, eachcause 61causing 40% weapon damage as Physical. - Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to
88974651 damage from incoming attacks. - stat :
IncreaseIncreases damage absorbed to88974651 damage. / Cooldown: 15 seconds - Enduring Skin :
Increase durationIncreases the duration of Diamond Skin to 5 seconds. - Crystal Shell :
IncreaseIncreases the maximumabsorption amountamount of damage absorbed to177949303 damage. - Prism :
ReduceReduces Arcane Power cost of all spells by 15 while Diamond Skin is active. - Diamond Shards : When Diamond Skin wears off, diamond shards
willexplode in all directions dealing 155% weapon damage as Physical to nearby enemiesnearby. - Slow Time
- Time Shell :
ReduceReduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%. - Perpetuity :
ReduceReduces the cooldown of Slow Time to 16 seconds. - Stretch Time : Time is sped up for any allies standing in the area, increasing their attack speed by
1510%. - Hydra Cost: 40 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing
2522% weapon damage as Fire. You may only have one Hydra active at a time. - Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing
2824% weapon damage as Cold to all enemies in the cone. - Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for
3026% weapon damage as Lightning. - Venom Hydra : Summon a
Poison Breathingpoison breathing Hydra that leaves a pool of acidcausing 16that causes 14% weapon damage per second as Poison to enemies who remain in the pool. - Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing
2018% weapon damage per second as Fire to enemies caughtinon the burning ground. - Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing
2522% weapon damage as Arcane to enemies near the explosion. - Blizzard Cost: 45 Arcane Power / Call down shards of ice to pelt an area, dealing
175130% weapon damage as Cold to all enemies in the area over 3 seconds. - stat : Call down shards of ice to pelt an area, dealing
21 -21 Cold damage per second for 4 seconds. - Unrelenting Storm :
IncreaseIncreases the duration oftheBlizzard to deal233173% weapon damage as Cold over 4 seconds. - Stark Winter :
IncreaseIncreases the size oftheBlizzard to cover 22 yards, dealing175130% weapon damage as Cold over 3 seconds. - Grasping Chill : After the Blizzard ends,
coverthegroundground is covered in a low lying mist for 3 seconds thatslows anySlows the movement speed of enemieswho enters itby 80%. - Snowbound :
ReduceReduces the casting cost of Blizzard to3025 Arcane Power. - Frozen Solid : Enemies caught in the
stormBlizzard have a 20% chance to befrozenFrozen for 3 seconds. - Storm Armor
- Scramble :
IncreaseIncreases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks. - Power of the Storm : Reduce the Arcane Power cost of all
Skillsskills by 3 while Storm Armor is active. - Shocking Aspect :
Whenever you cause aCriticalHit, youHits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning. - Magic Weapon Cost: 25 Arcane Power / Imbue your weapon with magical energy, granting it 10% increased
Physicaldamage. Lasts 120 seconds. - Venom : Attacks poison enemies, dealing 15%
ofweapon damage as Poison over 3 seconds. - Electrify : Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10%
ofweapon damage as Lightning. - Force Weapon : Increases the damage bonus of Magic Weapon to 20% damage, and gives up to a 2% chance to Knockback any enemies hit.
- Meteor Cost: 60 Arcane Power / Summon an immense
meteorMeteor that plummets from the sky, causing250180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals10060% weapon damage as Fire over 3 seconds. - stat :
ImpactIncreases impact damageincreasedto32 -32 Fire damage. /MoltenIncreases molten fire damageincreasedto 1 - 1 Fire damage over 3 seconds. - Molten Impact :
IncreaseIncreases the damage of themeteorMeteor impact to325234% weapon damage as Fire and the molten fire to13078% weapon damage as Fire over 3 seconds. - Meteor Shower : Unleash a volley of 7 smaller
meteorsMeteors that each strike for10072% weapon damage as Fire. - Comet : Transforms the
meteorMeteor to ice that deals300216% weapon damage as Cold. The impact site is covered in a freezing mist that deals12072% weapon damage as Cold andslows theSlows enemy movementof enemiesby 60% over 3 seconds. - Star Pact :
ReduceReduces the casting cost of Meteor to4235 Arcane Power. - http://diablowiki.com/
LiquifyLiquefy" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com -LiquifyLiquefy"/>LiquifyLiquefy : If the initial impact of the Meteor causesCritical Hitscritical hits, the molten fire duration is increased to 8 seconds. - Disintegrate Cost: 20 Arcane Power / Thrust a beam of pure energy forward, dealing
170155% weapon damage as Arcane and disintegrating enemies it kills. - Intensify : Damage increases slowly over time to inflict a maximum of
221202% weapon damage as Arcane. - Entropy : The beam fractures into a short-ranged cone
causing 196that deals 178% weapon damageper secondas Arcane. - Volatility : Enemies killed by the beam have a 35% chance to explode causing
425395% weapon damage as Arcane to all enemies within 8 yards. - Ray of Frost Cost: 20 Arcane Power / Project a beam of frozen ice that blasts
200215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30%and attack speed by 20%for 3 seconds. - Snow Blast :
DamageUsing continuously on a single target increasesslowlydamage over 1.5 seconds to inflict a maximum of260280% weapon damage as Cold. - Sleet Storm : Create a swirling storm around you, dealing
200215]% weapon damage as Cold to all enemies caught within it. - Numb : Increase
enemy slowthe amount the target's movement is slowed to 150% for 3 seconds. - Black Ice : Enemies
who diekilled with Ray of Frost leave behind a patch of iceon the groundthatcauses 180deals 194% weapon damage as Cold to enemies moving through it over 3 seconds. - Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 65% but
lowersdecreasing your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time. - Energy Tap : Rather than
reducingdecreasing your maximum Arcane Power,it is increased by 20 whileEnergy Armorisincreases it by 20 while it is active. - Pinpoint Barrier :
Also increasesIncreases your chance tocriticalcritically hit by 5% while Energy Armor is active. - Familiar Cost: 20 Arcane Power / Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies
. Petand lasts for 120 seconds. - stat :
IncreaseIncreases Familiar's damage to 0 - 1 Arcane damage. / PetdurationDuration: 120 seconds - Sparkflint :
SummonsSummon a fiery Familiar that increases damage of all attacks by 15% while Familiar is active. - Cannoneer : The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
- Dartling :
SummonsSummon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies. - Arcanot : While the Familiar is active, you
,regenerate 2 Arcane Power per second. - Ancient Guardian :
SummonsSummon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds. - Arcane Torrent Cost: 20 Arcane Power / Hurl a barrage of arcane projectiles that deal
190175% weapon damage as Arcane to all enemies near the impact location. - stat : Hurl a barrage of
arcaneArcane projectiles that deal 2 - 3 Arcane damage per second to all enemies near the impact location. / Cost: 133 Arcane Power per second - Disruption : Targets hit by Arcane Torrent become
Disrupteddisrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage. - Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing
200175% weapon damage as Arcane. - Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing
210200% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds. - Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to
365670% weapon damage as Arcane. - Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure
arcaneArcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and yourarmorArmor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon. - stat :
IncreaseIncreases Archon duration to 10 seconds.IncreaseIncreases armor and resistances while in Archon form by0%.IncreaseIncreases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 100 seconds - Improved Archon :
IncreaseIncreases the damage of all Archon abilities by 25%. - Slow Time : Archon form can
nowcast Slow Time that lasts for 8 seconds. - Pure Power :
DecreaseDecreases the cooldown of Archon to 100 seconds. - Arcane Destruction : An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
- Teleport
- Calamity : Casts a low power Wave of Force upon
arrivingarrival, dealing8075% weapon damage as Physical to all nearby enemiesnearby. - Fracture : Summon 2 decoys for 8 seconds after
Teleportingteleporting. - Reversal : Casting Teleport again within 8 seconds will instantly
bringreturn youbackto your original location. - Wormhole : After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.
i did see that but i am just saying barb is the class that receives the most damage of all and has the worst healing skills, look at the monk, it has breath of heaven that heals it for like 3570 total while the barb does not have that much healing and in my opinion is the class that is gonna be getting the most damage of all D: but that is just my opinion and i do not wanna get into a fight right now jeje
Holy barbarian farming, batman!
Looking at this picture: http://media.diablofans.com/images/news/2012/march/patch14/ahg.jpg
Those arms cannot pull back a big bow, come on...
It does say increases the vortex effect up to 2 times.
So to me that translates to 15% base + 15% (1 increase) + 15% (2 increase) = 45%
Thats what I think it means
Is it like a d2 set? Thought those were out of d3. Or is it just a set in name only, and offer no bonuses?
Me = confused
Am I reading this wrong, or did you guys already know about it or something?
EDIT: My bad I thought they were like $50 or something, turns out they're pretty cheap.
And i guess that message will only be triggered if you have an authenticator attached to your account
Quit being a child. This is about the parch. Skip the post if you don't want to read what is in it. They don't need to hold your hand for you. If you are serious about going in spoiler-free then use your noggin and watch the official site only.
Before i read this:
Yeah that makes sense...