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    posted a message on Diablo Patch 2.5 - A wishlist

    Division of the Armor slot on the Kube into 3 sections - Chest/Pants/Helm (1), Gloves/Shoulders/Boots, and Belts/Bracers.


    Moving the Legendary Gems into the Kube, and allow a Legendary Gem slot every 15 GR lvl clears (I.E you get 1 once you clear GR 15, 2 once you clear GR 30, 3 once you clear GR 45, 4 once you clear GR 60, and so on) to allow for smoother GR progression, as well as make reforging jewelry more flexible.


    Redesign Blackthorns into a 6 piece neutral set that boosts primary skills only (And have it within 20% of the other sets)


    Making the following skills used in a set (per class) - Barb: Overpower, Revenge (Barbarian Thorns build?). Wizard: Wave of Force, Hydra, Blizzard, Black Hole, Mirror Image (Hydra/Image for a pet Wizard build?). Witch Doctor: Sacrifice, Spirit Barrage (only mana spender that does not have a damage boost), Big Bad Voodoo. DH: Caltrops, Spike Traps. Crusader: Phalanx, Fist of the Heavens, Heaven's Fury (One rune of Heaven's Fury can be used with Akkhans, but not enough imo)


    Allow for a perma-Epiphany for Monks beyond Zodian/CDR.

    Posted in: Diablo III General Discussion
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    posted a message on Season has been out for 312 hours, top ranked players have over 300 hours played in this season, explain ?
    Quote from Metatronxxx»

    i have 2 friends on my list that i used to play with them long before they started to bot, we were around 800 paragon , now they are using bot all the time, they are 2050 paragon today,i'm around 1300+ , they are doing speed i guess around 68-70 runs for three day straight with bot and then they log to play for a one night finish some sick GR for a leaderboard and they are cocky saying around i need to get to paragon 2400 , i need to finish gr 100 need this and this, every piece of gear, key, mats, hf ammy, bot did that for them, plus PARAGON, that is becoming a very big deal of this game, nobody will use for example me as DPS with 1300+ paragon ( i can run zdps ofc ) in 4-team that i did get LEGIT and know stuff about class builds how to play it, they will chose them only cause of paragon since they do more damage, i don't care really, just wanted to share that,cause they are like million cases like that in diablo 3, so yeah game is infected and BOT does affect everything in this game.

    I call overexaggeration. Theres less then 1000 players who have managed GR 100 outside of season according to diabloprogress.com. As for Paragon, it gets less and less important as you get higher and higher, and runs into stronger and stronger diminishing returns as you get higher up - Going from Paragon 800-1000 is equivalent to a 3 GR lvl boost, whereas going from 3200-3400 is barely a single extra GR worth, and the progression value of, say, 9000-10000 would be around half that of 1000-2000.
    Posted in: Diablo III General Discussion
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    posted a message on Lord Greenstone's Fan and %FoK damage

    The majority of different damage boosts tend to be multiplicative. Its something like Base*modifier*modifier, ect ect. Lord Greenstone's Fan is a seperate modifier from FoK skill boost from gear. Endless Walk is also a multiplicative boost.

    Posted in: Diablo III General Discussion
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    posted a message on From Paragon 38 to 1800+ in 1 Normal Rift....

    As stated, theres a hack where you take the Gem of Ease and cause it to grant close to a million XP per kill - So thats being multiplied by the Torment boost (T3 is 550% boost, or 55 mil XP/kill), and considering that it only takes about 40 mil at the start, and a few billion up to 700ish, well, you will QUICKLY level up. If you had been in T6, well, you probably woulda been around 3000ish.


    Anyway, enjoy your new ez-mode, and a good 5-6 GR boost compared to what you were before.

    Posted in: Diablo III General Discussion
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    posted a message on Thorns Sheet Numbers
    Quote from NHunter2335»

    And, yet, I do. It takes me 13 minutes to reach guardian on 54 - in a relatively good rift, at that.; fail outright if I have to deal with wasps and other annoying ranged mobs. Killing the guardian, though, is still relatively easy.



    As for the hardcore thing... I think that the only places where I had my passive proc were the set dungeons when I did something stupid. Not willing to switch it for something else, though - it's better to be safe than sorry on Hardcore.

    Ok, from my understanding from just this - You aren't optimizing your time. I read a guide, can't remember where it was from, on how to optimize rifting Time, and I was able to start saving 5+ minutes on GRs, no kidding - I likely would NOT have gotten solo GR 60 if it weren't for that guide in S4. GRs are all about knowing when to kill and when to skip.
    Also, Hardcore - Rule of thumb, Hardcore characters will not be able to push as high as a softcore character just due to gearing. In Softcore, you can push as much damage as you can out, play it risky - A single death will barely set you back if the cause of that death was some sorta stupid ability combo (Frozen+Waller+Sentry+Molten, for instance), whereas in Hardcore people tend to gear so that they can pretty much take EVERYTHING thrown at them. Thus, if your sader was softcore instead, you would probably be anywhere from 5-10 GRs higher. (Yea, you would be struggling with 59 rather then 54)
    So yea, read some guides on GR optimization, and remember that you won't be able to be as high as a Softcore character due to being hardcore.
    Posted in: Diablo III General Discussion
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    posted a message on How important is uniform elemental damage?

    Generally speaking, not at all important. Most builds tend to have 1 main ability thats responsible for 90%+ of damage done, thus you generally pick supporting skills for their effects. There's a number of exceptions, of course, such as Marauder's (Which has a decent distrubition of damage between 4 skills, Familiar, Sentry, Vengeance, and Cluster Arrow, with Cluster Arrow being the largest chunk of damage), or Firebirds (Which has all of its abilities as the same element, Fire, but the abilities, rather then being for support, are for faster acquistion of the Burn), and Tel'Rasha (Which is all about having several different elemental damage types)


    In addition, with Convention of the Elements, different elemental damage types don't matter as much - With just Convention, you basically have +50% to all elements on average, or 200% burst in a single element.


    Thus, you pick supporting skills for their effects, not their types.

    Posted in: Diablo III General Discussion
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    posted a message on Try Twister Firebird!

    The damage reduction stacks per stack of the explosive blast buff, for a total of 60% damage reduction, not 15% damage reduction.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Gem instead of Taeguk
    Quote from Psyborg»

    Endless walk can be tricky though, since we are a mobile class and we cannot stand still that much.

    M6 has the least movement of the 4 sets due to its HUGE defensive boost with Zoey's (That shit is INSANE) so there is no need to avoid melee, or, well, anything really. Also, the damage portion of Endless Walk gets boosted VERY quickly, takes like 3 seconds to go from 50% damage reduction to 100% damage addition.
    It also frees up your ring slot which is pretty powerful now, with things such as Unity, the improved Oculus ring (which makes up for the damage loss from Focus and Restraint compared to Endless Walk), Convention of the Elements (if not already cubed), or even Ring of Royal Granduer (Can be used to have both Garwolf and Visage for huge damage reduction in groups)
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Orb of Infinite Depth dmg inc

    Like all damage increase, its multiplicative, so its whatever else you have *1.2

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Conquest The Thrill (Grift 45) without any set...?
    Quote from holebob»

    yeah sadly this is the last one I need for the stash. LOL I was suppose to join my friends playing Blade and Soul, so I guess I was trying to wrap of the stash quest quickly.


    I am about paragon 360, but I do not have an ancient Yangs.

    Yeah no problem living just not killing faster than the timer. Yeah I was using Ambush and spamming wolf with Zodiac.

    I did have a problem running out of Multi-shot that much. I did try Marked for Death with mortal enemy + the dawn/vengence seeth combo almost never run out.


    Season 4 The Thrill was so much easier... (lower GR + F/R) I was able to complete the whole journey.

    Yea, you are slightly underlvl (I'm guessing that your gems are around in the 40s), so people trying for the conquest now will tend to have a hard time. It becomes a LOT easier once you have lvl 60+ gems, high paragon level, as well as an extra 1500 or so stats from the new cube recipe.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Whats a good build for random GR pugs?
    Quote from Killga»

    For Group play the DMO Twister build with Twisted Sword could be superior DPS. DMO Arcane Orbit as linked is extremely tanky and can probably carry any PUG well into the GR 70s. I personally dislike Teleport on the console and use MW instead.. Does anyone know if the shields from Barrier Blades and MW Deflection stack?

    Yes. Did some testing, and ALL shields stack.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on So which build is the best for soloing?

    Firebird is wierd in that rather then damage, what you really need is toughness - Technically, Firebirds has infinite damage (Generally, If you were capable of getting the burn up on all targets on a decent size floor in a GR, you would have well over a 4000% damage boost), so what Firebirds lacks the most is toughness (There is no built-in toughness, so you have to acquire all your toughness from off pieces). Chances are someone will eventually make a GR 90+ Firebirds that concentrates entirely on getting the perma-burn up on normal mobs, and just running around until they get a few hundred stacks of the damage boost, while maybe getting that record toughness of 22 billion somehow.


    Anyway, Delseres is currently the best for both solo and pugs. Vyr's/Tel'Rasha is also decent, but can't push as high as easily as Delseres. Delsere also has 3 different builds, that being Orb, Twister, and Explosive Blast (With some lesser builds available - You can go with a Channeling Delseres until you get the neccessary Orb/Twister/Blast gear for those particular builds). Vyr's relies on HEAVY CDR stacking to be real good - You need to get Archon down to under a 40 second CD, which requires a huge amount of CDR. Possible to do while relying on Zodiac ring, but until you can get perma-Archon, Vyr's will remain gimped.


    Tel'Rasha/Delseres is really you best bet - Tel'Rasha has some pretty cool combination capability on top of its damage/defensive boost.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Paragon leveling meta?

    It'll probs become something like "Highest GR you can do in 3-5 minutes". Probably will wind up about 55 until you get all ancient pieces with the leg gem stat bonus, at which point you'll farm 65, adding a lvl every 50 or so paragon lvls past 800.

    Posted in: Diablo III General Discussion
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    posted a message on Density in 2.4

    Blizzard moved the focus from the small mobs to elites - Elites are around 8% of your progress, whereas the amount that small mobs grant is about half of what it used to be. So pretty much you should just zerg for the elites.


    Density is a bit odd, but yea, my few GRs I've done have had a lot fewer mobs now.

    Posted in: Diablo III General Discussion
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    posted a message on What do I play in 2.4 Summary

    Thanks for this post! I was torn between Wizard, Monk, and WD (All 3 are pretty low geared on non-seasonal). Guess I'll go with Wizard as that was my first character played.

    Posted in: Diablo III General Discussion
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