Diablofans - WWI Card Tyrael Pet Contest
- A Tyrael pet code redeemable for one of your current World of Warcraft: Burning Crusade characters.
- A World of Warcraft: Wrath of the Lich King Beta Key Code
Europe and USA players are eligible for as long as you play on servers in these regions. How can you become the foster parent of these orphaned Tyrael pets?
Simply be creative and post one or more detailed suggestions or your personal wishes for the Diablo 3 Team ... What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below.
These suggestions will be forwarded to the Diablo 3 Team through Bashiok (Diablo 3 Community Manager).
Only one entry per forum member and household. Anybody who makes more than one post in the contest thread will be disqualified. We will PM the winners and ship the cards to the winners' homes.
This contest will close on August 25th at 11:59pm EST at which point the forum thread will be locked.
Thanks for being an avid member of the Diablofans Community! Good Luck!
NOTE: Only entries are accepted in this thread. Any non-entry posts will be removed from this thread. More than one entry will result in an automatic disqualification.
For non-entry comments go to the following thread
Also an universal storage would be quiet helpful, along with the traditional private storage. The catch should be that the universal storage, in which all the characters in your account access, would not be free and the space should be limited and possibly a level requirement to access it and some kind of bracket curve fee depending on the amount items - so the more items you have in the universal storage, the more it'll cost to open it.
PVP
for pvp, i mentioned this on the general dicussion for diablo 3, the easiset way to deal w/ it is to have different types of pvp for game creation and the pvp type shoudl corresponding the the color of teh game name.
so game names in the color green - will have no pvp
organge/yellow - will have only duel style pvp
red - can have all out pvp
games should always be green by default and other pvp game types should not carry over: game configurations like mode and limit of players in diablo 2 carry over as if you make a nightmare game, the next game you make will be nightmare unless you specifically change it. well for pvp settings, if you make a duel type pvp game (yellow/organge) then the next game you make will be by default a green no pvp type game unless you specify. There should be other restrictions liek minimum level requirement and if there is a disparity between levels (like a 10 level difference) than an inivitation for dueling is always a must so a level 99 person cannot hostile and kill a level 50 person even in a red type pvp game without his or her consent.
Also what is needed is an in game channel (NOT LIKE D2) where u can actually talk in trade channels inside a game, this would eliminate the need for separate websites for people to trade items on, similar to WoW, just have a separate window that you can minimize at any time down next to the action bar area.
When a Message is sent to you, the minimized window could flash
PVP - This was the main focus of diablo 2, intentional or not, it was.
SO if diablo 3 is going to be pvp focused too, things NEED to be different
No one shotting other characters
Have classes wth the ability to Crowd control other players, but for short durations
Classes that are able to heal, and give a REAL reward for pvp instead of just the usual "gold and an ear"
Even if they do drop ears, make them redeemable for items given enough of them
make certain skills not usable in PVP, and Give us abilities for TEAM play.
-Heals
-Buffs other than armor and health
-debuffs that actually work
-short duration single target fears
-the means to make pvp truly interesting
also, make certain games designated for either PVM(PVE) or PVP
The games will have differences, the pvp game can be smaller, but big enough to move around a lot, but has nothing other than PVP focus
PVM games, obvious difference i dont need to explain.
PVP: As for PVP I think it would be really cool to have a seperate 'world' available to PVP. Again depending on how things work for Battle.net, you could load up a standard session of Diablo or several different 'arena' worlds. Some might be Colliseum type zones with no monsters while others could be open fields with a never ending supply of zombies charging onto the field to cause mayhem amid the actual players! Of course, PVP wouldn't be limited to these arenas, but they would be handy to change things up from the standard Sanctuary world that you see all the time when you're actually playing through the story!
Disclaimer:I haven't read any of these posts,but I assume some ideas are repeated as a matter of course.
As a dedicated single player,would love to see a stash accessable by all characters.
I have played through Diablo II many times to "vegas" it and hope to get a nice item or set that actually mattered to the character in question.I think in 50 or more runs throughs
I got maybe 5 useful green or unique items.While this option would still be there with the all character stash,the player would have 2 ways to play a great game,extending it's replayability.
(and of course I am aware there were hacks etc available that would do this in 2,I never sought to go around the TOS)
Possibly a shuffle/select music option(after having played through the game with music in the proper locations)Blizzard game music is simply the best.
A book or something similar in the frontend menu.Say you click an ancient tome and it opens to a list of your played heroes with either the highest first or by date,with maybe an option to sort.turn the page and see some overview details of that hero.Items like bosses killed,how many times etc.Possibly a treasure chest here(on main menu)would be the stash of 10-20 items of so.I would love something like that.
The best and final idea is already a Blizzard staple.Take the time to get the game right.
Don't take too long though I don't think I can handle the stress ;).
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Diablo III should have Marketplace game types on battle.net.
Marketplace games would be limited and hosted by the Battle.net servers. The games would be open 24 hours a day, and only 10 players can join per game, but the Marketplace is a predetermined map, and you cannot explore out of the city (Caldeum). Once the player is in the game, they can either put one of their items on the Marketplace and have it be open to view on all the Marketplace games, or they can browse the categorized market carts and shops in town. Determining on the rarity and strength of items for sale, they will be sold in different locations in town.
For example, a Stone of Jordan will be sold in the King's Royal Exchange. And an inferior sash will be sold on a poor man's market cart.
NOTE: An item in the Marketplace is only visible if the player that owns that item is online.
How would you bid for an item or try to buy it?
Well, that's kind of hard to explain, but I think I can make you understand. Upon viewing an item of interest, you can view it's stats, the owner, and even preview it on your character (gotta make sure it looks good!), and on the interface, there will be a button that will be named "Bid/buy". Upon clicking the button, it brings up another "Offering" interface that allows you to offer items or gold for the item. After offering items or gold for the item, the player can click the "Bid" button on the interface and that will send a private message to the owner of the item (who is currently online), and they can view your bid in-game, or on the Battle.net chat screen. If they approve the bid, they can authorize it with clicking an "Accept Bid" button on their "View Bid" interface.
Once a trade is made, the player in the Marketplace game automatically gets the item, and the player that sold the item (who is probably not in the Marketplace game) will need to go to their stash to recieve the other players bid.
It all sounds complicated, but I assure you it's much easier than it sounds - even easier than WoW's auction house setup. And if you don't like trading with the Marketplace games, you can always do it Diablo II style in a seperate, player-made game.
The only bad part about the Marketplace is you need to be online for people to view your items for sale. However, that will keep players on Battle.net longer, therefore increasing play time. Would Blizzard want players to stay on their Battle.net servers? I think they would...
1. A wider variety of monsters. Perhaps adding new types of bad guys on every difficulty level. Killing the same critter on Normal, Nightmare and Hell was one of the reason I got bored with Diablo 2.
2. a PvP server for those who like that sort of thing.
3. Enough new skills and talents so Diablo 3 doesn't feel like a repeat of Diablo 2.
4. A character customization screen like a MMO, that way my barbarian won't look exactly like everyone else's barbarian. Even something basic like body type and hair color would be nice.
With trading features I hope to see Blizzard build up with what they already had established in Diablo 2. It was pretty fun and somewhat easy way of trading, and I'm sure I'm not alone on that thought.
With that said, I wish D3 dev team good luck.
PVP Features:
The easy way out would be an Auction House system, but that wouldn't work with Diablo2's barter economy. To accommodate that barter system (which I believe is an irreplaceable part of what makes Diablo what it is), a message board system that also sets up direct trades between players would be ideal.
Imagine a message board (integrated into Battle.net), where players can create a thread, select items to trade, which are then set aside on the server until the trade is canceled or completed, and post what kind of things they are looking for.
Other players then could view this thread, and reply with their offers by selecting items they own, which the server would also hang onto.
When the original player is satisfied with the offer, they would confirm trade on the message board, as would the offering player. The system would then help set up a time for them to trade in person, or optionally perform the trade automatically. For the automatic option, players would not need to have overlapping play-times, making trading quite easy.
Trading Features:
Keep it Very Simple! So, even the newest and youngest players can easily see what item(s) is being traded, and what they are trading.
My thoughts on making it simple are;
-On the trading interface show the exact name(s) of the item(s) to be traded and a picture of the Item(s). Nothing more. No extra spaces or visuals.
-2 buttons easy to read [Accept] [Decline].
- If and item or gold has been changed during the trade process before or after clicking the [Accept] button, a message should be sent, on screen, saying that the item was added or taken out of the trade and should cancel [accept] for a few seconds.
Being able to trade at any area of the game, at any time.
- You will not be able to trade all items. But you can trade any item that is tradable for any other item. I.E. 1gold for an SOJ. if you wish.
- The Items you will not be able to trade are only items you receive from an out of game event, and ears.
PvP Features:
No more Hostile or Friendly buttons. Simply PvP[ON] or [Off].
-If PvP is [Off] No other player user can attack you anytime.
-If PvP is [On] You will be able to attack other players, outside of town, within a certain level range.
-I'm keeping the ear of (character name) After you kill a PvP, but its only available to the user who killed the character.
-There will also be an "Ear" safe where you can keep track of all your trophies. This will be unlimited, but you can only have one of each character you kill. So, if you kill the same character but at a higher level you will lose the lower level ear and keep the Higher level ear.
- There will also be a display somewhere for any player to see all of your ears you have collected.
I will add a Stakes duel. you can put anything you like up for stakes. 1gold or everything you own. Both players must accept the stakes before the duel and cannot be toggled off during the fight.
-You can enter stakes duel as a party or solo. Once your in the duel no one from the outside can affect your fight in any way.
-Once you have either, entered a stakes duel, or engaged in a PvP battle you will not be able to enter town to cancel the duel. You must wait until the fight ends, in a stakes duel, or after a certain amount of time in regular PvP
-There will be a [Draw] button that cancels the duel if you accidently engage in a fight and wish to go in town without waiting.
-There will be a small screen that shows everyone that is attacking you in PvP.
keeping trade balanced, wasnt anything to drop 1 million gold in D2, you could very easy get that back. trading gold was a joke. no one wantted it ill give ya 2 million gold for that windforce and someone would laugh you off the channel.
It maybe a little late, but it should also have hardware accelerated physics like from Nvidia's PhysX.
You could also set it up as a quest reward to make an item trade able. Or some fairly rare drop (like a scroll) that would allow you to make an item trade able. This would cut down on the items that were being traded without cutting it out completely.
On the other hand it was really nice to go into a game and get a bunch of gear that was trash to someone else but really good for someone that hadn't spent much time doing MF runs.
You could also do something like trade tokens that people have to collect (grind) in order to trade and apply a value to an item based on whatever you want.
PvP-
In the setup of the game just like it used to, have options if you want it to be full PvP, open PvP within a level range, or PvP only if the person chooses to be hostile.
I say no PvP in towns, but other than that keep level limits. If you are within level range of another player you are free game. The level range makes the fight much more fair but keeps the open endedness of "is this person friendly or not". I enjoy the thrill of not knowing if I need to fight or not and reading peoples actions. That's why I like open PvP, but I remember D1 and how awful it was getting killed constantly by some cheater.
Do what you do just keep the options vast.
This idea targets player killers (PKs) in PVP who go after characters that are of a level markedly lower than their own.
The idea is that whenever a high level PK downs a low level player a group of higher level demons rise from the ground and consume the "offering" left behind by the PK. The demons, being the crazed, chaotic lot that they are, would then turn against the PK and break his ass in two.
Think "Blood of Heroes" from WoW, except there is no running away from the crazed demons that spawn. The demons would attack the PK in a visual frenzy and leave little but bones and dust in their wake.
The idea would be to cause a PK to think twice before griefing a low level character. Where, again, low level is markedly obvious.
It is a cool play on actions having consequences and perhaps would allow some people to play Diablo 3 without having to face really lopsided encounters in PVP.
I see nothing wrong with a possible dedicated trading zone and Guild Halls, but I could see a potential mess with an "Auction House".
All your feedback will be forwarded to Blizzard.