Diablofans - WWI Card Tyrael Pet Contest
- A Tyrael pet code redeemable for one of your current World of Warcraft: Burning Crusade characters.
- A World of Warcraft: Wrath of the Lich King Beta Key Code
Europe and USA players are eligible for as long as you play on servers in these regions. How can you become the foster parent of these orphaned Tyrael pets?
Simply be creative and post one or more detailed suggestions or your personal wishes for the Diablo 3 Team ... What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below.
These suggestions will be forwarded to the Diablo 3 Team through Bashiok (Diablo 3 Community Manager).
Only one entry per forum member and household. Anybody who makes more than one post in the contest thread will be disqualified. We will PM the winners and ship the cards to the winners' homes.
This contest will close on August 25th at 11:59pm EST at which point the forum thread will be locked.
Thanks for being an avid member of the Diablofans Community! Good Luck!
NOTE: Only entries are accepted in this thread. Any non-entry posts will be removed from this thread. More than one entry will result in an automatic disqualification.
For non-entry comments go to the following thread
EDIT: I'm confused about the parameters of this contest... is it strictly limited to suggestions about trading and PvP features? If so, that could be stated clearer in the OP.
There will have to be an efficient anti-hack / dupe / etc for it to work, also. I am confident that the devs will find a way for this, so that should not be a big problem.
Hopefully this will be put into the game as I think it will be a very useful system of trading.
For example.... One day runes might be high prices (meaning you better show gold *Uniques* ) to get them... But then the next day the market it flooded with them because they have been farmed.
This give all player low and high the expected Highs and Lows of being the best and being behind the curb. Hard core player will always lead the edge in best gear and best amount of items to barter.
While casuals will not be ahead of the curb they can still have a chance later on at behind ahead say if chipped gems become importain. Or all the sudden a cheap rune word because importain.
There are some things that I would like to see be different in the game also. Personally, I would like it to be 1 long game that gradually gets harder instead of 3 difficulty modes. But thats just me. I would also like to see more things that are very difficult to do and impossible to do alone with very valuable rewards. Uber Tristram was a very good start but unfortunatley thats the only thing in the game like that. I would also like to see more little easter eggs in the game I always enjoy finding these and having a little laugh. (One idea is at some point in the game have Reziarfg as a boss :D). I would very much like to see more class balance. Lets face it, pallys are the best class, have the best skills, and are much more versitile then any other class. I would also like to see more bosses which I think you guys are planning to do. The thing that I would like to see the absolute most is more bannings. The hacks/bots/mods on Diablo 2 have gotten way out of hand. As for mercenaries....im not sure If I was too into it. I say if you bring them back, give them AI/commands like stay, follow, attack, don't attack etc etc. I have seen people on this thread post about maybe having PvP awards and I think it would be cool but I don't know how I think it should be done. I think it would be cool to use ears or another type of pk trophy as currency for PvP rewards, maybe like if you land the killing blow you get that ear instantly put in your inventory (in a special place that cant be filled by other items.) However, I don't want to see gear distributed through PvP. I think you should be able to buy character titles or other things that are useless but cool. An account stash would be nice but not very logical or reasonable so i'm nit expecting there to be one. I would hope that there is a mailing system. This would really solve alot of issues with the account stash. A mailing system similar to WoWs is one of the few things that I think Diablo can successfully steal from WoW. Another thing you can steal from WoW is being able to link items. Why not? What could go wrong?
There are alot of things that I would like to comment about specifically to the demo video. First, I like the idea of no more potions. I think that this will make 1 less annyoyance in PvP also it will make boss fights more interesting since you have no way to heal (unless you make a healing class and please don't). I very much liked how in the boss fight how he ripped that guy apart. I'm not sure if this was something real in the game or just something cool for the video. Either way, it would be sweet to see in the game. I like the idea of the whole environmental interaction thing but I hope this isn't class specific because frankly I can't picture a witch doctor being able to knock down a wall with a wand lol. I know in a recent interview you guys said that you are sticking to isometric view. Which is cool. But, why is it during the end of the video you changed views to a more head on view. Can you change the view? Or was it only a video thing?
I know theres alot of arguement over the color and general look of the game so far and heres my opinion on it. Its 2008, everything is 3D and thats what 3D looks like. I can't see how some people are going bonkers over the game even though all thats out is a 20 minute demo video. I'm not saying you should like Diablo no matter what I'm just saying bite your tongue until the game is actually released or you have played it. Im sure the game will be very diverse in the environment as was Diablo 1 and 2. There were still lush green areas in Diablo 2 none the less a super-sunny desert.
In Diablo 2 there were "cooldowns" but they were'nt as advanced as WoWs or anything. Only a few things actually had a cooldown and if they did they were no more then like 2-3 seconds. Lets face it, it would suck if you could cast FoH or Blizzard like Hammers. You guys knew what moves needed these and acted on them and I dont think there is any need to change this much in Diablo 3. Since it has very face paced combat cooldowns would just slow everything down and change the general gameplay alot. I think you need to leave the faster cast rate as a base and use cooldowns on moves if you need to but still make them just a second or two.
I'm going to dedicate this entire section on teleport because I have very strong views on it. First of all teleport was the most important move in the game without a doubt. I think there is no reason to change it at all. However, I think it should only be exclusive for the Sorceress-like class in D3. The inclusion of enigma made sorceresses pretty obsolete. However, I think every class should have it's special way of faster transportation or atleast something cool to lean you twards that class.
1 more thing. As iv'e been reading other peoples posts about that they want to see I see alot of things that are referenced to WoW or very similar. Although WoW has some things that would contribute to the game positivley, I also think that Diablo is Diablo and WoW is WoW. If I wanted to play WoW I would play WoW. When I want to play Diablo I play Diablo. I'll repeat this one more time. PLEASE do NOT make gold the currency. At that don't make any real currency. Let us barter item for item. Alot of people are saying to get an auction house which would be impossible since d3 will be run through battlenet it cant remain a constant. Also if there was an auction house there would have to be a set currency which I expressed my opinions above about that.
Yup, thats my opinions so far on Diablo 3. I hope you guys read this. I'm sure Diablo 3 will be great no matter what you do though. Bye!
(seriously there is too many people saying it should be like wow in this post. lost count of how many times ive edited this now :P)
I would like to see some truly rare items; such that only a certain number drop (world drops) or the item is only able to be dropped for a certain amount of time. The items could be changed on some type of basis so that its not possible to farm all items in the game. I feel this would reward long term character play and encourage trading rather than MF runs.
Trading:
We need to have auction houses! For a new age game to not have an auction house would be mind blowing. An auction house in which players can post their item(s) and use buy it now prices otherwise people can bid on the selected item of their choice like on eBay and winner wins the item via mail much like in WoW. As far as general trading via person to person, I feel we should have to be in town (Who would trade outside of town while there are 1000000000 demons around you?) and it will open up a nice interfaced trade screen much like Diablo 2 except make it more fluid, in Diablo 2 when you went to trade it unequipped all of your gear to trade and you couldnt take your belt off if you had potions in it, fix this make it so you can take your belt off and trade it to the guy if you so desired since we wont have potions anyway this shouldnt be a problem. Also make any item tradeable, why have items that you cant trade that would defeat half of the value of that item.
PVP:
Wow, this needs to be done right or like I have stated before ALOT of people are gonna be pissed!!!!!!!!!!!!!!!!!!! My take on it is mixed. I feel people should have the option to select if their game should have pvp enabled in their game. I feel they should be able to select tho if they want open pvp (Like Diablo 1) in which no hostility would need to be declared and they can die anywhere (including town) or selective pvp (like in Diablo 2) where they have to hostile and find you out in the wilderness to attack you. Now if you select no pvp in your game then a simple command in the party menu to ask for a duel would be implemented in which if you wanted to take time off from killing demons and test your might with eachother you have the option to. PVP NEEDS to be fast paced, fact Diablo ruins and I mean RUINS all other games in pvp is because it is so fast and real time. In Diablo you can dodge attacks and actually have to use skill to really duel well (People say items make the character, a well skilled player with worse items can destroy any kid who has the "godliest" gear simply because they know how to really duel). Give the player the options to be able to dodge attacks, use block chance still, make it so you can attack the air that gives you the option of aiming as a skill in itself. You limit the skills to attacks like in WoW where they all lock onto the person you are fighting and auto hit pretty much that destroys pvp in general to me and pretty much any good dueler. Make it so players have to aim their attacks, implement namelocking of course so you could still lock onto targets but its not gonna always hit that target because fact noone is gonna sit there and say hey hit me all of your stuff im not gonna move. Make pvp about skill not items.
To sum this all up:
Trading:
- Auction House much like eBay and WoW with mailing system
- General trading person to person but make it more fluid
PvP:
- Options when creating game on which PvP you would like in your game
- Ability to dodge attacks, don't make this game seem like WoW where you are stuck with hit for hit
- Ability to attack air, let aim be a skill that players can develop upon themselves. Include name locking but still have every skill the ability to attack where and when the player wants not what you feel they should do. This keeps PvP in real time and not GENERIC!!!!
- Ability to use actual skill to win, just because you got best gear doesn't mean you are gonna dominate all implement the others I stated and this will just come with it.
Thank you for reading I know it is alot, but it is stuff I feel really really REALLY needs to happen.
If the auction house is to really work, however, gold needs to be worth more in the game than it was in D2. There need to be some sort of NPC money-sinks to make this possible. What I would like is to see vendors supplying, at high cost, "enchantments" that players can apply to their weapons. This would raise the value of gold, making an auction house possible (or just freeing up inventory space, even if the AH doesn't go in). Other sinks could be increasing the capacity of your stash or respecing.
With PvP, you have to be careful it doesn't turn into just a damage race. What really would be nice is a limited amount of control abilities, to offset the innate chaos. Not necessarily effects that incapacitate you, and nothing that causes you to lose control of your character for more than a second or two. Fast and chaotic are the keys, with a sprinkle of control. Even so, I'd think PvP would do better as a side game, though perhaps some gold could be wagered or won/lost on matches. I don't think gear should come from this, as Diablo has always been about dungeon crawling.
A quick Side Note: Something cool I thought of as a Barbarian skill the other night was to give them chains that they can throw out and pull the enemies close to them. I thought it would be really useful for a melee class to get close to and kill the summoner type enemies. Basically it is the opposite of leap, but sometimes jumping into the middle of 20 monsters isnt the better choice. Of course it wouldnt work on a enemy like the hell siege engine.
PVP
I really hope that Diablo 3 doesn't keep changing every month so every class has to be constantly adjusted because they are too strong against another class because of pvp. The constant tweaking of classes and not having complete knowledge and control of your character as soon as you start playing can become quite aggravating. On a different note, I think there should be different pvp modes. I also think pvp should be a completely different zone/server than the pve zone. Maybe you could create pvp ways of getting loot (Games Completed, etc) and pve ways of getting loot (grind baby, grind) and keep the pve and pvp characters separate. This would allow you to keep rare cool enhancements on armor (1 teleport :P) in the pve realm and more pvp (damage reduction) type enhancements to the pvp realm. People would then be able to gain items better to their suiting.
A few pvp game types I thought of:
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Dungeon Master - Matched with a character close to your level, first person to clear an identical dungeon wins. Dungeon randomly generated. Destroy the enviroment for powerups/opponent attacks, in the form of orbs.
Team Dungeon Master - Teams of 2 or 4, same concept as above but larger and harder dungeons. Maybe focus on teamwork strategy.
Puzzle Master - Randomly Generated Puzzle Dungeons that holds the same concept as the Dungeon Master, with no enemies, just a set of 3-5 puzzles with 1 boss monster at the end.
Town Siege - Destroy more of the town then your opponent, once the entire town is destroyed, the player who causes the most damage is the victor. Randomly generated towns. I saw the collapsable wall and dont know if you are making any buildings the same way. But if you are, rock on! Powerup orbs that stun your opponite, or other powerups. Also, since they are in the same town, the ability to attack the other player! Longer respawn times the more times you die.
Team Town Siege - ^ with teams of 2-4
Gem collector - Compete with another player and find the most gems throughout a dungeon. Gems are seen by both players and can be found off enemies, chests, bookshelves, behind walls, and anywhere else you can see. Players can attack eachother.
Boss Master - Defeat a random 3 bosses before your opponent to win. Destroy the enviroment around the bosses for powerups/attacks.
Hells Coliseum - Fight to the Death. Randomly generated fighting stage. Straight PVP. Best 2/3 or 3/5 and so on.
Team Hells Coliseum - ^
Heavens Coliseum - Defend the Sanctum longer than your opponent: Demons spawn in a effort to destroy heavens sanctum, destroy the demons before they get to the sanctum. First they get stronger and then they overwhelm you. First character to die/have the sanctum destroyed loses.
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These ideas were actually thought of because of Warcraft 3. I remember playing warcraft 3 online and having to do deathmatch over and over. Then people made tower defense games, hero games and others which added a lot of fun and creativity to an open slate. To have these ideas in at the start would be amazing. Straight pvp becomes repetitive and can often get really boring for a lot of people. I think it is important to offer many different ways for people to play a game competitively. PVP does not have to mean: Lets attack eachother and see who wins. It should mean, lets play competivly against eachother in whichever game we choose. These type of games also open up the flood gate on an achievement type system.
TRADING
Make everything tradeable. Although if you go with my pvp idea, not on the pvp realm :cool:. I feel that a complete trade system is vital to a game and one of the greatest parts of any game is researching the market and trade values. That usually comes around to a gold based economy. I am against a gold based economy because if the system is around gold, then there has to be little gimmicks that have to be added to the game consistantly to keep gold at a value and something people want so they can use it. (Although this might not be if the ladder system is kept, then I am for the gold based economy). So I came up with this idea:
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Bartering Floor - You can go into any town and it will be linked to the bartering Floor. The bartering floor is viewable from any game and players can see all offers on their selected realm. Players can put an item up for barter, with absolutely no requests (or requests if they prefer) on what they want on the other end. This item leaves the inventory and goes to the bartering floor, it can be taken out at any time on the bartering floor screen. Items remain on the bartering floor for 24 hours or less depending on the creator.
Players who want to trade for a item simply have to put up the items (as many as they want) they want to trade into the bartering system. This also takes their item(s) into holding. When the first player logs in, they can go to the bartering floor and see which items have been offered for their item and choose the best offer, or most suitable offer. All the player would have to do is accept an offer and the trade is completed automatically and both players can pick up their items at the bartering floor. All other offer items are refunded to the players and they get to see what items were traded for that item. This can give other players an idea of how good of an item they are going to need to offer to get the item they want, or what the value of an item is.
I believe this system is completely fair and solves the issue of people being in the dark about item values when they can see what items they need are actually going for.
Thank you for your time.
Both characters would have to agree to a dual, perhaps even more than two characters can dual, i.e. a three versus three. Also, DII had a spell system that focused on characters using mostly two skills, whereas the spell bar in WoW gave the option to readily have more spells at your disposal during the duel. The quick duels in DII simply did not leave much time to switch between spells quickly efficiently.
The synergy system in DII was great in my opinion, and would transition well into D3, seeing as how WoW has a similar concept in terms of added spell damage and other improvements to existing spells.
I have full trust in the development team behind Diablo III and trust they will do no less than give us exactly what we expected to see in such an epic sequel to such an epic franchise!
-I wish for an auction house type system for the realm e.g. all us east players have one global auction house to buy and sell items as they please this auction house npc/vender could be located or called from a special portal/item or transmute(wirts legs for instance) if an npc in town is not a viable option.
-Trading should be streamlined as items are always going to be going to the wrong person in the party. D3 should have a different "in feild" small trade window coming up on the corner of the screen(unhindering combat). So you could have a person and item selected and type /trade and you will automaticly be trading with the player with the slected item in the trade window. Another comand could be /tradefree and you would automaticly give the selected player the item you have selected ,a command box for the reciever may be necessary e.g." "so and so" sends you "itemblah" do you accept?". Just in case someone decides to fill u up with quivers/junk before a boss fight.
-Clicking on players wouldnt not automaticly trade that was annoying in diablo2. Possible trade options: /trade while person selected and/or clicking on trade button then person.
-Not really trading as such but if a quest reward was made, much like the personize, would be an offer to soul bound a item to the player the only way to soul-bind items? just an idea. (Would also decrease hacking somewhat due to the most rare items being soul bound on perfect characters)
-I liked the copper silver gold in wow, its saves having gold numbers exceeding 50,000,000 etc though it is a minor issue.
-Gold having value. Kind of necessary.
For PvP
-If you could encourage players to fight on a map with a random teleport wp (no town camping and decreasing jumping). Where players would speifitcaly only drop an item of pvp value. Again this idea is trying to move away from wow to separate the games you just as easily implement a wow arena type system but would you want to?.
-Special Events computer/program generated games (different color from normal games in list) where hostiley is automaticly toggled permentily for all players and you didnt know what kinda special event it was untill entering these special events would viary from:
I: One to find a key/item of value in a (scary)pumpkin patch by attacking the pumpkins to open them up.
II: First one to chase down a mutilated bunny and kill it/talk to it gain reward.
III: Everyones teleported to a random place on the map and have to destry walls to reach treasure chests only one of which carrying an item of value the rest spawning traps/monsters.
IV: Death match type game last player to survive games a chest that appears out of the ground much like the one in the gameplay trailer.
Etc the games wheren't really meant to seem like holiday events but kinda come off like it. The events rarity would make them more unique of course. To common would lead to a downfall in interest and flavor. Also people to low lvl to duel/hostile could not enter.
-Impliment dueling system where as soon as a player reached death they would be put to 1 hp and kept alive and unable to attack or be attacked untill they entered town again. To enter a duel with another player you could click the duel button then player or /duel on selected player. A visual indication of loss would be good aswell.
-Ears could carry the cash value(when sold to a vender) a player lost apon death to entice pvp. Therefor no gold gain on the market only transfer meaning no exploits. Just a thought.
-All attacks/spells/skills cast/used prior to hostiling would not turn into attacks players could recieve.... tppk ruined hardcore can't really have that happening
What I mean by this is if a character is a master of one of their skill trees (only spends skill points in one tree) all the way up to level 80, a master skill is unlocked in the corresponding skill tree that may only be learned through a difficult solo-only quest.
For example, in D3, instead of paladins being able to learn blessed hammer (Please make this weaker! It's learned at level 18, for Christ's sake!) only by spending one other point in the combat tree, one would have to use all/almost all of their skill points in the combat tree for them to unlock the skill. Of course, this would be the same for all classes, such as ice-specialized magic-wielders being able to learn blizzard or frozen orb at 80.
I know many of you will think this is too much like WoW, and I admit, it is similar, but it isn't the same
Edit: AWW CRAP I didn't see the part of OP where it says suggestions about trading and PvP...
Not losing money from your storage box when you die is a good one too =D, the addition of a bank with a lot of free space.
The ability to enchant your weapons/armors with scrolls and reagents that can both be dropped from creatures, you can use the scrolls and reagents to enchant with trade, a friend weapons/armos.
My ideas on PvP are short sience im not a big fan of dueling. I do think you should bring in the agree to a duel like in WoW though. One of the things I hated in D2 was someoen ruining your cs game because of a sorce hostiling and killing you.
Trade
I like the idea of the trade in chat are some channel mode where you can tell your offer to anyone at any time (Except in games of course)
Difficulty
I belive the difficulty of the monsters should be extremly difficult. I was thinking of a system more like this
Begginer: Act1-3 Normal Acts 4-6 Nightmare Acts 7-9 Hell Final Boss (Super)
Normal: Act1-3 Nightmare Acts 4-6 Hell Acts7-9 Super Final boss (Unique)
Expert: Acts1-3 Hell Acts4-6 Super Acts 7-9 Unique Final boss (Impossible)
I belive that system will make the game more interesting and add more to coopertive play (A easier system should be optional for Single Player)
This is all I have for now.
1. I Hated the fact that I didn't have anywhere to go for PvP only. I think a battleground system similar to World of Warcraft would make killing my friends very exciting and entertaining.
2. Some type of Dueling system so that when you just want to prove that your better without the fear of getting killed over and over again right before you get back to your body. So when you duel you cant die. With this you could put a betting system in as well. The duelers could put up money they want to stake or items even, or you could have this be an arena type of thing that other people can watch and bet on as well.
3. The idea of PvP clans would enhance the idea of battlegrounds. This could add a really competitive aspect of the game that wouldn't necessarily take away from PvE.
4. Most importantly I want to see some balance PvP wise in each class. One thing that frustrated me most about D2 is that I had to go make a completely new toon just to have fun PvPing. For instance, I played on a Javelin Amazon and they didnt do spectacular in PvP it was do able but not dominate. So I made myself a Sorceress and was dominate in every battle I fought.
Hopefully you at least think on these things.
-TheDisturbed1
The Auction House could also use Gold as the main currency, much like World of Warcraft. If gold isn't intended to be the main currency, then it could use whatever that currency is. Also, if a player is looking for an item instead of whatever the currency is, then there could be an option that lets the player put what item he is willing to sell that item for. For example:
For sale - Gladiator Breastplate of the Undead. Will sell for 200g or for Bonesaw of the Purple Penguin.
Now the player could choose to either give 200g or the Bonesaw of the Purple Penguin for that item.