Diablofans - WWI Card Tyrael Pet Contest
- A Tyrael pet code redeemable for one of your current World of Warcraft: Burning Crusade characters.
- A World of Warcraft: Wrath of the Lich King Beta Key Code
Europe and USA players are eligible for as long as you play on servers in these regions. How can you become the foster parent of these orphaned Tyrael pets?
Simply be creative and post one or more detailed suggestions or your personal wishes for the Diablo 3 Team ... What do you want to see in Diablo 3 concerning Trading features and PvP features. Post them below.
These suggestions will be forwarded to the Diablo 3 Team through Bashiok (Diablo 3 Community Manager).
Only one entry per forum member and household. Anybody who makes more than one post in the contest thread will be disqualified. We will PM the winners and ship the cards to the winners' homes.
This contest will close on August 25th at 11:59pm EST at which point the forum thread will be locked.
Thanks for being an avid member of the Diablofans Community! Good Luck!
NOTE: Only entries are accepted in this thread. Any non-entry posts will be removed from this thread. More than one entry will result in an automatic disqualification.
For non-entry comments go to the following thread
Trading - Trading was always a pain to me in D2, through all parts. The trade channel was a nice implent, before it died. I think an auction house type trade system would take some fun out of the game. I think that a bazaar type system would go better. A way that you could broadcast to players in your games what you have for sale, and maybe being able to add notes as to what you would like to trade them for, or a list of items you are wanting to buy.
*note* Sorry if any of these ideas have been taken already, replied first, reading posts after I hit Submit hehe
for pvp: also in pvp i hated that most characters sucked to duel. like fire sorcs could get their damage absorbed easily. also if maybe u had to have some skill to actually kill someone instead of teleporting over someone elses characters and instantly killing them. by needing skill instead of needing great items people with really bad gear can actually have a chance.
suggestions for resistances: maybe characters should have a magic resistance attribute thing so they can try to defend themselves against pure magic attacks (like blessed hammer or magic arrow.)
well those are my ideas. hope you guys use them =]
I also think that there should be an honor type system, similar to WoW but NOT compeletly the same. Instead of gaining honor points, you could gain skulls, or souls, for each player killed. On the other hand if you get killed by the last person who killed you, they can take that item back! Kind of a like a revenge kill :cool:
Regarding trading: I thought that the trading system in Diablo one and two was very well implemented. My thought is to keep it this way! Having loot that can in fact be traded to another character after you are done using it is an awesome concept. I for sure hate deleting all of the gear that i worked on getting for a measly side-grade in WoW.
Those are my thoughts, do what you will with them!
Everyone seems to be suggesting "no more ganking" "make pvp fair" but they don't seem to understand that the team probably wants to know <how> to do this, not be told the obvious.
Context for my idea is this:
-I believe that pvp SHOULD be in the open world, though not in towns.
-You should not have to "flag" yourself or set your identity to hostile to pvp.
-Ranks (in the form of a title in your name) should be awarded for various pvp feats. E.g. "Woop the Hungerer" "Althius the Noble" "Serdan the Unquenchable" "Geirend the Brave"etc etc.
-Certain positive ranks lead to positive rewards, e.g. cheaper costs for gear (even a % off player to player transactions, with the difference made up by "the people" [e.g. buyer pays less, seller still gets the same gold])
-Lower ranks lead to punishments: excessive costs, only able to bhuy from certain NPC's, etc.
-Negative ranks (received for ganking, excessive pk'ing, etc to be discussed below) lead to very annoyiing aspects in the gameplay. E.g. guards attack in towns, a lowered sense of morale which may lead to increased chance to miss/lower crits.
-Even a possible bounty system being put in place whereby the player who is repeatedly ganked may place a bounty on his killers head. First player to "scalp" the ganker (to be discussed) and return it to the player (via mail or some other method) receives the bounty, and possibly a "bounty hunter rank." E.g. "Althius the Vengful" --> "Althius the Pious" --> "Althius the Protector" --> "Althius blah blah" etc
To prevent/govern the ganking, and to bring all of the above ideas into play i propose this: When a player is killed they are automatically "looted" and an ear/scalp is given to the pk'er. These trophies may be turned in to increase your PVP rank/possibly purchase certain PVP rewards (if these rewards are of an adequate value, and not overpowered). Killing a player who is a higher level than you may lead to you looting both their ears (double the reward), and killing a player quite a bit lower will lead to no looting, or possibly even a loss of all the ears in your possession/a PVP rank.
Leading on from this: When a player revives they become an "earless one" for a short period of time, enabling them to escape being repeatedly killed. If an earless one is killed they may place a bounty on their killers head/the killer will lose a PVP rank.
There could also be an option for players to go into town and have their ears removed (a player who is very against PVP may do this), every 3rd or so time they revive they would have to travel back to town to remove their ears once again, their title could reflect this as in "woop the coward." Either way, if a player who is against pvp has this done...and they are pk'ed...the killer would lose several ranks and have a powerful debuff placed on his character for a period of time, as well as have a bounty placed on his head.
Well...there's my idea. In my mind it would lead to a dangerous Open PVP World, where no place is safe, however at the same time stop constant ganking. I hope you all understood where i was coming from and any comments would be appreciated.
I'd also like to see some sort of auction house so that we don't have to sit in Bnet chat all day spamming our wares.
Id like to start off saying, I'm here to win! OK now that i got the obvious out id like to suggest couple of things witch i think would greatly improve the pvp / looting systems of Diablo.
The most thrilling thing in diablo for me and most people Ive talked to was the thrill of finding a really rare item and being able to ware, trade, sell, or store that item for later use. Now imagine if not only finding certain items but finding certain skills, quests, forms of transportation, stat increase potions, Spacial privileges ( like being able to go somewhere because you found a ticket or something) or finding a certain kind of character mod ( increased/decreased height, new hair styles, cloths, even voices or fraze's) Now i think that would be awesome and just add to the number of moments where people are running and jumping around there computer room because they found a super cool item, pot, ability etc. Id like to say that i would be disappointed if diablo turned into WoW when it comes to currency. I loved and still love the way that the players decide how much something is worth and can change / barter that price. Now i would also like to see an increase in the number of really good rare items/sets for all classes. This could be done by adding a new "Birth mark" system. This system would work by randomly giving a player a birthmark after a sertain amount of time playing in game. The perks of this mark would be the player having a better / only chance of finding a super rare item, skill or even do more dammage in a certain tree of skills. This mark could even be found or droped from a mob, traded, replaced with a better or more rare mark or even upgraded with a new kind of reward.
On the pvp side of things. Well there wasn't really any in diablo 2. Yes there was a little but no really good, hardcore pvp action. What i was thinking is: There be a separate level next to your Normal level ( the level you get from killing mobs ie. Exp) This level would be something of a pvp level and would gain exp from only killing and competing in pvp, against human players.This system would be something like WoW were you can create arena teams, join Battlegrounds, or just kill any enemy player were ever and when ever you feel like it. But I'm not suggesting a Faction or race type teaming system but a randomly picked red vs blue kinda team system when you join into these Battle grounds or arenas. Instead of getting honor i think a player should get spacial abilities, character mods, potions etc. These rewards would be different than the "Found" or "Dropped" items from PvE and would be better used for pvp. the rewards would be decided on the players kill/ death ratio, there amount of kills, there ability to help out there team, there actual "Pvp level", and there amount of time spent in arena's and battle grounds. So people cant buy everything once they hit that " Pvp Level " They would only be able to buy one thing per requirement. So if my crazy weapon takes 500 kills, 300 flag captures, and a pvp level of 87. Than once i get that weapon all the other items increase there price by a set amount (excluding the " PvP level" requirement). This would be a perfect reward system that would actually show your skill in pvp. And in my opinion, make the game more addicting and bring in some of the WoW players who don't like diablo because of its lack of pvp function.
I'm writing this at 2:00 am so I'm kind of in a lack of thought for more improvments.... But hey how can you improve on something so perfect?? Thanks for taking your time to do this for us. We love blizzard and will love Diablo 3.
Ps:
I have a 70 in wow....:thumbsup::necro:
As for PvP fighting, I think a fighting Arena would be interesting. Perhaps there is an NPC in town you have to go to, click on them and they ask would you like to enter, the Arena, you say yes and they ask, who would you like to dual/battle?" You would then get a list of people in the game or town and they could go to the same NPC and accept it, or ignore it if they like. The arena could be large, but there wouldn't be any of that running back into town out of PK area, and people couldn't blindside other people who don't want to pk. Also, you could have a betting option, so you both put up an item, accept it, lock it in, and whoever wins, gets both items.
Something to add to fighting in general would be combo's. In diablo 2 everyone is the same skills doing the same things because 75% of the skills just aren't very good. If, let's say, you had a skill which had 4 synergies, you could use them in an order to build up that strongest attack. For example, using firebolt, then fireball, a certain amount would energize your meteor. The ability to have choices, and not be cookie cutter, is one of the most fun parts in a game.
One last thing which has nothing to do with fighting or trading is that what I've always wanted to see in Diablo 3 is female and male versions of all heroes. I don't see why a female couldn't be a female barbarian, or a male a worlock (or iron wolf). I believe (though I'm not sure, I can't remember) that this is possible in WoW, and if it could be brought to Diablo 3, I think it would be fantastic.
Thanks for listening,
Trahi
no more SOJ's for those god items
Have you ever played Nox?
Instead of having players choose their single player or battle.net charecters for player vs player they would simply create a character for this game mode where you can pick up items,spells,skills and abilities on the battlefield.
Lets make the arenas or level maps interactive with switches to open areas, activate traps or activate power up areas.
There can be team game modes as well, like team death match, capture the flag type game modes.
The maps won't have to be relatively big like the single player game world to better suit the fast game play of this new player vs player system.
I think if Blizzard kept adding or upgrading armor style and items the game would never reach an end. If people consistantly kept trying to find the same ultimate item eventually most people will have and just get bored. If sets of items were added monthly they would have a new goal other then just powerleveling another character. I love the armor styles back in the day but the only way to make it look different was to gem it up and change the color a bit.
Oh, and special events on holidays maybe out of the question but if we did some kind of quest and got an item you can wear to celebrate a holiday would be neat. I think this falls in with the mmo games.
I also hope that blizzard keeps the HardCore mode, I like this very much, but I would also hope they make better control of the hostility/dueling feature as I don't like when people hostile me and try to kill me every 20 seconds so they can laugh at your character dying when you're fighting 50 monsters. Perhaps designated fighting areas could help this as people would not be able to hostile you when you're killing monsters.
Please tell blizzard to implement loot dueling for me!!!
P.S Tell me what the damn gem in the chat room does!! "The gem is working properly" SHOVE IT!!!
Thank you
-Jeremy
One other thing id also like to change is i dont like how currently some people join games that say we are questing or doing cows or something and they go hostiile to us, like its obviously not a pvp game but they still go hostile, then try to come find us in the middle of a quest or something and try to duel. So one way we could stop that is maybe make some kinda system that when one player goes hostile against another the other person needs to confirm thats what they want too before it allows them to duel.
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trading features:
- ability to quickly trade items on your current logged in character on b.net through whatever channel you're in or through private messages without having to join into a game(real time trades able to go thru pm's, channel to person in game or anything of the combination.)
- ability to make a list of items you no longer want for whoever wants them in your friends list.
- ability to create a mule character that cannot gain level or leave act 1 but has a much larger inventory and bank.
- ability to have an item trading system in b.net where you can browse through item's you're interested in buying and next to the item it will list the person's "trade name"(see below) and a short description of what they might want for the item.
- "trade name" seperate from your account name this name is used to send pm's from one trader to another so that the players account name doesn't have to be given away. a person can set and change their trade name once logged into b.net and it would act exactly as friends list with the same commands /add /remove /ignore etc..
PVP Features:
- Item duels, players can set-up 1v1 2v2 etc.. duels with items as waigers, whoever wins takes the pot.(can also be looked at as a "trading feature")
- class specific duels, the game maker can set the game to only allow a certain class or certain classes into the game aswell as level range.
- gamesetting/search, game maker can set wether its a pvp/pve game (if pve then ability to hostile is turned off.) players can quickly search for games with pvp/pve.
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thats it, i just want to say thank you blizzard for bringing us diablo 3. i was not one of those people complaining about the color or other shit i've been really excited since WWI in france and been really looking foward to diablo 3 and starcraft 2.. they are two of the original games that have got me interested in gaming.
thanks again looking foward to D3 and SC2.
As far as PvP goes, just make sure it's consensual. Ganking is crap.
D3 just needs to focus on the improvements of what made it fun and such a good experience for players
pvping was fun, a little disorganized
and not too fun when you like to duel a person same level as you, only to find out he has way better gear
the drops were just too random one moment you get a great item the next you get a cheap item
i don't know how the online will be setup, but it be interesting for a lobby system were lets say
it got split for, people that want to quest, duel, or trade there would be its own lobby
for the pvp itself organized pvp would be nice but i have no idea how it would look like maybe a updated interface
team dueling would be interesting to see in D3 as well if its possible to do
trading was good
but due to all the hacks the economy went crazy
you find yourself poor even when you think your not
i don't know if it was due to the money drops or just the magic farmers
its like you want to trade a item but you find out that the other person has way better things
it was just impossible to trade
but overall I'm pretty sure the guys at blizzard won't let us down
Also I agree with alot of others with the suggestions for a pvp ranking system, I liked to old battle ground ranking from WoW, so something along that line would cool to see. Also some organized pvp events would be nice to see as well.
http://www.diablofans.com/forums/showthread.php?t=14050
Look at the Ureh wallpaper. Its not diifficult to picture roman colosseum type arenas inside. Imo, PvP would ideally:
a) Let you browse through all the people currently in pvp mode, so you can issue challenges. List players like how WoW auction house list items: with stats,lvls,and can b filtered. +A 'quick matchup' option like war3 to auto find a similar level opponent.
Learn from FPS. Implement interesting (e.g. 1v1 colosseum with random mobs entering unexpectedly) maps for diff game types: DM, Team DM, CTF, Domination, Last-man-standing. Also allow 1vsMany, ManyVSMany combat - look at 'Demigod'
Trading:
a) Implement WoW auction house system (but accessible anytime anywhere in game - or mayb evn thru chatroom), so one glance lets u see everything that every1 is selling, and can be filtered. Optional pop-up msg anytime anyone makes new offer (gold or items) on what ur selling.
Shared stash for all chars on same account: central storeroom for everything that can be sold / that was bought