"The identify system has gone through quite a few internal iterations already, and I think we'll probably see quite a few more. It's an interesting system in a lot of ways because first off it's something everyone remembers from the previous games, so if it wasn't there you'd probably wonder where it went. In a different light you could literally remove it entirely and probably not impact gameplay itself very much at all. It's also open ended enough where you could blow the system out and do something new and cool with it. Ultimately (and I know it's a broken record at this point) we'll do what is best for the game and what adds to the best game experience possible.
Personally - my own personal thoughts on the system - are that I think you could do almost anything with it and I'd be just fine. It wasn't annoying to me when playing the previous games, it was just a part of how they played, if it was removed I don't think I'd really miss it either, and if it was changed for the better then that's cool too."
I will dream of the identify system and try to puzzle it out.
Dauroth, I couldn't agree more.
That's because Sanctuary is still on a gold standard, unlike our world
I thought about the fact that when I started play Diablo 2. The coolest feeling was not to identify a good unique item, but rather just seeing it drop on the floor. Not knowing if that Golden : Great Sword was good for me or not.
If so, they may just let items unidentified on the floor and that these items just identify automaticly once you pick them up or use them.
If it's after using them, of course, no bind on equip should be in the game. Also, that would be good for trades. If the attributes aren't static. People could play with this on trade, just liike they did in D2 v1.10
That doesn't necessarily imply auto-ID is out of the question. They might toy with a system where, for example, certain items auto-ID and others don't. Rare weapons might auto-ID, whilst unique ones don't. Something like that. To be honest, I'd prefer identifying items myself. Mainly because of the suspense of not knowing how good an unidentified item is
I say take a page from Baldur's Gate (PC version) and Icewind Dale. Depending on how high your lore skill is, you can check the item's description and have it identified that way as well.
you could make less stops to town by allowing more scrolls to fit in a tome maybe 100? I would really hate if they got rid of IDing items especially uniq items because the only thing better then a deaths fathom dropping is iding it and seeing its 30%.
Some of the items you will be able to use some you will not.., the ones you can use will have hidden (unlockable) properties, that can only be revealed by a certain person, item or object... some of which being extremely rare.
Imagine the possibilities.. you get an item that kind of looks like this.
Imp Mask
+35 To All Resistances
55% Bonus To Attack Rating
Unidentified
+2 To All Skills
Damage Reduced By 35%
+85 To Life
Unidentified
Unidentified
-Just slightly overpowered I know....
Not only would it drive you crazy trying to find out how to completely ID your item, it will also be very rewarding when you finally did.
I agree this would be a welcomed change. As long as it general skills I don't see it being a problem.
But, if dekard has golden heart valves I don't see him dying any time soon. Maybe he'll just retire and go and read books I some geriatric dungeon.
Golden heart valves? Perhaps this mean Deckard has been an angel in disguise all along. I mean, he just HAPPENS to be the only survivor of Tristram? He's an old man...I believe there is more to Cain than meets the eye.
I am no expert in Diablo lore but if I correctly remember, he is not just a old man, he is something like the last of the Horadrim, powerful and mysterious mage group that are linked to every thing evil have to do in the world of Sanctuary. So of course there's something we don't know about him
But yea, he is still an old man.
for me it added something for sure.. i like picking up something and knowing that it could be crap or the best thing that i've ever found
that moment identifying it holding your breath and then click.. it's like opening a present.
just wouldn't be the same if it dropped identified.
maybe it won't impact actual gameplay much, but if it's gone then something is detracted from my gameplay experience
Yes but they need to reduce the amount of crap you find to make it better, I think treasure should be rarer in D3. It was just laying around too much in D2, D1 was closer to the target. You found enough to keep you interested and the ratio of average to good loot was spot on.