Diablo 3 Patch 14 Information

NOTE: Updated with new strings and tons of new informations! Also updated loading screens for all acts!
Update - Patch 14 is now live

Updated Loading Screens
All acts received new loading screens in this patch.





Client Strings Changes
The client strings changes have new and juicy information for you!


DiabloFans Quote:


Champion Kills boosts Magic Find!
  • Nephalem Valor - Defeating an Elite/Champion pack has increased your Magic Find and Gold Find.
Cow Level Item?
  • StaffOfCow_Nightmare - Nightmarish Staff of Herding - Only one bovine in all of Nightmarish Sanctuary could possibly have an use for this.
  • StaffOfCow_Hell - Hellish Staff of Herding - Only one bovine in all of Hellish Sanctuary could possibly have an use for this.
  • StaffOfCow_Inferno - Infernal Staff of Herding - Only one bovine in all of Infernal Sanctuary could possibly have an use for this.
  • CraftingPlan_Smith_Smith_StaffofCow_Nightmare - Plan: Nightmarish Staff of Herding
  • CraftingPlan_Smith_Smith_StaffofCow_Hell - Plan: Hellish Staff of Herding
  • CraftingPlan_Smith_Smith_StaffofCow_Inferno - Plan: Infernal Staff of Herding
New Vendors? Both of them seem to have spawn locations in most acts.
  • A2_UniqueVendor_Fence_InTown_08 - Fence - Silmak the Fence
  • A1_UniqueVendor_Miner_InTown_04 - Miner - Tilnan the Collector
  • A1_UniqueVendor_Collector_InTown_04 - Collector - Lugo the Miner
  • A2_UniqueVendor_Peddler_InTown_08 - Peddler - Squirt the Peddler
New Achievement
  • Mind on the Metal - Teach a recipe that you have found in your adventure to the Blacksmith.
Izual in Act 4
  • TEST_BossWorld_IzualSTEP - A4, Ponies_TrotteredPath, AscendSpire
Followers Stats Scaling
  • Stength Item bonuses are multiplied by 2.5 for your follower.
  • Dexterity Item bonuses are multiplied by 2.5 for your follower.
  • Intelligence Item bonuses are multiplied by 2.5 for your follower.
New Unique Flavor Tests
  • Unique_CombatStaff_2H_010 - A hard blow from Master Zakhyr's staff quickly focuses the mind of the undisciplined student.
  • Unique_VoodooMask_005 - The Oaxazi tribe sends any child bitten by a snake into the deep jungle to be judged by the great feathered serpent. Those who return alive are trained in the sacred arts.
New Item Set
  • Inferno Set 013 - Blackthorne's Regalia
  • Unique_Amulet_016 - Blackthorne's Medal - The Duncraig Cross is awarded to those nobles who lead their knights to victory in defense of the realm.
  • Unique_Boots_019 - Blackthorne's Boots - The leather and scale joints provide improved flexibility for better foot positioning in dueling and stability in mounted combat.
  • Unique_ChestArmor_028 - Blackthorne's Jacket - Baron Blackthorne lead his knights to prevent the escape of King Leoric's forces during their defeat against Westmarch, forcing them to choose between surrender and die in the quagmire.
  • Unique_Belt_015 - Blackthorne's Scabbard - A thick leather belt, notched once for each enemy noble captured in battle, each man ransomed back to his family for a hansom fee.
  • Unique_Pants_013 - Blackthorne's Breeches - Tailored to exact specifications for comfort in riding, walking, fencing and jousting.
Hell/Inferno Difficulty Crafting Tomes
  • Crafting_Training_Tome_Inferno - Tome of Secrets - Peering at the contents inside causes your head to throb with pain.
  • Crafting_Training_Tome_Blacksmith_Hell - Tome of Blacksmithing - Diagrams, instructions and figures of exquisite precision adorn the page.
  • Crafting_Training_Tome_Jeweler_Hell - Tome of Jewelcrafting - Diagrams, instructions and figures of exquisite precision adorn the page.
Auction House Restrictions
  • ErrorBannedFromRMT - Your account has been banned from the Real Money Auction House. Please contact the Customer Service if you believe this was done in error.
  • ErrorParentalControlsRMT - Your account has been blocked from using the Real Money Auction House by parental controls. Please contact the Customer Service if you believe this was done in error.
  • ErrorAuthenticatorRequiredRMT - An Battle.net Authenticator is required to access the Real Money Auction House. Please visit the Battle.net website for more information.
  • ErrorUnknownLicenseRestrictionRMT - Access to the Real Money Auction House is restricted. Please contact the Customer Service for more information.
  • HardcoreNotInBeta - The Auction House is not available to hardcore heroes at this time. (This is a BETA ONLY restriction)
Hero Name Reporting / Renaming
  • ReportHeroName - Inappropriate Hero Name
  • ReportInappropriateHeroName - Are you sure you want to report {s1} for an inappropriate hero name?
  • RenameHeroDescription - Your hero has been flagged for rename. You will not be able to use this hero until you have entered a new name.
  • HeroRenameLabel - Enter new hero name
Dead Hardcore Heroes Stats
  • HardcoreTimePlayed - Time Played: {s1}
  • HardcoreHeroLevelClass - Level {s1} {s2}
  • HardcoreCreationDeathTime - {s1} - {s2}





New Diablo 3 Credit Screen




​New Difficulty Markers




Diablo 3 Launcher Background For Updating
though this is not new to the files, you will now be seeing it a bit more.




BattleNetAuctionHouse_Class_Backgrounds
Though the graphics may look like ones we know, these were added under the name listed above. This means they may be part of a new Auction House UI.




Patch 14 Unofficial Changes
As always please let us know in the comments if anything seems way off!


DiabloFans Quote:


Barbarian
  • DiabloWiki.com - Pound of Flesh Pound of Flesh "When the sky bleeds, the crops grow tall, when. When our enemies bleed, we grow strong." ???Chant of the Harvest
  • DiabloWiki.com - Ruthless Ruthless Critical hit chanceHit Chance increased by 5%. Critical hit damageHit Damage increased by 50%. / Many skills and runestone effectsrunes rely on critical hitsCritical Hits to trigger their effects.
  • DiabloWiki.com - Nerves Of Steel Nerves Of Steel Your Armor is increased by 25100% of your Vitality.
  • DiabloWiki.com - Weapons Master Weapons Master Gain a bonus based on the weapon type of your main hand weapon: / Swords/Daggers: 15% increased damage / Maces/Axes: 10% chance to critical hitCritical Hit Chance / Polearms/Spears: 10% attack speed / Mighty Weapons: 3 Fury per hit
  • DiabloWiki.com - Inspiring Presence Inspiring Presence The duration of your shouts is doubled. While benefiting from your War Cry or Battle RageAfter using a shout you regenerate 21% of your maximum Life per second for 60 seconds. / Your shouts are: / *Battle Rage / *Threatning Shout / *War Cry
  • DiabloWiki.com - Superstition Superstition Reduces all non-physicalPhysical damage by 20%. Whenever you take damage from a ranged or elemental attack, you have a chance to gain 3 Fury.
  • DiabloWiki.com - No Escape No Escape Increases the damage of Ancient Spear and Weapon Throw by 10%. In addition, a critical hitCritical Hit with Ancient Spear automatically resets the cooldown and critical hitswhile Critical Hits with Weapon Throw have a chance to return 14 Fury.
  • DiabloWiki.com - Juggernaut Juggernaut The duration of control impairing effects on you are reduced by 20%. In addition, whenever you become stunneda Stun, fearedFear or charmedCharm is cast on you, you have a chance to recover 15% of your maximum Life.
  • DiabloWiki.com - Boon of Bul-Kathos Boon of Bul-Kathos The cooldown on your Earthquake, Call of the Ancients, and Wrath of the Berserker skills is reduced by 30 seconds.
  • DiabloWiki.com - Bash Bash Generate: 6 Fury per attack / Brutally smash an enemy for 150% weapon damage with a 20% chance forto Knockback.
    • DiabloWiki.com - Punish Punish : Each attack increasesIncreases the damage of all of your skills by 6% for 5 seconds after using Bash. This effect stacks up to 3 times.
  • DiabloWiki.com - Cleave Cleave
    • DiabloWiki.com - Broad Sweep Broad Sweep : Increase damage to 156% weapon damage to enemies caught in the swing.
    • DiabloWiki.com - Gathering Storm Gathering Storm : Enemies cleaved have their movement speed reduced by 80% for 1 secondssecond.
    • DiabloWiki.com - Reaping Swing Reaping Swing : Generate 3 additional Fury per enemy hit.
    • DiabloWiki.com - Rupture Rupture : Enemies slain by Cleave explode, causing 11085% weapon damage to all other enemies within 8 yards.
  • DiabloWiki.com - War Cry War Cry Generate: 30 Fury / Cooldown: 30 seconds / Unleash a rallying cry to increase Armor for you and all allies within 30 yards by 5020% for 60 seconds.
    • stat : Armor is increased to 5020%.
    • DiabloWiki.com - Hardened Wrath Hardened Wrath : Increases the Armor bonus to 10040%.
    • DiabloWiki.com - Veteran's Warning Veteran's Warning : War Cry also grants a 15% dodge bonus to Dodge Chance.
    • DiabloWiki.com - Invigorate Invigorate : Increases maximum Life by 10% and regenerates 890310 Life per second while affected by War Cry.
  • DiabloWiki.com - Threatening Shout Threatening Shout CostGenerate: 2015 Fury / Cooldown: 15 seconds / Shout with great ferocity, reducing damage done by enemies within 25 yards by 2520% for 15 seconds.
    • stat : Reducing damage done by enemies within 25 yards by -2520% for 15 seconds.
    • DiabloWiki.com - Grim Harvest Grim Harvest : Enemies are badly shaken and have a 515% chance to drop additional treasure.
    • DiabloWiki.com - Terrify Terrify : Enemies are severely demoralized. Each enemy has a 2035% chance to flee for 2.5 seconds.
  • DiabloWiki.com - Ground Stomp Ground Stomp Shake the ground to inflict 01% weapon damage to all enemies within 12 yards and stunStun them for 4 seconds.
  • DiabloWiki.com - Hammer of the Ancients Hammer of the Ancients Cost: 20 Fury / Call forth a massive hammer to smash enemies directly in front of you for 200% weapon damage. Hammer of the Ancients has a 155% increased chance to Critical Hit Chance.
    • stat : Call forth a massive hammer to smash enemies around the target for 200% weapon damage and increases Critical Hit chanceChance by 155%.
    • DiabloWiki.com - Thunderstrike Thunderstrike : Whenever you kill an enemy with Hammer of the Ancients every other nearby enemy within 10 yards is stunned for 3 seconds.
  • DiabloWiki.com - Ignore Pain Ignore Pain Cooldown: 30 seconds / Reduces all damage taken by 65% for 35 seconds.
    • stat : Increases damage reduction to 65% for 35 seconds.
    • DiabloWiki.com - Iron Hide Iron Hide : Increases duration to 57 seconds.
    • DiabloWiki.com - Mob Rule Mob Rule : Extend the effect to nearby allies, reducing damage taken by 65% for 35 seconds.
    • DiabloWiki.com - Bravado Bravado : When activated, knockbackKnockback all enemies within 12 yards and deal 50% weapon damage to them.
  • DiabloWiki.com - Sprint Sprint
    • DiabloWiki.com - Rush Rush : Increase dodge chanceIncreases Dodge Chance by 12% while sprinting.
    • DiabloWiki.com - Run Like the Wind Run Like the Wind : Tornadoes rage in theyour wake of the Sprint, each one inflicting 60% weapon damage.
  • DiabloWiki.com - Ancient Spear Ancient Spear Throw a spear with a maximum range of 45 yards, pulling an enemy back to the barbarianBarbarian, slowing movement speed and dealing 213% weapon damage.
  • DiabloWiki.com - Furious Charge Furious Charge
    • DiabloWiki.com - Juggernaut Juggernaut : Regain 68% of your maximum Life for each target hit by Furious Charge.
    • DiabloWiki.com - Stamina Stamina : Generate 8 additional Fury for each target hit while charging.
    • DiabloWiki.com - Merciless Assault Merciless Assault : Cooldown is reduced by 2 secondseconds for every target hit. This effect can reduce the cooldown by up to 10 seconds.
  • DiabloWiki.com - Battle Rage Battle Rage Cost: 20 Fury / Enter a rage which increases damage by 15% and critical hit chanceCritical Hit Chance by 3% for 30 seconds.
    • stat : An intensified rage increases damage by 15% and critical hit chanceCritical Hit Chance by 3% for 30 seconds.
    • DiabloWiki.com - Ferocity Ferocity : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to increase the duration of Battle Rage by 2 seconds.
    • DiabloWiki.com - Swords to Ploughshares Swords to Ploughshares : While under the effects of Battle Rage, critical hitsCritical Hits have up to a 5% chance to cause enemies to drop additional health globes.
    • DiabloWiki.com - Into the Fray Into the Fray : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to generate 15 additional Fury.
    • DiabloWiki.com - Bloodshed Bloodshed : While under the effects of Battle Rage, critical hitsCritical Hits have a chance to cause an explosion of blood dealing 20% of the damage done to all other nearby enemies.
  • DiabloWiki.com - Wrath of the Berserker Wrath of the Berserker Cost: 50 Fury / Cooldown: 120 seconds / Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20%
    • stat : Enter a berserker rage which raises several attributes for 15 seconds. / Critical Hit Chance: 10% / Attack Speed: 25% / Dodge Chance: 20% / Movement Speed: 20% / Cost: 50 Fury / Cooldown: 2 Minutes
    • DiabloWiki.com - Striding Giant Striding Giant : Increase theIncreases bonus dodge chance grantedto Dodge Chance to 60%.
    • DiabloWiki.com - Slaughter Slaughter : Landing a critical hit whileWhile Wrath of the Berserker is active has, Critical Hits have a chance to cause an explosioneruption of blood dealing 155% weapon damage to all enemies within 15 yards.
  • DiabloWiki.com - Earthquake Earthquake Cost: 50 Fury / Cooldown: 120 seconds / Shake the ground violently, dealing 16002000% weapon damage as Fire over 8 seconds to all enemies within 18 yards.
    • stat : Shake the ground violently dealing 0% weapon damage followed by an additional 200250% weapon damage over 8 seconds to all enemies within 18 yards.
    • DiabloWiki.com - Chilling Earth Chilling Earth : Creates an icy patch, causing Earthquake's damage to turn Cold and slowSlow the movement of enemies by 80]%.
  • DiabloWiki.com - Leap Attack Leap Attack Leap Attack
    • desc : Generate: 15 Fury / Cooldown: 10 seconds / Leap into the air, dealing 12585% weapon damage to all enemies within 8 yards of your destination and slowing their movement speed by 60% for 3 seconds.
    • stat : You leap into the air to inflict 12585% weapon damage to all enemies within 8 yards of the destination.
    • DiabloWiki.com - Toppling Impact Toppling Impact : Send enemies hurtling 20 yards into other nearby enemies who suffer 15% weapon damage and are pushed back in a chain up to 2 timesaway from where you land.
    • DiabloWiki.com - Launch Launch : Jump into the air with such great force that enemies within 8 yards of the origin of the jump take 75% weapon damageare also slowed by 60% for 3 seconds.
    • DiabloWiki.com - Death from Above Death from Above : Land with such force that enemies have a 50100% chance to be stunned for 23 seconds.
  • DiabloWiki.com - Weapon Throw Weapon Throw Cost: 10 Fury / Hurl a throwing weapon at an enemy for 145120% weapon damage and slowSlow the movement of the enemy by 60% for 2 seconds.
    • stat : Hurl a throwing weapon at an enemy for 145120% weapon damage and slowing the movement of the enemy by 60% for 2 seconds.
    • DiabloWiki.com - Mighty Throw Mighty Throw : Increase thrown weapon damage to 189156% weapon damage.
    • DiabloWiki.com - Throwing Hammer Throwing Hammer : Hurl a hammer with a 75% chance to stunStun the target for 2 seconds.
    • DiabloWiki.com - Stupefy Stupefy : Aim for the head, gaining a 20% chance of causing your target to be confusedConfused and attack other enemies for 6 seconds.
  • DiabloWiki.com - Rend Rend Cost: 20 Fury / A sweeping strike causes all nearby enemies to bleedBleed for 210% weapon damage as Physical over 3 seconds.
    • stat : Strike all enemies within 912 yards, dealing 70% weapon damage every second for 3 seconds.
    • DiabloWiki.com - Lacerate Lacerate : Increase damage to 90271% weapon damage as Physical every second forover 3 seconds.
    • DiabloWiki.com - Ravage Ravage : Increase the range of Rend to hit all enemies within 1417 yards.
    • DiabloWiki.com - Blood Lust Blood Lust : Gain 69% of the damage done by Rend as Life.
  • DiabloWiki.com - Frenzy Frenzy
    • DiabloWiki.com - Triumph Triumph : Killing an enemy with Frenzy heals you for 128% of your maximum Life over 6 seconds.
  • DiabloWiki.com - Call of the Ancients Call of the Ancients Cost: 50 Fury / Cooldown: 120 seconds / Summon the ancient barbariansBarbarians Talic, Korlic, and Madawc to fight alongside you for 15 seconds. Each deals 60% weapon damage per swing in addition to bonus abilities. / *Talic wields a sword and shield and uses the Whirlwind skill. / *Korlic wields a massive polearm and uses the Cleave skill. / *Madawc dual-wields axes and uses the Weapon Throw skill.
    • DiabloWiki.com - The Council Rises The Council Rises : The Ancients inflict 66% weapon damage with each attack and have 100% additional armorArmor.
    • DiabloWiki.com - Talic's Anger Talic's Anger : Talic gains the skill Leap Attack which deals 250% of your weapon damage to enemies in the area of the leap.
  • DiabloWiki.com - Seismic Slam Seismic Slam Cost: 30 Fury / Slam the ground toand cause a wave of destruction that deals 155% weapon damage and knockbackKnockback to targets in a 45 yard arc.
    • DiabloWiki.com - Shattered Ground Shattered Ground : Increase damage to 202% weapon damage and increases the knockback Knockback distance by 100%.
  • DiabloWiki.com - Whirlwind Whirlwind Cost: 16 Fury / Deliver multiple attacks to everything in your path for 100110% weapon damage.
    • stat : Inflict 100110% weapon damage every 3 seconds.
    • DiabloWiki.com - Volcanic Eruption Volcanic Eruption : Turns Whirlwind into a torrent of magma that inflicts 130143% weapon damage as Fire.
    • DiabloWiki.com - Hurricane Hurricane : IncreasesAllows you to move at your movement speed duringwhile using Whirlwind to your full run speed.
    • DiabloWiki.com - Eye of the Storm Eye of the Storm : EveryGain 1 Fury for every enemy hit refunds 1 Furystruck.
    • DiabloWiki.com - Blood Funnel Blood Funnel : Critical strikesHits restore 0.51% of your maximum Life.
  • DiabloWiki.com - Revenge Revenge Revenge has a 15% chance to become active each time you are hit. / Inflict 220% weapon damage to all nearby enemies. You heal 56% of your maximum Life for each enemy hit.
    • stat : Inflict 220% weapon damage to all enemies within 11 yards and gain 56% of your maximum Life for each enemy hit.
    • http://diablowiki.com/Vengeance isIs Mine" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Vengeance isIs Mine"/> Vengeance isIs Mine : Gain 5 Fury each time Revenge is used and improveheal for 10% of your maximum Life gained fromfor each enemy hit to 7.5%..
    • DiabloWiki.com - Best Served Cold Best Served Cold : After using Revenge, your critical strike chanceCritical Strike Chance is increased by 10% for 12 seconds.
  • DiabloWiki.com - Overpower Overpower Cooldown: 15 seconds / Deal 260165% weapon damage to all targets within 9 yards. If Overpower critical hits,Landing a Critical Hit has a chance to lower the cooldown is automatically resetby 1 second.
    • DiabloWiki.com - Killing Spree Killing Spree : Your chance to Critical Hit Chance is increased by 10% for 6 seconds.
    • DiabloWiki.com - Revel Revel : Heal 710% of your maximum Life for every enemy hit.
    • DiabloWiki.com - Momentum Momentum : Overpower generatesGenerate 12 Fury for everyeach enemy hit by Overpower.
Demonhunter
  • DiabloWiki.com - Tactical Advantage Tactical Advantage Whenever you use Vault, Smoke Screen, or backflip with Evasive Fire you gain 60% movement speed for 2 seconds.
  • DiabloWiki.com - Night Stalker Night Stalker Critical hitsHits have a chance to restore 2 Discipline. / Discipline is used to fuel many of your tactical and defensive skills.
  • DiabloWiki.com - Brooding Brooding As long as you have not taken damage in the last 53 seconds you gain 21% of your maximum Life per second.
  • DiabloWiki.com - Archery Archery Gain a bonus based on the weapon type of your main hand weapon: / Bow: 15% increased damage / Crossbows: 50% critical hit damageCritical Hit Damage / Hand Crossbows: 10% chance to critical hitCritical Hit Chance
  • DiabloWiki.com - Numbing Traps Numbing Traps Enemies hit by Fan of Knives, Spike Trap, and Caltrops have their damage reduced by 25% for 3 seconds.
  • DiabloWiki.com - Custom Engineering Custom Engineering The duration of your Caltrops, Marked for Death, Spike Trap, and Sentry is increased by 100%.
  • DiabloWiki.com - Sharpshooter Sharpshooter Gain a 3% chance to critical hitCritical Hit Chance every second. This bonus is reset 1 second after you successfully criticalcritically hit.
  • DiabloWiki.com - Ballistics Ballistics Damage from rockets increased by 10050%. / Rockets are fired from certain socketed skillskill rune effects.
  • DiabloWiki.com - Multishot Multishot
    • http://diablowiki.com/SupressionSuppression Fire" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - SupressionSuppression Fire"/> SupressionSuppression Fire : Every enemy hit grants 1 Discipline.
  • DiabloWiki.com - Fan of Knives Fan of Knives Cost: 20 Hatred / Cooldown: 10 seconds / Throw knives out in a spiral around you, doing 320% weapon damage to all enemies within 10 yards of you. Your knives will also slowSlow the movement of enemies by 60]% for 2 seconds.
    • stat : Throw knives out in a spiral around you, doing 5 - 5 physicalPhysical damage to all enemies within 10 yards of you. Your knives will also slowSlow the movmentmovement of enemies by 60]% for 2 seconds.
    • DiabloWiki.com - Fan of Daggers Fan of Daggers : Imbue your knives with a 8065% chance to stunStun enemies for 2 seconds.
    • DiabloWiki.com - Crippling Razors Crippling Razors : Increase the slow amount enemies are slowed to 80% for 2 seconds.
  • DiabloWiki.com - Bola Shot Bola Shot Generate: 3 Hatred / Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all other targets within 7 yards.
    • stat : Shoot out an explosive bola that wraps itself around its target. After 1 second, the bola explodes, dealing 130% weapon damage as Fire to the target and an additional 110% weapon damage as Fire to all targets within 7 yards.
    • DiabloWiki.com - Acid Strike Acid Strike : Shoot 3 bolas that each deal 130% weapon damage as Poison each. The bolas no longer explode for area damage to nearby targets.
    • DiabloWiki.com - Thunder Ball Thunder Ball : When the bola explodes, it deals 130% weapon damage as Lightning and has a 35% chance to stunStun the primary target for 1.5 seconds.
    • DiabloWiki.com - Bitter Pill Bitter Pill : AfterWhen the bola explodes, you have a 35% chance to gain 3 Discipline.
    • DiabloWiki.com - Imminent Doom Imminent Doom : AugmentsAugment the bola to deal 182% weapon damage as Arcane to the target and 154% weapon damage as Arcane to all other targets within 7 yards, but increases the explosion delay to 2 seconds.
  • DiabloWiki.com - Spike Trap Spike Trap GenerateCost: 430 Hatred / Lay a trap that arms after 1.2 seconds and triggers when an enemy approaches. The trap does 135275% weapon damage to all enemies within 8 yards. / You can have a maximum of 3 Spike Traps active at one time.
    • DiabloWiki.com - Long Fuse Long Fuse : Increases the arming time to 2 seconds but increases damage to 182371% weapon damage.
    • DiabloWiki.com - Sticky Trap Sticky Trap : Plant a bomb on an enemy rather than on the ground. If the target dies within 30 seconds, the trapbomb explodes dealing 196404% weapon damage to all enemies within 8 yards.
    • DiabloWiki.com - Scatter Scatter : Simultaneously place all 3 traps at once.
    • DiabloWiki.com - Lightning Rod Lightning Rod : When the trap is triggered it releases a pulse of lightning that will bounce to up to 3 enemies for 135275% weapon damage as Lightning.
  • DiabloWiki.com - Grenades Grenades
    • DiabloWiki.com - Gas Grenades Gas Grenades : Throw gas grenades that explode for 95% weapon damage as Poison and leavesleave a cloud that deals an additional 25% weapon damage per second as Poison for 3 seconds to enemies who stand in the area.
    • DiabloWiki.com - Cluster Grenades Cluster Grenades : Throw Cluster Grenadescluster grenades that deal 112% weapon damage as Fire over an 8 yard radius.
  • DiabloWiki.com - Chakram Chakram Fire a swirling projectile that does 2 - 2 physicalPhysical damage to enemies along its path.
  • DiabloWiki.com - Caltrops Caltrops Cost: 8 Discipline / Lay a trap of caltrops on the ground that activates when an enemy approaches. Once sprung, the caltrops slowSlow the movement of enemies within 12 yards by 60%. This trap lasts 6 seconds.
    • DiabloWiki.com - Hooked Spines Hooked Spines : Increase the slowslowing amount to 80%.
    • DiabloWiki.com - Carved Stakes Carved Stakes : ReduceReduces the cost of Caltrops to 6 Discipline.
    • DiabloWiki.com - Bait the Trap Bait the Trap : Become empowered while standing in the area of effect, gaining an additional 10% chance to critical hitCritical Hit Chance with all attacks.
  • DiabloWiki.com - Cluster Arrow Cluster Arrow Fire a Cluster grenade that explodes for 290230% weapon damage into a series of additional miniature bombs that explode for 100% weapon damage.
    • DiabloWiki.com - Cluster Bombs Cluster Bombs : Launch the cluster through the air, dropping a series of bombs in a straight line that each explode for 230% weapon damage as Fire each.
    • DiabloWiki.com - Dazzling Arrow Dazzling Arrow : Enemies hit by grenades have a 6555% chance to be stunned for 2 seconds.
  • DiabloWiki.com - Marked for Death Marked for Death Cost: 6 Discipline / Marks an enemy. The marked enemy will take 1512% additional damage for the next 30 seconds.
    • stat : The marked enemy will take 1512% additional damage.
    • DiabloWiki.com - Grim Reaper Grim Reaper : An additional 1512% of damage done to the target is also divided among all enemies within 20 yards.
    • DiabloWiki.com - Valley of Death Valley of Death : Mark an area on the ground 12 yards wide for 15 seconds. Enemies in the area take 1512% additional damage.
    • DiabloWiki.com - Death Toll Death Toll : Heal attackers for 1% of the damage done to the marked target heals the attacker.
  • DiabloWiki.com - Sentry Sentry
    • DiabloWiki.com - Spitfire Turret Spitfire Turret : The turret will also fire homing rockets every 1.5 seconds aimed at random nearby targets for 408% weapon damage as Fire.
    • DiabloWiki.com - Guardian Turret Guardian Turret : The turret also creates a shield that reduces damage taken by allies by 2015%.
  • DiabloWiki.com - Hungering Arrow Hungering Arrow Fire a magically imbued arrow that seeks out targets for 115% weapon damage and has a 5550% chance to pierce through targets.
    • http://diablowiki.com/PiercingPuncturing Arrow" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - PiercingPuncturing Arrow"/> PiercingPuncturing Arrow : Increase the chance for the arrow to pierce to 5550%.
    • DiabloWiki.com - Spray of Teeth Spray of Teeth : Successful critical hitsCritical Hits cause a burst of bone to explode from the target, dealing 50% weapon damage to enemies in that area.
  • DiabloWiki.com - Smoke Screen Smoke Screen Cost: 1524 Discipline / Vanish behind a wall of smoke, becoming momentarily invisible for 23 seconds.
    • stat : Vanish behind a wall of smoke, becoming momentarily invisible for 23 seconds.
    • DiabloWiki.com - Lingering Fog Lingering Fog : Increase the duration of the effect to 34 seconds.
    • DiabloWiki.com - Special Recipe Special Recipe : Reduce the cost to 1221 Discipline.
  • DiabloWiki.com - Shadow Power Shadow Power
    • DiabloWiki.com - Shadow Glide Shadow Glide : While active, gainGain 40% bonus to movement speed while Shadow Power is active.
    • DiabloWiki.com - Gloom Gloom : While active, allReduce incoming damage is reduced by 65% while Shadow Power is active.
    • DiabloWiki.com - Well of Darkness Well of Darkness : ReducesDecreases the Discipline cost to 16.
    • DiabloWiki.com - Blood Moon Blood Moon : Increases the amount of Life gained to 30% of all damage dealtdone as Life to 30%.
  • DiabloWiki.com - Rain of Vengeance Rain of Vengeance Cost: 40 Hatred / Cooldown: 30 seconds / Fire a massive volley of arrows around you. Arrows fall from the sky dealing 9175% weapon damage for 5 seconds to all enemies in the area.
    • stat : Fire a massive volley of arrows around you. Fires 1 waves of arrows that strike for 140115% weapon damage.
    • DiabloWiki.com - Beastly Bombs Beastly Bombs : Summon 20 Shadow Beasts to drop bombs on enemies, dealing 150125% weapon damage each.
    • DiabloWiki.com - Dark Cloud Dark Cloud : Launch a massive volley of guided arrows that rain down on enemies for 4235% weapon damage for the 12 seconds.
    • DiabloWiki.com - Anathema Anathema : Summon a Shadow Beast that drops grenades from the sky for 10 seconds dealing 140115% weapon damage.
    • DiabloWiki.com - Flying Strike Flying Strike : A group of 8 Shadow Beasts plummet from the sky at a targeted location dealing 7560% weapon damage each and stunning enemies for 2 seconds.
    • DiabloWiki.com - Stampede Stampede : Summon a wave of 10 Shadow Beasts to tear across the ground, knocking back enemies and dealing 10075% weapon damage each.
  • DiabloWiki.com - Elemental Arrow Elemental Arrow Cost: 10 Hatred / Shoot an elemental chargeda fire arrow that deals 155% weapon damage as Fire to all targets it passes through.
    • DiabloWiki.com - Frost Arrow Frost Arrow : Fire a Frostfrost arrow that splits into multiple arrows after hitting its target, dealing 170% weapon damage as Cold. Affected enemies have their movement speed slowed by 60% for 1 second.
    • DiabloWiki.com - Ball Lightning Ball Lightning : Fire a slow-moving arrow that electrocutes enemies along its path for 155% weapon damage as Lightning.
    • http://diablowiki.com/Screaming SkulSkull" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Screaming SkulSkull"/> Screaming SkulSkull : Grants a 4035% chance to shoot a skull that will fearFear affected enemies for 2 seconds.
    • DiabloWiki.com - Nether Tentacles Nether Tentacles : Unleash shadowShadow tentacles that deal 155% weapon damage to enemies along its path and return 3% of damage dealt as Life for you.
    • DiabloWiki.com - Lightning Bolts Lightning Bolts : Fire electrified bolts that stunStun enemies for 21.5 seconds when they critically hiton a Critical Hit.
  • DiabloWiki.com - Rapid Fire Rapid Fire
    • DiabloWiki.com - Bombardment Bombardment : Rapidly fire grenades instead of arrowsthat explode for 276% weapon damage as Fire to all enemies within a 4 yard radius.
    • DiabloWiki.com - High Velocity High Velocity : Fire Poisonpoison arrows that have a 40% chance to pierce through enemies.
    • DiabloWiki.com - Web Shot Web Shot : Slows the movement of affected targets by 80% for 1 secondssecond.
  • DiabloWiki.com - Preparation Preparation
    • DiabloWiki.com - Punishment Punishment : Removes cooldown. Skill now costsRestore all Hatred for 20 Discipline to cast and restores all Hatred. Preparation has no cooldown.
    • DiabloWiki.com - Invigoration Invigoration : When activated, increases yourIncrease maximum Discipline by 10 for 5 seconds when using Preparation.
    • DiabloWiki.com - Focused Mind Focused Mind : Gain 45 Discipline over 15 seconds instead of replenishing Disciplinerestoring it immediately.
    • DiabloWiki.com - Battle Scars Battle Scars : RegainGain 60% Life when usingwhile Preparation is active.
    • DiabloWiki.com - Backup Plan Backup Plan : GrantsThere is a 30% chance that thePreparation's cooldown will not be triggered when used.
  • DiabloWiki.com - Impale Impale
    • DiabloWiki.com - Impact Impact : Impale willhas a 65% chance to knock the target back and stun themStun it for 1.5 seconds.
    • DiabloWiki.com - Chemical Burn Chemical Burn : Your target will also Bleed for 100125% weapon damage as Physical over 2 seconds.
    • DiabloWiki.com - Awareness Awareness : After the intialinitial throw, release multiple blades centered on you, dealing 75% weapon damage to all enemies within 10 yards.
    • DiabloWiki.com - Grievous Wounds Grievous Wounds : GainCritical Hits cause 100% additional damage to critical hits.
  • DiabloWiki.com - Companion Companion
    • DiabloWiki.com - Spider Companion Spider Companion : SummonsSummon a spider instead of a raven. The spider's attacks also slowSlow the movement of targetsenemies by 60% for 2 - 2 seconds.
    • DiabloWiki.com - Boar Companion Boar Companion : Summon a boar instead of a raven. The boar's attacks hit all enemies in an area with every swing.
    • DiabloWiki.com - Wolf Companion Wolf Companion : Summon a powerful but temporary wolf ally rather than a long-term raven companion. The wolf will fight with you for 25 seconds and attacks enemiesinstead of a raven. The wolf attacks for 60% of your weapon damage as Physical.
    • DiabloWiki.com - Bat Companion Bat Companion : SummonsSummon a bat instead of a raven. The bat grants you 3 Hatred per second.
    • DiabloWiki.com - Ferret Companion Ferret Companion : SummonsSummon ferrets instead of a raven. The ferrets collect gold for you and increase gold found on monsters by 10%.
  • DiabloWiki.com - Strafe Strafe
    • DiabloWiki.com - Equilibrium Equilibrium : Increased rate of fire whileIncreases your attack speed by 20% when using Strafe by 30%.
    • DiabloWiki.com - Stinging Steel Stinging Steel : Throw out knives rather than arrows that do an extra 100% damage on successful critical hitsCritical Hits.
  • DiabloWiki.com - Evasive Fire Evasive Fire Shoot for 125% of weapon damage.
Monk
  • DiabloWiki.com - Fleet Footed Fleet Footed IncreaseIncreases movement speed by 10%.
  • DiabloWiki.com - Transcendence Transcendence Every point of Spirit spent heals you for 118.662 Life.
  • DiabloWiki.com - Sixth Sense Sixth Sense Your dodge chance is increased by an amount equal to 30% of your chance to critical hitCritical Hit Chance.
  • DiabloWiki.com - Pacifism Pacifism While stunned, fearedyou are under a Stun, Fear or charmedCharm effect, all damage taken is reduced by 75%.
  • DiabloWiki.com - Fists of Thunder Fists of Thunder Generate: 6 Spirit per attack / Unleash a series of extremely fast punches that deal 100110% weapon damage as Lightning. Every third hit deals damage to all enemies in front of you and knocks them back a short distance. Generates Spirit faster than other Spirit Generators-generating skills due to the high attack speed.
    • stat : Damage increased to 100110% weapon damage as Lightning.
    • DiabloWiki.com - Thunderclap Thunderclap : Teleport to the target and releasesrelease an electric shockwave with eachevery punch that hits all enemies within 6 yards of your primary target for 35% weapon damage as Lightning.
    • DiabloWiki.com - Bounding Light Bounding Light : Every third punch releases chain lightinglightning instead of knocking enemies back. Each lightning strike inflicts 6773% weapon damage as Lightning.
    • DiabloWiki.com - Static Charge Static Charge : Your primary target is charged with static electricity for 5 seconds. Enemies with a static charge take 35 and takes 37% weapon damage as Lightning when you attack other nearby enemies with Fists of Thunder.
    • DiabloWiki.com - Lightning Flash Lightning Flash : Fists of Thunder increasesIncreases your Dodge chancechance to Dodge by 16]% for 2 seconds.
  • DiabloWiki.com - Deadly Reach Deadly Reach Generate: 6 Spirit per attack / Project lines of pure force over a short distance for 100110% weapon damage. Every third hit extends out 25 yards.
    • stat : Damage increased to 100110% weapon damage.
    • DiabloWiki.com - Foresight Foresight : The third strike of Deadly Reach increases the damage of all attacks by 18% for 30 seconds.
    • DiabloWiki.com - Piercing Trident Piercing Trident : TheIncreases the area of effect of the second and third strike of the skill have an increased area of effectstrikes.
    • DiabloWiki.com - Scattered Blows Scattered Blows : The third strike is replaced with an attack that will hit up to 6 nearby enemies within 15 yards for 150170% weapon damage as Lightning.
    • DiabloWiki.com - Strike from Beyond Strike from Beyond : Critical hits with this skill generate an additional 10 Spirit.
    • DiabloWiki.com - Keen Eye Keen Eye : The third strike of Deadly Reach increases the armor of the Monkyour Armor by 50% for 4 seconds.
  • DiabloWiki.com - Breath of Heaven Breath of Heaven Cost: 25 Spirit / Cooldown: 15 seconds / A blast of holydivine energy heals you and all allies within 12 yards for 154216202 - 201667442 Life.
    • stat : Heal increases to 154216202 - 201667442 Life, and damage increased to 1 - 2 Holy damage.
    • DiabloWiki.com - Circle of Life Circle of Life : Increases the healing power of Breath of Heaven to 200478063 - 262169675 Life.
    • DiabloWiki.com - Blazing Wrath Blazing Wrath : Breath of Heaven increases the damage of all your attacks by 15% for 45 seconds.
    • DiabloWiki.com - Infused with Light Infused with Light : Gain 6 additional Spirit from Spirit generatorGenerator attacks for 5 seconds after using Breath of Heaven.
    • DiabloWiki.com - Penitent Flame Penitent Flame : Enemies exposed to Breath of Heaven run away in fearFear for 1.5 seconds.
  • DiabloWiki.com - Cyclone Strike Cyclone Strike
    • DiabloWiki.com - Conflagration Conflagration : Changes the blast into an explosion of fire that causes affectedplaces a Fear effect on enemies to be feared for 21.5 seconds.
    • DiabloWiki.com - Implosion Implosion : Increases the distance enemies will be pulled totowards you to 34 yards.
    • DiabloWiki.com - Soothing Breeze Soothing Breeze : Cyclone Strike heals you and all allies within 24 yards for 44482326 Life.
    • DiabloWiki.com - Eye of the Storm Eye of the Storm : Reduces the Spirit cost of Cyclone Strike to 45 Spirit.
    • DiabloWiki.com - Wall of Wind Wall of Wind : After using Cyclone Strike, gain a 20% chance to dodge attacks for 3 seconds.
  • DiabloWiki.com - Serenity Serenity
    • DiabloWiki.com - Peaceful Repose Peaceful Repose : When activated, Serenity heals you for 3558713954 - 4151817055 Life.
    • DiabloWiki.com - Tranquility Tranquility : Extends the protective shield and immunity to control impairing effects to allies within 45 yards for 3 seconds, and makes them immune to control impairing effects like Slow and Frozen.
    • DiabloWiki.com - Reap What Is Sown Reap What Is Sown : Unleash an explosion equal toWhen Serenity ends, the shield explodes, dealing 30% of the damage avoidedabsorbed by Serenity when Serenity expires, dealingas Holy damage to enemies within 20 yards. The damage to each enemy cannot exceed 100% of your maximum Life.
  • DiabloWiki.com - Crippling Wave Crippling Wave Generate: 6 Spirit per attack / AUnleash a series of large sweeping attacks that causes 100cause 110% weapon damage to all enemies in front of you. Every third hit damages all enemies around you and dazes them, slowing their movement speed by 30% and attack speed by 20% for 3 seconds.
    • stat : Damage increased to 100110% weapon damage. Dazed enemies' movement slowed by 60% for 3 seconds.
    • DiabloWiki.com - Mangle Mangle : Increase damage to 130143% weapon damage.
    • DiabloWiki.com - Rising Tide Rising Tide : Critical Hits generatesgenerate 5 Spirit.
  • DiabloWiki.com - Mantra of Healing Mantra of Healing Cost: 2550 Spirit / Recite a Mantra that causes you and allyour allies within 40 yards to gain increased Life regeneration by 593310 Life per second. LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 2372.51240.4 Life per second. / This is a Mantra. You can only have one Mantra active at a time.
    • stat : Life regeneration increased to 593310.1 Life per second.
    • DiabloWiki.com - Sustenance Sustenance : Increases the Life regeneration granted by Mantra of Healing to 1186620 Life per second.
    • DiabloWiki.com - Boon of Protection Boon of Protection : Mantra of Healing shrouds you and your allies with a mystical shield for 1 seconds second that absorbs up to 10% of each persontarget's maximum Life in damage.
    • DiabloWiki.com - Circular Breathing Circular Breathing : Mantra of Healing also grants youregenerates 3 Spirit per second.
    • DiabloWiki.com - Time of Need Time of Need : Mantra of Healing also increases all resistances to all damage types by 20%.
  • DiabloWiki.com - Way of the Hundred Fists Way of the Hundred Fists Generate: 6 Spirit per attack / AUnleash a rapid series of punches that strikes enemies for 125140% weapon damage.
    • stat : Damage increases to 125140% weapon damage.
    • DiabloWiki.com - Fists of Fury Fists of Fury : Affected targets will take an additional 10% weapon damage per second as Holy for 5 seconds. Also enablesadds a short dash to the first hit to dash a short distancestrike.
    • DiabloWiki.com - Hands of Lightning Hands of Lightning : IncreaseIncreases the number of hits in the second strike from 7 to 10.
    • DiabloWiki.com - Blazing Fists Blazing Fists : Critical hitsHits increase your attack speed and movement speed by 5% for 5 seconds. This effect can stack up to 3 times.
  • DiabloWiki.com - Mantra of Conviction Mantra of Conviction Cost: 2550 Spirit / Recite a Mantra that causes all enemies within 20 yards of you to take 12% additional damage. LastsThe Mantra lasts 3 minutes. / For 3 seconds after activation, the effect is increased to 24% additional damage. / This is a Mantra. You can only have one Mantra active at a time.
    • DiabloWiki.com - Overawe Overawe : Increases Mantrathe strength of Mantra of Conviction so that enemies take 24% additional damage and 48% for the first 3 seconds.
    • DiabloWiki.com - Reclamation Reclamation : You and your allies have up to a 30% chance to be healed for 534279 - 652341 Life when using melee attacks on an enemy under the effects of Mantra of Conviction.
    • DiabloWiki.com - Intimidation Intimidation : Enemies affected by Mantra of Conviction inflictdeal 10% less damage.
  • DiabloWiki.com - Dashing Strike Dashing Strike Cost: 1525 Spirit / Dash quicklyQuickly dash at the targeted enemy or location, dealing 80striking for 100% weapon damage and rooting the target for 1 second.
    • stat : Damage increased to 80100% weapon damage.
    • DiabloWiki.com - Way of the Falling Star Way of the Falling Star : Increase your movement speed by 25% for 3 seconds afterAfter striking an enemy, your movement speed is increased 25% for 3 seconds.
    • DiabloWiki.com - Blinding Speed Blinding Speed : Receive a 20% increased chance to dodgeDodge for 3 seconds.
    • DiabloWiki.com - Quicksilver Quicksilver : TheReduces the cost of Dashing Strike is reduced to 10 Spirit.
    • DiabloWiki.com - Flying Side Kick Flying Side Kick : Perform a flying kick that has a 50% chance to stunStun your target for 2 seconds.
  • DiabloWiki.com - Inner Sanctuary Inner Sanctuary Cost: 30 Spirit / Cooldown: 30 seconds / Create a runic circle of protection on the ground for 6 seconds that cannot be passed by enemies.
    • DiabloWiki.com - Forbidden Palace Forbidden Palace : Enemies withinYou and your allies standing in the area of effect of Inner Sanctuary when it is activated take 150deal 10% weaponadditional damage as Holy.
    • DiabloWiki.com - Consecration Consecration : IncreaseIncreases the duration of Inner Sanctuary to 8 seconds.
    • DiabloWiki.com - Circle of Protection Circle of Protection : Allies, including yourself,You and your allies standing in the area of effect of Inner Sanctuary take 35% less damage.
    • DiabloWiki.com - Safe Haven Safe Haven : You and allyour allies standing in the area of effect of Inner Sanctuary regenerate 29661550 Life per second while inside the circle.
    • DiabloWiki.com - Sanctified Ground Sanctified Ground : When Inner Sanctuary expires, it becomes Sanctified Groundsanctified ground for 6 seconds, slowing the movement of all enemies onthat move through it by 60%.
  • DiabloWiki.com - Sweeping Wind Sweeping Wind GenerateCost: 675 Spirit per attack / Strike a target for 100% weapon damage. Every third hit createsSurround yourself in a vortex of air that surrounds you. The vortex of air lasts 5 seconds andcontinuously deals 15% weapon damage to all enemies within 10 yards. ThisThe vortex lasts 5 seconds and is refreshed each time you strike an enemy with a melee attack. Landing a Critical Hit increases the vortex effect can stack up to 32 times for a total of 45% weapon damage to nearby enemies.
    • DiabloWiki.com - Blade Storm Blade Storm : Intensify the vortex, increasing the damage per stack to 2520% weapon damage. This increases the damage with 3 stacks to 7560% weapon damage.
    • DiabloWiki.com - Fire Storm Fire Storm : Increases the radius of the vortex to 14 yards and modifieschanges the damage dealt to Fire.
    • DiabloWiki.com - Cyclone Cyclone : While your vortex is at the maximum stack count, every third hit spawnsCritical Hits spawn a lightning tornado that periodically electrocutes nearby enemies for 20% weapon damage as Lightning. Each spawned lightning tornado lasts 3 seconds.
  • DiabloWiki.com - Mantra of Retribution Mantra of Retribution Cost: 2550 Spirit / Recite a Mantra that causes you and allyour allies within 40 yards to reflect melee damage back at enemies, dealing Holy damage equal to 40% of the damage sustained. LastsThe effect lasts for 3 minutes. / For 3 seconds after activation, the effect on you is increasedincreases to 80% of the damage sustained. / This is a Mantra. You can only have one Mantra active at a time.
    • DiabloWiki.com - Retaliation Retaliation : IncreaseIncreases the amount of damage reflected by the Mantra to 60%. The Mantra will now reflect ranged damage as well as melee damage.
    • DiabloWiki.com - Transgression Transgression : Mantra of Retribution also increasesIncreases attack speed for you and allyour allies by 8%.
    • DiabloWiki.com - Indignation Indignation : When taking damage from the Mantra of Retribution, enemies have a 2010% chance to be stunned for 2 seconds.
    • DiabloWiki.com - Golden Golden : Against All Odds / When reflecting damage done to you, Mantra of Retribution has a chance to restore 3 Spirit when reflecting damage done to you.
    • DiabloWiki.com - Collateral Damage Collateral Damage : An attacker that triggersis damaged by Mantra of Retribution has up to a 30% chance to suffer a feedback blast, dealing 45% weapon damage as Holy to itself and surroundingnearby enemies.
  • DiabloWiki.com - Exploding Palm Exploding Palm GenerateCost: 640 Spirit per attack / The first two strikes in the attack deal 100% weapon damage. The third strike causes theCause a target to bleedBleed for 50% of220% weapon damage as Physical per second forover 3 seconds. If the target dies while bleeding, it explodes and deals 30% of the target's maximum Life as Physical damage to all othernearby enemies nearby.
    • stat : The first two strikes in the attack deal 100Cause a target to Bleed for 220% weapon damage. The third strike causes the target to bleed for 50% of weapon damage as Physical per second for 3 seconds. If the target dies while bleeding, it explodes, dealing and deals 30% of the enemytarget's maximum Life inas Physical damage to all othernearby enemies nearby.
    • DiabloWiki.com - Impending Doom Impending Doom : Increases the duration of the bleedBleed effect to 5 seconds.
    • DiabloWiki.com - Creeping Demise Creeping Demise : The bleed effect hits 2 targets standing in front of youAlso reduces your target's movement speed by 80%.
    • DiabloWiki.com - The Flesh is Weak The Flesh is Weak : The third hit alsoAlso causes the target to take 12% additional damage for 3 seconds.
    • DiabloWiki.com - Essence Burn Essence Burn : The third strike causesInstead of bleeding, the target towill burn for 60250% weapon damage as Fire every second forover 3 seconds. If the target dies while burning, it explodes causing all nearby enemies to burn for 3060% weapon damage as Fire for 2over 3 seconds. This effect can chain repeatedlyhappen multiple times.
  • DiabloWiki.com - Seven-Sided Strike Seven-Sided Strike Cost: 50 Spirit / Cooldown: 30 seconds / Dash rapidly between nearby enemies, dealing 777% weapon damage over 7 hits.
    • DiabloWiki.com - Sudden Assault Sudden Assault : Teleport to the target and increases, increasing damage done to 1007% weapon damage over 7 hitsstrikes.
    • http://diablowiki.com/Several-Sided Strike" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Several-Sided Strike"/> Several-Sided Strike : Increases the number of strikes made to 9 attacks.
    • DiabloWiki.com - Pandemonium Pandemonium : Enemies hit by the barrageSeven-Sided Strike have a 25% chance per hit to be charmed or stunned for 7 seconds by each hit.
    • DiabloWiki.com - Fulminating Onslaught Fulminating Onslaught : Each impactstrike explodes to deal Holy, dealing 111% weapon damage as Holy in a 7 yard radius around the target.
  • DiabloWiki.com - Wave of Light Wave of Light Cost: 100 Spirit / Focuses the powera wave of Light to smitelight that crushes enemies for 150% weapon damage as Holy, followed by an additional 150% weapon damage as Holy to all enemies in a line.
    • DiabloWiki.com - Wall of Light Wall of Light : Increases damage of the initial impactstrike to 240% weapon damage as Holy.
    • DiabloWiki.com - Explosive Light Explosive Light : Shoot outRelease bursts of energy that deal 330% weapon damage as Holy to nearby enemies.
    • DiabloWiki.com - Empowered Wave Empowered Wave : Cost reducedReduces the cost of Wave of Light to 60 Spirit.
    • DiabloWiki.com - Blinding Light Blinding Light : Critical hits stunHits Stun enemies for 3 seconds.
  • DiabloWiki.com - Mantra of Evasion Mantra of Evasion Cost: 2550 Spirit / Recite a Mantra that grants you and allyour allies within 40 yards a 15% chance to dodge attacks. Lasts for 3 minutes. / For 3 seconds after activation, a second effect grants an additional 15% chance to dodge attacks. / This is a Mantra. You can only have one Mantra active at a time.
    • stat : Aura increases dodge by 2550%.
    • DiabloWiki.com - Perseverance Perseverance : Mantra of Evasion also reduces the duration of all control impairing effects like Slow or Frozen by 20%.
    • DiabloWiki.com - Hard Target Hard Target : Mantra of Evasion also grants an increase in armorincreases Armor by 3020%.
    • http://diablowiki.com/Wind Throughthrough the Reeds" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Wind Throughthrough the Reeds"/> Wind Throughthrough the Reeds : Mantra of Evasion also grants an increase inincreases movement speed by 5%.
    • DiabloWiki.com - Divine Protection Divine Protection : When you or an ally under the effect of Mantra of Evasion is reduced below 25% Life, a shield of protection forms around that target, reducing incoming damage taken by 80% for 3 seconds. / Each target can be protected at most once every 90 seconds by this effect.
  • DiabloWiki.com - Lashing Tail Kick Lashing Tail Kick Cost: 30 Spirit / Unleash a deadly roundhouse kick, knocking that knocks enemies back and dealingdeals 200% weapon damage.
    • DiabloWiki.com - Vulture Claw Kick Vulture Claw Kick : WithRelease a torrent of fire, strike all that burns nearby enemies for 220% weapon damage as Fire and knock them backcauses Knockback.
    • DiabloWiki.com - Spinning Flame Kick Spinning Flame Kick : Hurl a column of fire that piercesburns through enemies, causing 240% weapon damage as Fire to each enemy it strikes.
    • DiabloWiki.com - Hand of Ytar Hand of Ytar : Attack enemies at long range and slow, slowing the movement speed of affected targets by 80% for 2 seconds.
    • DiabloWiki.com - Sweeping Armada Sweeping Armada : All enemies around you are knocked backIncreases Knockback distance by 150% farther and have theirslows the movement slowedspeed of struck enemies by 60% for 2 seconds.
    • DiabloWiki.com - Scorpion Sting Scorpion Sting : Instead of knocking enemies back, affected enemies areEnemies have a 50% chance to be stunned for 1.5 seconds instead of being knocked back.
  • DiabloWiki.com - Tempest Rush Tempest Rush Cost: 15 Spirit plus an additional 1510 Spirit while channeling / RunCharge directly through your enemies, knocking them back and hobbling them, slowing their movement by 60% for 2 seconds. Also deals 50% weapon damage while running.
    • DiabloWiki.com - Slipstream Slipstream : Reduce theReduces damage taken while running by 25%.
    • DiabloWiki.com - Northern Breeze Northern Breeze : Reduces the channeling cost of Tempest Rush to 108 Spirit.
  • DiabloWiki.com - Mystic Ally Mystic Ally Cost: 25 Spirit / Summon an elementala mystic ally capable of engaging enemies in combatto fight alongside you until it is destroyed. The ally deals 40% of your weapon damage as Physical per swing.
    • DiabloWiki.com - Fire Ally Fire Ally : Imbue the ally with the essence of fire. The ally gains the ability to fireunleash a flaming kick for 80% weapon damage as Fire plus an additional 40% of your weapon damage per second as Fire for 2 seconds to all enemies in a straight line.
    • DiabloWiki.com - Eternal Ally Eternal Ally : Imbue the ally with the essence of life. When the ally dies, it has a 50% chance to be reborn after 5 seconds. In addition, the physical damage of the ally's basic attack is increased to 44% of your weapon damage per swing.
  • DiabloWiki.com - Blinding Flash Blinding Flash Cost: 10 Spirit / Cooldown: 15 seconds / Create a flash of light that blinds all enemies within 20 yards for 3 seconds. Elite monsters willenemies recover earlyfaster, but will suffer a 30% chance to miss with attacks.
    • DiabloWiki.com - Faith in the Light Faith in the Light : For 3 seconds after using Blinding Flash, all of your attacks are infusedempowered to deal 30% additional weapon damage as Holy.
    • http://diablowiki.com/BlindBlinded and Confused" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - BlindBlinded and Confused"/> BlindBlinded and Confused : Blinded enemies have a 25% chance to attack each other.
    • DiabloWiki.com - Searing Light Searing Light : Increases the chance Elite monsterselite enemies will miss attacks to 60%.
  • DiabloWiki.com - Beacon of Ytar Beacon of Ytar Beacon of Ytar
    • stat : Reduces all cooldowns by 15%.
    • desc : It is only through hardship that we come to know our limits, and only through knowing our limits that we learn to shatter them.
WitchDoctor
  • DiabloWiki.com - Vermin Vermin Your Plague of Toads, Corpse Spiders, Locust Swarm, and Firebats abilities do 20% more damage.
  • DiabloWiki.com - Circle of Life Circle of Life Whenever an enemy dies within 12 yards, there is a 5% chance that a zombie dogZombie Dog will automatically emerge. The range of this effect is increased by items that increase your gold pickup radius.
  • DiabloWiki.com - Gruesome Feast Gruesome Feast Whenever you are healed by a health globe, you gain 10% of your maximum Mana and 10% Intelligence for 10 seconds. The Intelligence bonus can stack up to 5 times.
  • DiabloWiki.com - Zombie Handler Zombie Handler You can have 4 Zombie Dogs outsummoned at onceone time. The health of your Zombie Dogs and Gargantuan is increased by 20%.
  • DiabloWiki.com - Pierce the Veil Pierce the Veil All of your damage is increased by 20%, but your Mana costs are increased by 30%.
  • DiabloWiki.com - Spirit Vessel Spirit Vessel Reduces the cooldown of your Horrify, Spirit Walk, and Soul Harvest spells by 2 seconds. In addition, the next time you receive fatal damage, you automatically enter the Spirit Realmspirit realm for 3 seconds and heal to 10% of your maximum Life. This effect cannot occur more than once every 90 seconds.
  • DiabloWiki.com - Fetish Sycophants Fetish Sycophants Whenever you cast a Physical Realmphysical realm spell, you have a 3% chance to summon a dagger-wielding Fetish to fight by your side for 60 seconds. / Physical realm spells are: / *Poison Dart / *Plague of Toads / *Zombie Charger / *Corpse Spiders / *Firebats / *Firebomb / *Locust Swarm / *Acid Cloud / *Wall of Zombies
  • DiabloWiki.com - Vision Quest Vision Quest AnytimeAny time you have 4 or more skills on cooldown, your Mana regeneration is increased by 300%.
  • DiabloWiki.com - Tribal Rites Tribal Rites The cooldowns of your Fetish Army, Big Bad Voodoo, and Hex abilities are reduced by 25%.
  • DiabloWiki.com - Summon Zombie Dogs Summon Zombie Dogs Cost: 30 Mana / Cooldown: 60 seconds / Summon 3 zombie dogsZombie Dogs from the depths to fight by your side. Each dog deals 9% of your weapon damage as Physical per hit.
    • stat : Summon zombie dogsZombie Dogs from the depths to fight by your side. / Dogs Summoned: 3 / Cooldown: 60 seconds
    • DiabloWiki.com - Burning Dogs Burning Dogs : Light your dogs on fire allowing them to burnYour Zombie Dogs burst into flames, burning nearby enemies for 2% of your weapon damage as Fire.
    • DiabloWiki.com - Life Link Life Link : Your Zombie Dogs absorb 10% of all damage done to you is absorbed by your zombie dogs instead.
    • DiabloWiki.com - Rabid Dogs Rabid Dogs : Your summoned zombie dogsZombie Dogs gain an infectious bite that deals 9% of your weapon damage as Poison over 3 seconds.
    • DiabloWiki.com - Final Gift Final Gift : Upon death, yourYour Zombie Dogs have a 15% chance of leavingto leave behind a health globe when they die.
    • DiabloWiki.com - Leeching Beasts Leeching Beasts : Your Zombie Dogs gain 50% of damage dealtthey deal as Life, half of which heals you.
  • DiabloWiki.com - Poison Dart Poison Dart Cost: 246 Mana / Shoot a deadly poison dartPoison Dart that deals 100% weapon damage as Poison and an additional 8050% weapon damage as Poison over 2 seconds.
    • DiabloWiki.com - Flaming Dart Flaming Dart : Ignite the dart, allowing so that it to deal a full 195 deals 170% weapon damage as Fire at once.
    • DiabloWiki.com - Splinters Splinters : Shoot 3 darts at oncePoison Darts that deal 7060% weapon damage as Poison each.
    • DiabloWiki.com - Numbing Dart Numbing Dart : Toxins in the dart causePoison Dart reduce the target to move slower's movement speed by 60% for 2 seconds.
    • DiabloWiki.com - Spined Dart Spined Dart : Gain 9 Mana every time a dartPoison Dart hits a targetan enemy.
    • DiabloWiki.com - Snake to the Face Snake to the Face : Transform your dartPoison Dart into a snake that has a 3525% chance to stunStun the targetenemy for 2 seconds.
  • DiabloWiki.com - Corpse Spiders Corpse Spiders Cost: 48 Mana / SummonThrow a jar with 4 spiders tothat attack nearby enemies for 25% weapon damage as Physical before dying.
    • stat : IncreaseIncreases damage done by spiders to 0 - 0 physicalPhysical damage.
    • DiabloWiki.com - Spider Queen Spider Queen : Summon a Spider Queenspider queen that births spiderlings, dealing 20% weapon damage as Poison to enemies in the area. Lasts 15 seconds. / You may only have one Spider Queenspider queen summoned at a time.
    • DiabloWiki.com - Medusa Spiders Medusa Spiders : Summon paralyzing spiders that have a 25% chance to slowSlow enemies' movement by 60% with every attack.
  • DiabloWiki.com - Haunt Haunt Cost: 159 Mana / Haunt an enemy with a spirit, dealing 350360% weapon damage as Arcane over 15 seconds. If the target dies, the spirit will automatically haunt another nearby enemy.
    • stat : Damage increasedIncreases damage to 5354 Arcane damage over 15 seconds.
    • DiabloWiki.com - Consuming Spirit Consuming Spirit : The spirit returns 297155 Life per second.
    • DiabloWiki.com - Lingering Spirit Lingering Spirit : If there are no targets left, the spirit will linger for up to 10 seconds looking for new targetsenemies.
    • DiabloWiki.com - Grasping Spirit Grasping Spirit : SlowsSlow the movement of haunted targets by 30%.
    • DiabloWiki.com - Draining Spirit Draining Spirit : The spirit returns 1.2 Mana per second.
    • DiabloWiki.com - Resentful Spirit Resentful Spirit : Modifies theSummon a vengeful spirit to do 175that does 180% weapon damage as Arcane over 3 seconds.
  • DiabloWiki.com - Grasp of the Dead Grasp of the Dead Cost: 75 Mana / Cooldown: 8 seconds / HandsGhoulish hands reach out from the ground, slowing enemy movement by 60% and dealing 4020% weapon damage as Physical for 8 seconds.
    • stat : IncreaseIncreases damage dealt to 0 physicalPhysical damage per second for 8 seconds.
    • DiabloWiki.com - Groping Eels Groping Eels : Increases the damage done to 5226% weapon damage per second as Physical.
    • DiabloWiki.com - Rain of Corpses Rain of Corpses : Corpses fall from the sky, dealing 2576% weapon damage as Physical to nearby enemies.
    • DiabloWiki.com - Unbreakable Grasp Unbreakable Grasp : IncreaseIncreases the slowSlow amount to 80%.
    • DiabloWiki.com - Desperate Grasp Desperate Grasp : Reduces the cooldown of Grasp of the Dead to 6 seconds.
    • http://diablowiki.com/Death isIs Life" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - Death isIs Life"/> Death isIs Life : Enemies who die while in the area of Grasp of the Dead have a 5% chance to produce a health globe.
  • DiabloWiki.com - Hex Hex Cost: 30 Mana / Cooldown: 10 seconds / Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
    • stat : Summon a Fetish Shaman for 8 seconds that will hex enemies into chickens. Hexed enemies are unable to perform offensive actions and take 1210% additional damage.
    • DiabloWiki.com - Unstable Form Unstable Form : Hexed targets explode when killed, dealing 135% weapon damage as Poison to all enemies within 8 yards.
    • DiabloWiki.com - Hedge Magic Hedge Magic : The Fetish Shaman will periodically heal friendly targetsallies for 35591861 Life.
    • DiabloWiki.com - Jinx Jinx : Targets transformed by Hex take 24Hexed targets take 20% additional damage.
  • DiabloWiki.com - Soul Harvest Soul Harvest Cost: 36 Mana / Cooldown: 15 seconds / Feed on the life force of up to 5 nearby enemies within 1516 yards. Gain 130 Intelligence for each affected enemy. This effect lasts 30 seconds.
    • stat : Feed on the life force of nearby enemies. Gain 130 Attack for every enemy within 1516 yards. This effect lasts 30 seconds. / Cooldown: 15 seconds
    • DiabloWiki.com - Siphon Siphon : Gain 41522171 Life for every affected enemy harvested.
    • DiabloWiki.com - Soul to Waste Soul to Waste : IncreasesIncrease the duration of theSoul Harvest's effect to 60 seconds.
    • DiabloWiki.com - Languish Languish : Reduces the movement speed of harvested enemies by 60% for 3 seconds.
    • DiabloWiki.com - Swallow Your Soul Swallow Your Soul : Gain 24 Mana for every affected enemy harvested.
    • DiabloWiki.com - Vengeful Spirit Vengeful Spirit : AffectedHarvested enemies also take 70% weapon damage as Physical.
  • DiabloWiki.com - Sacrifice Sacrifice All ofBanish your zombie dogsZombie Dogs and cause them to explode, each dealing 200]% of your weapon damage as Physical to all enemies within 12 yards.
    • stat : Deals 2 - 2 physicalPhysical damage to enemies within 12 yards.
    • DiabloWiki.com - Provoke the Pack Provoke the Pack : Increase all damage done by 5% for everyEach sacrificed dogZombie Dog increases your damage by 5% for 30 seconds.
    • DiabloWiki.com - For the Master For the Master : Gain 118626202 Life for each sacrificed dogZombie Dog you sacrifice.
    • DiabloWiki.com - Black Blood Black Blood : Ichor erruptserupts from the corpses of the Zombie Dogs that slowsand Slows enemies by 60% for 8 seconds.
    • DiabloWiki.com - Pride Pride : RecoverRegain 180 Mana for each sacrificed dogZombie Dog you sacrifice.
    • DiabloWiki.com - Next of Kin Next of Kin : Each sacrificed dogZombie Dog you sacrifice has a 35% chance to resurrect as a new zombie dogZombie Dog.
  • DiabloWiki.com - Locust Swarm Locust Swarm Cost: 75 Mana / SummonUnleash a plague of locusts to assaultthat swarms enemies, dealing 180150% weapon damage as Poison over 3 seconds. The locusts will jump to additional nearby targetsenemies.
    • stat : DealsDeal 1 Poison damage per second for 3 seconds.
    • DiabloWiki.com - Searing Locusts Searing Locusts : Engulf the target with burning locusts that deal 234195% weapon damage as Fire over 3 seconds.
    • DiabloWiki.com - Pestilence Pestilence : The locust swarmLocust Swarm has a 25% chance to jump to two additional targets instead of one.
    • DiabloWiki.com - Cloud of Insects Cloud of Insects : IncreaseIncreases the duration of the swarm to 4 seconds.
    • DiabloWiki.com - Devouring Swarm Devouring Swarm : Gain 1015 Mana for every enemy affected by the swarm.
    • DiabloWiki.com - Diseased Swarm Diseased Swarm : Enemies killed by the Locust Swarm leave behind a cloud of locusts that deal 25% weapon damage as Poison. This cloud of locusts lingers for 3 seconds.
  • DiabloWiki.com - Spirit Barrage Spirit Barrage Cost: 66 Mana / Bombard a target with a spirit blast that deals 215190% weapon damage as Physical.
    • stat : Each bolt deals 1 - 16 physicalPhysical damage. / Cost: 66 Mana
    • DiabloWiki.com - Phlebotomize Phlebotomize : Regain 3% of damage dealt with Spirit Barrage as Life.
    • DiabloWiki.com - Well of Souls Well of Souls : Fire anAn additional 3 spirits that seek out other targets and deal 2530% weapon damage as Physical.
    • DiabloWiki.com - Phantasm Phantasm : SummonsSummon a spectre for 5 seconds that deals 4045% weapon damage as Physical to all enemies within 10 yards.
    • http://diablowiki.com/The Spirit isIs Willing" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - The Spirit isIs Willing"/> The Spirit isIs Willing : Gain 27 Mana every time Spirit Barrage hits.
    • DiabloWiki.com - Manitou Manitou : SummonsSummon a spectre for 20 seconds that hovers over you conjuring, unleashing spirit bolts at nearby enemies for 4628% weapon damage as Physical.
  • DiabloWiki.com - Horrify Horrify Cost: 23 Mana / Cooldown: 20 seconds / Don a spectral mask that horrifies all enemies within 12 yards, causing them to run in fearFear for 4 seconds.
    • DiabloWiki.com - Frightening Aspect Frightening Aspect : Gain 100% additional armorArmor for 8 seconds after casting Horrify.
    • DiabloWiki.com - Face of Death Face of Death : Increases the radius of the effectHorrify to 24 yards.
    • DiabloWiki.com - Phobia Phobia : Increases the duration of the fearhorrified enemies run in Fear to 6 seconds.
    • DiabloWiki.com - Ruthless Terror Ruthless Terror : Gain 17 Mana for every fearedhorrified enemy.
    • DiabloWiki.com - Stalker Stalker : Gain 20% increasedIncreases movement speed by 20% for 4 seconds after castcasting Horrify.
  • DiabloWiki.com - Firebomb Firebomb Cost: 246 Mana / Lob an explosive skull that deals 10090% weapon damage as Fire to all enemies within 8 yards.
    • stat : Increases damage to 1 - 1 Fire damage to all enemies within 8 yards. / Cost: 246 Mana
    • DiabloWiki.com - Conflagration Conflagration : In addition to the base explosion, createthe skull creates a larger blast that deals an additional 3520% weapon damage as Fire to all enemies within 28 yards.
    • DiabloWiki.com - Fire Pit Fire Pit : The explosion creates a pool of fire that deals 129% weapon damage per second as Fire for 3 seconds.
    • DiabloWiki.com - Pyrogeist Pyrogeist : Create a column of flame that spews fire at the closest enemy for 170150% weapon damage as Fire over 3 seconds.
  • DiabloWiki.com - Acid Cloud Acid Cloud Cost: 120 Mana / Acid rainsCause acid to rain down, dealing an initial 12585% weapon damage as Poison, followed by 2560% weapon damage as Poison over 3 seconds to enemies who remain in the area for 3seconds.
    • stat : Initially deals 0 - 32 Poison damage followed by 0 - 1 Poison damage per second to enemies who remain in the area.
    • DiabloWiki.com - Corpse Bomb Corpse Bomb : ARaise a corpse emerges from the ground andthat explodes for 301204% weapon damage as Poison to enemies in the area.
    • DiabloWiki.com - Acid Rain Acid Rain : TheIncreases the initial splash is increasedarea of effect of Acid Cloud to 24 yards.
    • DiabloWiki.com - Lob Blob Bomb Lob Blob Bomb : The acid on the ground forms into a slime that irradiates nearby enemies for 2520% weapon damage as Poison. The slime will survive fordissipates after 5 seconds before dissipating.
    • DiabloWiki.com - Slow Burn Slow Burn : Increases the duration of the acid pools left behind to 6 seconds.
    • DiabloWiki.com - Kiss of Death Kiss of Death : Spit a cloud of acid that inflict 138inflicts 94% weapon damage as Poison, followed by 2822% weapon damage as Poison to enemies who remain in the area.
  • DiabloWiki.com - Gargantuan Gargantuan Cost: 90 Mana / Cooldown: 60 seconds / Summon a largeGargantuan zombie follower to fight for you. The Gargantuan attacks for 25% of your weapon damage as Physical damage with every swing.
    • DiabloWiki.com - Restless Giant Restless Giant : When the Gargantuan encounters an Eliteelite enemy or is faced withnear 5 enemies nearby, it enrages for 15 seconds gaining: / *20% movement speed / *35% attack speed / *200% physicalPhysical damage / This effect cannot occur more than once every 120 seconds. Elite enemies include Championschampions, Raresrares, Bossesbosses, and other players.
    • DiabloWiki.com - Indigo Indigo : Humongoid / The Gargantuan gains athe Cleave ability, allowing its attacks to hit multiple targets for 33% of your weapon damage as Physical.
    • DiabloWiki.com - Big Stinker Big Stinker : AThe Gargantuan is surrounded by a poison cloud surrounds the Gargantuan, dealingthat deals 15% of your weapon damage as Poison per second as Poison to nearby enemies.
    • DiabloWiki.com - Wrathful Protector Wrathful Protector : TheSummon a more powerful Gargantuan that only lasts for 15 seconds, but is also more powerful. The Gargantuan's fists burn with fire, dealing an additional 55% of your weapon damage as Fire and knockingknocks enemies back with every hit.
    • DiabloWiki.com - Bruiser Bruiser : The Gargantuan gains the ability to the periodically slam enemies, dealing 100% of your weapon damage as Physical and stunning them for 3 seconds.
  • DiabloWiki.com - Mass Confusion Mass Confusion Cost: 45 Mana / Cooldown: 60 seconds / Incite paranoia in enemies, causingconfusing them and causing some to fight for you for 12 seconds.
    • DiabloWiki.com - Paranoia Paranoia : All enemies in the area of Mass Confusion take 20% additional damage for 12 seconds.
    • DiabloWiki.com - Mass Hysteria Mass Hysteria : Up to 6 monstersenemies who aren't confused will be stunnedConfused are Stunned for 3 seconds.
    • DiabloWiki.com - Unstable Realm Unstable Realm : Cooldown reducedReduces the cooldown of Mass Confusion to 45 seconds.
    • DiabloWiki.com - Devolution Devolution : TargetsEnemies killed while confusedConfused have a 50% chance of spawning a zombie dogZombie Dog.
  • DiabloWiki.com - Spirit Walk Spirit Walk Cost: 30 Mana / Cooldown: 15 seconds / EnterLeave your physical body and enter the spirit realm for 2 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
    • stat : EnterLeave your physical body and enter the spirit realm for 3 seconds. While in the spirit realm, your movement is unhindered. / Your link to the spirit realm will end if you cast any spell or your physical body sustains 50% of your maximum Life in damage.
    • DiabloWiki.com - Severance Severance : EnemiesDamage enemies you walk through in spirit form takefor 100% weapon damage as Physical.
    • DiabloWiki.com - Umbral Shock Umbral Shock : When Spirit Walk ends, your dopplegangerphysical body erupts for 85% weapon damage as Fire to all enemies within 10 yards.
    • DiabloWiki.com - Healing Journey Healing Journey : Gain 107% of your maximum Life every second while Spirit Walk is active.
  • DiabloWiki.com - Fetish Army Fetish Army Cooldown: 120 seconds / Summon an army of Fetish creaturesdagger-wielding Fetishes to fight by your side for 20 seconds. Dagger-wieldingThe Fetishes attack for 20% of your weapon damage as Physical.
    • stat : Fetishes fight by your side for 20 seconds. Fetish dagger-wielders attack for 0 - 0 physicalPhysical damage. / Cooldown: 120 seconds
    • DiabloWiki.com - Fetish Ambush Fetish Ambush : Each Fetish deals 250% weapon damage as Physical to any nearby enemy nearas it as they appearis summoned.
    • DiabloWiki.com - Legion of Daggers Legion of Daggers : Adds 3Increases number of dagger-wielders to the armywielding Fetishes summoned by 3.
    • DiabloWiki.com - Tiki Torchers Tiki Torchers : AddsSummon an additional 2 Fetish casters to the army. The casterswho breathe fire in a cone in front of them that deals 15% of your weapon damage as Fire in a cone in front of them.
    • DiabloWiki.com - Devoted Following Devoted Following : Decreases the cooldown of Fetish Army to 90 seconds.
    • DiabloWiki.com - Head Hunters Head Hunters : AddsSummon an additional 2 Hunter Fetishes to the army. Hunter Fetishesthat shoot blowdarts at enemies, dealing 20% of your weapon damage as Poison.
  • DiabloWiki.com - Zombie Charger Zombie Charger Cost: 86 Mana / Call forth a reckless, suicidal zombie that deals 205165% weapon damage as Poison to all enemies in its waypath before decomposing.
    • stat : Call forth a reckless, suicidal zombie deals 2 - 2 Poison damage to all enemies in its waypath before decomposing.
    • DiabloWiki.com - Zombie Bears Zombie Bears : Summon zombie bears that stampede towards your target. Each onebear deals 236190% weapon damage as Poison to enemies in the area.
    • DiabloWiki.com - Wave of Zombies Wave of Zombies : Summon 3 zombie chargersZombie Chargers that each deal 7258% weapon damage as Poison.
    • DiabloWiki.com - Leperous Zombie Leperous Zombie : The chargerZombie Charger leaves behind a cloud of noxious vapors that deals 20% weapon damage per second as Poison to enemies caught in it.
    • DiabloWiki.com - Undeath Undeath : If the Zombie Charger kills any enemies, it will reanimate and charge nearby enemies for 205165% weapon damage as Poison. This effect can repeat up to 2 times.
    • DiabloWiki.com - Explosive Beast Explosive Beast : Summon an explosive zombie dogZombie Dog that deals 267streaks toward your target before exploding, dealing 215% weapon damage as Fire to all enemies within 9 yards.
  • DiabloWiki.com - Firebats Firebats Cost: 27 Mana / ACall forth a swarm of fiery bats to burn enemies in front of you for 100% weapon damage as Fire.
    • stat : ACall forth a swarm of fiery bats to burn enemies in front of you for 0 - 0 Fire damage per second.
    • DiabloWiki.com - Hungry Bats Hungry Bats : Rapidly summon bats tothat seek out nearby targetsenemies and engulf them in flames for 200]% weapon damage per second as Fire.
    • DiabloWiki.com - Golden Golden : Vampire Bats / Gain 2.5% of damage done by the bats is gained as Life.
    • DiabloWiki.com - Cloud of Bats Cloud of Bats : Call forth a swirl of bats tothat damage nearby enemies for 130]% weapon damage as Fire. The damage of the bats increases by 10]% every second, up to a maximum of 50]%.
  • DiabloWiki.com - Plague of Toads Plague of Toads
    • DiabloWiki.com - Explosive Toads Explosive Toads : Mutate to Firefire bullfrogs that explode for 169% weapon damage as Fire.
    • DiabloWiki.com - Rain of Toads Rain of Toads : Hail a rain ofCause toads downto rain from the sky that deals 100deal 200% weapon damage per second as Poison to enemies in the area forover 2 seconds.
    • DiabloWiki.com - Toad of Hugeness Toad of Hugeness : Summon a giant toad that swallows enemies whole for up to 5 seconds, digesting for 20% of your weapon damage per second as Physical. / This rune addsAdds a 5 second cooldown to the skillPlague of Toads.
    • DiabloWiki.com - Addling Toads Addling Toads : Mutate to yellow frogs that deal 130% weapon damage as Poison and confusehave a 15% chance to Confuse affected enemies for 4 seconds.
  • DiabloWiki.com - Big Bad Voodoo Big Bad Voodoo Cooldown: 120 seconds / SummonConjure a Fetish to beginthat begins a ritual dance that increases the attack speed and movement speed of all nearby allies in the area by 20% for 20 seconds.
    • DiabloWiki.com - Slam Dance Slam Dance : IncreaseThe Fetish increases the damage of all nearby allies in the area by 30%.
    • DiabloWiki.com - Ghost Trance Ghost Trance : HealThe ritual heals all nearby allies in the area for 5% of their maximum Life per second.
    • DiabloWiki.com - Rain Dance Rain Dance : RecoverThe ritual restores 75 Mana per second while standing in the ritual area.
    • DiabloWiki.com - Boogie Man Boogie Man : Enemies who die in the ritual area have a 50% chance to resurrect as a zombie dogZombie Dog.
  • DiabloWiki.com - Wall of Zombies Wall of Zombies Cost: 63 Mana / Cooldown: 25 seconds / ARaise a line of zombies emergeszombies from the ground, attacking that attacks nearby enemies for 8480% weapon damage as Physical for 5 seconds.
    • stat : A line of zombies emerges from the ground, attacking anybody standing nearby for 0 - 2 physicalPhysical damage per second for 5 seconds.
    • DiabloWiki.com - Creepers Creepers : Up to 3 zombies will emerge entirely from the ground and attack nearby enemies for 2625% of your weapon damage as Physical per swingattack.
    • DiabloWiki.com - Barricade Barricade : IncreaseIncreases the width of the zombie wallWall of Zombies. The line of zombies will attack for 4280% weapon damage per second as Physical.
    • DiabloWiki.com - Dead Rush Dead Rush : Zombies runcrawl out of the ground and run in all directions, dealing 475445% weapon damage as Physical to nearby enemies.
    • DiabloWiki.com - Unrelenting Grip Unrelenting Grip : Your Wall of Zombies will slowSlow the movement of enemies by 60% for 5 seconds.
    • DiabloWiki.com - Pile On Pile On : Summon a tower of zombies that falls over, dealing 800765% weapon damage as Physical to any enemies in the wayit hits and knocks them back.
  • DiabloWiki.com - Death Trance Death Trance Death Trance
    • stat : Reduce damage taken by 50% whenever you are below 25% of your maximum Life.
    • desc : A soul anchored in this world will not easily drift to the next.
Wizard
  • DiabloWiki.com - Critical Mass Critical Mass Your critical hitsCritical Hits have a chance to reduce the cooldown duration of your spells by 1 second.
  • DiabloWiki.com - Glass Cannon Glass Cannon Increases all damage done by 15%, but decreases armorArmor and resistances by 10%.
  • DiabloWiki.com - Black Ice Black Ice Black IceCold Blooded
    • desc : "Feel your blood run cold as the water of the Frozen Sea, and know that I can shatter you with a touch." -???The Ice Queen's Tale
  • DiabloWiki.com - Conflagration Conflagration Dealing fireFire damage dealt to enemies applies a burning effect, increasing all damage done to them by 1510% for 3 seconds.
  • DiabloWiki.com - Paralysis Paralysis Lightning damage dealt to enemies has up to a 5% chance to stunStun the target for 3 seconds.
  • DiabloWiki.com - Galvanizing Ward Galvanizing Ward Increases the duration of your Armor spells by 120 seconds. As long as an Armor spell is active, you gain 890310 Life per second. / The following skills are improved: / *Energy Armor / *Ice Armor / *Storm Armor
  • DiabloWiki.com - Spectral Blade Spectral Blade Increase damage to 1 - 1 physicalPhysical damage per hit. / Cost: 0 Arcane Power
    • DiabloWiki.com - Impactful Blades Impactful Blades : Hits have a 155% chance to cause Knockback and slowSlow the movement of enemies by 60% for 1 secondssecond.
  • DiabloWiki.com - Ice Armor Ice Armor Cost: 25 Arcane Power / Surround yourself in a barrier of ice causing 80% weapon damage as Cold to melee. Melee attackers, chilling them are either Chilled or Frozen for 2 seconds. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
    • stat : Surround yourself in a barrier of ice that increases armor by 01000%, causing 10 - 10 Cold damage to attackers, chilling them for 20 second(s). / Duration: 120 seconds
    • DiabloWiki.com - Jagged Ice Jagged Ice : Melee attackers also take 96100% weapon damage as Cold and are chilled for 3 seconds.
    • DiabloWiki.com - Crystallize Crystallize : Whenever you are struck by a melee attack, your Armor is increased by 2515% for 10 seconds. This effect can stack up to 3 times.
    • DiabloWiki.com - Ice Reflect Ice Reflect : Melee attacks have up to a 3525% chance to create a Frost Nova centered on the attacker, dealing 75% weapon damage as Cold.
  • DiabloWiki.com - Wave of Force Wave of Force Cost: 25 Arcane Power / Cooldown: 15 seconds / Discharge a wave of pure energy that repels projectiles and knocks back nearby enemies. This also slows the movement of enemies by 60% and deals 220200% weapon damage as Physical.
    • stat : Increases damage to 2 - 2 physicalPhysical damage.
    • DiabloWiki.com - Forceful Wave Forceful Wave : Increases damage to 286260% weapon damage as Physical, but reduces knockbackKnockback.
    • DiabloWiki.com - Exploding Wave Exploding Wave : Enemies hit have a 40% chance to cause a smaller Wave of Force that deals 110100% weapon damage as Physical and knocks back enemies caught in its wake.
    • DiabloWiki.com - Teleporting Wave Teleporting Wave : Enemies caught in the waveWave of Force have a 100% chance to be randomly teleported.
    • DiabloWiki.com - Force Affinity Force Affinity : Reduce casting cost to 15 Arcane Power and the cooldown is reduced to 12 seconds.
    • DiabloWiki.com - Impactful Wave Impactful Wave : Increases the distance enemies are knocked back and stunsStuns all affected enemies for 32 seconds.
  • DiabloWiki.com - Mirror Image Mirror Image
    • DiabloWiki.com - Mirror Mimics Mirror Mimics : Spells the images castcast by your Mirror Images will do 10% of the damage asof your own spells.
    • DiabloWiki.com - Simulacrum Simulacrum : IncreasesIncrease the Life of your imagesMirror Images to 100% of your Lifeown.
    • DiabloWiki.com - Extension of Will Extension of Will : The duration of the imagesyour Mirror Images is increased to 10 seconds and increases the Life of your imagestheir Life is increased to 2529% of your Life.
    • DiabloWiki.com - Mocking Demise Mocking Demise : When an imagea Mirror Image is destroyed, it explodes, doing 45% weapon damage as Physical and has a 50% chance to stun enemies it hitsStun for 2 seconds.
  • DiabloWiki.com - Frost Nova Frost Nova Cooldown: 12 seconds / AnBlast nearby enemies with an explosion of ice freezes nearby enemiesand freeze them for 3 seconds.
    • DiabloWiki.com - Obsidian Obsidian : Frozen Mist / The Frost Nova no longer freezes enemies, but instead leaves behind a mist of frost dealing that deals 160% weapon damage as Cold over 8 seconds.
    • DiabloWiki.com - Cold Snap Cold Snap : Reduce cooldown of Frost Nova to 9 seconds.
    • DiabloWiki.com - Deep Freeze Deep Freeze : If Frost Nova hits at least 5 targets, you gain a 15% chancebonus to critically hitCritical Hit Chance for 12 seconds.
  • DiabloWiki.com - Arcane Orb Arcane Orb Cost: 35 Arcane Power / Hurl an orb of pure energy that explodes when it hits, dealing 250175% weapon damage as Arcane to all enemies within 10 yards.
    • stat : Increases damage to 32 - 32 Arcane damage to all enemies in the blast area. / Cost: 35 Arcane Power
    • DiabloWiki.com - Obliteration Obliteration : Increase the damage of the explosion to deal 325228% weapon damage as Arcane.
    • DiabloWiki.com - Arcane Nova Arcane Nova : Modify the orb to deal 250175% weapon damage as Arcane to all enemies within 20 yards.
    • DiabloWiki.com - Arcane Orbit Arcane Orbit : Create 4 Arcane Orbs that orbit you, exploding for 10070% weapon damage as Arcane when enemies get close.
    • DiabloWiki.com - Tap the Source Tap the Source : Reduce casting cost to 2320 Arcane Power.
  • DiabloWiki.com - Energy Twister Energy Twister Cost: 35 Arcane Power / Unleash a twister of pure energy that deals 435360% weapon damage as Arcane over 6 seconds to everything in its path.
    • DiabloWiki.com - Gale Force Gale Force : IncreaseIncreases the damage of Energy Twister to 566468% weapon damage as Arcane.
    • DiabloWiki.com - Raging Storm Raging Storm : When two twistersEnergy Twisters collide, they merge into a tornado with increased area of effect that causes 435360% weapon damage as Arcane over 6 seconds.
    • DiabloWiki.com - Storm Chaser Storm Chaser : Casting Energy Twister grants you a Wind Charge. You can store up to 3 Wind Charges at a time. Casting a Signature spell releases all Wind Charges as a giant Energy Twister that deals 10075% weapon damage as Arcane per Wind Charge. / The following skills are Signature spells are: / *Magic Missile, / *Shock Pulse, / *Spectral Blade, / *Electrocute
    • DiabloWiki.com - Mistral Breeze Mistral Breeze : ReduceReduces casting cost of Energy Twister to 2320 Arcane Power.
    • DiabloWiki.com - Wicked Wind Wicked Wind : TwisterTwisters no longer travelstravel but spinsspin in place, dealing 305252% weapon damage as Arcane over 6 seconds to everything caught in them.
  • DiabloWiki.com - Explosive Blast Explosive Blast Cost: 45 Arcane Power / Cooldown: 1 second / Gather an infusion of energy around you that explodes after 1.5 seconds, causing 175115% weapon damage as Physical to anyall enemies within 12 yards.
    • stat : IncreaseIncreases damage done to 21 - 14 physical13 Physical damage.
    • DiabloWiki.com - Short Fuse Short Fuse : ReleaseImmediately release the energy immediatelyof Explosive Blast for 175115% weapon damage as Physical.
    • DiabloWiki.com - Obliterate Obliterate : IncreaseIncreases the explosion radius to 18 yards for 175115% weapon damage as Physical.
    • DiabloWiki.com - Time Bomb Time Bomb : The blastExplosive Blast detonates from the point it was originally cast after 2.5 seconds for 228150% weapon damage as Physical.
    • DiabloWiki.com - Unleashed Unleashed : Reduces the casting cost of Explosive Blast to 35 Arcane Power.
    • DiabloWiki.com - Alabaster Alabaster : Chain Reaction / A chain of 3 consecutive explosions cascade off you that, each cause 61causing 40% weapon damage as Physical.
  • DiabloWiki.com - Diamond Skin Diamond Skin Cooldown: 15 seconds / Transform your skin to diamond for 3 seconds, absorbing up to 88974651 damage from incoming attacks.
    • stat : IncreaseIncreases damage absorbed to 88974651 damage. / Cooldown: 15 seconds
    • DiabloWiki.com - Enduring Skin Enduring Skin : Increase durationIncreases the duration of Diamond Skin to 5 seconds.
    • DiabloWiki.com - Crystal Shell Crystal Shell : IncreaseIncreases the maximum absorption amount amount of damage absorbed to 177949303 damage.
    • DiabloWiki.com - Prism Prism : ReduceReduces Arcane Power cost of all spells by 15 while Diamond Skin is active.
    • DiabloWiki.com - Diamond Shards Diamond Shards : When Diamond Skin wears off, diamond shards will explode in all directions dealing 155% weapon damage as Physical to nearby enemies nearby.
  • DiabloWiki.com - Slow Time Slow Time
    • DiabloWiki.com - Time Shell Time Shell : ReduceReduces the area Slow Time affects to 10 yards, but increases the potency of the movement speed reduction to 80%.
    • DiabloWiki.com - Perpetuity Perpetuity : ReduceReduces the cooldown of Slow Time to 16 seconds.
    • DiabloWiki.com - Stretch Time Stretch Time : Time is sped up for any allies standing in the area, increasing their attack speed by 1510%.
  • DiabloWiki.com - Hydra Hydra Cost: 40 Arcane Power / Summon a multi-headed Hydra for 15 seconds that attacks enemies with bolts of fire dealing 2522% weapon damage as Fire. You may only have one Hydra active at a time.
    • DiabloWiki.com - Frost Hydra Frost Hydra : Summon a Frost Hydra that breathes a short range cone of frost, causing 2824% weapon damage as Cold to all enemies in the cone.
    • DiabloWiki.com - Lightning Hydra Lightning Hydra : Summon a Lightning Hydra that electrocutes enemies for 3026% weapon damage as Lightning.
    • DiabloWiki.com - Venom Hydra Venom Hydra : Summon a Poison Breathingpoison breathing Hydra that leaves a pool of acid causing 16that causes 14% weapon damage per second as Poison to enemies who remain in the pool.
    • DiabloWiki.com - Mammoth Hydra Mammoth Hydra : Summon a Mammoth Hydra that breathes a river of flame at nearby enemies, dealing 2018% weapon damage per second as Fire to enemies caught inon the burning ground.
    • DiabloWiki.com - Arcane Hydra Arcane Hydra : Summon an Arcane Hydra that spits Arcane Orbs, which explode on impact, causing 2522% weapon damage as Arcane to enemies near the explosion.
  • DiabloWiki.com - Blizzard Blizzard Cost: 45 Arcane Power / Call down shards of ice to pelt an area, dealing 175130% weapon damage as Cold to all enemies in the area over 3 seconds.
    • stat : Call down shards of ice to pelt an area, dealing 21 - 21 Cold damage per second for 4 seconds.
    • DiabloWiki.com - Unrelenting Storm Unrelenting Storm : IncreaseIncreases the duration of the Blizzard to deal 233173% weapon damage as Cold over 4 seconds.
    • DiabloWiki.com - Stark Winter Stark Winter : IncreaseIncreases the size of the Blizzard to cover 22 yards, dealing 175130% weapon damage as Cold over 3 seconds.
    • DiabloWiki.com - Grasping Chill Grasping Chill : After the Blizzard ends, cover the groundground is covered in a low lying mist for 3 seconds that slows anySlows the movement speed of enemies who enters itby 80%.
    • DiabloWiki.com - Snowbound Snowbound : ReduceReduces the casting cost of Blizzard to 3025 Arcane Power.
    • DiabloWiki.com - Frozen Solid Frozen Solid : Enemies caught in the stormBlizzard have a 20% chance to be frozenFrozen for 3 seconds.
  • DiabloWiki.com - Storm Armor Storm Armor
    • DiabloWiki.com - Scramble Scramble : IncreaseIncreases your movement speed by 25% for 3 seconds whenever you are hit by melee or ranged attacks.
    • DiabloWiki.com - Power of the Storm Power of the Storm : Reduce the Arcane Power cost of all Skillsskills by 3 while Storm Armor is active.
    • DiabloWiki.com - Shocking Aspect Shocking Aspect : Whenever you cause a Critical Hit, youHits have a chance to electrocute a nearby enemy for 35% weapon damage as Lightning.
  • DiabloWiki.com - Magic Weapon Magic Weapon Cost: 25 Arcane Power / Imbue your weapon with magical energy, granting it 10% increased Physical damage. Lasts 120 seconds.
    • DiabloWiki.com - Venom Venom : Attacks poison enemies, dealing 15% of weapon damage as Poison over 3 seconds.
    • DiabloWiki.com - Electrify Electrify : Attacks have a chance to cause lightning to arc to 3 nearby enemies, dealing 10% of weapon damage as Lightning.
    • DiabloWiki.com - Force Weapon Force Weapon : Increases the damage bonus of Magic Weapon to 20% damage, and gives up to a 2% chance to Knockback any enemies hit.
  • DiabloWiki.com - Meteor Meteor Cost: 60 Arcane Power / Summon an immense meteorMeteor that plummets from the sky, causing 250180% weapon damage as Fire to all enemies it crashes into. The ground it hits is scorched with molten fire that deals 10060% weapon damage as Fire over 3 seconds.
    • stat : ImpactIncreases impact damage increased to 32 - 32 Fire damage. / MoltenIncreases molten fire damage increased to 1 - 1 Fire damage over 3 seconds.
    • DiabloWiki.com - Molten Impact Molten Impact : IncreaseIncreases the damage of the meteorMeteor impact to 325234% weapon damage as Fire and the molten fire to 13078% weapon damage as Fire over 3 seconds.
    • DiabloWiki.com - Meteor Shower Meteor Shower : Unleash a volley of 7 smaller meteorsMeteors that each strike for 10072% weapon damage as Fire.
    • DiabloWiki.com - Comet Comet : Transforms the meteorMeteor to ice that deals 300216% weapon damage as Cold. The impact site is covered in a freezing mist that deals 12072% weapon damage as Cold and slows theSlows enemy movement of enemies by 60% over 3 seconds.
    • DiabloWiki.com - Star Pact Star Pact : ReduceReduces the casting cost of Meteor to 4235 Arcane Power.
    • http://diablowiki.com/LiquifyLiquefy" class="wiki-link">http://media-diablofans.cursecdn.com/attachments/16/736/wiki2.gif" alt="DiabloWiki.com - LiquifyLiquefy"/> LiquifyLiquefy : If the initial impact of the Meteor causes Critical Hitscritical hits, the molten fire duration is increased to 8 seconds.
  • DiabloWiki.com - Disintegrate Disintegrate Cost: 20 Arcane Power / Thrust a beam of pure energy forward, dealing 170155% weapon damage as Arcane and disintegrating enemies it kills.
    • DiabloWiki.com - Intensify Intensify : Damage increases slowly over time to inflict a maximum of 221202% weapon damage as Arcane.
    • DiabloWiki.com - Entropy Entropy : The beam fractures into a short-ranged cone causing 196that deals 178% weapon damage per second as Arcane.
    • DiabloWiki.com - Volatility Volatility : Enemies killed by the beam have a 35% chance to explode causing 425395% weapon damage as Arcane to all enemies within 8 yards.
  • DiabloWiki.com - Ray of Frost Ray of Frost Cost: 20 Arcane Power / Project a beam of frozen ice that blasts 200215% weapon damage as Cold to the first enemy it hits, slowing the target's movement by 30% and attack speed by 20% for 3 seconds.
    • DiabloWiki.com - Snow Blast Snow Blast : DamageUsing continuously on a single target increases slowlydamage over 1.5 seconds to inflict a maximum of 260280% weapon damage as Cold.
    • DiabloWiki.com - Sleet Storm Sleet Storm : Create a swirling storm around you, dealing 200215]% weapon damage as Cold to all enemies caught within it.
    • DiabloWiki.com - Numb Numb : Increase enemy slowthe amount the target's movement is slowed to 150% for 3 seconds.
    • DiabloWiki.com - Black Ice Black Ice : Enemies who diekilled with Ray of Frost leave behind a patch of ice on the ground that causes 180deals 194% weapon damage as Cold to enemies moving through it over 3 seconds.
  • DiabloWiki.com - Energy Armor Energy Armor Cost: 25 Arcane Power / Focus your energies, increasing your Armor by 65% but lowersdecreasing your maximum Arcane Power by 20. Lasts 120 seconds. / This is an Armor spell. Only one Armor spell can be active at a time.
    • DiabloWiki.com - Energy Tap Energy Tap : Rather than reducingdecreasing your maximum Arcane Power, it is increased by 20 while Energy Armor isincreases it by 20 while it is active.
    • DiabloWiki.com - Pinpoint Barrier Pinpoint Barrier : Also increasesIncreases your chance to criticalcritically hit by 5% while Energy Armor is active.
  • DiabloWiki.com - Familiar Familiar Cost: 20 Arcane Power / Summon a companion that will attack your targets for 20% weapon damage as Arcane. This companion cannot be targeted or damaged by enemies. Pet and lasts for 120 seconds.
    • stat : IncreaseIncreases Familiar's damage to 0 - 1 Arcane damage. / Pet durationDuration: 120 seconds
    • DiabloWiki.com - Sparkflint Sparkflint : SummonsSummon a fiery Familiar that increases damage of all attacks by 15% while Familiar is active.
    • DiabloWiki.com - Cannoneer Cannoneer : The Familiar's projectiles explode on impact, dealing 20% weapon damage as Arcane to all enemies within 6 yards.
    • DiabloWiki.com - Dartling Dartling : SummonsSummon a lightning Familiar whose projectiles have a 100% chance to pierce through enemies.
    • DiabloWiki.com - Arcanot Arcanot : While the Familiar is active, you, regenerate 2 Arcane Power per second.
    • DiabloWiki.com - Ancient Guardian Ancient Guardian : SummonsSummon a protective Familiar. When you are below 35% Life the Familiar will fully absorb damage from 1 attack every 6 seconds.
  • DiabloWiki.com - Arcane Torrent Arcane Torrent Cost: 20 Arcane Power / Hurl a barrage of arcane projectiles that deal 190175% weapon damage as Arcane to all enemies near the impact location.
    • stat : Hurl a barrage of arcaneArcane projectiles that deal 2 - 3 Arcane damage per second to all enemies near the impact location. / Cost: 133 Arcane Power per second
    • DiabloWiki.com - Disruption Disruption : Targets hit by Arcane Torrent become Disrupteddisrupted for 6 seconds, causing them to take 15% additional damage from any attacks that deal Arcane damage.
    • DiabloWiki.com - Cascade Cascade : Enemies killed by Arcane Torrent have a 100% chance to fire a new missile at a nearby enemy dealing 200175% weapon damage as Arcane.
    • DiabloWiki.com - Arcane Mines Arcane Mines : Instead of firing projectiles, lay Arcane mines that arm after 1 second. These mines explode when an enemy approaches, dealing 210200% weapon damage as Arcane. Enemies caught in the explosion have their movement and attack speeds reduced by 30% for 3 seconds.
    • DiabloWiki.com - Death Blossom Death Blossom : Unleash a torrent of power beyond your control. You no longer direct where the projectiles go, but their damage is increased to 365670% weapon damage as Arcane.
  • DiabloWiki.com - Archon Archon Cost: 25 Arcane Power / Cooldown: 120 seconds / Transform into a being of pure arcaneArcane energy for 15 seconds. While in Archon form, your normal abilities are replaced by powerful Archon abilities, and your armorArmor and resistances are increased by 40%. Every enemy killed while in Archon form adds 1 second to the duration of Archon.
    • stat : IncreaseIncreases Archon duration to 10 seconds. IncreaseIncreases armor and resistances while in Archon form by0%. IncreaseIncreases the damage of all Archon attacks. / Cost: 25 Arcane Power / Cooldown: 100 seconds
    • DiabloWiki.com - Improved Archon Improved Archon : IncreaseIncreases the damage of all Archon abilities by 25%.
    • DiabloWiki.com - Slow Time Slow Time : Archon form can now cast Slow Time that lasts for 8 seconds.
    • DiabloWiki.com - Pure Power Pure Power : DecreaseDecreases the cooldown of Archon to 100 seconds.
    • DiabloWiki.com - Arcane Destruction Arcane Destruction : An explosion erupts around you when you transform, causing 450% weapon damage as Arcane to all enemies within 15 yards.
  • DiabloWiki.com - Teleport Teleport
    • DiabloWiki.com - Calamity Calamity : Casts a low power Wave of Force upon arrivingarrival, dealing 8075% weapon damage as Physical to all nearby enemies nearby.
    • DiabloWiki.com - Fracture Fracture : Summon 2 decoys for 8 seconds after Teleportingteleporting.
    • DiabloWiki.com - Reversal Reversal : Casting Teleport again within 8 seconds will instantly bringreturn you back to your original location.
    • DiabloWiki.com - Wormhole Wormhole : After casting Teleport, there is a 1 second delay before the cooldown begins, allowing you to Teleport again.

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